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//===--- FileManager.h - File System Probing and Caching --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the FileManager interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_FILEMANAGER_H #define LLVM_CLANG_FILEMANAGER_H #include "clang/Basic/FileSystemOptions.h" #include "clang/Basic/LLVM.h" #include "llvm/ADT/IntrusiveRefCntPtr.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/OwningPtr.h" #include "llvm/Support/Allocator.h" // FIXME: Enhance libsystem to support inode and other fields in stat. #include <sys/types.h> #ifdef _MSC_VER typedef unsigned short mode_t; #endif struct stat; namespace llvm { class MemoryBuffer; namespace sys { class Path; } } namespace clang { class FileManager; class FileSystemStatCache; /// DirectoryEntry - Cached information about one directory (either on /// the disk or in the virtual file system). /// class DirectoryEntry { const char *Name; // Name of the directory. friend class FileManager; public: DirectoryEntry() : Name(0) {} const char *getName() const { return Name; } }; /// FileEntry - Cached information about one file (either on the disk /// or in the virtual file system). If the 'FD' member is valid, then /// this FileEntry has an open file descriptor for the file. /// class FileEntry { const char *Name; // Name of the file. off_t Size; // File size in bytes. time_t ModTime; // Modification time of file. const DirectoryEntry *Dir; // Directory file lives in. unsigned UID; // A unique (small) ID for the file. dev_t Device; // ID for the device containing the file. ino_t Inode; // Inode number for the file. mode_t FileMode; // The file mode as returned by 'stat'. /// FD - The file descriptor for the file entry if it is opened and owned /// by the FileEntry. If not, this is set to -1. mutable int FD; friend class FileManager; public: FileEntry(dev_t device, ino_t inode, mode_t m) : Name(0), Device(device), Inode(inode), FileMode(m), FD(-1) {} // Add a default constructor for use with llvm::StringMap FileEntry() : Name(0), Device(0), Inode(0), FileMode(0), FD(-1) {} FileEntry(const FileEntry &FE) { memcpy(this, &FE, sizeof(FE)); assert(FD == -1 && "Cannot copy a file-owning FileEntry"); } void operator=(const FileEntry &FE) { memcpy(this, &FE, sizeof(FE)); assert(FD == -1 && "Cannot assign a file-owning FileEntry"); } ~FileEntry(); const char *getName() const { return Name; } off_t getSize() const { return Size; } unsigned getUID() const { return UID; } ino_t getInode() const { return Inode; } dev_t getDevice() const { return Device; } time_t getModificationTime() const { return ModTime; } mode_t getFileMode() const { return FileMode; } /// getDir - Return the directory the file lives in. /// const DirectoryEntry *getDir() const { return Dir; } bool operator<(const FileEntry &RHS) const { return Device < RHS.Device || (Device == RHS.Device && Inode < RHS.Inode); } }; /// FileManager - Implements support for file system lookup, file system /// caching, and directory search management. This also handles more advanced /// properties, such as uniquing files based on "inode", so that a file with two /// names (e.g. symlinked) will be treated as a single file. /// class FileManager : public RefCountedBase<FileManager> { FileSystemOptions FileSystemOpts; class UniqueDirContainer; class UniqueFileContainer; /// UniqueRealDirs/UniqueRealFiles - Cache for existing real /// directories/files. /// UniqueDirContainer &UniqueRealDirs; UniqueFileContainer &UniqueRealFiles; /// \brief The virtual directories that we have allocated. For each /// virtual file (e.g. foo/bar/baz.cpp), we add all of its parent /// directories (foo/ and foo/bar/) here. SmallVector<DirectoryEntry*, 4> VirtualDirectoryEntries; /// \brief The virtual files that we have allocated. SmallVector<FileEntry*, 4> VirtualFileEntries; /// SeenDirEntries/SeenFileEntries - This is a cache that maps paths /// to directory/file entries (either real or virtual) we have /// looked up. The actual Entries for real directories/files are /// owned by UniqueRealDirs/UniqueRealFiles above, while the Entries /// for virtual directories/files are owned by /// VirtualDirectoryEntries/VirtualFileEntries above. /// llvm::StringMap<DirectoryEntry*, llvm::BumpPtrAllocator> SeenDirEntries; llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator> SeenFileEntries; /// NextFileUID - Each FileEntry we create is assigned a unique ID #. /// unsigned NextFileUID; // Statistics. unsigned NumDirLookups, NumFileLookups; unsigned NumDirCacheMisses, NumFileCacheMisses; // Caching. OwningPtr<FileSystemStatCache> StatCache; bool getStatValue(const char *Path, struct stat &StatBuf, int *FileDescriptor); /// Add all ancestors of the given path (pointing to either a file /// or a directory) as virtual directories. void addAncestorsAsVirtualDirs(StringRef Path); public: FileManager(const FileSystemOptions &FileSystemOpts); ~FileManager(); /// \brief Installs the provided FileSystemStatCache object within /// the FileManager. /// /// Ownership of this object is transferred to the FileManager. /// /// \param statCache the new stat cache to install. Ownership of this /// object is transferred to the FileManager. /// /// \param AtBeginning whether this new stat cache must be installed at the /// beginning of the chain of stat caches. Otherwise, it will be added to /// the end of the chain. void addStatCache(FileSystemStatCache *statCache, bool AtBeginning = false); /// \brief Removes the specified FileSystemStatCache object from the manager. void removeStatCache(FileSystemStatCache *statCache); /// getDirectory - Lookup, cache, and verify the specified directory /// (real or virtual). This returns NULL if the directory doesn't exist. /// /// \param CacheFailure If true and the file does not exist, we'll cache /// the failure to find this file. const DirectoryEntry *getDirectory(StringRef DirName, bool CacheFailure = true); /// \brief Lookup, cache, and verify the specified file (real or /// virtual). This returns NULL if the file doesn't exist. /// /// \param OpenFile if true and the file exists, it will be opened. /// /// \param CacheFailure If true and the file does not exist, we'll cache /// the failure to find this file. const FileEntry *getFile(StringRef Filename, bool OpenFile = false, bool CacheFailure = true); /// \brief Returns the current file system options const FileSystemOptions &getFileSystemOptions() { return FileSystemOpts; } /// \brief Retrieve a file entry for a "virtual" file that acts as /// if there were a file with the given name on disk. The file /// itself is not accessed. const FileEntry *getVirtualFile(StringRef Filename, off_t Size, time_t ModificationTime); /// \brief Open the specified file as a MemoryBuffer, returning a new /// MemoryBuffer if successful, otherwise returning null. llvm::MemoryBuffer *getBufferForFile(const FileEntry *Entry, std::string *ErrorStr = 0); llvm::MemoryBuffer *getBufferForFile(StringRef Filename, std::string *ErrorStr = 0); // getNoncachedStatValue - Will get the 'stat' information for the given path. // If the path is relative, it will be resolved against the WorkingDir of the // FileManager's FileSystemOptions. bool getNoncachedStatValue(StringRef Path, struct stat &StatBuf); /// \brief If path is not absolute and FileSystemOptions set the working /// directory, the path is modified to be relative to the given /// working directory. void FixupRelativePath(SmallVectorImpl<char> &path) const; /// \brief Produce an array mapping from the unique IDs assigned to each /// file to the corresponding FileEntry pointer. void GetUniqueIDMapping( SmallVectorImpl<const FileEntry *> &UIDToFiles) const; void PrintStats() const; }; } // end namespace clang #endif