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//===--- FileSystemStatCache.h - Caching for 'stat' calls -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the FileSystemStatCache interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_FILESYSTEMSTATCACHE_H #define LLVM_CLANG_FILESYSTEMSTATCACHE_H #include "clang/Basic/LLVM.h" #include "llvm/ADT/OwningPtr.h" #include "llvm/ADT/StringMap.h" #include <sys/types.h> #include <sys/stat.h> namespace clang { /// \brief Abstract interface for introducing a FileManager cache for 'stat' /// system calls, which is used by precompiled and pretokenized headers to /// improve performance. class FileSystemStatCache { virtual void anchor(); protected: OwningPtr<FileSystemStatCache> NextStatCache; public: virtual ~FileSystemStatCache() {} enum LookupResult { CacheExists, //< We know the file exists and its cached stat data. CacheMissing //< We know that the file doesn't exist. }; /// FileSystemStatCache::get - Get the 'stat' information for the specified /// path, using the cache to accellerate it if possible. This returns true if /// the path does not exist or false if it exists. /// /// If FileDescriptor is non-null, then this lookup should only return success /// for files (not directories). If it is null this lookup should only return /// success for directories (not files). On a successful file lookup, the /// implementation can optionally fill in FileDescriptor with a valid /// descriptor and the client guarantees that it will close it. static bool get(const char *Path, struct stat &StatBuf, int *FileDescriptor, FileSystemStatCache *Cache); /// \brief Sets the next stat call cache in the chain of stat caches. /// Takes ownership of the given stat cache. void setNextStatCache(FileSystemStatCache *Cache) { NextStatCache.reset(Cache); } /// \brief Retrieve the next stat call cache in the chain. FileSystemStatCache *getNextStatCache() { return NextStatCache.get(); } /// \brief Retrieve the next stat call cache in the chain, transferring /// ownership of this cache (and, transitively, all of the remaining caches) /// to the caller. FileSystemStatCache *takeNextStatCache() { return NextStatCache.take(); } protected: virtual LookupResult getStat(const char *Path, struct stat &StatBuf, int *FileDescriptor) = 0; LookupResult statChained(const char *Path, struct stat &StatBuf, int *FileDescriptor) { if (FileSystemStatCache *Next = getNextStatCache()) return Next->getStat(Path, StatBuf, FileDescriptor); // If we hit the end of the list of stat caches to try, just compute and // return it without a cache. return get(Path, StatBuf, FileDescriptor, 0) ? CacheMissing : CacheExists; } }; /// \brief A stat "cache" that can be used by FileManager to keep /// track of the results of stat() calls that occur throughout the /// execution of the front end. class MemorizeStatCalls : public FileSystemStatCache { public: /// \brief The set of stat() calls that have been seen. llvm::StringMap<struct stat, llvm::BumpPtrAllocator> StatCalls; typedef llvm::StringMap<struct stat, llvm::BumpPtrAllocator>::const_iterator iterator; iterator begin() const { return StatCalls.begin(); } iterator end() const { return StatCalls.end(); } virtual LookupResult getStat(const char *Path, struct stat &StatBuf, int *FileDescriptor); }; } // end namespace clang #endif