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//===--- Action.h - Abstract compilation steps ------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef CLANG_DRIVER_ACTION_H_ #define CLANG_DRIVER_ACTION_H_ #include "clang/Driver/Types.h" #include "clang/Driver/Util.h" #include "llvm/ADT/SmallVector.h" namespace clang { namespace driver { class Arg; /// Action - Represent an abstract compilation step to perform. /// /// An action represents an edge in the compilation graph; typically /// it is a job to transform an input using some tool. /// /// The current driver is hard wired to expect actions which produce a /// single primary output, at least in terms of controlling the /// compilation. Actions can produce auxiliary files, but can only /// produce a single output to feed into subsequent actions. class Action { public: typedef ActionList::size_type size_type; typedef ActionList::iterator iterator; typedef ActionList::const_iterator const_iterator; enum ActionClass { InputClass = 0, BindArchClass, PreprocessJobClass, PrecompileJobClass, AnalyzeJobClass, MigrateJobClass, CompileJobClass, AssembleJobClass, LinkJobClass, LipoJobClass, DsymutilJobClass, VerifyJobClass, JobClassFirst=PreprocessJobClass, JobClassLast=VerifyJobClass }; static const char *getClassName(ActionClass AC); private: ActionClass Kind; /// The output type of this action. types::ID Type; ActionList Inputs; unsigned OwnsInputs : 1; protected: Action(ActionClass _Kind, types::ID _Type) : Kind(_Kind), Type(_Type), OwnsInputs(true) {} Action(ActionClass _Kind, Action *Input, types::ID _Type) : Kind(_Kind), Type(_Type), Inputs(&Input, &Input + 1), OwnsInputs(true) {} Action(ActionClass _Kind, const ActionList &_Inputs, types::ID _Type) : Kind(_Kind), Type(_Type), Inputs(_Inputs), OwnsInputs(true) {} public: virtual ~Action(); const char *getClassName() const { return Action::getClassName(getKind()); } bool getOwnsInputs() { return OwnsInputs; } void setOwnsInputs(bool Value) { OwnsInputs = Value; } ActionClass getKind() const { return Kind; } types::ID getType() const { return Type; } ActionList &getInputs() { return Inputs; } const ActionList &getInputs() const { return Inputs; } size_type size() const { return Inputs.size(); } iterator begin() { return Inputs.begin(); } iterator end() { return Inputs.end(); } const_iterator begin() const { return Inputs.begin(); } const_iterator end() const { return Inputs.end(); } static bool classof(const Action *) { return true; } }; class InputAction : public Action { virtual void anchor(); const Arg &Input; public: InputAction(const Arg &_Input, types::ID _Type); const Arg &getInputArg() const { return Input; } static bool classof(const Action *A) { return A->getKind() == InputClass; } static bool classof(const InputAction *) { return true; } }; class BindArchAction : public Action { virtual void anchor(); /// The architecture to bind, or 0 if the default architecture /// should be bound. const char *ArchName; public: BindArchAction(Action *Input, const char *_ArchName); const char *getArchName() const { return ArchName; } static bool classof(const Action *A) { return A->getKind() == BindArchClass; } static bool classof(const BindArchAction *) { return true; } }; class JobAction : public Action { virtual void anchor(); protected: JobAction(ActionClass Kind, Action *Input, types::ID Type); JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type); public: static bool classof(const Action *A) { return (A->getKind() >= JobClassFirst && A->getKind() <= JobClassLast); } static bool classof(const JobAction *) { return true; } }; class PreprocessJobAction : public JobAction { virtual void anchor(); public: PreprocessJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == PreprocessJobClass; } static bool classof(const PreprocessJobAction *) { return true; } }; class PrecompileJobAction : public JobAction { virtual void anchor(); public: PrecompileJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == PrecompileJobClass; } static bool classof(const PrecompileJobAction *) { return true; } }; class AnalyzeJobAction : public JobAction { virtual void anchor(); public: AnalyzeJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == AnalyzeJobClass; } static bool classof(const AnalyzeJobAction *) { return true; } }; class MigrateJobAction : public JobAction { virtual void anchor(); public: MigrateJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == MigrateJobClass; } static bool classof(const MigrateJobAction *) { return true; } }; class CompileJobAction : public JobAction { virtual void anchor(); public: CompileJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == CompileJobClass; } static bool classof(const CompileJobAction *) { return true; } }; class AssembleJobAction : public JobAction { virtual void anchor(); public: AssembleJobAction(Action *Input, types::ID OutputType); static bool classof(const Action *A) { return A->getKind() == AssembleJobClass; } static bool classof(const AssembleJobAction *) { return true; } }; class LinkJobAction : public JobAction { virtual void anchor(); public: LinkJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == LinkJobClass; } static bool classof(const LinkJobAction *) { return true; } }; class LipoJobAction : public JobAction { virtual void anchor(); public: LipoJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == LipoJobClass; } static bool classof(const LipoJobAction *) { return true; } }; class DsymutilJobAction : public JobAction { virtual void anchor(); public: DsymutilJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == DsymutilJobClass; } static bool classof(const DsymutilJobAction *) { return true; } }; class VerifyJobAction : public JobAction { virtual void anchor(); public: VerifyJobAction(ActionList &Inputs, types::ID Type); static bool classof(const Action *A) { return A->getKind() == VerifyJobClass; } static bool classof(const VerifyJobAction *) { return true; } }; } // end namespace driver } // end namespace clang #endif