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//=-- ExplodedGraph.h - Local, Path-Sens. "Exploded Graph" -*- C++ -*-------==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the template classes ExplodedNode and ExplodedGraph, // which represent a path-sensitive, intra-procedural "exploded graph." // See "Precise interprocedural dataflow analysis via graph reachability" // by Reps, Horwitz, and Sagiv // (http://portal.acm.org/citation.cfm?id=199462) for the definition of an // exploded graph. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_GR_EXPLODEDGRAPH #define LLVM_CLANG_GR_EXPLODEDGRAPH #include "clang/Analysis/ProgramPoint.h" #include "clang/Analysis/AnalysisContext.h" #include "clang/AST/Decl.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/FoldingSet.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/Support/Allocator.h" #include "llvm/ADT/OwningPtr.h" #include "llvm/ADT/GraphTraits.h" #include "llvm/ADT/DepthFirstIterator.h" #include "llvm/Support/Casting.h" #include "clang/Analysis/Support/BumpVector.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h" #include <vector> namespace clang { class CFG; namespace ento { class ExplodedGraph; //===----------------------------------------------------------------------===// // ExplodedGraph "implementation" classes. These classes are not typed to // contain a specific kind of state. Typed-specialized versions are defined // on top of these classes. //===----------------------------------------------------------------------===// // ExplodedNode is not constified all over the engine because we need to add // successors to it at any time after creating it. class ExplodedNode : public llvm::FoldingSetNode { friend class ExplodedGraph; friend class CoreEngine; friend class NodeBuilder; friend class BranchNodeBuilder; friend class IndirectGotoNodeBuilder; friend class SwitchNodeBuilder; friend class EndOfFunctionNodeBuilder; class NodeGroup { enum { Size1 = 0x0, SizeOther = 0x1, AuxFlag = 0x2, Mask = 0x3 }; uintptr_t P; unsigned getKind() const { return P & 0x1; } void *getPtr() const { assert (!getFlag()); return reinterpret_cast<void*>(P & ~Mask); } ExplodedNode *getNode() const { return reinterpret_cast<ExplodedNode*>(getPtr()); } public: NodeGroup() : P(0) {} ExplodedNode **begin() const; ExplodedNode **end() const; unsigned size() const; bool empty() const { return (P & ~Mask) == 0; } void addNode(ExplodedNode *N, ExplodedGraph &G); void replaceNode(ExplodedNode *node); void setFlag() { assert(P == 0); P = AuxFlag; } bool getFlag() const { return P & AuxFlag ? true : false; } }; /// Location - The program location (within a function body) associated /// with this node. const ProgramPoint Location; /// State - The state associated with this node. ProgramStateRef State; /// Preds - The predecessors of this node. NodeGroup Preds; /// Succs - The successors of this node. NodeGroup Succs; public: explicit ExplodedNode(const ProgramPoint &loc, ProgramStateRef state, bool IsSink) : Location(loc), State(state) { if (IsSink) Succs.setFlag(); } ~ExplodedNode() {} /// getLocation - Returns the edge associated with the given node. ProgramPoint getLocation() const { return Location; } const LocationContext *getLocationContext() const { return getLocation().getLocationContext(); } const Decl &getCodeDecl() const { return *getLocationContext()->getDecl(); } CFG &getCFG() const { return *getLocationContext()->getCFG(); } ParentMap &getParentMap() const {return getLocationContext()->getParentMap();} template <typename T> T &getAnalysis() const { return *getLocationContext()->getAnalysis<T>(); } ProgramStateRef getState() const { return State; } template <typename T> const T* getLocationAs() const { return llvm::dyn_cast<T>(&Location); } static void Profile(llvm::FoldingSetNodeID &ID, const ProgramPoint &Loc, ProgramStateRef state, bool IsSink) { ID.Add(Loc); ID.AddPointer(state.getPtr()); ID.AddBoolean(IsSink); } void Profile(llvm::FoldingSetNodeID& ID) const { Profile(ID, getLocation(), getState(), isSink()); } /// addPredeccessor - Adds a predecessor to the current node, and /// in tandem add this node as a successor of the other node. void addPredecessor(ExplodedNode *V, ExplodedGraph &G); unsigned succ_size() const { return Succs.size(); } unsigned pred_size() const { return Preds.size(); } bool succ_empty() const { return Succs.empty(); } bool pred_empty() const { return Preds.empty(); } bool isSink() const { return Succs.getFlag(); } bool hasSinglePred() const { return (pred_size() == 1); } ExplodedNode *getFirstPred() { return pred_empty() ? NULL : *(pred_begin()); } const ExplodedNode *getFirstPred() const { return const_cast<ExplodedNode*>(this)->getFirstPred(); } // Iterators over successor and predecessor vertices. typedef ExplodedNode** succ_iterator; typedef const ExplodedNode* const * const_succ_iterator; typedef ExplodedNode** pred_iterator; typedef const ExplodedNode* const * const_pred_iterator; pred_iterator pred_begin() { return Preds.begin(); } pred_iterator pred_end() { return Preds.end(); } const_pred_iterator pred_begin() const { return const_cast<ExplodedNode*>(this)->pred_begin(); } const_pred_iterator pred_end() const { return const_cast<ExplodedNode*>(this)->pred_end(); } succ_iterator succ_begin() { return Succs.begin(); } succ_iterator succ_end() { return Succs.end(); } const_succ_iterator succ_begin() const { return const_cast<ExplodedNode*>(this)->succ_begin(); } const_succ_iterator succ_end() const { return const_cast<ExplodedNode*>(this)->succ_end(); } // For debugging. public: class Auditor { public: virtual ~Auditor(); virtual void AddEdge(ExplodedNode *Src, ExplodedNode *Dst) = 0; }; static void SetAuditor(Auditor* A); private: void replaceSuccessor(ExplodedNode *node) { Succs.replaceNode(node); } void replacePredecessor(ExplodedNode *node) { Preds.replaceNode(node); } }; // FIXME: Is this class necessary? class InterExplodedGraphMap { virtual void anchor(); llvm::DenseMap<const ExplodedNode*, ExplodedNode*> M; friend class ExplodedGraph; public: ExplodedNode *getMappedNode(const ExplodedNode *N) const; InterExplodedGraphMap() {} virtual ~InterExplodedGraphMap() {} }; class ExplodedGraph { protected: friend class CoreEngine; // Type definitions. typedef std::vector<ExplodedNode *> NodeVector; /// The roots of the simulation graph. Usually there will be only /// one, but clients are free to establish multiple subgraphs within a single /// SimulGraph. Moreover, these subgraphs can often merge when paths from /// different roots reach the same state at the same program location. NodeVector Roots; /// The nodes in the simulation graph which have been /// specially marked as the endpoint of an abstract simulation path. NodeVector EndNodes; /// Nodes - The nodes in the graph. llvm::FoldingSet<ExplodedNode> Nodes; /// BVC - Allocator and context for allocating nodes and their predecessor /// and successor groups. BumpVectorContext BVC; /// NumNodes - The number of nodes in the graph. unsigned NumNodes; /// A list of recently allocated nodes that can potentially be recycled. NodeVector ChangedNodes; /// A list of nodes that can be reused. NodeVector FreeNodes; /// A flag that indicates whether nodes should be recycled. bool reclaimNodes; /// Counter to determine when to reclaim nodes. unsigned reclaimCounter; public: /// \brief Retrieve the node associated with a (Location,State) pair, /// where the 'Location' is a ProgramPoint in the CFG. If no node for /// this pair exists, it is created. IsNew is set to true if /// the node was freshly created. ExplodedNode *getNode(const ProgramPoint &L, ProgramStateRef State, bool IsSink = false, bool* IsNew = 0); ExplodedGraph* MakeEmptyGraph() const { return new ExplodedGraph(); } /// addRoot - Add an untyped node to the set of roots. ExplodedNode *addRoot(ExplodedNode *V) { Roots.push_back(V); return V; } /// addEndOfPath - Add an untyped node to the set of EOP nodes. ExplodedNode *addEndOfPath(ExplodedNode *V) { EndNodes.push_back(V); return V; } ExplodedGraph(); ~ExplodedGraph(); unsigned num_roots() const { return Roots.size(); } unsigned num_eops() const { return EndNodes.size(); } bool empty() const { return NumNodes == 0; } unsigned size() const { return NumNodes; } // Iterators. typedef ExplodedNode NodeTy; typedef llvm::FoldingSet<ExplodedNode> AllNodesTy; typedef NodeVector::iterator roots_iterator; typedef NodeVector::const_iterator const_roots_iterator; typedef NodeVector::iterator eop_iterator; typedef NodeVector::const_iterator const_eop_iterator; typedef AllNodesTy::iterator node_iterator; typedef AllNodesTy::const_iterator const_node_iterator; node_iterator nodes_begin() { return Nodes.begin(); } node_iterator nodes_end() { return Nodes.end(); } const_node_iterator nodes_begin() const { return Nodes.begin(); } const_node_iterator nodes_end() const { return Nodes.end(); } roots_iterator roots_begin() { return Roots.begin(); } roots_iterator roots_end() { return Roots.end(); } const_roots_iterator roots_begin() const { return Roots.begin(); } const_roots_iterator roots_end() const { return Roots.end(); } eop_iterator eop_begin() { return EndNodes.begin(); } eop_iterator eop_end() { return EndNodes.end(); } const_eop_iterator eop_begin() const { return EndNodes.begin(); } const_eop_iterator eop_end() const { return EndNodes.end(); } llvm::BumpPtrAllocator & getAllocator() { return BVC.getAllocator(); } BumpVectorContext &getNodeAllocator() { return BVC; } typedef llvm::DenseMap<const ExplodedNode*, ExplodedNode*> NodeMap; std::pair<ExplodedGraph*, InterExplodedGraphMap*> Trim(const NodeTy* const* NBeg, const NodeTy* const* NEnd, llvm::DenseMap<const void*, const void*> *InverseMap = 0) const; ExplodedGraph* TrimInternal(const ExplodedNode* const * NBeg, const ExplodedNode* const * NEnd, InterExplodedGraphMap *M, llvm::DenseMap<const void*, const void*> *InverseMap) const; /// Enable tracking of recently allocated nodes for potential reclamation /// when calling reclaimRecentlyAllocatedNodes(). void enableNodeReclamation() { reclaimNodes = true; } /// Reclaim "uninteresting" nodes created since the last time this method /// was called. void reclaimRecentlyAllocatedNodes(); private: bool shouldCollect(const ExplodedNode *node); void collectNode(ExplodedNode *node); }; class ExplodedNodeSet { typedef llvm::SmallPtrSet<ExplodedNode*,5> ImplTy; ImplTy Impl; public: ExplodedNodeSet(ExplodedNode *N) { assert (N && !static_cast<ExplodedNode*>(N)->isSink()); Impl.insert(N); } ExplodedNodeSet() {} inline void Add(ExplodedNode *N) { if (N && !static_cast<ExplodedNode*>(N)->isSink()) Impl.insert(N); } typedef ImplTy::iterator iterator; typedef ImplTy::const_iterator const_iterator; unsigned size() const { return Impl.size(); } bool empty() const { return Impl.empty(); } bool erase(ExplodedNode *N) { return Impl.erase(N); } void clear() { Impl.clear(); } void insert(const ExplodedNodeSet &S) { assert(&S != this); if (empty()) Impl = S.Impl; else Impl.insert(S.begin(), S.end()); } inline iterator begin() { return Impl.begin(); } inline iterator end() { return Impl.end(); } inline const_iterator begin() const { return Impl.begin(); } inline const_iterator end() const { return Impl.end(); } }; } // end GR namespace } // end clang namespace // GraphTraits namespace llvm { template<> struct GraphTraits<clang::ento::ExplodedNode*> { typedef clang::ento::ExplodedNode NodeType; typedef NodeType::succ_iterator ChildIteratorType; typedef llvm::df_iterator<NodeType*> nodes_iterator; static inline NodeType* getEntryNode(NodeType* N) { return N; } static inline ChildIteratorType child_begin(NodeType* N) { return N->succ_begin(); } static inline ChildIteratorType child_end(NodeType* N) { return N->succ_end(); } static inline nodes_iterator nodes_begin(NodeType* N) { return df_begin(N); } static inline nodes_iterator nodes_end(NodeType* N) { return df_end(N); } }; template<> struct GraphTraits<const clang::ento::ExplodedNode*> { typedef const clang::ento::ExplodedNode NodeType; typedef NodeType::const_succ_iterator ChildIteratorType; typedef llvm::df_iterator<NodeType*> nodes_iterator; static inline NodeType* getEntryNode(NodeType* N) { return N; } static inline ChildIteratorType child_begin(NodeType* N) { return N->succ_begin(); } static inline ChildIteratorType child_end(NodeType* N) { return N->succ_end(); } static inline nodes_iterator nodes_begin(NodeType* N) { return df_begin(N); } static inline nodes_iterator nodes_end(NodeType* N) { return df_end(N); } }; } // end llvm namespace #endif