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//==- WorkList.h - Worklist class used by CoreEngine ---------------*- C++ -*-// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines WorkList, a pure virtual class that represents an opaque // worklist used by CoreEngine to explore the reachability state space. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_GR_WORKLIST #define LLVM_CLANG_GR_WORKLIST #include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h" #include <cstddef> namespace clang { class CFGBlock; namespace ento { class ExplodedNode; class ExplodedNodeImpl; class WorkListUnit { ExplodedNode *node; BlockCounter counter; const CFGBlock *block; unsigned blockIdx; // This is the index of the next statement. public: WorkListUnit(ExplodedNode *N, BlockCounter C, const CFGBlock *B, unsigned idx) : node(N), counter(C), block(B), blockIdx(idx) {} explicit WorkListUnit(ExplodedNode *N, BlockCounter C) : node(N), counter(C), block(NULL), blockIdx(0) {} /// Returns the node associated with the worklist unit. ExplodedNode *getNode() const { return node; } /// Returns the block counter map associated with the worklist unit. BlockCounter getBlockCounter() const { return counter; } /// Returns the CFGblock associated with the worklist unit. const CFGBlock *getBlock() const { return block; } /// Return the index within the CFGBlock for the worklist unit. unsigned getIndex() const { return blockIdx; } }; class WorkList { BlockCounter CurrentCounter; public: virtual ~WorkList(); virtual bool hasWork() const = 0; virtual void enqueue(const WorkListUnit& U) = 0; void enqueue(ExplodedNode *N, const CFGBlock *B, unsigned idx) { enqueue(WorkListUnit(N, CurrentCounter, B, idx)); } void enqueue(ExplodedNode *N) { assert(N->getLocation().getKind() != ProgramPoint::PostStmtKind); enqueue(WorkListUnit(N, CurrentCounter)); } virtual WorkListUnit dequeue() = 0; void setBlockCounter(BlockCounter C) { CurrentCounter = C; } BlockCounter getBlockCounter() const { return CurrentCounter; } class Visitor { public: Visitor() {} virtual ~Visitor(); virtual bool visit(const WorkListUnit &U) = 0; }; virtual bool visitItemsInWorkList(Visitor &V) = 0; static WorkList *makeDFS(); static WorkList *makeBFS(); static WorkList *makeBFSBlockDFSContents(); }; } // end GR namespace } // end clang namespace #endif