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Current File : //compat/linux/proc/68247/root/usr/src/contrib/llvm/tools/clang/lib/Rewrite/RewriteRope.cpp |
//===--- RewriteRope.cpp - Rope specialized for rewriter --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the RewriteRope class, which is a powerful string. // //===----------------------------------------------------------------------===// #include "clang/Rewrite/RewriteRope.h" #include "clang/Basic/LLVM.h" #include <algorithm> using namespace clang; /// RewriteRope is a "strong" string class, designed to make insertions and /// deletions in the middle of the string nearly constant time (really, they are /// O(log N), but with a very low constant factor). /// /// The implementation of this datastructure is a conceptual linear sequence of /// RopePiece elements. Each RopePiece represents a view on a separately /// allocated and reference counted string. This means that splitting a very /// long string can be done in constant time by splitting a RopePiece that /// references the whole string into two rope pieces that reference each half. /// Once split, another string can be inserted in between the two halves by /// inserting a RopePiece in between the two others. All of this is very /// inexpensive: it takes time proportional to the number of RopePieces, not the /// length of the strings they represent. /// /// While a linear sequences of RopePieces is the conceptual model, the actual /// implementation captures them in an adapted B+ Tree. Using a B+ tree (which /// is a tree that keeps the values in the leaves and has where each node /// contains a reasonable number of pointers to children/values) allows us to /// maintain efficient operation when the RewriteRope contains a *huge* number /// of RopePieces. The basic idea of the B+ Tree is that it allows us to find /// the RopePiece corresponding to some offset very efficiently, and it /// automatically balances itself on insertions of RopePieces (which can happen /// for both insertions and erases of string ranges). /// /// The one wrinkle on the theory is that we don't attempt to keep the tree /// properly balanced when erases happen. Erases of string data can both insert /// new RopePieces (e.g. when the middle of some other rope piece is deleted, /// which results in two rope pieces, which is just like an insert) or it can /// reduce the number of RopePieces maintained by the B+Tree. In the case when /// the number of RopePieces is reduced, we don't attempt to maintain the /// standard 'invariant' that each node in the tree contains at least /// 'WidthFactor' children/values. For our use cases, this doesn't seem to /// matter. /// /// The implementation below is primarily implemented in terms of three classes: /// RopePieceBTreeNode - Common base class for: /// /// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece /// nodes. This directly represents a chunk of the string with those /// RopePieces contatenated. /// RopePieceBTreeInterior - An interior node in the B+ Tree, which manages /// up to '2*WidthFactor' other nodes in the tree. //===----------------------------------------------------------------------===// // RopePieceBTreeNode Class //===----------------------------------------------------------------------===// namespace { /// RopePieceBTreeNode - Common base class of RopePieceBTreeLeaf and /// RopePieceBTreeInterior. This provides some 'virtual' dispatching methods /// and a flag that determines which subclass the instance is. Also /// important, this node knows the full extend of the node, including any /// children that it has. This allows efficient skipping over entire subtrees /// when looking for an offset in the BTree. class RopePieceBTreeNode { protected: /// WidthFactor - This controls the number of K/V slots held in the BTree: /// how wide it is. Each level of the BTree is guaranteed to have at least /// 'WidthFactor' elements in it (either ropepieces or children), (except /// the root, which may have less) and may have at most 2*WidthFactor /// elements. enum { WidthFactor = 8 }; /// Size - This is the number of bytes of file this node (including any /// potential children) covers. unsigned Size; /// IsLeaf - True if this is an instance of RopePieceBTreeLeaf, false if it /// is an instance of RopePieceBTreeInterior. bool IsLeaf; RopePieceBTreeNode(bool isLeaf) : Size(0), IsLeaf(isLeaf) {} ~RopePieceBTreeNode() {} public: bool isLeaf() const { return IsLeaf; } unsigned size() const { return Size; } void Destroy(); /// split - Split the range containing the specified offset so that we are /// guaranteed that there is a place to do an insertion at the specified /// offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *split(unsigned Offset); /// insert - Insert the specified ropepiece into this tree node at the /// specified offset. The offset is relative, so "0" is the start of the /// node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); /// erase - Remove NumBytes from this node at the specified offset. We are /// guaranteed that there is a split at Offset. void erase(unsigned Offset, unsigned NumBytes); //static inline bool classof(const RopePieceBTreeNode *) { return true; } }; } // end anonymous namespace //===----------------------------------------------------------------------===// // RopePieceBTreeLeaf Class //===----------------------------------------------------------------------===// namespace { /// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece /// nodes. This directly represents a chunk of the string with those /// RopePieces contatenated. Since this is a B+Tree, all values (in this case /// instances of RopePiece) are stored in leaves like this. To make iteration /// over the leaves efficient, they maintain a singly linked list through the /// NextLeaf field. This allows the B+Tree forward iterator to be constant /// time for all increments. class RopePieceBTreeLeaf : public RopePieceBTreeNode { /// NumPieces - This holds the number of rope pieces currently active in the /// Pieces array. unsigned char NumPieces; /// Pieces - This tracks the file chunks currently in this leaf. /// RopePiece Pieces[2*WidthFactor]; /// NextLeaf - This is a pointer to the next leaf in the tree, allowing /// efficient in-order forward iteration of the tree without traversal. RopePieceBTreeLeaf **PrevLeaf, *NextLeaf; public: RopePieceBTreeLeaf() : RopePieceBTreeNode(true), NumPieces(0), PrevLeaf(0), NextLeaf(0) {} ~RopePieceBTreeLeaf() { if (PrevLeaf || NextLeaf) removeFromLeafInOrder(); clear(); } bool isFull() const { return NumPieces == 2*WidthFactor; } /// clear - Remove all rope pieces from this leaf. void clear() { while (NumPieces) Pieces[--NumPieces] = RopePiece(); Size = 0; } unsigned getNumPieces() const { return NumPieces; } const RopePiece &getPiece(unsigned i) const { assert(i < getNumPieces() && "Invalid piece ID"); return Pieces[i]; } const RopePieceBTreeLeaf *getNextLeafInOrder() const { return NextLeaf; } void insertAfterLeafInOrder(RopePieceBTreeLeaf *Node) { assert(PrevLeaf == 0 && NextLeaf == 0 && "Already in ordering"); NextLeaf = Node->NextLeaf; if (NextLeaf) NextLeaf->PrevLeaf = &NextLeaf; PrevLeaf = &Node->NextLeaf; Node->NextLeaf = this; } void removeFromLeafInOrder() { if (PrevLeaf) { *PrevLeaf = NextLeaf; if (NextLeaf) NextLeaf->PrevLeaf = PrevLeaf; } else if (NextLeaf) { NextLeaf->PrevLeaf = 0; } } /// FullRecomputeSizeLocally - This method recomputes the 'Size' field by /// summing the size of all RopePieces. void FullRecomputeSizeLocally() { Size = 0; for (unsigned i = 0, e = getNumPieces(); i != e; ++i) Size += getPiece(i).size(); } /// split - Split the range containing the specified offset so that we are /// guaranteed that there is a place to do an insertion at the specified /// offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *split(unsigned Offset); /// insert - Insert the specified ropepiece into this tree node at the /// specified offset. The offset is relative, so "0" is the start of the /// node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); /// erase - Remove NumBytes from this node at the specified offset. We are /// guaranteed that there is a split at Offset. void erase(unsigned Offset, unsigned NumBytes); //static inline bool classof(const RopePieceBTreeLeaf *) { return true; } static inline bool classof(const RopePieceBTreeNode *N) { return N->isLeaf(); } }; } // end anonymous namespace /// split - Split the range containing the specified offset so that we are /// guaranteed that there is a place to do an insertion at the specified /// offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *RopePieceBTreeLeaf::split(unsigned Offset) { // Find the insertion point. We are guaranteed that there is a split at the // specified offset so find it. if (Offset == 0 || Offset == size()) { // Fastpath for a common case. There is already a splitpoint at the end. return 0; } // Find the piece that this offset lands in. unsigned PieceOffs = 0; unsigned i = 0; while (Offset >= PieceOffs+Pieces[i].size()) { PieceOffs += Pieces[i].size(); ++i; } // If there is already a split point at the specified offset, just return // success. if (PieceOffs == Offset) return 0; // Otherwise, we need to split piece 'i' at Offset-PieceOffs. Convert Offset // to being Piece relative. unsigned IntraPieceOffset = Offset-PieceOffs; // We do this by shrinking the RopePiece and then doing an insert of the tail. RopePiece Tail(Pieces[i].StrData, Pieces[i].StartOffs+IntraPieceOffset, Pieces[i].EndOffs); Size -= Pieces[i].size(); Pieces[i].EndOffs = Pieces[i].StartOffs+IntraPieceOffset; Size += Pieces[i].size(); return insert(Offset, Tail); } /// insert - Insert the specified RopePiece into this tree node at the /// specified offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *RopePieceBTreeLeaf::insert(unsigned Offset, const RopePiece &R) { // If this node is not full, insert the piece. if (!isFull()) { // Find the insertion point. We are guaranteed that there is a split at the // specified offset so find it. unsigned i = 0, e = getNumPieces(); if (Offset == size()) { // Fastpath for a common case. i = e; } else { unsigned SlotOffs = 0; for (; Offset > SlotOffs; ++i) SlotOffs += getPiece(i).size(); assert(SlotOffs == Offset && "Split didn't occur before insertion!"); } // For an insertion into a non-full leaf node, just insert the value in // its sorted position. This requires moving later values over. for (; i != e; --e) Pieces[e] = Pieces[e-1]; Pieces[i] = R; ++NumPieces; Size += R.size(); return 0; } // Otherwise, if this is leaf is full, split it in two halves. Since this // node is full, it contains 2*WidthFactor values. We move the first // 'WidthFactor' values to the LHS child (which we leave in this node) and // move the last 'WidthFactor' values into the RHS child. // Create the new node. RopePieceBTreeLeaf *NewNode = new RopePieceBTreeLeaf(); // Move over the last 'WidthFactor' values from here to NewNode. std::copy(&Pieces[WidthFactor], &Pieces[2*WidthFactor], &NewNode->Pieces[0]); // Replace old pieces with null RopePieces to drop refcounts. std::fill(&Pieces[WidthFactor], &Pieces[2*WidthFactor], RopePiece()); // Decrease the number of values in the two nodes. NewNode->NumPieces = NumPieces = WidthFactor; // Recompute the two nodes' size. NewNode->FullRecomputeSizeLocally(); FullRecomputeSizeLocally(); // Update the list of leaves. NewNode->insertAfterLeafInOrder(this); // These insertions can't fail. if (this->size() >= Offset) this->insert(Offset, R); else NewNode->insert(Offset - this->size(), R); return NewNode; } /// erase - Remove NumBytes from this node at the specified offset. We are /// guaranteed that there is a split at Offset. void RopePieceBTreeLeaf::erase(unsigned Offset, unsigned NumBytes) { // Since we are guaranteed that there is a split at Offset, we start by // finding the Piece that starts there. unsigned PieceOffs = 0; unsigned i = 0; for (; Offset > PieceOffs; ++i) PieceOffs += getPiece(i).size(); assert(PieceOffs == Offset && "Split didn't occur before erase!"); unsigned StartPiece = i; // Figure out how many pieces completely cover 'NumBytes'. We want to remove // all of them. for (; Offset+NumBytes > PieceOffs+getPiece(i).size(); ++i) PieceOffs += getPiece(i).size(); // If we exactly include the last one, include it in the region to delete. if (Offset+NumBytes == PieceOffs+getPiece(i).size()) PieceOffs += getPiece(i).size(), ++i; // If we completely cover some RopePieces, erase them now. if (i != StartPiece) { unsigned NumDeleted = i-StartPiece; for (; i != getNumPieces(); ++i) Pieces[i-NumDeleted] = Pieces[i]; // Drop references to dead rope pieces. std::fill(&Pieces[getNumPieces()-NumDeleted], &Pieces[getNumPieces()], RopePiece()); NumPieces -= NumDeleted; unsigned CoverBytes = PieceOffs-Offset; NumBytes -= CoverBytes; Size -= CoverBytes; } // If we completely removed some stuff, we could be done. if (NumBytes == 0) return; // Okay, now might be erasing part of some Piece. If this is the case, then // move the start point of the piece. assert(getPiece(StartPiece).size() > NumBytes); Pieces[StartPiece].StartOffs += NumBytes; // The size of this node just shrunk by NumBytes. Size -= NumBytes; } //===----------------------------------------------------------------------===// // RopePieceBTreeInterior Class //===----------------------------------------------------------------------===// namespace { /// RopePieceBTreeInterior - This represents an interior node in the B+Tree, /// which holds up to 2*WidthFactor pointers to child nodes. class RopePieceBTreeInterior : public RopePieceBTreeNode { /// NumChildren - This holds the number of children currently active in the /// Children array. unsigned char NumChildren; RopePieceBTreeNode *Children[2*WidthFactor]; public: RopePieceBTreeInterior() : RopePieceBTreeNode(false), NumChildren(0) {} RopePieceBTreeInterior(RopePieceBTreeNode *LHS, RopePieceBTreeNode *RHS) : RopePieceBTreeNode(false) { Children[0] = LHS; Children[1] = RHS; NumChildren = 2; Size = LHS->size() + RHS->size(); } ~RopePieceBTreeInterior() { for (unsigned i = 0, e = getNumChildren(); i != e; ++i) Children[i]->Destroy(); } bool isFull() const { return NumChildren == 2*WidthFactor; } unsigned getNumChildren() const { return NumChildren; } const RopePieceBTreeNode *getChild(unsigned i) const { assert(i < NumChildren && "invalid child #"); return Children[i]; } RopePieceBTreeNode *getChild(unsigned i) { assert(i < NumChildren && "invalid child #"); return Children[i]; } /// FullRecomputeSizeLocally - Recompute the Size field of this node by /// summing up the sizes of the child nodes. void FullRecomputeSizeLocally() { Size = 0; for (unsigned i = 0, e = getNumChildren(); i != e; ++i) Size += getChild(i)->size(); } /// split - Split the range containing the specified offset so that we are /// guaranteed that there is a place to do an insertion at the specified /// offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *split(unsigned Offset); /// insert - Insert the specified ropepiece into this tree node at the /// specified offset. The offset is relative, so "0" is the start of the /// node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R); /// HandleChildPiece - A child propagated an insertion result up to us. /// Insert the new child, and/or propagate the result further up the tree. RopePieceBTreeNode *HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS); /// erase - Remove NumBytes from this node at the specified offset. We are /// guaranteed that there is a split at Offset. void erase(unsigned Offset, unsigned NumBytes); //static inline bool classof(const RopePieceBTreeInterior *) { return true; } static inline bool classof(const RopePieceBTreeNode *N) { return !N->isLeaf(); } }; } // end anonymous namespace /// split - Split the range containing the specified offset so that we are /// guaranteed that there is a place to do an insertion at the specified /// offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *RopePieceBTreeInterior::split(unsigned Offset) { // Figure out which child to split. if (Offset == 0 || Offset == size()) return 0; // If we have an exact offset, we're already split. unsigned ChildOffset = 0; unsigned i = 0; for (; Offset >= ChildOffset+getChild(i)->size(); ++i) ChildOffset += getChild(i)->size(); // If already split there, we're done. if (ChildOffset == Offset) return 0; // Otherwise, recursively split the child. if (RopePieceBTreeNode *RHS = getChild(i)->split(Offset-ChildOffset)) return HandleChildPiece(i, RHS); return 0; // Done! } /// insert - Insert the specified ropepiece into this tree node at the /// specified offset. The offset is relative, so "0" is the start of the /// node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *RopePieceBTreeInterior::insert(unsigned Offset, const RopePiece &R) { // Find the insertion point. We are guaranteed that there is a split at the // specified offset so find it. unsigned i = 0, e = getNumChildren(); unsigned ChildOffs = 0; if (Offset == size()) { // Fastpath for a common case. Insert at end of last child. i = e-1; ChildOffs = size()-getChild(i)->size(); } else { for (; Offset > ChildOffs+getChild(i)->size(); ++i) ChildOffs += getChild(i)->size(); } Size += R.size(); // Insert at the end of this child. if (RopePieceBTreeNode *RHS = getChild(i)->insert(Offset-ChildOffs, R)) return HandleChildPiece(i, RHS); return 0; } /// HandleChildPiece - A child propagated an insertion result up to us. /// Insert the new child, and/or propagate the result further up the tree. RopePieceBTreeNode * RopePieceBTreeInterior::HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS) { // Otherwise the child propagated a subtree up to us as a new child. See if // we have space for it here. if (!isFull()) { // Insert RHS after child 'i'. if (i + 1 != getNumChildren()) memmove(&Children[i+2], &Children[i+1], (getNumChildren()-i-1)*sizeof(Children[0])); Children[i+1] = RHS; ++NumChildren; return 0; } // Okay, this node is full. Split it in half, moving WidthFactor children to // a newly allocated interior node. // Create the new node. RopePieceBTreeInterior *NewNode = new RopePieceBTreeInterior(); // Move over the last 'WidthFactor' values from here to NewNode. memcpy(&NewNode->Children[0], &Children[WidthFactor], WidthFactor*sizeof(Children[0])); // Decrease the number of values in the two nodes. NewNode->NumChildren = NumChildren = WidthFactor; // Finally, insert the two new children in the side the can (now) hold them. // These insertions can't fail. if (i < WidthFactor) this->HandleChildPiece(i, RHS); else NewNode->HandleChildPiece(i-WidthFactor, RHS); // Recompute the two nodes' size. NewNode->FullRecomputeSizeLocally(); FullRecomputeSizeLocally(); return NewNode; } /// erase - Remove NumBytes from this node at the specified offset. We are /// guaranteed that there is a split at Offset. void RopePieceBTreeInterior::erase(unsigned Offset, unsigned NumBytes) { // This will shrink this node by NumBytes. Size -= NumBytes; // Find the first child that overlaps with Offset. unsigned i = 0; for (; Offset >= getChild(i)->size(); ++i) Offset -= getChild(i)->size(); // Propagate the delete request into overlapping children, or completely // delete the children as appropriate. while (NumBytes) { RopePieceBTreeNode *CurChild = getChild(i); // If we are deleting something contained entirely in the child, pass on the // request. if (Offset+NumBytes < CurChild->size()) { CurChild->erase(Offset, NumBytes); return; } // If this deletion request starts somewhere in the middle of the child, it // must be deleting to the end of the child. if (Offset) { unsigned BytesFromChild = CurChild->size()-Offset; CurChild->erase(Offset, BytesFromChild); NumBytes -= BytesFromChild; // Start at the beginning of the next child. Offset = 0; ++i; continue; } // If the deletion request completely covers the child, delete it and move // the rest down. NumBytes -= CurChild->size(); CurChild->Destroy(); --NumChildren; if (i != getNumChildren()) memmove(&Children[i], &Children[i+1], (getNumChildren()-i)*sizeof(Children[0])); } } //===----------------------------------------------------------------------===// // RopePieceBTreeNode Implementation //===----------------------------------------------------------------------===// void RopePieceBTreeNode::Destroy() { if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) delete Leaf; else delete cast<RopePieceBTreeInterior>(this); } /// split - Split the range containing the specified offset so that we are /// guaranteed that there is a place to do an insertion at the specified /// offset. The offset is relative, so "0" is the start of the node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *RopePieceBTreeNode::split(unsigned Offset) { assert(Offset <= size() && "Invalid offset to split!"); if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) return Leaf->split(Offset); return cast<RopePieceBTreeInterior>(this)->split(Offset); } /// insert - Insert the specified ropepiece into this tree node at the /// specified offset. The offset is relative, so "0" is the start of the /// node. /// /// If there is no space in this subtree for the extra piece, the extra tree /// node is returned and must be inserted into a parent. RopePieceBTreeNode *RopePieceBTreeNode::insert(unsigned Offset, const RopePiece &R) { assert(Offset <= size() && "Invalid offset to insert!"); if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) return Leaf->insert(Offset, R); return cast<RopePieceBTreeInterior>(this)->insert(Offset, R); } /// erase - Remove NumBytes from this node at the specified offset. We are /// guaranteed that there is a split at Offset. void RopePieceBTreeNode::erase(unsigned Offset, unsigned NumBytes) { assert(Offset+NumBytes <= size() && "Invalid offset to erase!"); if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this)) return Leaf->erase(Offset, NumBytes); return cast<RopePieceBTreeInterior>(this)->erase(Offset, NumBytes); } //===----------------------------------------------------------------------===// // RopePieceBTreeIterator Implementation //===----------------------------------------------------------------------===// static const RopePieceBTreeLeaf *getCN(const void *P) { return static_cast<const RopePieceBTreeLeaf*>(P); } // begin iterator. RopePieceBTreeIterator::RopePieceBTreeIterator(const void *n) { const RopePieceBTreeNode *N = static_cast<const RopePieceBTreeNode*>(n); // Walk down the left side of the tree until we get to a leaf. while (const RopePieceBTreeInterior *IN = dyn_cast<RopePieceBTreeInterior>(N)) N = IN->getChild(0); // We must have at least one leaf. CurNode = cast<RopePieceBTreeLeaf>(N); // If we found a leaf that happens to be empty, skip over it until we get // to something full. while (CurNode && getCN(CurNode)->getNumPieces() == 0) CurNode = getCN(CurNode)->getNextLeafInOrder(); if (CurNode != 0) CurPiece = &getCN(CurNode)->getPiece(0); else // Empty tree, this is an end() iterator. CurPiece = 0; CurChar = 0; } void RopePieceBTreeIterator::MoveToNextPiece() { if (CurPiece != &getCN(CurNode)->getPiece(getCN(CurNode)->getNumPieces()-1)) { CurChar = 0; ++CurPiece; return; } // Find the next non-empty leaf node. do CurNode = getCN(CurNode)->getNextLeafInOrder(); while (CurNode && getCN(CurNode)->getNumPieces() == 0); if (CurNode != 0) CurPiece = &getCN(CurNode)->getPiece(0); else // Hit end(). CurPiece = 0; CurChar = 0; } //===----------------------------------------------------------------------===// // RopePieceBTree Implementation //===----------------------------------------------------------------------===// static RopePieceBTreeNode *getRoot(void *P) { return static_cast<RopePieceBTreeNode*>(P); } RopePieceBTree::RopePieceBTree() { Root = new RopePieceBTreeLeaf(); } RopePieceBTree::RopePieceBTree(const RopePieceBTree &RHS) { assert(RHS.empty() && "Can't copy non-empty tree yet"); Root = new RopePieceBTreeLeaf(); } RopePieceBTree::~RopePieceBTree() { getRoot(Root)->Destroy(); } unsigned RopePieceBTree::size() const { return getRoot(Root)->size(); } void RopePieceBTree::clear() { if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(getRoot(Root))) Leaf->clear(); else { getRoot(Root)->Destroy(); Root = new RopePieceBTreeLeaf(); } } void RopePieceBTree::insert(unsigned Offset, const RopePiece &R) { // #1. Split at Offset. if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset)) Root = new RopePieceBTreeInterior(getRoot(Root), RHS); // #2. Do the insertion. if (RopePieceBTreeNode *RHS = getRoot(Root)->insert(Offset, R)) Root = new RopePieceBTreeInterior(getRoot(Root), RHS); } void RopePieceBTree::erase(unsigned Offset, unsigned NumBytes) { // #1. Split at Offset. if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset)) Root = new RopePieceBTreeInterior(getRoot(Root), RHS); // #2. Do the erasing. getRoot(Root)->erase(Offset, NumBytes); } //===----------------------------------------------------------------------===// // RewriteRope Implementation //===----------------------------------------------------------------------===// /// MakeRopeString - This copies the specified byte range into some instance of /// RopeRefCountString, and return a RopePiece that represents it. This uses /// the AllocBuffer object to aggregate requests for small strings into one /// allocation instead of doing tons of tiny allocations. RopePiece RewriteRope::MakeRopeString(const char *Start, const char *End) { unsigned Len = End-Start; assert(Len && "Zero length RopePiece is invalid!"); // If we have space for this string in the current alloc buffer, use it. if (AllocOffs+Len <= AllocChunkSize) { memcpy(AllocBuffer->Data+AllocOffs, Start, Len); AllocOffs += Len; return RopePiece(AllocBuffer, AllocOffs-Len, AllocOffs); } // If we don't have enough room because this specific allocation is huge, // just allocate a new rope piece for it alone. if (Len > AllocChunkSize) { unsigned Size = End-Start+sizeof(RopeRefCountString)-1; RopeRefCountString *Res = reinterpret_cast<RopeRefCountString *>(new char[Size]); Res->RefCount = 0; memcpy(Res->Data, Start, End-Start); return RopePiece(Res, 0, End-Start); } // Otherwise, this was a small request but we just don't have space for it // Make a new chunk and share it with later allocations. // If we had an old allocation, drop our reference to it. if (AllocBuffer && --AllocBuffer->RefCount == 0) delete [] (char*)AllocBuffer; unsigned AllocSize = offsetof(RopeRefCountString, Data) + AllocChunkSize; AllocBuffer = reinterpret_cast<RopeRefCountString *>(new char[AllocSize]); AllocBuffer->RefCount = 0; memcpy(AllocBuffer->Data, Start, Len); AllocOffs = Len; // Start out the new allocation with a refcount of 1, since we have an // internal reference to it. AllocBuffer->addRef(); return RopePiece(AllocBuffer, 0, Len); }