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# Magic data for mod_mime_magic Apache module (originally for file(1) command) # The module is described in /manual/mod/mod_mime_magic.html # # The format is 4-5 columns: # Column #1: byte number to begin checking from, ">" indicates continuation # Column #2: type of data to match # Column #3: contents of data to match # Column #4: MIME type of result # Column #5: MIME encoding of result (optional) #------------------------------------------------------------------------------ # Localstuff: file(1) magic for locally observed files # Add any locally observed files here. #------------------------------------------------------------------------------ # end local stuff #------------------------------------------------------------------------------ #------------------------------------------------------------------------------ # Java 0 short 0xcafe >2 short 0xbabe application/java #------------------------------------------------------------------------------ # audio: file(1) magic for sound formats # # from Jan Nicolai Langfeldt <janl@ifi.uio.no>, # # Sun/NeXT audio data 0 string .snd >12 belong 1 audio/basic >12 belong 2 audio/basic >12 belong 3 audio/basic >12 belong 4 audio/basic >12 belong 5 audio/basic >12 belong 6 audio/basic >12 belong 7 audio/basic >12 belong 23 audio/x-adpcm # DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format # that uses little-endian encoding and has a different magic number # (0x0064732E in little-endian encoding). 0 lelong 0x0064732E >12 lelong 1 audio/x-dec-basic >12 lelong 2 audio/x-dec-basic >12 lelong 3 audio/x-dec-basic >12 lelong 4 audio/x-dec-basic >12 lelong 5 audio/x-dec-basic >12 lelong 6 audio/x-dec-basic >12 lelong 7 audio/x-dec-basic # compressed (G.721 ADPCM) >12 lelong 23 audio/x-dec-adpcm # Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM" # AIFF audio data 8 string AIFF audio/x-aiff # AIFF-C audio data 8 string AIFC audio/x-aiff # IFF/8SVX audio data 8 string 8SVX audio/x-aiff # Creative Labs AUDIO stuff # Standard MIDI data 0 string MThd audio/unknown #>9 byte >0 (format %d) #>11 byte >1 using %d channels # Creative Music (CMF) data 0 string CTMF audio/unknown # SoundBlaster instrument data 0 string SBI audio/unknown # Creative Labs voice data 0 string Creative\ Voice\ File audio/unknown ## is this next line right? it came this way... #>19 byte 0x1A #>23 byte >0 - version %d #>22 byte >0 \b.%d # [GRR 950115: is this also Creative Labs? Guessing that first line # should be string instead of unknown-endian long...] #0 long 0x4e54524b MultiTrack sound data #0 string NTRK MultiTrack sound data #>4 long x - version %ld # Microsoft WAVE format (*.wav) # [GRR 950115: probably all of the shorts and longs should be leshort/lelong] # Microsoft RIFF 0 string RIFF audio/unknown # - WAVE format >8 string WAVE audio/x-wav # MPEG audio. 0 beshort&0xfff0 0xfff0 audio/mpeg # C64 SID Music files, from Linus Walleij <triad@df.lth.se> 0 string PSID audio/prs.sid #------------------------------------------------------------------------------ # c-lang: file(1) magic for C programs or various scripts # # XPM icons (Greg Roelofs, newt@uchicago.edu) # ideally should go into "images", but entries below would tag XPM as C source 0 string /*\ XPM image/x-xbm 7bit # this first will upset you if you're a PL/1 shop... (are there any left?) # in which case rm it; ascmagic will catch real C programs # C or REXX program text 0 string /* text/plain # C++ program text 0 string // text/plain #------------------------------------------------------------------------------ # compress: file(1) magic for pure-compression formats (no archives) # # compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc. # # Formats for various forms of compressed data # Formats for "compress" proper have been moved into "compress.c", # because it tries to uncompress it to figure out what's inside. # standard unix compress 0 string \037\235 application/octet-stream x-compress # gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver) 0 string \037\213 application/octet-stream x-gzip # According to gzip.h, this is the correct byte order for packed data. 0 string \037\036 application/octet-stream # # This magic number is byte-order-independent. # 0 short 017437 application/octet-stream # XXX - why *two* entries for "compacted data", one of which is # byte-order independent, and one of which is byte-order dependent? # # compacted data 0 short 0x1fff application/octet-stream 0 string \377\037 application/octet-stream # huf output 0 short 0145405 application/octet-stream # Squeeze and Crunch... # These numbers were gleaned from the Unix versions of the programs to # handle these formats. Note that I can only uncrunch, not crunch, and # I didn't have a crunched file handy, so the crunch number is untested. # Keith Waclena <keith@cerberus.uchicago.edu> #0 leshort 0x76FF squeezed data (CP/M, DOS) #0 leshort 0x76FE crunched data (CP/M, DOS) # Freeze #0 string \037\237 Frozen file 2.1 #0 string \037\236 Frozen file 1.0 (or gzip 0.5) # lzh? #0 string \037\240 LZH compressed data #------------------------------------------------------------------------------ # frame: file(1) magic for FrameMaker files # # This stuff came on a FrameMaker demo tape, most of which is # copyright, but this file is "published" as witness the following: # 0 string \<MakerFile application/x-frame 0 string \<MIFFile application/x-frame 0 string \<MakerDictionary application/x-frame 0 string \<MakerScreenFon application/x-frame 0 string \<MML application/x-frame 0 string \<Book application/x-frame 0 string \<Maker application/x-frame #------------------------------------------------------------------------------ # html: file(1) magic for HTML (HyperText Markup Language) docs # # from Daniel Quinlan <quinlan@yggdrasil.com> # and Anna Shergold <anna@inext.co.uk> # 0 string \<!DOCTYPE\ HTML text/html 0 string \<!doctype\ html text/html 0 string \<HEAD text/html 0 string \<head text/html 0 string \<TITLE text/html 0 string \<title text/html 0 string \<html text/html 0 string \<HTML text/html 0 string \<!-- text/html 0 string \<h1 text/html 0 string \<H1 text/html # XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se> 0 string \<?xml text/xml #------------------------------------------------------------------------------ # images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps) # # originally from jef@helios.ee.lbl.gov (Jef Poskanzer), # additions by janl@ifi.uio.no as well as others. Jan also suggested # merging several one- and two-line files into here. # # XXX - byte order for GIF and TIFF fields? # [GRR: TIFF allows both byte orders; GIF is probably little-endian] # # [GRR: what the hell is this doing in here?] #0 string xbtoa btoa'd file # PBMPLUS # PBM file 0 string P1 image/x-portable-bitmap 7bit # PGM file 0 string P2 image/x-portable-greymap 7bit # PPM file 0 string P3 image/x-portable-pixmap 7bit # PBM "rawbits" file 0 string P4 image/x-portable-bitmap # PGM "rawbits" file 0 string P5 image/x-portable-greymap # PPM "rawbits" file 0 string P6 image/x-portable-pixmap # NIFF (Navy Interchange File Format, a modification of TIFF) # [GRR: this *must* go before TIFF] 0 string IIN1 image/x-niff # TIFF and friends # TIFF file, big-endian 0 string MM image/tiff # TIFF file, little-endian 0 string II image/tiff # possible GIF replacements; none yet released! # (Greg Roelofs, newt@uchicago.edu) # # GRR 950115: this was mine ("Zip GIF"): # ZIF image (GIF+deflate alpha) 0 string GIF94z image/unknown # # GRR 950115: this is Jeremy Wohl's Free Graphics Format (better): # FGF image (GIF+deflate beta) 0 string FGF95a image/unknown # # GRR 950115: this is Thomas Boutell's Portable Bitmap Format proposal # (best; not yet implemented): # PBF image (deflate compression) 0 string PBF image/unknown # GIF 0 string GIF image/gif # JPEG images 0 beshort 0xffd8 image/jpeg # PC bitmaps (OS/2, Windoze BMP files) (Greg Roelofs, newt@uchicago.edu) 0 string BM image/bmp #>14 byte 12 (OS/2 1.x format) #>14 byte 64 (OS/2 2.x format) #>14 byte 40 (Windows 3.x format) #0 string IC icon #0 string PI pointer #0 string CI color icon #0 string CP color pointer #0 string BA bitmap array #------------------------------------------------------------------------------ # lisp: file(1) magic for lisp programs # # various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com) 0 string ;; text/plain 8bit # Emacs 18 - this is always correct, but not very magical. 0 string \012( application/x-elc # Emacs 19 0 string ;ELC\023\000\000\000 application/x-elc #------------------------------------------------------------------------------ # mail.news: file(1) magic for mail and news # # There are tests to ascmagic.c to cope with mail and news. 0 string Relay-Version: message/rfc822 7bit 0 string #!\ rnews message/rfc822 7bit 0 string N#!\ rnews message/rfc822 7bit 0 string Forward\ to message/rfc822 7bit 0 string Pipe\ to message/rfc822 7bit 0 string Return-Path: message/rfc822 7bit 0 string Path: message/news 8bit 0 string Xref: message/news 8bit 0 string From: message/rfc822 7bit 0 string Article message/news 8bit #------------------------------------------------------------------------------ # msword: file(1) magic for MS Word files # # Contributor claims: # Reversed-engineered MS Word magic numbers # 0 string \376\067\0\043 application/msword 0 string \333\245-\0\0\0 application/msword # disable this one because it applies also to other # Office/OLE documents for which msword is not correct. See PR#2608. #0 string \320\317\021\340\241\261 application/msword #------------------------------------------------------------------------------ # printer: file(1) magic for printer-formatted files # # PostScript 0 string %! application/postscript 0 string \004%! application/postscript # Acrobat # (due to clamen@cs.cmu.edu) 0 string %PDF- application/pdf #------------------------------------------------------------------------------ # sc: file(1) magic for "sc" spreadsheet # 38 string Spreadsheet application/x-sc #------------------------------------------------------------------------------ # tex: file(1) magic for TeX files # # XXX - needs byte-endian stuff (big-endian and little-endian DVI?) # # From <conklin@talisman.kaleida.com> # Although we may know the offset of certain text fields in TeX DVI # and font files, we can't use them reliably because they are not # zero terminated. [but we do anyway, christos] 0 string \367\002 application/x-dvi #0 string \367\203 TeX generic font data #0 string \367\131 TeX packed font data #0 string \367\312 TeX virtual font data #0 string This\ is\ TeX, TeX transcript text #0 string This\ is\ METAFONT, METAFONT transcript text # There is no way to detect TeX Font Metric (*.tfm) files without # breaking them apart and reading the data. The following patterns # match most *.tfm files generated by METAFONT or afm2tfm. #2 string \000\021 TeX font metric data #2 string \000\022 TeX font metric data #>34 string >\0 (%s) # Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com) #0 string \\input\ texinfo Texinfo source text #0 string This\ is\ Info\ file GNU Info text # correct TeX magic for Linux (and maybe more) # from Peter Tobias (tobias@server.et-inf.fho-emden.de) # 0 leshort 0x02f7 application/x-dvi # RTF - Rich Text Format 0 string {\\rtf application/rtf #------------------------------------------------------------------------------ # animation: file(1) magic for animation/movie formats # # animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8) # MPEG file 0 string \000\000\001\263 video/mpeg # # The contributor claims: # I couldn't find a real magic number for these, however, this # -appears- to work. Note that it might catch other files, too, # so BE CAREFUL! # # Note that title and author appear in the two 20-byte chunks # at decimal offsets 2 and 22, respectively, but they are XOR'ed with # 255 (hex FF)! DL format SUCKS BIG ROCKS. # # DL file version 1 , medium format (160x100, 4 images/screen) 0 byte 1 video/unknown 0 byte 2 video/unknown # Quicktime video, from Linus Walleij <triad@df.lth.se> # from Apple quicktime file format documentation. 4 string moov video/quicktime 4 string mdat video/quicktime