Current Path : /compat/linux/proc/self/root/usr/local/include/GL/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //compat/linux/proc/self/root/usr/local/include/GL/dmesa.h |
/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * DOS/DJGPP device driver for Mesa * * Author: Daniel Borca * Email : dborca@users.sourceforge.net * Web : http://www.geocities.com/dborca */ #ifndef DMESA_H_included #define DMESA_H_included #define DMESA_MAJOR_VERSION 6 #define DMESA_MINOR_VERSION 5 /* Sample Usage: * * 1. Call DMesaCreateVisual() to initialize graphics. * 2. Call DMesaCreateContext() to create a DMesa rendering context. * 3. Call DMesaCreateBuffer() to define the window. * 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext. * 5. Make gl* calls to render your graphics. * 6. Use DMesaSwapBuffers() when double buffering to swap front/back buffers. * 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual. */ typedef struct dmesa_context *DMesaContext; typedef struct dmesa_visual *DMesaVisual; typedef struct dmesa_buffer *DMesaBuffer; #ifdef __cplusplus extern "C" { #endif /* * Create a new Visual and set graphics mode. */ DMesaVisual DMesaCreateVisual (GLint width, /* X res */ GLint height, /* Y res */ GLint colDepth, /* BPP */ GLint refresh, /* refresh rate: 0=default */ GLboolean dbFlag, /* double-buffered */ GLboolean rgbFlag, /* RGB mode */ GLint alphaSize, /* requested bits/alpha */ GLint depthSize, /* requested bits/depth */ GLint stencilSize, /* requested bits/stencil */ GLint accumSize); /* requested bits/accum */ /* * Destroy Visual and restore screen. */ void DMesaDestroyVisual (DMesaVisual v); /* * Create a new Context for rendering. */ DMesaContext DMesaCreateContext (DMesaVisual visual, DMesaContext share); /* * Destroy Context. */ void DMesaDestroyContext (DMesaContext c); /* * Return a handle to the current context. */ DMesaContext DMesaGetCurrentContext (void); /* * Create a new Buffer (window). */ DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, GLint xpos, GLint ypos, GLint width, GLint height); /* * Destroy Buffer. */ void DMesaDestroyBuffer (DMesaBuffer b); /* * Return a handle to the current buffer. */ DMesaBuffer DMesaGetCurrentBuffer (void); /* * Swap the front and back buffers for the given Buffer. * No action is taken if the buffer is not double buffered. */ void DMesaSwapBuffers (DMesaBuffer b); /* * Bind Buffer to Context and make the Context the current one. */ GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b); /* * Move/Resize current Buffer. */ GLboolean DMesaMoveBuffer (GLint xpos, GLint ypos); GLboolean DMesaResizeBuffer (GLint width, GLint height); /* * Set palette index, using normalized values. */ void DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue); /* * DMesa functions */ typedef void (*DMesaProc) (); DMesaProc DMesaGetProcAddress (const char *name); /* * DMesa state retrieval. */ #define DMESA_GET_SCREEN_SIZE 0x0100 #define DMESA_GET_DRIVER_CAPS 0x0200 #define DMESA_GET_VIDEO_MODES 0x0300 #define DMESA_GET_BUFFER_ADDR 0x0400 #define DMESA_DRIVER_DBL_BIT 0x1 /* double-buffered */ #define DMESA_DRIVER_YUP_BIT 0x2 /* lower-left window origin */ int DMesaGetIntegerv (GLenum pname, GLint *params); #ifdef __cplusplus } #endif #endif