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Current File : //sys/amd64/compile/hs32/modules/usr/src/sys/modules/iir/@/powerpc/ps3/ps3_syscons.c |
/*- * Copyright (c) 2003 Peter Grehan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include <sys/cdefs.h> __FBSDID("$FreeBSD: release/9.1.0/sys/powerpc/ps3/ps3_syscons.c 232429 2012-03-03 02:15:52Z nwhitehorn $"); #include <sys/param.h> #include <sys/systm.h> #include <sys/module.h> #include <sys/bus.h> #include <sys/kernel.h> #include <sys/sysctl.h> #include <sys/limits.h> #include <sys/conf.h> #include <sys/cons.h> #include <sys/proc.h> #include <sys/fcntl.h> #include <sys/malloc.h> #include <sys/fbio.h> #include <sys/consio.h> #include <vm/vm.h> #include <vm/pmap.h> #include <machine/bus.h> #include <machine/sc_machdep.h> #include <machine/platform.h> #include <machine/pmap.h> #include <sys/rman.h> #include <dev/fb/fbreg.h> #include <dev/syscons/syscons.h> #include "ps3-hvcall.h" #define PS3FB_SIZE (4*1024*1024) #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101 #define L1GPU_DISPLAY_SYNC_HSYNC 1 #define L1GPU_DISPLAY_SYNC_VSYNC 2 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102 extern u_char dflt_font_16[]; extern u_char dflt_font_14[]; extern u_char dflt_font_8[]; static int ps3fb_configure(int flags); void ps3fb_remap(void); static vi_probe_t ps3fb_probe; static vi_init_t ps3fb_init; static vi_get_info_t ps3fb_get_info; static vi_query_mode_t ps3fb_query_mode; static vi_set_mode_t ps3fb_set_mode; static vi_save_font_t ps3fb_save_font; static vi_load_font_t ps3fb_load_font; static vi_show_font_t ps3fb_show_font; static vi_save_palette_t ps3fb_save_palette; static vi_load_palette_t ps3fb_load_palette; static vi_set_border_t ps3fb_set_border; static vi_save_state_t ps3fb_save_state; static vi_load_state_t ps3fb_load_state; static vi_set_win_org_t ps3fb_set_win_org; static vi_read_hw_cursor_t ps3fb_read_hw_cursor; static vi_set_hw_cursor_t ps3fb_set_hw_cursor; static vi_set_hw_cursor_shape_t ps3fb_set_hw_cursor_shape; static vi_blank_display_t ps3fb_blank_display; static vi_mmap_t ps3fb_mmap; static vi_ioctl_t ps3fb_ioctl; static vi_clear_t ps3fb_clear; static vi_fill_rect_t ps3fb_fill_rect; static vi_bitblt_t ps3fb_bitblt; static vi_diag_t ps3fb_diag; static vi_save_cursor_palette_t ps3fb_save_cursor_palette; static vi_load_cursor_palette_t ps3fb_load_cursor_palette; static vi_copy_t ps3fb_copy; static vi_putp_t ps3fb_putp; static vi_putc_t ps3fb_putc; static vi_puts_t ps3fb_puts; static vi_putm_t ps3fb_putm; struct ps3fb_softc { video_adapter_t sc_va; struct cdev *sc_si; int sc_console; intptr_t sc_addr; int sc_height; int sc_width; int sc_stride; int sc_ncol; int sc_nrow; int sc_xmargin; int sc_ymargin; u_char *sc_font; int sc_font_height; uint64_t sc_fbhandle; uint64_t sc_fbcontext; uint64_t sc_dma_control; uint64_t sc_driver_info; uint64_t sc_reports; uint64_t sc_reports_size; }; static video_switch_t ps3fbvidsw = { .probe = ps3fb_probe, .init = ps3fb_init, .get_info = ps3fb_get_info, .query_mode = ps3fb_query_mode, .set_mode = ps3fb_set_mode, .save_font = ps3fb_save_font, .load_font = ps3fb_load_font, .show_font = ps3fb_show_font, .save_palette = ps3fb_save_palette, .load_palette = ps3fb_load_palette, .set_border = ps3fb_set_border, .save_state = ps3fb_save_state, .load_state = ps3fb_load_state, .set_win_org = ps3fb_set_win_org, .read_hw_cursor = ps3fb_read_hw_cursor, .set_hw_cursor = ps3fb_set_hw_cursor, .set_hw_cursor_shape = ps3fb_set_hw_cursor_shape, .blank_display = ps3fb_blank_display, .mmap = ps3fb_mmap, .ioctl = ps3fb_ioctl, .clear = ps3fb_clear, .fill_rect = ps3fb_fill_rect, .bitblt = ps3fb_bitblt, .diag = ps3fb_diag, .save_cursor_palette = ps3fb_save_cursor_palette, .load_cursor_palette = ps3fb_load_cursor_palette, .copy = ps3fb_copy, .putp = ps3fb_putp, .putc = ps3fb_putc, .puts = ps3fb_puts, .putm = ps3fb_putm, }; VIDEO_DRIVER(ps3fb, ps3fbvidsw, ps3fb_configure); extern sc_rndr_sw_t txtrndrsw; RENDERER(ps3fb, 0, txtrndrsw, gfb_set); RENDERER_MODULE(ps3fb, gfb_set); /* * Define the iso6429-1983 colormap */ static struct { uint8_t red; uint8_t green; uint8_t blue; } ps3fb_cmap[16] = { /* # R G B Color */ /* - - - - ----- */ { 0x00, 0x00, 0x00 }, /* 0 0 0 0 Black */ { 0x00, 0x00, 0xaa }, /* 1 0 0 2/3 Blue */ { 0x00, 0xaa, 0x00 }, /* 2 0 2/3 0 Green */ { 0x00, 0xaa, 0xaa }, /* 3 0 2/3 2/3 Cyan */ { 0xaa, 0x00, 0x00 }, /* 4 2/3 0 0 Red */ { 0xaa, 0x00, 0xaa }, /* 5 2/3 0 2/3 Magenta */ { 0xaa, 0x55, 0x00 }, /* 6 2/3 1/3 0 Brown */ { 0xaa, 0xaa, 0xaa }, /* 7 2/3 2/3 2/3 White */ { 0x55, 0x55, 0x55 }, /* 8 1/3 1/3 1/3 Gray */ { 0x55, 0x55, 0xff }, /* 9 1/3 1/3 1 Bright Blue */ { 0x55, 0xff, 0x55 }, /* 10 1/3 1 1/3 Bright Green */ { 0x55, 0xff, 0xff }, /* 11 1/3 1 1 Bright Cyan */ { 0xff, 0x55, 0x55 }, /* 12 1 1/3 1/3 Bright Red */ { 0xff, 0x55, 0xff }, /* 13 1 1/3 1 Bright Magenta */ { 0xff, 0xff, 0x80 }, /* 14 1 1 1/3 Bright Yellow */ { 0xff, 0xff, 0xff } /* 15 1 1 1 Bright White */ }; #define TODO printf("%s: unimplemented\n", __func__) static u_int16_t ps3fb_static_window[ROW*COL]; static struct ps3fb_softc ps3fb_softc; static __inline int ps3fb_background(uint8_t attr) { return (attr >> 4); } static __inline int ps3fb_foreground(uint8_t attr) { return (attr & 0x0f); } static u_int ps3fb_pix32(int attr) { u_int retval; retval = (ps3fb_cmap[attr].red << 16) | (ps3fb_cmap[attr].green << 8) | ps3fb_cmap[attr].blue; return (retval); } static int ps3fb_configure(int flags) { struct ps3fb_softc *sc; int disable; char compatible[64]; #if 0 phandle_t root; #endif static int done = 0; disable = 0; TUNABLE_INT_FETCH("hw.syscons.disable", &disable); if (disable != 0) return (0); if (done != 0) return (0); done = 1; sc = &ps3fb_softc; #if 0 root = OF_finddevice("/"); if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0) return (0); if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0) return (0); #else TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible)); if (strcmp(compatible, "ps3") != 0) return (0); #endif sc->sc_console = 1; /* XXX: get from HV repository */ sc->sc_height = 480; sc->sc_width = 720; sc->sc_stride = sc->sc_width*4; /* * The loader puts the FB at 0x10000000, so use that for now. */ sc->sc_addr = 0x10000000; ps3fb_init(0, &sc->sc_va, 0); return (0); } void ps3fb_remap(void) { struct ps3fb_softc *sc; vm_offset_t va, fb_paddr; sc = &ps3fb_softc; lv1_gpu_close(); lv1_gpu_open(0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 0,0,0,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 0,0,1,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0); lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr); lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext, &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports, &sc->sc_reports_size); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE) pmap_kenter_attr(0x10000000 + va, fb_paddr + va, VM_MEMATTR_WRITE_COMBINING); } static int ps3fb_probe(int unit, video_adapter_t **adp, void *arg, int flags) { TODO; return (0); } static int ps3fb_init(int unit, video_adapter_t *adp, int flags) { struct ps3fb_softc *sc; video_info_t *vi; int cxborder, cyborder; int font_height; sc = (struct ps3fb_softc *)adp; vi = &adp->va_info; vid_init_struct(adp, "ps3fb", -1, unit); /* The default font size can be overridden by loader */ font_height = 16; TUNABLE_INT_FETCH("hw.syscons.fsize", &font_height); if (font_height == 8) { sc->sc_font = dflt_font_8; sc->sc_font_height = 8; } else if (font_height == 14) { sc->sc_font = dflt_font_14; sc->sc_font_height = 14; } else { /* default is 8x16 */ sc->sc_font = dflt_font_16; sc->sc_font_height = 16; } /* The user can set a border in chars - default is 1 char width */ cxborder = 8; cyborder = 2; TUNABLE_INT_FETCH("hw.syscons.xborder", &cxborder); TUNABLE_INT_FETCH("hw.syscons.yborder", &cyborder); vi->vi_cheight = sc->sc_font_height; vi->vi_width = sc->sc_width/8 - 2*cxborder; vi->vi_height = sc->sc_height/sc->sc_font_height - 2*cyborder; vi->vi_cwidth = 8; /* * Clamp width/height to syscons maximums */ if (vi->vi_width > COL) vi->vi_width = COL; if (vi->vi_height > ROW) vi->vi_height = ROW; sc->sc_xmargin = (sc->sc_width - (vi->vi_width * vi->vi_cwidth)) / 2; sc->sc_ymargin = (sc->sc_height - (vi->vi_height * vi->vi_cheight))/2; /* * Avoid huge amounts of conditional code in syscons by * defining a dummy h/w text display buffer. */ adp->va_window = (vm_offset_t) ps3fb_static_window; /* * Enable future font-loading and flag color support, as well as * adding V_ADP_MODECHANGE so that we ps3fb_set_mode() gets called * when the X server shuts down. This enables us to get the console * back when X disappears. */ adp->va_flags |= V_ADP_FONT | V_ADP_COLOR | V_ADP_MODECHANGE; ps3fb_set_mode(&sc->sc_va, 0); vid_register(&sc->sc_va); return (0); } static int ps3fb_get_info(video_adapter_t *adp, int mode, video_info_t *info) { bcopy(&adp->va_info, info, sizeof(*info)); return (0); } static int ps3fb_query_mode(video_adapter_t *adp, video_info_t *info) { TODO; return (0); } static int ps3fb_set_mode(video_adapter_t *adp, int mode) { struct ps3fb_softc *sc; sc = (struct ps3fb_softc *)adp; /* XXX: no real mode setting at the moment */ ps3fb_blank_display(&sc->sc_va, V_DISPLAY_ON); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); return (0); } static int ps3fb_save_font(video_adapter_t *adp, int page, int size, int width, u_char *data, int c, int count) { TODO; return (0); } static int ps3fb_load_font(video_adapter_t *adp, int page, int size, int width, u_char *data, int c, int count) { struct ps3fb_softc *sc; sc = (struct ps3fb_softc *)adp; /* * syscons code has already determined that current width/height * are unchanged for this new font */ sc->sc_font = data; return (0); } static int ps3fb_show_font(video_adapter_t *adp, int page) { return (0); } static int ps3fb_save_palette(video_adapter_t *adp, u_char *palette) { /* TODO; */ return (0); } static int ps3fb_load_palette(video_adapter_t *adp, u_char *palette) { /* TODO; */ return (0); } static int ps3fb_set_border(video_adapter_t *adp, int border) { /* XXX Be lazy for now and blank entire screen */ return (ps3fb_blank_display(adp, border)); } static int ps3fb_save_state(video_adapter_t *adp, void *p, size_t size) { TODO; return (0); } static int ps3fb_load_state(video_adapter_t *adp, void *p) { TODO; return (0); } static int ps3fb_set_win_org(video_adapter_t *adp, off_t offset) { TODO; return (0); } static int ps3fb_read_hw_cursor(video_adapter_t *adp, int *col, int *row) { *col = 0; *row = 0; return (0); } static int ps3fb_set_hw_cursor(video_adapter_t *adp, int col, int row) { return (0); } static int ps3fb_set_hw_cursor_shape(video_adapter_t *adp, int base, int height, int celsize, int blink) { return (0); } static int ps3fb_blank_display(video_adapter_t *adp, int mode) { struct ps3fb_softc *sc; int i; uint32_t *addr; sc = (struct ps3fb_softc *)adp; addr = (uint32_t *) sc->sc_addr; for (i = 0; i < (sc->sc_stride/4)*sc->sc_height; i++) *(addr + i) = ps3fb_pix32(ps3fb_background(SC_NORM_ATTR)); return (0); } static int ps3fb_mmap(video_adapter_t *adp, vm_ooffset_t offset, vm_paddr_t *paddr, int prot, vm_memattr_t *memattr) { struct ps3fb_softc *sc; sc = (struct ps3fb_softc *)adp; /* * This might be a legacy VGA mem request: if so, just point it at the * framebuffer, since it shouldn't be touched */ if (offset < sc->sc_stride*sc->sc_height) { *paddr = sc->sc_addr + offset; return (0); } return (EINVAL); } static int ps3fb_ioctl(video_adapter_t *adp, u_long cmd, caddr_t data) { return (0); } static int ps3fb_clear(video_adapter_t *adp) { TODO; return (0); } static int ps3fb_fill_rect(video_adapter_t *adp, int val, int x, int y, int cx, int cy) { TODO; return (0); } static int ps3fb_bitblt(video_adapter_t *adp, ...) { TODO; return (0); } static int ps3fb_diag(video_adapter_t *adp, int level) { TODO; return (0); } static int ps3fb_save_cursor_palette(video_adapter_t *adp, u_char *palette) { TODO; return (0); } static int ps3fb_load_cursor_palette(video_adapter_t *adp, u_char *palette) { TODO; return (0); } static int ps3fb_copy(video_adapter_t *adp, vm_offset_t src, vm_offset_t dst, int n) { TODO; return (0); } static int ps3fb_putp(video_adapter_t *adp, vm_offset_t off, uint32_t p, uint32_t a, int size, int bpp, int bit_ltor, int byte_ltor) { TODO; return (0); } static int ps3fb_putc(video_adapter_t *adp, vm_offset_t off, uint8_t c, uint8_t a) { struct ps3fb_softc *sc; int row; int col; int i, j, k; uint32_t *addr; u_char *p; sc = (struct ps3fb_softc *)adp; row = (off / adp->va_info.vi_width) * adp->va_info.vi_cheight; col = (off % adp->va_info.vi_width) * adp->va_info.vi_cwidth; p = sc->sc_font + c*sc->sc_font_height; addr = (uint32_t *)sc->sc_addr + (row + sc->sc_ymargin)*(sc->sc_stride/4) + col + sc->sc_xmargin; for (i = 0; i < sc->sc_font_height; i++) { for (j = 0, k = 7; j < 8; j++, k--) { if ((p[i] & (1 << k)) == 0) *(addr + j) = ps3fb_pix32(ps3fb_background(a)); else *(addr + j) = ps3fb_pix32(ps3fb_foreground(a)); } addr += (sc->sc_stride/4); } return (0); } static int ps3fb_puts(video_adapter_t *adp, vm_offset_t off, u_int16_t *s, int len) { int i; for (i = 0; i < len; i++) { ps3fb_putc(adp, off + i, s[i] & 0xff, (s[i] & 0xff00) >> 8); } return (0); } static int ps3fb_putm(video_adapter_t *adp, int x, int y, uint8_t *pixel_image, uint32_t pixel_mask, int size, int width) { struct ps3fb_softc *sc; int i, j, k; uint32_t fg, bg; uint32_t *addr; sc = (struct ps3fb_softc *)adp; addr = (uint32_t *)sc->sc_addr + (y + sc->sc_ymargin)*(sc->sc_stride/4) + x + sc->sc_xmargin; fg = ps3fb_pix32(ps3fb_foreground(SC_NORM_ATTR)); bg = ps3fb_pix32(ps3fb_background(SC_NORM_ATTR)); for (i = 0; i < size && i+y < sc->sc_height - 2*sc->sc_ymargin; i++) { for (j = 0, k = width; j < 8; j++, k--) { if (x + j >= sc->sc_width - 2*sc->sc_xmargin) continue; if (pixel_image[i] & (1 << k)) *(addr + j) = (*(addr + j) == fg) ? bg : fg; } addr += (sc->sc_stride/4); } return (0); } /* * Define the syscons nexus device attachment */ static void ps3fb_scidentify(driver_t *driver, device_t parent) { device_t child; /* * Add with a priority guaranteed to make it last on * the device list */ if (strcmp(installed_platform(), "ps3") == 0) child = BUS_ADD_CHILD(parent, INT_MAX, SC_DRIVER_NAME, 0); } static int ps3fb_scprobe(device_t dev) { int error; if (strcmp(installed_platform(), "ps3") != 0) return (ENXIO); device_set_desc(dev, "System console"); error = sc_probe_unit(device_get_unit(dev), device_get_flags(dev) | SC_AUTODETECT_KBD); if (error != 0) return (error); /* This is a fake device, so make sure we added it ourselves */ return (BUS_PROBE_NOWILDCARD); } static int ps3fb_scattach(device_t dev) { return (sc_attach_unit(device_get_unit(dev), device_get_flags(dev) | SC_AUTODETECT_KBD)); } static device_method_t ps3fb_sc_methods[] = { DEVMETHOD(device_identify, ps3fb_scidentify), DEVMETHOD(device_probe, ps3fb_scprobe), DEVMETHOD(device_attach, ps3fb_scattach), { 0, 0 } }; static driver_t ps3fb_sc_driver = { SC_DRIVER_NAME, ps3fb_sc_methods, sizeof(sc_softc_t), }; static devclass_t sc_devclass; DRIVER_MODULE(ps3fb, nexus, ps3fb_sc_driver, sc_devclass, 0, 0); /* * Define a stub keyboard driver in case one hasn't been * compiled into the kernel */ #include <sys/kbio.h> #include <dev/kbd/kbdreg.h> static int dummy_kbd_configure(int flags); keyboard_switch_t ps3dummysw; static int dummy_kbd_configure(int flags) { return (0); } KEYBOARD_DRIVER(ps3dummy, ps3dummysw, dummy_kbd_configure);