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/****************************************************************************** * * Module Name: nsrepair2 - Repair for objects returned by specific * predefined methods * *****************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __NSREPAIR2_C__ #include <contrib/dev/acpica/include/acpi.h> #include <contrib/dev/acpica/include/accommon.h> #include <contrib/dev/acpica/include/acnamesp.h> #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nsrepair2") /* * Information structure and handler for ACPI predefined names that can * be repaired on a per-name basis. */ typedef ACPI_STATUS (*ACPI_REPAIR_FUNCTION) ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); typedef struct acpi_repair_info { char Name[ACPI_NAME_SIZE]; ACPI_REPAIR_FUNCTION RepairFunction; } ACPI_REPAIR_INFO; /* Local prototypes */ static const ACPI_REPAIR_INFO * AcpiNsMatchRepairableName ( ACPI_NAMESPACE_NODE *Node); static ACPI_STATUS AcpiNsRepair_ALR ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); static ACPI_STATUS AcpiNsRepair_CID ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); static ACPI_STATUS AcpiNsRepair_FDE ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); static ACPI_STATUS AcpiNsRepair_HID ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); static ACPI_STATUS AcpiNsRepair_PSS ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); static ACPI_STATUS AcpiNsRepair_TSS ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr); static ACPI_STATUS AcpiNsCheckSortedList ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT *ReturnObject, UINT32 ExpectedCount, UINT32 SortIndex, UINT8 SortDirection, char *SortKeyName); static void AcpiNsSortList ( ACPI_OPERAND_OBJECT **Elements, UINT32 Count, UINT32 Index, UINT8 SortDirection); /* Values for SortDirection above */ #define ACPI_SORT_ASCENDING 0 #define ACPI_SORT_DESCENDING 1 /* * This table contains the names of the predefined methods for which we can * perform more complex repairs. * * As necessary: * * _ALR: Sort the list ascending by AmbientIlluminance * _CID: Strings: uppercase all, remove any leading asterisk * _FDE: Convert Buffer of BYTEs to a Buffer of DWORDs * _GTM: Convert Buffer of BYTEs to a Buffer of DWORDs * _HID: Strings: uppercase all, remove any leading asterisk * _PSS: Sort the list descending by Power * _TSS: Sort the list descending by Power * * Names that must be packages, but cannot be sorted: * * _BCL: Values are tied to the Package index where they appear, and cannot * be moved or sorted. These index values are used for _BQC and _BCM. * However, we can fix the case where a buffer is returned, by converting * it to a Package of integers. */ static const ACPI_REPAIR_INFO AcpiNsRepairableNames[] = { {"_ALR", AcpiNsRepair_ALR}, {"_CID", AcpiNsRepair_CID}, {"_FDE", AcpiNsRepair_FDE}, {"_GTM", AcpiNsRepair_FDE}, /* _GTM has same repair as _FDE */ {"_HID", AcpiNsRepair_HID}, {"_PSS", AcpiNsRepair_PSS}, {"_TSS", AcpiNsRepair_TSS}, {{0,0,0,0}, NULL} /* Table terminator */ }; #define ACPI_FDE_FIELD_COUNT 5 #define ACPI_FDE_BYTE_BUFFER_SIZE 5 #define ACPI_FDE_DWORD_BUFFER_SIZE (ACPI_FDE_FIELD_COUNT * sizeof (UINT32)) /****************************************************************************** * * FUNCTION: AcpiNsComplexRepairs * * PARAMETERS: Data - Pointer to validation data structure * Node - Namespace node for the method/object * ValidateStatus - Original status of earlier validation * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if repair was successful. If name is not * matched, ValidateStatus is returned. * * DESCRIPTION: Attempt to repair/convert a return object of a type that was * not expected. * *****************************************************************************/ ACPI_STATUS AcpiNsComplexRepairs ( ACPI_PREDEFINED_DATA *Data, ACPI_NAMESPACE_NODE *Node, ACPI_STATUS ValidateStatus, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { const ACPI_REPAIR_INFO *Predefined; ACPI_STATUS Status; /* Check if this name is in the list of repairable names */ Predefined = AcpiNsMatchRepairableName (Node); if (!Predefined) { return (ValidateStatus); } Status = Predefined->RepairFunction (Data, ReturnObjectPtr); return (Status); } /****************************************************************************** * * FUNCTION: AcpiNsMatchRepairableName * * PARAMETERS: Node - Namespace node for the method/object * * RETURN: Pointer to entry in repair table. NULL indicates not found. * * DESCRIPTION: Check an object name against the repairable object list. * *****************************************************************************/ static const ACPI_REPAIR_INFO * AcpiNsMatchRepairableName ( ACPI_NAMESPACE_NODE *Node) { const ACPI_REPAIR_INFO *ThisName; /* Search info table for a repairable predefined method/object name */ ThisName = AcpiNsRepairableNames; while (ThisName->RepairFunction) { if (ACPI_COMPARE_NAME (Node->Name.Ascii, ThisName->Name)) { return (ThisName); } ThisName++; } return (NULL); /* Not found */ } /****************************************************************************** * * FUNCTION: AcpiNsRepair_ALR * * PARAMETERS: Data - Pointer to validation data structure * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if object is OK or was repaired successfully * * DESCRIPTION: Repair for the _ALR object. If necessary, sort the object list * ascending by the ambient illuminance values. * *****************************************************************************/ static ACPI_STATUS AcpiNsRepair_ALR ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { ACPI_OPERAND_OBJECT *ReturnObject = *ReturnObjectPtr; ACPI_STATUS Status; Status = AcpiNsCheckSortedList (Data, ReturnObject, 2, 1, ACPI_SORT_ASCENDING, "AmbientIlluminance"); return (Status); } /****************************************************************************** * * FUNCTION: AcpiNsRepair_FDE * * PARAMETERS: Data - Pointer to validation data structure * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if object is OK or was repaired successfully * * DESCRIPTION: Repair for the _FDE and _GTM objects. The expected return * value is a Buffer of 5 DWORDs. This function repairs a common * problem where the return value is a Buffer of BYTEs, not * DWORDs. * *****************************************************************************/ static ACPI_STATUS AcpiNsRepair_FDE ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { ACPI_OPERAND_OBJECT *ReturnObject = *ReturnObjectPtr; ACPI_OPERAND_OBJECT *BufferObject; UINT8 *ByteBuffer; UINT32 *DwordBuffer; UINT32 i; ACPI_FUNCTION_NAME (NsRepair_FDE); switch (ReturnObject->Common.Type) { case ACPI_TYPE_BUFFER: /* This is the expected type. Length should be (at least) 5 DWORDs */ if (ReturnObject->Buffer.Length >= ACPI_FDE_DWORD_BUFFER_SIZE) { return (AE_OK); } /* We can only repair if we have exactly 5 BYTEs */ if (ReturnObject->Buffer.Length != ACPI_FDE_BYTE_BUFFER_SIZE) { ACPI_WARN_PREDEFINED ((AE_INFO, Data->Pathname, Data->NodeFlags, "Incorrect return buffer length %u, expected %u", ReturnObject->Buffer.Length, ACPI_FDE_DWORD_BUFFER_SIZE)); return (AE_AML_OPERAND_TYPE); } /* Create the new (larger) buffer object */ BufferObject = AcpiUtCreateBufferObject (ACPI_FDE_DWORD_BUFFER_SIZE); if (!BufferObject) { return (AE_NO_MEMORY); } /* Expand each byte to a DWORD */ ByteBuffer = ReturnObject->Buffer.Pointer; DwordBuffer = ACPI_CAST_PTR (UINT32, BufferObject->Buffer.Pointer); for (i = 0; i < ACPI_FDE_FIELD_COUNT; i++) { *DwordBuffer = (UINT32) *ByteBuffer; DwordBuffer++; ByteBuffer++; } ACPI_DEBUG_PRINT ((ACPI_DB_REPAIR, "%s Expanded Byte Buffer to expected DWord Buffer\n", Data->Pathname)); break; default: return (AE_AML_OPERAND_TYPE); } /* Delete the original return object, return the new buffer object */ AcpiUtRemoveReference (ReturnObject); *ReturnObjectPtr = BufferObject; Data->Flags |= ACPI_OBJECT_REPAIRED; return (AE_OK); } /****************************************************************************** * * FUNCTION: AcpiNsRepair_CID * * PARAMETERS: Data - Pointer to validation data structure * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if object is OK or was repaired successfully * * DESCRIPTION: Repair for the _CID object. If a string, ensure that all * letters are uppercase and that there is no leading asterisk. * If a Package, ensure same for all string elements. * *****************************************************************************/ static ACPI_STATUS AcpiNsRepair_CID ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { ACPI_STATUS Status; ACPI_OPERAND_OBJECT *ReturnObject = *ReturnObjectPtr; ACPI_OPERAND_OBJECT **ElementPtr; ACPI_OPERAND_OBJECT *OriginalElement; UINT16 OriginalRefCount; UINT32 i; /* Check for _CID as a simple string */ if (ReturnObject->Common.Type == ACPI_TYPE_STRING) { Status = AcpiNsRepair_HID (Data, ReturnObjectPtr); return (Status); } /* Exit if not a Package */ if (ReturnObject->Common.Type != ACPI_TYPE_PACKAGE) { return (AE_OK); } /* Examine each element of the _CID package */ ElementPtr = ReturnObject->Package.Elements; for (i = 0; i < ReturnObject->Package.Count; i++) { OriginalElement = *ElementPtr; OriginalRefCount = OriginalElement->Common.ReferenceCount; Status = AcpiNsRepair_HID (Data, ElementPtr); if (ACPI_FAILURE (Status)) { return (Status); } /* Take care with reference counts */ if (OriginalElement != *ElementPtr) { /* Element was replaced */ (*ElementPtr)->Common.ReferenceCount = OriginalRefCount; AcpiUtRemoveReference (OriginalElement); } ElementPtr++; } return (AE_OK); } /****************************************************************************** * * FUNCTION: AcpiNsRepair_HID * * PARAMETERS: Data - Pointer to validation data structure * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if object is OK or was repaired successfully * * DESCRIPTION: Repair for the _HID object. If a string, ensure that all * letters are uppercase and that there is no leading asterisk. * *****************************************************************************/ static ACPI_STATUS AcpiNsRepair_HID ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { ACPI_OPERAND_OBJECT *ReturnObject = *ReturnObjectPtr; ACPI_OPERAND_OBJECT *NewString; char *Source; char *Dest; ACPI_FUNCTION_NAME (NsRepair_HID); /* We only care about string _HID objects (not integers) */ if (ReturnObject->Common.Type != ACPI_TYPE_STRING) { return (AE_OK); } if (ReturnObject->String.Length == 0) { ACPI_WARN_PREDEFINED ((AE_INFO, Data->Pathname, Data->NodeFlags, "Invalid zero-length _HID or _CID string")); /* Return AE_OK anyway, let driver handle it */ Data->Flags |= ACPI_OBJECT_REPAIRED; return (AE_OK); } /* It is simplest to always create a new string object */ NewString = AcpiUtCreateStringObject (ReturnObject->String.Length); if (!NewString) { return (AE_NO_MEMORY); } /* * Remove a leading asterisk if present. For some unknown reason, there * are many machines in the field that contains IDs like this. * * Examples: "*PNP0C03", "*ACPI0003" */ Source = ReturnObject->String.Pointer; if (*Source == '*') { Source++; NewString->String.Length--; ACPI_DEBUG_PRINT ((ACPI_DB_REPAIR, "%s: Removed invalid leading asterisk\n", Data->Pathname)); } /* * Copy and uppercase the string. From the ACPI specification: * * A valid PNP ID must be of the form "AAA####" where A is an uppercase * letter and # is a hex digit. A valid ACPI ID must be of the form * "ACPI####" where # is a hex digit. */ for (Dest = NewString->String.Pointer; *Source; Dest++, Source++) { *Dest = (char) ACPI_TOUPPER (*Source); } AcpiUtRemoveReference (ReturnObject); *ReturnObjectPtr = NewString; return (AE_OK); } /****************************************************************************** * * FUNCTION: AcpiNsRepair_TSS * * PARAMETERS: Data - Pointer to validation data structure * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if object is OK or was repaired successfully * * DESCRIPTION: Repair for the _TSS object. If necessary, sort the object list * descending by the power dissipation values. * *****************************************************************************/ static ACPI_STATUS AcpiNsRepair_TSS ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { ACPI_OPERAND_OBJECT *ReturnObject = *ReturnObjectPtr; ACPI_STATUS Status; Status = AcpiNsCheckSortedList (Data, ReturnObject, 5, 1, ACPI_SORT_DESCENDING, "PowerDissipation"); return (Status); } /****************************************************************************** * * FUNCTION: AcpiNsRepair_PSS * * PARAMETERS: Data - Pointer to validation data structure * ReturnObjectPtr - Pointer to the object returned from the * evaluation of a method or object * * RETURN: Status. AE_OK if object is OK or was repaired successfully * * DESCRIPTION: Repair for the _PSS object. If necessary, sort the object list * by the CPU frequencies. Check that the power dissipation values * are all proportional to CPU frequency (i.e., sorting by * frequency should be the same as sorting by power.) * *****************************************************************************/ static ACPI_STATUS AcpiNsRepair_PSS ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT **ReturnObjectPtr) { ACPI_OPERAND_OBJECT *ReturnObject = *ReturnObjectPtr; ACPI_OPERAND_OBJECT **OuterElements; UINT32 OuterElementCount; ACPI_OPERAND_OBJECT **Elements; ACPI_OPERAND_OBJECT *ObjDesc; UINT32 PreviousValue; ACPI_STATUS Status; UINT32 i; /* * Entries (sub-packages) in the _PSS Package must be sorted by power * dissipation, in descending order. If it appears that the list is * incorrectly sorted, sort it. We sort by CpuFrequency, since this * should be proportional to the power. */ Status =AcpiNsCheckSortedList (Data, ReturnObject, 6, 0, ACPI_SORT_DESCENDING, "CpuFrequency"); if (ACPI_FAILURE (Status)) { return (Status); } /* * We now know the list is correctly sorted by CPU frequency. Check if * the power dissipation values are proportional. */ PreviousValue = ACPI_UINT32_MAX; OuterElements = ReturnObject->Package.Elements; OuterElementCount = ReturnObject->Package.Count; for (i = 0; i < OuterElementCount; i++) { Elements = (*OuterElements)->Package.Elements; ObjDesc = Elements[1]; /* Index1 = PowerDissipation */ if ((UINT32) ObjDesc->Integer.Value > PreviousValue) { ACPI_WARN_PREDEFINED ((AE_INFO, Data->Pathname, Data->NodeFlags, "SubPackage[%u,%u] - suspicious power dissipation values", i-1, i)); } PreviousValue = (UINT32) ObjDesc->Integer.Value; OuterElements++; } return (AE_OK); } /****************************************************************************** * * FUNCTION: AcpiNsCheckSortedList * * PARAMETERS: Data - Pointer to validation data structure * ReturnObject - Pointer to the top-level returned object * ExpectedCount - Minimum length of each sub-package * SortIndex - Sub-package entry to sort on * SortDirection - Ascending or descending * SortKeyName - Name of the SortIndex field * * RETURN: Status. AE_OK if the list is valid and is sorted correctly or * has been repaired by sorting the list. * * DESCRIPTION: Check if the package list is valid and sorted correctly by the * SortIndex. If not, then sort the list. * *****************************************************************************/ static ACPI_STATUS AcpiNsCheckSortedList ( ACPI_PREDEFINED_DATA *Data, ACPI_OPERAND_OBJECT *ReturnObject, UINT32 ExpectedCount, UINT32 SortIndex, UINT8 SortDirection, char *SortKeyName) { UINT32 OuterElementCount; ACPI_OPERAND_OBJECT **OuterElements; ACPI_OPERAND_OBJECT **Elements; ACPI_OPERAND_OBJECT *ObjDesc; UINT32 i; UINT32 PreviousValue; ACPI_FUNCTION_NAME (NsCheckSortedList); /* The top-level object must be a package */ if (ReturnObject->Common.Type != ACPI_TYPE_PACKAGE) { return (AE_AML_OPERAND_TYPE); } /* * NOTE: assumes list of sub-packages contains no NULL elements. * Any NULL elements should have been removed by earlier call * to AcpiNsRemoveNullElements. */ OuterElements = ReturnObject->Package.Elements; OuterElementCount = ReturnObject->Package.Count; if (!OuterElementCount) { return (AE_AML_PACKAGE_LIMIT); } PreviousValue = 0; if (SortDirection == ACPI_SORT_DESCENDING) { PreviousValue = ACPI_UINT32_MAX; } /* Examine each subpackage */ for (i = 0; i < OuterElementCount; i++) { /* Each element of the top-level package must also be a package */ if ((*OuterElements)->Common.Type != ACPI_TYPE_PACKAGE) { return (AE_AML_OPERAND_TYPE); } /* Each sub-package must have the minimum length */ if ((*OuterElements)->Package.Count < ExpectedCount) { return (AE_AML_PACKAGE_LIMIT); } Elements = (*OuterElements)->Package.Elements; ObjDesc = Elements[SortIndex]; if (ObjDesc->Common.Type != ACPI_TYPE_INTEGER) { return (AE_AML_OPERAND_TYPE); } /* * The list must be sorted in the specified order. If we detect a * discrepancy, sort the entire list. */ if (((SortDirection == ACPI_SORT_ASCENDING) && (ObjDesc->Integer.Value < PreviousValue)) || ((SortDirection == ACPI_SORT_DESCENDING) && (ObjDesc->Integer.Value > PreviousValue))) { AcpiNsSortList (ReturnObject->Package.Elements, OuterElementCount, SortIndex, SortDirection); Data->Flags |= ACPI_OBJECT_REPAIRED; ACPI_DEBUG_PRINT ((ACPI_DB_REPAIR, "%s: Repaired unsorted list - now sorted by %s\n", Data->Pathname, SortKeyName)); return (AE_OK); } PreviousValue = (UINT32) ObjDesc->Integer.Value; OuterElements++; } return (AE_OK); } /****************************************************************************** * * FUNCTION: AcpiNsSortList * * PARAMETERS: Elements - Package object element list * Count - Element count for above * Index - Sort by which package element * SortDirection - Ascending or Descending sort * * RETURN: None * * DESCRIPTION: Sort the objects that are in a package element list. * * NOTE: Assumes that all NULL elements have been removed from the package, * and that all elements have been verified to be of type Integer. * *****************************************************************************/ static void AcpiNsSortList ( ACPI_OPERAND_OBJECT **Elements, UINT32 Count, UINT32 Index, UINT8 SortDirection) { ACPI_OPERAND_OBJECT *ObjDesc1; ACPI_OPERAND_OBJECT *ObjDesc2; ACPI_OPERAND_OBJECT *TempObj; UINT32 i; UINT32 j; /* Simple bubble sort */ for (i = 1; i < Count; i++) { for (j = (Count - 1); j >= i; j--) { ObjDesc1 = Elements[j-1]->Package.Elements[Index]; ObjDesc2 = Elements[j]->Package.Elements[Index]; if (((SortDirection == ACPI_SORT_ASCENDING) && (ObjDesc1->Integer.Value > ObjDesc2->Integer.Value)) || ((SortDirection == ACPI_SORT_DESCENDING) && (ObjDesc1->Integer.Value < ObjDesc2->Integer.Value))) { TempObj = Elements[j-1]; Elements[j-1] = Elements[j]; Elements[j] = TempObj; } } } }