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/****************************************************************************** * * Module Name: dswscope - Scope stack manipulation * *****************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __DSWSCOPE_C__ #include <contrib/dev/acpica/include/acpi.h> #include <contrib/dev/acpica/include/accommon.h> #include <contrib/dev/acpica/include/acdispat.h> #define _COMPONENT ACPI_DISPATCHER ACPI_MODULE_NAME ("dswscope") /**************************************************************************** * * FUNCTION: AcpiDsScopeStackClear * * PARAMETERS: WalkState - Current state * * RETURN: None * * DESCRIPTION: Pop (and free) everything on the scope stack except the * root scope object (which remains at the stack top.) * ***************************************************************************/ void AcpiDsScopeStackClear ( ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *ScopeInfo; ACPI_FUNCTION_NAME (DsScopeStackClear); while (WalkState->ScopeInfo) { /* Pop a scope off the stack */ ScopeInfo = WalkState->ScopeInfo; WalkState->ScopeInfo = ScopeInfo->Scope.Next; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Popped object type (%s)\n", AcpiUtGetTypeName (ScopeInfo->Common.Value))); AcpiUtDeleteGenericState (ScopeInfo); } } /**************************************************************************** * * FUNCTION: AcpiDsScopeStackPush * * PARAMETERS: Node - Name to be made current * Type - Type of frame being pushed * WalkState - Current state * * RETURN: Status * * DESCRIPTION: Push the current scope on the scope stack, and make the * passed Node current. * ***************************************************************************/ ACPI_STATUS AcpiDsScopeStackPush ( ACPI_NAMESPACE_NODE *Node, ACPI_OBJECT_TYPE Type, ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *ScopeInfo; ACPI_GENERIC_STATE *OldScopeInfo; ACPI_FUNCTION_TRACE (DsScopeStackPush); if (!Node) { /* Invalid scope */ ACPI_ERROR ((AE_INFO, "Null scope parameter")); return_ACPI_STATUS (AE_BAD_PARAMETER); } /* Make sure object type is valid */ if (!AcpiUtValidObjectType (Type)) { ACPI_WARNING ((AE_INFO, "Invalid object type: 0x%X", Type)); } /* Allocate a new scope object */ ScopeInfo = AcpiUtCreateGenericState (); if (!ScopeInfo) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Init new scope object */ ScopeInfo->Common.DescriptorType = ACPI_DESC_TYPE_STATE_WSCOPE; ScopeInfo->Scope.Node = Node; ScopeInfo->Common.Value = (UINT16) Type; WalkState->ScopeDepth++; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "[%.2d] Pushed scope ", (UINT32) WalkState->ScopeDepth)); OldScopeInfo = WalkState->ScopeInfo; if (OldScopeInfo) { ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC, "[%4.4s] (%s)", AcpiUtGetNodeName (OldScopeInfo->Scope.Node), AcpiUtGetTypeName (OldScopeInfo->Common.Value))); } else { ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC, "[\\___] (%s)", "ROOT")); } ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC, ", New scope -> [%4.4s] (%s)\n", AcpiUtGetNodeName (ScopeInfo->Scope.Node), AcpiUtGetTypeName (ScopeInfo->Common.Value))); /* Push new scope object onto stack */ AcpiUtPushGenericState (&WalkState->ScopeInfo, ScopeInfo); return_ACPI_STATUS (AE_OK); } /**************************************************************************** * * FUNCTION: AcpiDsScopeStackPop * * PARAMETERS: WalkState - Current state * * RETURN: Status * * DESCRIPTION: Pop the scope stack once. * ***************************************************************************/ ACPI_STATUS AcpiDsScopeStackPop ( ACPI_WALK_STATE *WalkState) { ACPI_GENERIC_STATE *ScopeInfo; ACPI_GENERIC_STATE *NewScopeInfo; ACPI_FUNCTION_TRACE (DsScopeStackPop); /* * Pop scope info object off the stack. */ ScopeInfo = AcpiUtPopGenericState (&WalkState->ScopeInfo); if (!ScopeInfo) { return_ACPI_STATUS (AE_STACK_UNDERFLOW); } WalkState->ScopeDepth--; ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "[%.2d] Popped scope [%4.4s] (%s), New scope -> ", (UINT32) WalkState->ScopeDepth, AcpiUtGetNodeName (ScopeInfo->Scope.Node), AcpiUtGetTypeName (ScopeInfo->Common.Value))); NewScopeInfo = WalkState->ScopeInfo; if (NewScopeInfo) { ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC, "[%4.4s] (%s)\n", AcpiUtGetNodeName (NewScopeInfo->Scope.Node), AcpiUtGetTypeName (NewScopeInfo->Common.Value))); } else { ACPI_DEBUG_PRINT_RAW ((ACPI_DB_EXEC, "[\\___] (ROOT)\n")); } AcpiUtDeleteGenericState (ScopeInfo); return_ACPI_STATUS (AE_OK); }