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/*- * Copyright (c) 1998-2002,2010 Luigi Rizzo, Universita` di Pisa * All rights reserved * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* * Binary heap and hash tables, used in dummynet * * $FreeBSD: release/9.1.0/sys/netinet/ipfw/dn_heap.c 210119 2010-07-15 14:37:02Z luigi $ */ #include <sys/cdefs.h> #include <sys/param.h> #ifdef _KERNEL __FBSDID("$FreeBSD: release/9.1.0/sys/netinet/ipfw/dn_heap.c 210119 2010-07-15 14:37:02Z luigi $"); #include <sys/systm.h> #include <sys/malloc.h> #include <sys/kernel.h> #include <netinet/ipfw/dn_heap.h> #ifndef log #define log(x, arg...) #endif #else /* !_KERNEL */ #include <stdio.h> #include <dn_test.h> #include <strings.h> #include <stdlib.h> #include "dn_heap.h" #define log(x, arg...) fprintf(stderr, ## arg) #define panic(x...) fprintf(stderr, ## x), exit(1) #define MALLOC_DEFINE(a, b, c) static void *my_malloc(int s) { return malloc(s); } static void my_free(void *p) { free(p); } #define malloc(s, t, w) my_malloc(s) #define free(p, t) my_free(p) #endif /* !_KERNEL */ MALLOC_DEFINE(M_DN_HEAP, "dummynet", "dummynet heap"); /* * Heap management functions. * * In the heap, first node is element 0. Children of i are 2i+1 and 2i+2. * Some macros help finding parent/children so we can optimize them. * * heap_init() is called to expand the heap when needed. * Increment size in blocks of 16 entries. * Returns 1 on error, 0 on success */ #define HEAP_FATHER(x) ( ( (x) - 1 ) / 2 ) #define HEAP_LEFT(x) ( (x)+(x) + 1 ) #define HEAP_SWAP(a, b, buffer) { buffer = a ; a = b ; b = buffer ; } #define HEAP_INCREMENT 15 static int heap_resize(struct dn_heap *h, unsigned int new_size) { struct dn_heap_entry *p; if (h->size >= new_size ) /* have enough room */ return 0; #if 1 /* round to the next power of 2 */ new_size |= new_size >> 1; new_size |= new_size >> 2; new_size |= new_size >> 4; new_size |= new_size >> 8; new_size |= new_size >> 16; #else new_size = (new_size + HEAP_INCREMENT ) & ~HEAP_INCREMENT; #endif p = malloc(new_size * sizeof(*p), M_DN_HEAP, M_NOWAIT); if (p == NULL) { printf("--- %s, resize %d failed\n", __func__, new_size ); return 1; /* error */ } if (h->size > 0) { bcopy(h->p, p, h->size * sizeof(*p) ); free(h->p, M_DN_HEAP); } h->p = p; h->size = new_size; return 0; } int heap_init(struct dn_heap *h, int size, int ofs) { if (heap_resize(h, size)) return 1; h->elements = 0; h->ofs = ofs; return 0; } /* * Insert element in heap. Normally, p != NULL, we insert p in * a new position and bubble up. If p == NULL, then the element is * already in place, and key is the position where to start the * bubble-up. * Returns 1 on failure (cannot allocate new heap entry) * * If ofs > 0 the position (index, int) of the element in the heap is * also stored in the element itself at the given offset in bytes. */ #define SET_OFFSET(h, i) do { \ if (h->ofs > 0) \ *((int32_t *)((char *)(h->p[i].object) + h->ofs)) = i; \ } while (0) /* * RESET_OFFSET is used for sanity checks. It sets ofs * to an invalid value. */ #define RESET_OFFSET(h, i) do { \ if (h->ofs > 0) \ *((int32_t *)((char *)(h->p[i].object) + h->ofs)) = -16; \ } while (0) int heap_insert(struct dn_heap *h, uint64_t key1, void *p) { int son = h->elements; //log("%s key %llu p %p\n", __FUNCTION__, key1, p); if (p == NULL) { /* data already there, set starting point */ son = key1; } else { /* insert new element at the end, possibly resize */ son = h->elements; if (son == h->size) /* need resize... */ // XXX expand by 16 or so if (heap_resize(h, h->elements+16) ) return 1; /* failure... */ h->p[son].object = p; h->p[son].key = key1; h->elements++; } /* make sure that son >= father along the path */ while (son > 0) { int father = HEAP_FATHER(son); struct dn_heap_entry tmp; if (DN_KEY_LT( h->p[father].key, h->p[son].key ) ) break; /* found right position */ /* son smaller than father, swap and repeat */ HEAP_SWAP(h->p[son], h->p[father], tmp); SET_OFFSET(h, son); son = father; } SET_OFFSET(h, son); return 0; } /* * remove top element from heap, or obj if obj != NULL */ void heap_extract(struct dn_heap *h, void *obj) { int child, father, max = h->elements - 1; if (max < 0) { printf("--- %s: empty heap 0x%p\n", __FUNCTION__, h); return; } if (obj == NULL) father = 0; /* default: move up smallest child */ else { /* extract specific element, index is at offset */ if (h->ofs <= 0) panic("%s: extract from middle not set on %p\n", __FUNCTION__, h); father = *((int *)((char *)obj + h->ofs)); if (father < 0 || father >= h->elements) { panic("%s: father %d out of bound 0..%d\n", __FUNCTION__, father, h->elements); } } /* * below, father is the index of the empty element, which * we replace at each step with the smallest child until we * reach the bottom level. */ // XXX why removing RESET_OFFSET increases runtime by 10% ? RESET_OFFSET(h, father); while ( (child = HEAP_LEFT(father)) <= max ) { if (child != max && DN_KEY_LT(h->p[child+1].key, h->p[child].key) ) child++; /* take right child, otherwise left */ h->p[father] = h->p[child]; SET_OFFSET(h, father); father = child; } h->elements--; if (father != max) { /* * Fill hole with last entry and bubble up, * reusing the insert code */ h->p[father] = h->p[max]; heap_insert(h, father, NULL); } } #if 0 /* * change object position and update references * XXX this one is never used! */ static void heap_move(struct dn_heap *h, uint64_t new_key, void *object) { int temp, i, max = h->elements-1; struct dn_heap_entry *p, buf; if (h->ofs <= 0) panic("cannot move items on this heap"); p = h->p; /* shortcut */ i = *((int *)((char *)object + h->ofs)); if (DN_KEY_LT(new_key, p[i].key) ) { /* must move up */ p[i].key = new_key; for (; i>0 && DN_KEY_LT(new_key, p[(temp = HEAP_FATHER(i))].key); i = temp ) { /* bubble up */ HEAP_SWAP(p[i], p[temp], buf); SET_OFFSET(h, i); } } else { /* must move down */ p[i].key = new_key; while ( (temp = HEAP_LEFT(i)) <= max ) { /* found left child */ if (temp != max && DN_KEY_LT(p[temp+1].key, p[temp].key)) temp++; /* select child with min key */ if (DN_KEY_LT(>p[temp].key, new_key)) { /* go down */ HEAP_SWAP(p[i], p[temp], buf); SET_OFFSET(h, i); } else break; i = temp; } } SET_OFFSET(h, i); } #endif /* heap_move, unused */ /* * heapify() will reorganize data inside an array to maintain the * heap property. It is needed when we delete a bunch of entries. */ static void heapify(struct dn_heap *h) { int i; for (i = 0; i < h->elements; i++ ) heap_insert(h, i , NULL); } int heap_scan(struct dn_heap *h, int (*fn)(void *, uintptr_t), uintptr_t arg) { int i, ret, found; for (i = found = 0 ; i < h->elements ;) { ret = fn(h->p[i].object, arg); if (ret & HEAP_SCAN_DEL) { h->elements-- ; h->p[i] = h->p[h->elements] ; found++ ; } else i++ ; if (ret & HEAP_SCAN_END) break; } if (found) heapify(h); return found; } /* * cleanup the heap and free data structure */ void heap_free(struct dn_heap *h) { if (h->size >0 ) free(h->p, M_DN_HEAP); bzero(h, sizeof(*h) ); } /* * hash table support. */ struct dn_ht { int buckets; /* how many buckets, really buckets - 1*/ int entries; /* how many entries */ int ofs; /* offset of link field */ uint32_t (*hash)(uintptr_t, int, void *arg); int (*match)(void *_el, uintptr_t key, int, void *); void *(*newh)(uintptr_t, int, void *); void **ht; /* bucket heads */ }; /* * Initialize, allocating bucket pointers inline. * Recycle previous record if possible. * If the 'newh' function is not supplied, we assume that the * key passed to ht_find is the same object to be stored in. */ struct dn_ht * dn_ht_init(struct dn_ht *ht, int buckets, int ofs, uint32_t (*h)(uintptr_t, int, void *), int (*match)(void *, uintptr_t, int, void *), void *(*newh)(uintptr_t, int, void *)) { int l; /* * Notes about rounding bucket size to a power of two. * Given the original bucket size, we compute the nearest lower and * higher power of two, minus 1 (respectively b_min and b_max) because * this value will be used to do an AND with the index returned * by hash function. * To choice between these two values, the original bucket size is * compared with b_min. If the original size is greater than 4/3 b_min, * we round the bucket size to b_max, else to b_min. * This ratio try to round to the nearest power of two, advantaging * the greater size if the different between two power is relatively * big. * Rounding the bucket size to a power of two avoid the use of * module when calculating the correct bucket. * The ht->buckets variable store the bucket size - 1 to simply * do an AND between the index returned by hash function and ht->bucket * instead of a module. */ int b_min; /* min buckets */ int b_max; /* max buckets */ int b_ori; /* original buckets */ if (h == NULL || match == NULL) { printf("--- missing hash or match function"); return NULL; } if (buckets < 1 || buckets > 65536) return NULL; b_ori = buckets; /* calculate next power of 2, - 1*/ buckets |= buckets >> 1; buckets |= buckets >> 2; buckets |= buckets >> 4; buckets |= buckets >> 8; buckets |= buckets >> 16; b_max = buckets; /* Next power */ b_min = buckets >> 1; /* Previous power */ /* Calculate the 'nearest' bucket size */ if (b_min * 4000 / 3000 < b_ori) buckets = b_max; else buckets = b_min; if (ht) { /* see if we can reuse */ if (buckets <= ht->buckets) { ht->buckets = buckets; } else { /* free pointers if not allocated inline */ if (ht->ht != (void *)(ht + 1)) free(ht->ht, M_DN_HEAP); free(ht, M_DN_HEAP); ht = NULL; } } if (ht == NULL) { /* Allocate buckets + 1 entries because buckets is use to * do the AND with the index returned by hash function */ l = sizeof(*ht) + (buckets + 1) * sizeof(void **); ht = malloc(l, M_DN_HEAP, M_NOWAIT | M_ZERO); } if (ht) { ht->ht = (void **)(ht + 1); ht->buckets = buckets; ht->ofs = ofs; ht->hash = h; ht->match = match; ht->newh = newh; } return ht; } /* dummy callback for dn_ht_free to unlink all */ static int do_del(void *obj, void *arg) { return DNHT_SCAN_DEL; } void dn_ht_free(struct dn_ht *ht, int flags) { if (ht == NULL) return; if (flags & DNHT_REMOVE) { (void)dn_ht_scan(ht, do_del, NULL); } else { if (ht->ht && ht->ht != (void *)(ht + 1)) free(ht->ht, M_DN_HEAP); free(ht, M_DN_HEAP); } } int dn_ht_entries(struct dn_ht *ht) { return ht ? ht->entries : 0; } /* lookup and optionally create or delete element */ void * dn_ht_find(struct dn_ht *ht, uintptr_t key, int flags, void *arg) { int i; void **pp, *p; if (ht == NULL) /* easy on an empty hash */ return NULL; i = (ht->buckets == 1) ? 0 : (ht->hash(key, flags, arg) & ht->buckets); for (pp = &ht->ht[i]; (p = *pp); pp = (void **)((char *)p + ht->ofs)) { if (flags & DNHT_MATCH_PTR) { if (key == (uintptr_t)p) break; } else if (ht->match(p, key, flags, arg)) /* found match */ break; } if (p) { if (flags & DNHT_REMOVE) { /* link in the next element */ *pp = *(void **)((char *)p + ht->ofs); *(void **)((char *)p + ht->ofs) = NULL; ht->entries--; } } else if (flags & DNHT_INSERT) { // printf("%s before calling new, bucket %d ofs %d\n", // __FUNCTION__, i, ht->ofs); p = ht->newh ? ht->newh(key, flags, arg) : (void *)key; // printf("%s newh returns %p\n", __FUNCTION__, p); if (p) { ht->entries++; *(void **)((char *)p + ht->ofs) = ht->ht[i]; ht->ht[i] = p; } } return p; } /* * do a scan with the option to delete the object. Extract next before * running the callback because the element may be destroyed there. */ int dn_ht_scan(struct dn_ht *ht, int (*fn)(void *, void *), void *arg) { int i, ret, found = 0; void **curp, *cur, *next; if (ht == NULL || fn == NULL) return 0; for (i = 0; i <= ht->buckets; i++) { curp = &ht->ht[i]; while ( (cur = *curp) != NULL) { next = *(void **)((char *)cur + ht->ofs); ret = fn(cur, arg); if (ret & DNHT_SCAN_DEL) { found++; ht->entries--; *curp = next; } else { curp = (void **)((char *)cur + ht->ofs); } if (ret & DNHT_SCAN_END) return found; } } return found; } /* * Similar to dn_ht_scan(), except that the scan is performed only * in the bucket 'bucket'. The function returns a correct bucket number if * the original is invalid. * If the callback returns DNHT_SCAN_END, the function move the ht->ht[i] * pointer to the last entry processed. Moreover, the bucket number passed * by caller is decremented, because usually the caller increment it. */ int dn_ht_scan_bucket(struct dn_ht *ht, int *bucket, int (*fn)(void *, void *), void *arg) { int i, ret, found = 0; void **curp, *cur, *next; if (ht == NULL || fn == NULL) return 0; if (*bucket > ht->buckets) *bucket = 0; i = *bucket; curp = &ht->ht[i]; while ( (cur = *curp) != NULL) { next = *(void **)((char *)cur + ht->ofs); ret = fn(cur, arg); if (ret & DNHT_SCAN_DEL) { found++; ht->entries--; *curp = next; } else { curp = (void **)((char *)cur + ht->ofs); } if (ret & DNHT_SCAN_END) return found; } return found; }