Current Path : /sys/amd64/compile/hs32/modules/usr/src/sys/modules/msdosfs_iconv/@/boot/powerpc/ps3/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //sys/amd64/compile/hs32/modules/usr/src/sys/modules/msdosfs_iconv/@/boot/powerpc/ps3/ps3cons.c |
/*- * Copyright (C) 2010 Nathan Whitehorn * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL TOOLS GMBH BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <sys/cdefs.h> __FBSDID("$FreeBSD: release/9.1.0/sys/boot/powerpc/ps3/ps3cons.c 217044 2011-01-06 04:12:29Z nwhitehorn $"); #include <stand.h> #include "bootstrap.h" #include "font.h" #include "lv1call.h" #include "ps3.h" #define FONT_SIZE 14 #define FONT dflt_font_14 #define XMARGIN 40 #define YMARGIN 30 #define BG_COLOR 0x00000000 #define FG_COLOR 0xffffffff #define FB_SIZE (16*1024*1024) uint64_t fb_paddr = 0; uint32_t *fb_vaddr; int fb_width, fb_height; int x, y; static void ps3cons_probe(struct console *cp); static int ps3cons_init(int arg); static void ps3cons_putchar(int c); static int ps3cons_getchar(); static int ps3cons_poll(); struct console ps3console = { "ps3", "Playstation 3 Framebuffer", 0, ps3cons_probe, ps3cons_init, ps3cons_putchar, ps3cons_getchar, ps3cons_poll, }; static void ps3cons_probe(struct console *cp) { /* XXX: Get from HV */ fb_width = 720; fb_height = 480; cp->c_flags |= C_PRESENTIN|C_PRESENTOUT; } static int ps3cons_init(int arg) { uint64_t fbhandle, fbcontext; int i; lv1_gpu_open(0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 0,0,0,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 0,0,1,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0); lv1_gpu_memory_allocate(FB_SIZE, 0, 0, 0, 0, &fbhandle, &fb_paddr); lv1_gpu_context_allocate(fbhandle, 0, &fbcontext); lv1_gpu_context_attribute(fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); lv1_gpu_context_attribute(fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); fb_vaddr = ps3mmu_mapdev(fb_paddr, FB_SIZE); x = y = 0; /* Blank console */ for (i = 0; i < fb_width*fb_height; i++) fb_vaddr[i] = BG_COLOR; return (0); } static void ps3cons_putchar(int c) { uint32_t fg, bg; uint32_t *addr; int i, j, k; u_char *p; fg = FG_COLOR; bg = BG_COLOR; switch (c) { case '\0': break; case '\r': x = 0; break; case '\n': y += FONT_SIZE; break; case '\b': x = max(0, x - 8); break; default: /* Wrap long lines */ if (x + XMARGIN + FONT_SIZE > fb_width - XMARGIN) { y += FONT_SIZE; x = 0; } if (y + YMARGIN + FONT_SIZE > fb_height - YMARGIN) y = 0; addr = fb_vaddr + (y + YMARGIN)*fb_width + (x + XMARGIN); p = FONT + c*FONT_SIZE; for (i = 0; i < FONT_SIZE; i++) { for (j = 0, k = 7; j < 8; j++, k--) { if ((p[i] & (1 << k)) == 0) *(addr + j) = bg; else *(addr + j) = fg; } addr += fb_width; } x += 8; break; } } static int ps3cons_getchar() { return (-1); } static int ps3cons_poll() { return (0); }