Current Path : /sys/amd64/compile/hs32/modules/usr/src/sys/modules/netgraph/tee/@/ofed/include/linux/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //sys/amd64/compile/hs32/modules/usr/src/sys/modules/netgraph/tee/@/ofed/include/linux/linux_idr.c |
/*- * Copyright (c) 2010 Isilon Systems, Inc. * Copyright (c) 2010 iX Systems, Inc. * Copyright (c) 2010 Panasas, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice unmodified, this list of conditions, and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <sys/param.h> #include <sys/systm.h> #include <sys/malloc.h> #include <sys/kernel.h> #include <sys/sysctl.h> #include <sys/lock.h> #include <sys/mutex.h> #include <machine/stdarg.h> #include <linux/bitops.h> #include <linux/kobject.h> #include <linux/slab.h> #include <linux/idr.h> #include <linux/err.h> /* * IDR Implementation. * * This is quick and dirty and not as re-entrant as the linux version * however it should be fairly fast. It is basically a radix tree with * a builtin bitmap for allocation. */ MALLOC_DEFINE(M_IDR, "idr", "Linux IDR compat"); static inline int idr_max(struct idr *idr) { return (1 << (idr->layers * IDR_BITS)) - 1; } static inline int idr_pos(int id, int layer) { return (id >> (IDR_BITS * layer)) & IDR_MASK; } void idr_init(struct idr *idr) { bzero(idr, sizeof(*idr)); mtx_init(&idr->lock, "idr", NULL, MTX_DEF); } /* Only frees cached pages. */ void idr_destroy(struct idr *idr) { struct idr_layer *il, *iln; mtx_lock(&idr->lock); for (il = idr->free; il != NULL; il = iln) { iln = il->ary[0]; free(il, M_IDR); } mtx_unlock(&idr->lock); } static void idr_remove_layer(struct idr_layer *il, int layer) { int i; if (il == NULL) return; if (layer == 0) { free(il, M_IDR); return; } for (i = 0; i < IDR_SIZE; i++) if (il->ary[i]) idr_remove_layer(il->ary[i], layer - 1); } void idr_remove_all(struct idr *idr) { mtx_lock(&idr->lock); idr_remove_layer(idr->top, idr->layers - 1); idr->top = NULL; idr->layers = 0; mtx_unlock(&idr->lock); } void idr_remove(struct idr *idr, int id) { struct idr_layer *il; int layer; int idx; id &= MAX_ID_MASK; mtx_lock(&idr->lock); il = idr->top; layer = idr->layers - 1; if (il == NULL || id > idr_max(idr)) { mtx_unlock(&idr->lock); return; } /* * Walk down the tree to this item setting bitmaps along the way * as we know at least one item will be free along this path. */ while (layer && il) { idx = idr_pos(id, layer); il->bitmap |= 1 << idx; il = il->ary[idx]; layer--; } idx = id & IDR_MASK; /* * At this point we've set free space bitmaps up the whole tree. * We could make this non-fatal and unwind but linux dumps a stack * and a warning so I don't think it's necessary. */ if (il == NULL || (il->bitmap & (1 << idx)) != 0) panic("idr_remove: Item %d not allocated (%p, %p)\n", id, idr, il); il->ary[idx] = NULL; il->bitmap |= 1 << idx; mtx_unlock(&idr->lock); return; } void * idr_replace(struct idr *idr, void *ptr, int id) { struct idr_layer *il; void *res; int layer; int idx; res = ERR_PTR(-EINVAL); id &= MAX_ID_MASK; mtx_lock(&idr->lock); il = idr->top; layer = idr->layers - 1; if (il == NULL || id > idr_max(idr)) goto out; while (layer && il) { il = il->ary[idr_pos(id, layer)]; layer--; } idx = id & IDR_MASK; /* * Replace still returns an error if the item was not allocated. */ if (il != NULL && (il->bitmap & (1 << idx)) != 0) { res = il->ary[idx]; il->ary[idx] = ptr; } out: mtx_unlock(&idr->lock); return (res); } void * idr_find(struct idr *idr, int id) { struct idr_layer *il; void *res; int layer; res = NULL; id &= MAX_ID_MASK; mtx_lock(&idr->lock); il = idr->top; layer = idr->layers - 1; if (il == NULL || id > idr_max(idr)) goto out; while (layer && il) { il = il->ary[idr_pos(id, layer)]; layer--; } if (il != NULL) res = il->ary[id & IDR_MASK]; out: mtx_unlock(&idr->lock); return (res); } int idr_pre_get(struct idr *idr, gfp_t gfp_mask) { struct idr_layer *il, *iln; struct idr_layer *head; int need; mtx_lock(&idr->lock); for (;;) { need = idr->layers + 1; for (il = idr->free; il != NULL; il = il->ary[0]) need--; mtx_unlock(&idr->lock); if (need == 0) break; for (head = NULL; need; need--) { iln = malloc(sizeof(*il), M_IDR, M_ZERO | gfp_mask); if (iln == NULL) break; bitmap_fill(&iln->bitmap, IDR_SIZE); if (head != NULL) { il->ary[0] = iln; il = iln; } else head = il = iln; } if (head == NULL) return (0); mtx_lock(&idr->lock); il->ary[0] = idr->free; idr->free = head; } return (1); } static inline struct idr_layer * idr_get(struct idr *idr) { struct idr_layer *il; il = idr->free; if (il) { idr->free = il->ary[0]; il->ary[0] = NULL; return (il); } il = malloc(sizeof(*il), M_IDR, M_ZERO | M_NOWAIT); bitmap_fill(&il->bitmap, IDR_SIZE); return (il); } /* * Could be implemented as get_new_above(idr, ptr, 0, idp) but written * first for simplicity sake. */ int idr_get_new(struct idr *idr, void *ptr, int *idp) { struct idr_layer *stack[MAX_LEVEL]; struct idr_layer *il; int error; int layer; int idx; int id; error = -EAGAIN; mtx_lock(&idr->lock); /* * Expand the tree until there is free space. */ if (idr->top == NULL || idr->top->bitmap == 0) { if (idr->layers == MAX_LEVEL + 1) { error = -ENOSPC; goto out; } il = idr_get(idr); if (il == NULL) goto out; il->ary[0] = idr->top; if (idr->top) il->bitmap &= ~1; idr->top = il; idr->layers++; } il = idr->top; id = 0; /* * Walk the tree following free bitmaps, record our path. */ for (layer = idr->layers - 1;; layer--) { stack[layer] = il; idx = ffsl(il->bitmap); if (idx == 0) panic("idr_get_new: Invalid leaf state (%p, %p)\n", idr, il); idx--; id |= idx << (layer * IDR_BITS); if (layer == 0) break; if (il->ary[idx] == NULL) { il->ary[idx] = idr_get(idr); if (il->ary[idx] == NULL) goto out; } il = il->ary[idx]; } /* * Allocate the leaf to the consumer. */ il->bitmap &= ~(1 << idx); il->ary[idx] = ptr; *idp = id; /* * Clear bitmaps potentially up to the root. */ while (il->bitmap == 0 && ++layer < idr->layers) { il = stack[layer]; il->bitmap &= ~(1 << idr_pos(id, layer)); } error = 0; out: mtx_unlock(&idr->lock); #ifdef INVARIANTS if (error == 0 && idr_find(idr, id) != ptr) { panic("idr_get_new: Failed for idr %p, id %d, ptr %p\n", idr, id, ptr); } #endif return (error); } int idr_get_new_above(struct idr *idr, void *ptr, int starting_id, int *idp) { struct idr_layer *stack[MAX_LEVEL]; struct idr_layer *il; int error; int layer; int idx, sidx; int id; error = -EAGAIN; mtx_lock(&idr->lock); /* * Compute the layers required to support starting_id and the mask * at the top layer. */ restart: idx = starting_id; layer = 0; while (idx & ~IDR_MASK) { layer++; idx >>= IDR_BITS; } if (layer == MAX_LEVEL + 1) { error = -ENOSPC; goto out; } /* * Expand the tree until there is free space at or beyond starting_id. */ while (idr->layers <= layer || idr->top->bitmap < (1 << idr_pos(starting_id, idr->layers - 1))) { if (idr->layers == MAX_LEVEL + 1) { error = -ENOSPC; goto out; } il = idr_get(idr); if (il == NULL) goto out; il->ary[0] = idr->top; if (idr->top && idr->top->bitmap == 0) il->bitmap &= ~1; idr->top = il; idr->layers++; } il = idr->top; id = 0; /* * Walk the tree following free bitmaps, record our path. */ for (layer = idr->layers - 1;; layer--) { stack[layer] = il; sidx = idr_pos(starting_id, layer); /* Returns index numbered from 0 or size if none exists. */ idx = find_next_bit(&il->bitmap, IDR_SIZE, sidx); if (idx == IDR_SIZE && sidx == 0) panic("idr_get_new: Invalid leaf state (%p, %p)\n", idr, il); /* * We may have walked a path where there was a free bit but * it was lower than what we wanted. Restart the search with * a larger starting id. id contains the progress we made so * far. Search the leaf one above this level. This may * restart as many as MAX_LEVEL times but that is expected * to be rare. */ if (idx == IDR_SIZE) { starting_id = id + (1 << (layer+1 * IDR_BITS)); goto restart; } if (idx > sidx) starting_id = 0; /* Search the whole subtree. */ id |= idx << (layer * IDR_BITS); if (layer == 0) break; if (il->ary[idx] == NULL) { il->ary[idx] = idr_get(idr); if (il->ary[idx] == NULL) goto out; } il = il->ary[idx]; } /* * Allocate the leaf to the consumer. */ il->bitmap &= ~(1 << idx); il->ary[idx] = ptr; *idp = id; /* * Clear bitmaps potentially up to the root. */ while (il->bitmap == 0 && ++layer < idr->layers) { il = stack[layer]; il->bitmap &= ~(1 << idr_pos(id, layer)); } error = 0; out: mtx_unlock(&idr->lock); #ifdef INVARIANTS if (error == 0 && idr_find(idr, id) != ptr) { panic("idr_get_new_above: Failed for idr %p, id %d, ptr %p\n", idr, id, ptr); } #endif return (error); }