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/******************************************************************************* * * Module Name: nsalloc - Namespace allocation and deletion utilities * ******************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __NSALLOC_C__ #include <contrib/dev/acpica/include/acpi.h> #include <contrib/dev/acpica/include/accommon.h> #include <contrib/dev/acpica/include/acnamesp.h> #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nsalloc") /******************************************************************************* * * FUNCTION: AcpiNsCreateNode * * PARAMETERS: Name - Name of the new node (4 char ACPI name) * * RETURN: New namespace node (Null on failure) * * DESCRIPTION: Create a namespace node * ******************************************************************************/ ACPI_NAMESPACE_NODE * AcpiNsCreateNode ( UINT32 Name) { ACPI_NAMESPACE_NODE *Node; #ifdef ACPI_DBG_TRACK_ALLOCATIONS UINT32 Temp; #endif ACPI_FUNCTION_TRACE (NsCreateNode); Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache); if (!Node) { return_PTR (NULL); } ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++); #ifdef ACPI_DBG_TRACK_ALLOCATIONS Temp = AcpiGbl_NsNodeList->TotalAllocated - AcpiGbl_NsNodeList->TotalFreed; if (Temp > AcpiGbl_NsNodeList->MaxOccupied) { AcpiGbl_NsNodeList->MaxOccupied = Temp; } #endif Node->Name.Integer = Name; ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED); return_PTR (Node); } /******************************************************************************* * * FUNCTION: AcpiNsDeleteNode * * PARAMETERS: Node - Node to be deleted * * RETURN: None * * DESCRIPTION: Delete a namespace node. All node deletions must come through * here. Detaches any attached objects, including any attached * data. If a handler is associated with attached data, it is * invoked before the node is deleted. * ******************************************************************************/ void AcpiNsDeleteNode ( ACPI_NAMESPACE_NODE *Node) { ACPI_OPERAND_OBJECT *ObjDesc; ACPI_FUNCTION_NAME (NsDeleteNode); /* Detach an object if there is one */ AcpiNsDetachObject (Node); /* * Delete an attached data object if present (an object that was created * and attached via AcpiAttachData). Note: After any normal object is * detached above, the only possible remaining object is a data object. */ ObjDesc = Node->Object; if (ObjDesc && (ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA)) { /* Invoke the attached data deletion handler if present */ if (ObjDesc->Data.Handler) { ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer); } AcpiUtRemoveReference (ObjDesc); } /* Now we can delete the node */ (void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node); ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++); ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n", Node, AcpiGbl_CurrentNodeCount)); } /******************************************************************************* * * FUNCTION: AcpiNsRemoveNode * * PARAMETERS: Node - Node to be removed/deleted * * RETURN: None * * DESCRIPTION: Remove (unlink) and delete a namespace node * ******************************************************************************/ void AcpiNsRemoveNode ( ACPI_NAMESPACE_NODE *Node) { ACPI_NAMESPACE_NODE *ParentNode; ACPI_NAMESPACE_NODE *PrevNode; ACPI_NAMESPACE_NODE *NextNode; ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node); ParentNode = Node->Parent; PrevNode = NULL; NextNode = ParentNode->Child; /* Find the node that is the previous peer in the parent's child list */ while (NextNode != Node) { PrevNode = NextNode; NextNode = NextNode->Peer; } if (PrevNode) { /* Node is not first child, unlink it */ PrevNode->Peer = Node->Peer; } else { /* * Node is first child (has no previous peer). * Link peer list to parent */ ParentNode->Child = Node->Peer; } /* Delete the node and any attached objects */ AcpiNsDeleteNode (Node); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiNsInstallNode * * PARAMETERS: WalkState - Current state of the walk * ParentNode - The parent of the new Node * Node - The new Node to install * Type - ACPI object type of the new Node * * RETURN: None * * DESCRIPTION: Initialize a new namespace node and install it amongst * its peers. * * Note: Current namespace lookup is linear search. This appears * to be sufficient as namespace searches consume only a small * fraction of the execution time of the ACPI subsystem. * ******************************************************************************/ void AcpiNsInstallNode ( ACPI_WALK_STATE *WalkState, ACPI_NAMESPACE_NODE *ParentNode, /* Parent */ ACPI_NAMESPACE_NODE *Node, /* New Child*/ ACPI_OBJECT_TYPE Type) { ACPI_OWNER_ID OwnerId = 0; ACPI_NAMESPACE_NODE *ChildNode; ACPI_FUNCTION_TRACE (NsInstallNode); if (WalkState) { /* * Get the owner ID from the Walk state. The owner ID is used to * track table deletion and deletion of objects created by methods. */ OwnerId = WalkState->OwnerId; if ((WalkState->MethodDesc) && (ParentNode != WalkState->MethodNode)) { /* * A method is creating a new node that is not a child of the * method (it is non-local). Mark the executing method as having * modified the namespace. This is used for cleanup when the * method exits. */ WalkState->MethodDesc->Method.InfoFlags |= ACPI_METHOD_MODIFIED_NAMESPACE; } } /* Link the new entry into the parent and existing children */ Node->Peer = NULL; Node->Parent = ParentNode; ChildNode = ParentNode->Child; if (!ChildNode) { ParentNode->Child = Node; } else { /* Add node to the end of the peer list */ while (ChildNode->Peer) { ChildNode = ChildNode->Peer; } ChildNode->Peer = Node; } /* Init the new entry */ Node->OwnerId = OwnerId; Node->Type = (UINT8) Type; ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "%4.4s (%s) [Node %p Owner %X] added to %4.4s (%s) [Node %p]\n", AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId, AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type), ParentNode)); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiNsDeleteChildren * * PARAMETERS: ParentNode - Delete this objects children * * RETURN: None. * * DESCRIPTION: Delete all children of the parent object. In other words, * deletes a "scope". * ******************************************************************************/ void AcpiNsDeleteChildren ( ACPI_NAMESPACE_NODE *ParentNode) { ACPI_NAMESPACE_NODE *NextNode; ACPI_NAMESPACE_NODE *NodeToDelete; ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode); if (!ParentNode) { return_VOID; } /* Deallocate all children at this level */ NextNode = ParentNode->Child; while (NextNode) { /* Grandchildren should have all been deleted already */ if (NextNode->Child) { ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p", ParentNode, NextNode)); } /* * Delete this child node and move on to the next child in the list. * No need to unlink the node since we are deleting the entire branch. */ NodeToDelete = NextNode; NextNode = NextNode->Peer; AcpiNsDeleteNode (NodeToDelete); }; /* Clear the parent's child pointer */ ParentNode->Child = NULL; return_VOID; } /******************************************************************************* * * FUNCTION: AcpiNsDeleteNamespaceSubtree * * PARAMETERS: ParentNode - Root of the subtree to be deleted * * RETURN: None. * * DESCRIPTION: Delete a subtree of the namespace. This includes all objects * stored within the subtree. * ******************************************************************************/ void AcpiNsDeleteNamespaceSubtree ( ACPI_NAMESPACE_NODE *ParentNode) { ACPI_NAMESPACE_NODE *ChildNode = NULL; UINT32 Level = 1; ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree); if (!ParentNode) { return_VOID; } /* Lock namespace for possible update */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_VOID; } /* * Traverse the tree of objects until we bubble back up * to where we started. */ while (Level > 0) { /* Get the next node in this scope (NULL if none) */ ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode); if (ChildNode) { /* Found a child node - detach any attached object */ AcpiNsDetachObject (ChildNode); /* Check if this node has any children */ if (ChildNode->Child) { /* * There is at least one child of this node, * visit the node */ Level++; ParentNode = ChildNode; ChildNode = NULL; } } else { /* * No more children of this parent node. * Move up to the grandparent. */ Level--; /* * Now delete all of the children of this parent * all at the same time. */ AcpiNsDeleteChildren (ParentNode); /* New "last child" is this parent node */ ChildNode = ParentNode; /* Move up the tree to the grandparent */ ParentNode = ParentNode->Parent; } } (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiNsDeleteNamespaceByOwner * * PARAMETERS: OwnerId - All nodes with this owner will be deleted * * RETURN: Status * * DESCRIPTION: Delete entries within the namespace that are owned by a * specific ID. Used to delete entire ACPI tables. All * reference counts are updated. * * MUTEX: Locks namespace during deletion walk. * ******************************************************************************/ void AcpiNsDeleteNamespaceByOwner ( ACPI_OWNER_ID OwnerId) { ACPI_NAMESPACE_NODE *ChildNode; ACPI_NAMESPACE_NODE *DeletionNode; ACPI_NAMESPACE_NODE *ParentNode; UINT32 Level; ACPI_STATUS Status; ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId); if (OwnerId == 0) { return_VOID; } /* Lock namespace for possible update */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_VOID; } DeletionNode = NULL; ParentNode = AcpiGbl_RootNode; ChildNode = NULL; Level = 1; /* * Traverse the tree of nodes until we bubble back up * to where we started. */ while (Level > 0) { /* * Get the next child of this parent node. When ChildNode is NULL, * the first child of the parent is returned */ ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode); if (DeletionNode) { AcpiNsDeleteChildren (DeletionNode); AcpiNsRemoveNode (DeletionNode); DeletionNode = NULL; } if (ChildNode) { if (ChildNode->OwnerId == OwnerId) { /* Found a matching child node - detach any attached object */ AcpiNsDetachObject (ChildNode); } /* Check if this node has any children */ if (ChildNode->Child) { /* * There is at least one child of this node, * visit the node */ Level++; ParentNode = ChildNode; ChildNode = NULL; } else if (ChildNode->OwnerId == OwnerId) { DeletionNode = ChildNode; } } else { /* * No more children of this parent node. * Move up to the grandparent. */ Level--; if (Level != 0) { if (ParentNode->OwnerId == OwnerId) { DeletionNode = ParentNode; } } /* New "last child" is this parent node */ ChildNode = ParentNode; /* Move up the tree to the grandparent */ ParentNode = ParentNode->Parent; } } (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); return_VOID; }