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/* * bluetooth.h */ /*- * Copyright (c) 2001-2002 Maksim Yevmenkin <m_evmenkin@yahoo.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $Id: ng_bluetooth.h,v 1.4 2003/04/26 22:32:34 max Exp $ * $FreeBSD: release/9.1.0/sys/netgraph/bluetooth/include/ng_bluetooth.h 180399 2008-07-10 00:15:29Z emax $ */ #ifndef _NETGRAPH_BLUETOOTH_H_ #define _NETGRAPH_BLUETOOTH_H_ #include <sys/queue.h> /* * Version of the stack */ #define NG_BLUETOOTH_VERSION 1 /* * Declare the base of the Bluetooth sysctl hierarchy, * but only if this file cares about sysctl's */ #ifdef SYSCTL_DECL SYSCTL_DECL(_net_bluetooth); SYSCTL_DECL(_net_bluetooth_hci); SYSCTL_DECL(_net_bluetooth_l2cap); SYSCTL_DECL(_net_bluetooth_rfcomm); SYSCTL_DECL(_net_bluetooth_sco); #endif /* SYSCTL_DECL */ /* * Mbuf qeueue and useful mbufq macros. We do not use ifqueue because we * do not need mutex and other locking stuff */ struct mbuf; struct ng_bt_mbufq { struct mbuf *head; /* first item in the queue */ struct mbuf *tail; /* last item in the queue */ u_int32_t len; /* number of items in the queue */ u_int32_t maxlen; /* maximal number of items in the queue */ u_int32_t drops; /* number if dropped items */ }; typedef struct ng_bt_mbufq ng_bt_mbufq_t; typedef struct ng_bt_mbufq * ng_bt_mbufq_p; #define NG_BT_MBUFQ_INIT(q, _maxlen) \ do { \ (q)->head = NULL; \ (q)->tail = NULL; \ (q)->len = 0; \ (q)->maxlen = (_maxlen); \ (q)->drops = 0; \ } while (0) #define NG_BT_MBUFQ_DESTROY(q) \ do { \ NG_BT_MBUFQ_DRAIN((q)); \ } while (0) #define NG_BT_MBUFQ_FIRST(q) (q)->head #define NG_BT_MBUFQ_LEN(q) (q)->len #define NG_BT_MBUFQ_FULL(q) ((q)->len >= (q)->maxlen) #define NG_BT_MBUFQ_DROP(q) (q)->drops ++ #define NG_BT_MBUFQ_ENQUEUE(q, i) \ do { \ (i)->m_nextpkt = NULL; \ \ if ((q)->tail == NULL) \ (q)->head = (i); \ else \ (q)->tail->m_nextpkt = (i); \ \ (q)->tail = (i); \ (q)->len ++; \ } while (0) #define NG_BT_MBUFQ_DEQUEUE(q, i) \ do { \ (i) = (q)->head; \ if ((i) != NULL) { \ (q)->head = (q)->head->m_nextpkt; \ if ((q)->head == NULL) \ (q)->tail = NULL; \ \ (q)->len --; \ (i)->m_nextpkt = NULL; \ } \ } while (0) #define NG_BT_MBUFQ_PREPEND(q, i) \ do { \ (i)->m_nextpkt = (q)->head; \ if ((q)->tail == NULL) \ (q)->tail = (i); \ \ (q)->head = (i); \ (q)->len ++; \ } while (0) #define NG_BT_MBUFQ_DRAIN(q) \ do { \ struct mbuf *m = NULL; \ \ for (;;) { \ NG_BT_MBUFQ_DEQUEUE((q), m); \ if (m == NULL) \ break; \ \ NG_FREE_M(m); \ } \ } while (0) /* * Netgraph item queue and useful itemq macros */ struct ng_item; struct ng_bt_itemq { STAILQ_HEAD(, ng_item) queue; /* actually items queue */ u_int32_t len; /* number of items in the queue */ u_int32_t maxlen; /* maximal number of items in the queue */ u_int32_t drops; /* number if dropped items */ }; typedef struct ng_bt_itemq ng_bt_itemq_t; typedef struct ng_bt_itemq * ng_bt_itemq_p; #define NG_BT_ITEMQ_INIT(q, _maxlen) \ do { \ STAILQ_INIT(&(q)->queue); \ (q)->len = 0; \ (q)->maxlen = (_maxlen); \ (q)->drops = 0; \ } while (0) #define NG_BT_ITEMQ_DESTROY(q) \ do { \ NG_BT_ITEMQ_DRAIN((q)); \ } while (0) #define NG_BT_ITEMQ_FIRST(q) STAILQ_FIRST(&(q)->queue) #define NG_BT_ITEMQ_LEN(q) NG_BT_MBUFQ_LEN((q)) #define NG_BT_ITEMQ_FULL(q) NG_BT_MBUFQ_FULL((q)) #define NG_BT_ITEMQ_DROP(q) NG_BT_MBUFQ_DROP((q)) #define NG_BT_ITEMQ_ENQUEUE(q, i) \ do { \ STAILQ_INSERT_TAIL(&(q)->queue, (i), el_next); \ (q)->len ++; \ } while (0) #define NG_BT_ITEMQ_DEQUEUE(q, i) \ do { \ (i) = STAILQ_FIRST(&(q)->queue); \ if ((i) != NULL) { \ STAILQ_REMOVE_HEAD(&(q)->queue, el_next); \ (q)->len --; \ } \ } while (0) #define NG_BT_ITEMQ_PREPEND(q, i) \ do { \ STAILQ_INSERT_HEAD(&(q)->queue, (i), el_next); \ (q)->len ++; \ } while (0) #define NG_BT_ITEMQ_DRAIN(q) \ do { \ struct ng_item *i = NULL; \ \ for (;;) { \ NG_BT_ITEMQ_DEQUEUE((q), i); \ if (i == NULL) \ break; \ \ NG_FREE_ITEM(i); \ } \ } while (0) /* * Get Bluetooth stack sysctl globals */ u_int32_t bluetooth_hci_command_timeout (void); u_int32_t bluetooth_hci_connect_timeout (void); u_int32_t bluetooth_hci_max_neighbor_age (void); u_int32_t bluetooth_l2cap_rtx_timeout (void); u_int32_t bluetooth_l2cap_ertx_timeout (void); u_int32_t bluetooth_sco_rtx_timeout (void); #endif /* _NETGRAPH_BLUETOOTH_H_ */