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/*- * Copyright (c) 1998 Doug Rabson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD: release/9.1.0/sys/ia64/include/fpu.h 138674 2004-12-11 06:15:12Z marcel $ */ #ifndef _MACHINE_FPU_H_ #define _MACHINE_FPU_H_ /* * Floating point status register bits. */ #define IA64_FPSR_TRAP_VD 0x0000000000000001L #define IA64_FPSR_TRAP_DD 0x0000000000000002L #define IA64_FPSR_TRAP_ZD 0x0000000000000004L #define IA64_FPSR_TRAP_OD 0x0000000000000008L #define IA64_FPSR_TRAP_UD 0x0000000000000010L #define IA64_FPSR_TRAP_ID 0x0000000000000020L #define IA64_FPSR_SF(i,v) ((v) << ((i)*13+6)) #define IA64_SF_FTZ 0x0001L #define IA64_SF_WRE 0x0002L #define IA64_SF_PC 0x000cL #define IA64_SF_PC_0 0x0000L #define IA64_SF_PC_1 0x0004L #define IA64_SF_PC_2 0x0008L #define IA64_SF_PC_3 0x000cL #define IA64_SF_RC 0x0030L #define IA64_SF_RC_NEAREST 0x0000L #define IA64_SF_RC_NEGINF 0x0010L #define IA64_SF_RC_POSINF 0x0020L #define IA64_SF_RC_TRUNC 0x0030L #define IA64_SF_TD 0x0040L #define IA64_SF_V 0x0080L #define IA64_SF_D 0x0100L #define IA64_SF_Z 0x0200L #define IA64_SF_O 0x0400L #define IA64_SF_U 0x0800L #define IA64_SF_I 0x1000L #define IA64_SF_DEFAULT (IA64_SF_PC_3 | IA64_SF_RC_NEAREST) #define IA64_FPSR_DEFAULT (IA64_FPSR_TRAP_VD \ | IA64_FPSR_TRAP_DD \ | IA64_FPSR_TRAP_ZD \ | IA64_FPSR_TRAP_OD \ | IA64_FPSR_TRAP_UD \ | IA64_FPSR_TRAP_ID \ | IA64_FPSR_SF(0, IA64_SF_DEFAULT) \ | IA64_FPSR_SF(1, (IA64_SF_DEFAULT \ | IA64_SF_TD \ | IA64_SF_WRE)) \ | IA64_FPSR_SF(2, (IA64_SF_DEFAULT \ | IA64_SF_TD)) \ | IA64_FPSR_SF(3, (IA64_SF_DEFAULT \ | IA64_SF_TD))) struct fpswa_ret { unsigned long status; unsigned long err1; unsigned long err2; unsigned long err3; }; struct fpswa_bundle { long double bits; /* Force 16-byte alignment. */ }; struct fpswa_fpctx { unsigned long mask_low; /* f63 - f2 */ unsigned long mask_high; /* f127 - f64 */ union _ia64_fpreg *fp_low_preserved; /* f2 - f5 */ union _ia64_fpreg *fp_low_volatile; /* f6 - f15 */ union _ia64_fpreg *fp_high_preserved; /* f16 - f31 */ union _ia64_fpreg *fp_high_volatile; /* f32 - f127 */ }; struct fpswa_iface { unsigned int if_rev; unsigned int __res; struct fpswa_ret (*if_fpswa)(unsigned long, struct fpswa_bundle *, unsigned long *, unsigned long *, unsigned long *, unsigned long *, unsigned long *, struct fpswa_fpctx *); }; #endif /* ! _MACHINE_FPU_H_ */