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/*-
 * Copyright (C) 2010 Nathan Whitehorn
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL TOOLS GMBH BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
__FBSDID("$FreeBSD: release/9.1.0/sys/boot/powerpc/ps3/ps3cons.c 217044 2011-01-06 04:12:29Z nwhitehorn $");

#include <stand.h>
#include "bootstrap.h"
#include "font.h"
#include "lv1call.h"
#include "ps3.h"

#define FONT_SIZE 14
#define FONT dflt_font_14
#define XMARGIN 40
#define YMARGIN 30
#define BG_COLOR 0x00000000
#define FG_COLOR 0xffffffff

#define FB_SIZE	(16*1024*1024)
uint64_t fb_paddr = 0;
uint32_t *fb_vaddr;

int fb_width, fb_height;
int x, y;

static void ps3cons_probe(struct console *cp);
static int ps3cons_init(int arg);
static void ps3cons_putchar(int c);
static int ps3cons_getchar();
static int ps3cons_poll();

struct console ps3console = {
	"ps3",
	"Playstation 3 Framebuffer",
	0,
	ps3cons_probe,
	ps3cons_init,
	ps3cons_putchar,
	ps3cons_getchar,
	ps3cons_poll,
};

static void
ps3cons_probe(struct console *cp)
{
	/* XXX: Get from HV */
	fb_width = 720;
	fb_height = 480;

	cp->c_flags |= C_PRESENTIN|C_PRESENTOUT;
}

static int
ps3cons_init(int arg)
{
	uint64_t fbhandle, fbcontext;
	int i;

	lv1_gpu_open(0);
	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
	    0,0,0,0);
	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
	    0,0,1,0);
	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
	    0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
	lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
	    1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
	lv1_gpu_memory_allocate(FB_SIZE, 0, 0, 0, 0, &fbhandle, &fb_paddr);
	lv1_gpu_context_allocate(fbhandle, 0, &fbcontext);

	lv1_gpu_context_attribute(fbcontext,
	    L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
	lv1_gpu_context_attribute(fbcontext,
	    L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);

	fb_vaddr = ps3mmu_mapdev(fb_paddr, FB_SIZE);

	x = y = 0;

	/* Blank console */
	for (i = 0; i < fb_width*fb_height; i++)
		fb_vaddr[i] = BG_COLOR;

	return (0);
}

static void
ps3cons_putchar(int c)
{
	uint32_t fg, bg;
	uint32_t *addr;
	int i, j, k;
	u_char *p;

	fg = FG_COLOR;
	bg = BG_COLOR;

	switch (c) {
	case '\0':
		break;
	case '\r':
		x = 0;
		break;
	case '\n':
		y += FONT_SIZE;
		break;
	case '\b':
		x = max(0, x - 8);
		break;
	default:
		/* Wrap long lines */
		if (x + XMARGIN + FONT_SIZE > fb_width - XMARGIN) {
			y += FONT_SIZE;
			x = 0;
		}

		if (y + YMARGIN + FONT_SIZE > fb_height - YMARGIN)
			y = 0;
		
		addr = fb_vaddr + (y + YMARGIN)*fb_width + (x + XMARGIN);
		p = FONT + c*FONT_SIZE;

		for (i = 0; i < FONT_SIZE; i++) {
			for (j = 0, k = 7; j < 8; j++, k--) {
				if ((p[i] & (1 << k)) == 0)
					*(addr + j) = bg;
				else
					*(addr + j) = fg;
			}

			addr += fb_width;
		}

		x += 8;
		break;
	}
}

static int
ps3cons_getchar()
{
	return (-1);
}

static int
ps3cons_poll()
{
	return (0);
}


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