Current Path : /sys/amd64/compile/hs32/modules/usr/src/sys/modules/usb/uhci/@/i386/xbox/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //sys/amd64/compile/hs32/modules/usr/src/sys/modules/usb/uhci/@/i386/xbox/xboxfb.c |
/*- * Copyright (c) 2005, 2006 Rink Springer <rink@il.fontys.nl> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <sys/cdefs.h> __FBSDID("$FreeBSD: release/9.1.0/sys/i386/xbox/xboxfb.c 201223 2009-12-29 21:51:28Z rnoland $"); /* * This is the syscon(4)-ized version of the Xbox Frame Buffer driver. It * supports about all features required, such as mouse support. * * A lot of functions that are not useful to us have not been implemented. * It appears that some functions are never called, but these implementations * are here nevertheless. */ #include <sys/param.h> #include <sys/systm.h> #include <vm/vm_param.h> #include <sys/kernel.h> #include <sys/bus.h> #include <sys/cons.h> #include <sys/module.h> #include <sys/conf.h> #include <sys/consio.h> #include <sys/limits.h> #include <sys/tty.h> #include <sys/kbio.h> #include <sys/fbio.h> #include <dev/kbd/kbdreg.h> #include <vm/vm.h> #include <vm/pmap.h> #include <machine/bus.h> #include <machine/xbox.h> #include <machine/legacyvar.h> #include <dev/fb/fbreg.h> #include <dev/fb/gfb.h> #include <dev/syscons/syscons.h> struct xboxfb_softc { video_adapter_t sc_va; /* screen height (pixels) */ uint32_t sc_height; /* screen width (pixels) */ uint32_t sc_width; /* pointer to the actual XBOX video memory */ char* sc_framebuffer; /* pointer to the font used */ const struct gfb_font* sc_font; }; #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 #define XBOXFB_DRIVER_NAME "xboxsc" extern const struct gfb_font bold8x16; static vi_probe_t xboxfb_probe; static vi_init_t xboxfb_init; static vi_get_info_t xboxfb_get_info; static vi_query_mode_t xboxfb_query_mode; static vi_set_mode_t xboxfb_set_mode; static vi_save_font_t xboxfb_save_font; static vi_load_font_t xboxfb_load_font; static vi_show_font_t xboxfb_show_font; static vi_save_palette_t xboxfb_save_palette; static vi_load_palette_t xboxfb_load_palette; static vi_set_border_t xboxfb_set_border; static vi_save_state_t xboxfb_save_state; static vi_load_state_t xboxfb_load_state; static vi_set_win_org_t xboxfb_set_win_org; static vi_read_hw_cursor_t xboxfb_read_hw_cursor; static vi_set_hw_cursor_t xboxfb_set_hw_cursor; static vi_set_hw_cursor_shape_t xboxfb_set_hw_cursor_shape; static vi_blank_display_t xboxfb_blank_display; static vi_mmap_t xboxfb_mmap; static vi_ioctl_t xboxfb_ioctl; static vi_clear_t xboxfb_clear; static vi_fill_rect_t xboxfb_fill_rect; static vi_bitblt_t xboxfb_bitblt; static vi_diag_t xboxfb_diag; static vi_save_cursor_palette_t xboxfb_save_cursor_palette; static vi_load_cursor_palette_t xboxfb_load_cursor_palette; static vi_copy_t xboxfb_copy; static vi_putp_t xboxfb_putp; static vi_putc_t xboxfb_putc; static vi_puts_t xboxfb_puts; static vi_putm_t xboxfb_putm; static video_switch_t xboxvidsw = { .probe = xboxfb_probe, .init = xboxfb_init, .get_info = xboxfb_get_info, .query_mode = xboxfb_query_mode, .set_mode = xboxfb_set_mode, .save_font = xboxfb_save_font, .load_font = xboxfb_load_font, .show_font = xboxfb_show_font, .save_palette = xboxfb_save_palette, .load_palette = xboxfb_load_palette, .set_border = xboxfb_set_border, .save_state = xboxfb_save_state, .load_state = xboxfb_load_state, .set_win_org = xboxfb_set_win_org, .read_hw_cursor = xboxfb_read_hw_cursor, .set_hw_cursor = xboxfb_set_hw_cursor, .set_hw_cursor_shape = xboxfb_set_hw_cursor_shape, .blank_display = xboxfb_blank_display, .mmap = xboxfb_mmap, .ioctl = xboxfb_ioctl, .clear = xboxfb_clear, .fill_rect = xboxfb_fill_rect, .bitblt = xboxfb_bitblt, NULL, NULL, .diag = xboxfb_diag, .save_cursor_palette = xboxfb_save_cursor_palette, .load_cursor_palette = xboxfb_load_cursor_palette, .copy = xboxfb_copy, .putp = xboxfb_putp, .putc = xboxfb_putc, .puts = xboxfb_puts, .putm = xboxfb_putm }; static int xboxfb_configure(int flags); VIDEO_DRIVER(xboxsc, xboxvidsw, xboxfb_configure); static vr_init_t xbr_init; static vr_clear_t xbr_clear; static vr_draw_border_t xbr_draw_border; static vr_draw_t xbr_draw; static vr_set_cursor_t xbr_set_cursor; static vr_draw_cursor_t xbr_draw_cursor; static vr_blink_cursor_t xbr_blink_cursor; static vr_set_mouse_t xbr_set_mouse; static vr_draw_mouse_t xbr_draw_mouse; /* * We use our own renderer; this is because we must emulate a hardware * cursor. */ static sc_rndr_sw_t xboxrend = { xbr_init, xbr_clear, xbr_draw_border, xbr_draw, xbr_set_cursor, xbr_draw_cursor, xbr_blink_cursor, xbr_set_mouse, xbr_draw_mouse }; RENDERER(xboxsc, 0, xboxrend, gfb_set); static struct xboxfb_softc xboxfb_sc; /* color mappings, from dev/fb/creator.c */ static const uint32_t cmap[] = { 0x00000000, /* black */ 0x000000ff, /* blue */ 0x0000ff00, /* green */ 0x0000c0c0, /* cyan */ 0x00ff0000, /* red */ 0x00c000c0, /* magenta */ 0x00c0c000, /* brown */ 0x00c0c0c0, /* light grey */ 0x00808080, /* dark grey */ 0x008080ff, /* light blue */ 0x0080ff80, /* light green */ 0x0080ffff, /* light cyan */ 0x00ff8080, /* light red */ 0x00ff80ff, /* light magenta */ 0x00ffff80, /* yellow */ 0x00ffffff /* white */ }; /* mouse pointer from dev/syscons/scgfbrndr.c */ static u_char mouse_pointer[16] = { 0x00, 0x40, 0x60, 0x70, 0x78, 0x7c, 0x7e, 0x68, 0x0c, 0x0c, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00 }; static int xboxfb_init(int unit, video_adapter_t* adp, int flags) { struct xboxfb_softc* sc = &xboxfb_sc; video_info_t* vi; int i; int* iptr; vi = &adp->va_info; vid_init_struct (adp, XBOXFB_DRIVER_NAME, -1, unit); sc->sc_height = SCREEN_HEIGHT; sc->sc_width = SCREEN_WIDTH; sc->sc_font = &bold8x16; if (!(adp->va_flags & V_ADP_INITIALIZED)) { /* * We must make a mapping from video framebuffer memory * to real. This is very crude: we map the entire * videomemory to PAGE_SIZE! Since our kernel lives at * it's relocated address range (0xc0xxxxxx), it won't * care. * * We use address PAGE_SIZE and up so we can still trap * NULL pointers. Once the real init is called, the * mapping will be done via the OS and stored in a more * sensible location ... but since we're not fully * initialized, this is our only way to go :-( */ for (i = 0; i < (XBOX_FB_SIZE / PAGE_SIZE); i++) { pmap_kenter (((i + 1) * PAGE_SIZE), XBOX_FB_START + (i * PAGE_SIZE)); } pmap_kenter ((i + 1) * PAGE_SIZE, XBOX_FB_START_PTR - XBOX_FB_START_PTR % PAGE_SIZE); sc->sc_framebuffer = (char*)PAGE_SIZE; /* ensure the framebuffer is where we want it to be */ *(uint32_t*)((i + 1) * PAGE_SIZE + XBOX_FB_START_PTR % PAGE_SIZE) = XBOX_FB_START; /* clear the screen */ iptr = (uint32_t*)sc->sc_framebuffer; for (i = 0; i < sc->sc_height * sc->sc_width; i++) *iptr++ = cmap[0]; /* don't ever do this again! */ adp->va_flags |= V_ADP_INITIALIZED; } vi->vi_mode = M_TEXT_80x25; vi->vi_cwidth = sc->sc_font->width; vi->vi_cheight = sc->sc_font->height; vi->vi_height = (sc->sc_height / vi->vi_cheight); vi->vi_width = (sc->sc_width / vi->vi_cwidth); vi->vi_flags = V_INFO_COLOR | V_INFO_LINEAR; vi->vi_mem_model = V_INFO_MM_DIRECT; adp->va_flags |= V_ADP_COLOR; if (vid_register(adp) < 0) return (ENXIO); adp->va_flags |= V_ADP_REGISTERED; return 0; } static int xboxfb_probe(int unit, video_adapter_t** adp, void* arg, int flags) { return 0; } static int xboxfb_configure(int flags) { struct xboxfb_softc* sc = &xboxfb_sc; /* Don't init the framebuffer on non-XBOX-es */ if (!arch_i386_is_xbox) return 0; /* * If we do only a probe, we are in such an early boot stadium * that we cannot yet do a 'clean' initialization. */ if (flags & VIO_PROBE_ONLY) { xboxfb_init(0, &sc->sc_va, 0); return 1; } /* Do a clean mapping of the framebuffer memory */ sc->sc_framebuffer = pmap_mapdev (XBOX_FB_START, XBOX_FB_SIZE); return 1; } static void sc_identify(driver_t* driver, device_t parent) { BUS_ADD_CHILD(parent, INT_MAX, SC_DRIVER_NAME, 0); } static int sc_probe(device_t dev) { device_set_desc(dev, "XBox System console"); return (sc_probe_unit(device_get_unit(dev), device_get_flags(dev) | SC_AUTODETECT_KBD)); } static int sc_attach(device_t dev) { return (sc_attach_unit(device_get_unit(dev), device_get_flags(dev) | SC_AUTODETECT_KBD)); } static device_method_t sc_methods[] = { /* Device interface */ DEVMETHOD(device_identify, sc_identify), DEVMETHOD(device_probe, sc_probe), DEVMETHOD(device_attach, sc_attach), { 0, 0 } }; static driver_t xboxfb_sc_driver = { SC_DRIVER_NAME, sc_methods, sizeof(sc_softc_t) }; static devclass_t sc_devclass; DRIVER_MODULE(sc, legacy, xboxfb_sc_driver, sc_devclass, 0, 0); static void xbr_init(scr_stat* scp) { } static void xbr_clear(scr_stat* scp, int c, int attr) { } static void xbr_draw_border(scr_stat* scp, int color) { } static void xbr_draw(scr_stat* scp, int from, int count, int flip) { video_adapter_t* adp = scp->sc->adp; int i, c, a; if (!flip) { /* Normal printing */ vidd_puts(adp, from, (uint16_t*)sc_vtb_pointer(&scp->vtb, from), count); } else { /* This is for selections and such: invert the color attribute */ for (i = count; i-- > 0; ++from) { c = sc_vtb_getc(&scp->vtb, from); a = sc_vtb_geta(&scp->vtb, from) >> 8; vidd_putc(adp, from, c, (a >> 4) | ((a & 0xf) << 4)); } } } static void xbr_set_cursor(scr_stat* scp, int base, int height, int blink) { } static void xbr_draw_cursor(scr_stat* scp, int at, int blink, int on, int flip) { struct xboxfb_softc* sc = &xboxfb_sc; video_adapter_t* adp = scp->sc->adp; uint32_t* ptri = (uint32_t*)sc->sc_framebuffer; int row, col, i, j; if (scp->curs_attr.height <= 0) return; /* calculate the coordinates in the video buffer */ row = (at / adp->va_info.vi_width) * adp->va_info.vi_cheight; col = (at % adp->va_info.vi_width) * adp->va_info.vi_cwidth; ptri += (row * sc->sc_width) + col; /* our cursor consists of simply inverting the char under it */ for (i = 0; i < adp->va_info.vi_cheight; i++) { for (j = 0; j < adp->va_info.vi_cwidth; j++) { *ptri++ ^= 0x00FFFFFF; } ptri += (sc->sc_width - adp->va_info.vi_cwidth); } } static void xbr_blink_cursor(scr_stat* scp, int at, int flip) { } static void xbr_set_mouse(scr_stat* scp) { } static void xbr_draw_mouse(scr_stat* scp, int x, int y, int on) { vidd_putm(scp->sc->adp, x, y, mouse_pointer, 0xffffffff, 16, 8); } static int xboxfb_get_info(video_adapter_t *adp, int mode, video_info_t *info) { bcopy(&adp->va_info, info, sizeof(*info)); return (0); } static int xboxfb_query_mode(video_adapter_t *adp, video_info_t *info) { return (ENODEV); } static int xboxfb_set_mode(video_adapter_t *adp, int mode) { return (0); } static int xboxfb_save_font(video_adapter_t *adp, int page, int size, int width, u_char *data, int c, int count) { return (ENODEV); } static int xboxfb_load_font(video_adapter_t *adp, int page, int size, int width, u_char *data, int c, int count) { return (ENODEV); } static int xboxfb_show_font(video_adapter_t *adp, int page) { return (ENODEV); } static int xboxfb_save_palette(video_adapter_t *adp, u_char *palette) { return (ENODEV); } static int xboxfb_load_palette(video_adapter_t *adp, u_char *palette) { return (ENODEV); } static int xboxfb_set_border(video_adapter_t *adp, int border) { return (0); } static int xboxfb_save_state(video_adapter_t *adp, void *p, size_t size) { return (ENODEV); } static int xboxfb_load_state(video_adapter_t *adp, void *p) { return (ENODEV); } static int xboxfb_set_win_org(video_adapter_t *adp, off_t offset) { return (ENODEV); } static int xboxfb_read_hw_cursor(video_adapter_t *adp, int *col, int *row) { *col = 0; *row = 0; return (0); } static int xboxfb_set_hw_cursor(video_adapter_t *adp, int col, int row) { return (ENODEV); } static int xboxfb_set_hw_cursor_shape(video_adapter_t *adp, int base, int height, int celsize, int blink) { return (ENODEV); } static int xboxfb_blank_display(video_adapter_t *adp, int mode) { return (0); } static int xboxfb_mmap(video_adapter_t *adp, vm_ooffset_t offset, vm_paddr_t *paddr, int prot, vm_memattr_t *memattr) { return (EINVAL); } static int xboxfb_ioctl(video_adapter_t *adp, u_long cmd, caddr_t data) { return (fb_commonioctl(adp, cmd, data)); } static int xboxfb_clear(video_adapter_t *adp) { return (0); } static int xboxfb_fill_rect(video_adapter_t *adp, int val, int x, int y, int cx, int cy) { return (0); } static int xboxfb_bitblt(video_adapter_t *adp, ...) { return (ENODEV); } static int xboxfb_diag(video_adapter_t *adp, int level) { video_info_t info; fb_dump_adp_info(adp->va_name, adp, level); xboxfb_get_info(adp, 0, &info); fb_dump_mode_info(adp->va_name, adp, &info, level); return (0); } static int xboxfb_save_cursor_palette(video_adapter_t *adp, u_char *palette) { return (ENODEV); } static int xboxfb_load_cursor_palette(video_adapter_t *adp, u_char *palette) { return (ENODEV); } static int xboxfb_copy(video_adapter_t *adp, vm_offset_t src, vm_offset_t dst, int n) { return (ENODEV); } static int xboxfb_putp(video_adapter_t *adp, vm_offset_t off, u_int32_t p, u_int32_t a, int size, int bpp, int bit_ltor, int byte_ltor) { return (ENODEV); } static int xboxfb_putc(video_adapter_t *adp, vm_offset_t off, u_int8_t c, u_int8_t a) { int row, col; int i, j; struct xboxfb_softc* sc = &xboxfb_sc; uint32_t* ptri = (uint32_t*)sc->sc_framebuffer; const uint8_t* fontdata; uint32_t clr; uint8_t mask; /* calculate the position in the frame buffer */ row = (off / adp->va_info.vi_width) * adp->va_info.vi_cheight; col = (off % adp->va_info.vi_width) * adp->va_info.vi_cwidth; fontdata = &sc->sc_font->data[c * adp->va_info.vi_cheight]; ptri += (row * sc->sc_width) + col; /* Place the character on the screen, pixel by pixel */ for (j = 0; j < adp->va_info.vi_cheight; j++) { mask = 0x80; for (i = 0; i < adp->va_info.vi_cwidth; i++) { clr = (*fontdata & mask) ? cmap[a & 0xf] : cmap[(a >> 4) & 0xf]; *ptri++ = clr; mask >>= 1; } ptri += (sc->sc_width - adp->va_info.vi_cwidth); fontdata++; } return (0); } static int xboxfb_puts(video_adapter_t *adp, vm_offset_t off, u_int16_t *s, int len) { int i; for (i = 0; i < len; i++) { vidd_putc(adp, off + i, s[i] & 0xff, (s[i] & 0xff00) >> 8); } return (0); } static int xboxfb_putm(video_adapter_t *adp, int x, int y, u_int8_t *pixel_image, u_int32_t pixel_mask, int size, int width) { struct xboxfb_softc* sc = &xboxfb_sc; uint32_t* ptri = (uint32_t*)sc->sc_framebuffer; int i, j; if (x < 0 || y < 0 || x + width > sc->sc_width || y + (2 * size) > sc->sc_height) return 0; ptri += (y * sc->sc_width) + x; /* plot the mousecursor wherever the user wants it */ for (j = 0; j < size; j++) { for (i = width; i > 0; i--) { if (pixel_image[j] & (1 << i)) *ptri = cmap[0xf]; ptri++; } ptri += (sc->sc_width - width); } return (0); }