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/****************************************************************************** * * Module Name: dswload - Dispatcher namespace load callbacks * *****************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __ASLLOAD_C__ #include <contrib/dev/acpica/compiler/aslcompiler.h> #include <contrib/dev/acpica/include/amlcode.h> #include <contrib/dev/acpica/include/acdispat.h> #include <contrib/dev/acpica/include/acnamesp.h> #include "aslcompiler.y.h" #define _COMPONENT ACPI_COMPILER ACPI_MODULE_NAME ("aslload") /* Local prototypes */ static ACPI_STATUS LdLoadFieldElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState); static ACPI_STATUS LdLoadResourceElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState); static ACPI_STATUS LdNamespace1Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context); static ACPI_STATUS LdNamespace2Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context); static ACPI_STATUS LdCommonNamespaceEnd ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context); /******************************************************************************* * * FUNCTION: LdLoadNamespace * * PARAMETERS: RootOp - Root of the parse tree * * RETURN: Status * * DESCRIPTION: Perform a walk of the parse tree that in turn loads all of the * named ASL/AML objects into the namespace. The namespace is * constructed in order to resolve named references and references * to named fields within resource templates/descriptors. * ******************************************************************************/ ACPI_STATUS LdLoadNamespace ( ACPI_PARSE_OBJECT *RootOp) { ACPI_WALK_STATE *WalkState; DbgPrint (ASL_DEBUG_OUTPUT, "\nCreating namespace\n\n"); /* Create a new walk state */ WalkState = AcpiDsCreateWalkState (0, NULL, NULL, NULL); if (!WalkState) { return AE_NO_MEMORY; } /* Walk the entire parse tree, first pass */ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace1Begin, LdCommonNamespaceEnd, WalkState); /* Second pass to handle forward references */ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace2Begin, LdCommonNamespaceEnd, WalkState); /* Dump the namespace if debug is enabled */ AcpiNsDumpTables (ACPI_NS_ALL, ACPI_UINT32_MAX); return AE_OK; } /******************************************************************************* * * FUNCTION: LdLoadFieldElements * * PARAMETERS: Op - Parent node (Field) * WalkState - Current walk state * * RETURN: Status * * DESCRIPTION: Enter the named elements of the field (children of the parent) * into the namespace. * ******************************************************************************/ static ACPI_STATUS LdLoadFieldElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState) { ACPI_PARSE_OBJECT *Child = NULL; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; /* Get the first named field element */ switch (Op->Asl.AmlOpcode) { case AML_BANK_FIELD_OP: Child = UtGetArg (Op, 6); break; case AML_INDEX_FIELD_OP: Child = UtGetArg (Op, 5); break; case AML_FIELD_OP: Child = UtGetArg (Op, 4); break; default: /* No other opcodes should arrive here */ return (AE_BAD_PARAMETER); } /* Enter all elements into the namespace */ while (Child) { switch (Child->Asl.AmlOpcode) { case AML_INT_RESERVEDFIELD_OP: case AML_INT_ACCESSFIELD_OP: break; default: Status = AcpiNsLookup (WalkState->ScopeInfo, Child->Asl.Value.String, ACPI_TYPE_LOCAL_REGION_FIELD, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE | ACPI_NS_ERROR_IF_FOUND, NULL, &Node); if (ACPI_FAILURE (Status)) { if (Status != AE_ALREADY_EXISTS) { AslError (ASL_ERROR, ASL_MSG_CORE_EXCEPTION, Child, Child->Asl.Value.String); return (Status); } /* * The name already exists in this scope * But continue processing the elements */ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Child, Child->Asl.Value.String); } else { Child->Asl.Node = Node; Node->Op = Child; } break; } Child = Child->Asl.Next; } return (AE_OK); } /******************************************************************************* * * FUNCTION: LdLoadResourceElements * * PARAMETERS: Op - Parent node (Resource Descriptor) * WalkState - Current walk state * * RETURN: Status * * DESCRIPTION: Enter the named elements of the resource descriptor (children * of the parent) into the namespace. * * NOTE: In the real AML namespace, these named elements never exist. But * we simply use the namespace here as a symbol table so we can look * them up as they are referenced. * ******************************************************************************/ static ACPI_STATUS LdLoadResourceElements ( ACPI_PARSE_OBJECT *Op, ACPI_WALK_STATE *WalkState) { ACPI_PARSE_OBJECT *InitializerOp = NULL; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; /* * Enter the resource name into the namespace. Name must not already exist. * This opens a scope, so later field names are guaranteed to be new/unique. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Op->Asl.Namepath, ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_ERROR_IF_FOUND, WalkState, &Node); if (ACPI_FAILURE (Status)) { if (Status == AE_ALREADY_EXISTS) { /* Actual node causing the error was saved in ParentMethod */ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, (ACPI_PARSE_OBJECT *) Op->Asl.ParentMethod, Op->Asl.Namepath); return (AE_OK); } return (Status); } Node->Value = (UINT32) Op->Asl.Value.Integer; Node->Op = Op; Op->Asl.Node = Node; /* * Now enter the predefined fields, for easy lookup when referenced * by the source ASL */ InitializerOp = ASL_GET_CHILD_NODE (Op); while (InitializerOp) { if (InitializerOp->Asl.ExternalName) { Status = AcpiNsLookup (WalkState->ScopeInfo, InitializerOp->Asl.ExternalName, ACPI_TYPE_LOCAL_RESOURCE_FIELD, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE, NULL, &Node); if (ACPI_FAILURE (Status)) { return (Status); } /* * Store the field offset in the namespace node so it * can be used when the field is referenced */ Node->Value = (UINT32) InitializerOp->Asl.Value.Integer; InitializerOp->Asl.Node = Node; Node->Op = InitializerOp; /* Pass thru the field type (Bitfield or Bytefield) */ if (InitializerOp->Asl.CompileFlags & NODE_IS_BIT_OFFSET) { Node->Flags |= ANOBJ_IS_BIT_OFFSET; } } InitializerOp = ASL_GET_PEER_NODE (InitializerOp); } return (AE_OK); } /******************************************************************************* * * FUNCTION: LdNamespace1Begin * * PARAMETERS: ASL_WALK_CALLBACK * * RETURN: Status * * DESCRIPTION: Descending callback used during the parse tree walk. If this * is a named AML opcode, enter into the namespace * ******************************************************************************/ static ACPI_STATUS LdNamespace1Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context) { ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; ACPI_OBJECT_TYPE ObjectType; ACPI_OBJECT_TYPE ActualObjectType = ACPI_TYPE_ANY; char *Path; UINT32 Flags = ACPI_NS_NO_UPSEARCH; ACPI_PARSE_OBJECT *Arg; UINT32 i; BOOLEAN ForceNewScope = FALSE; ACPI_FUNCTION_NAME (LdNamespace1Begin); ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n", Op, Op->Asl.ParseOpName)); /* * We are only interested in opcodes that have an associated name * (or multiple names) */ switch (Op->Asl.AmlOpcode) { case AML_BANK_FIELD_OP: case AML_INDEX_FIELD_OP: case AML_FIELD_OP: Status = LdLoadFieldElements (Op, WalkState); return (Status); default: /* All other opcodes go below */ break; } /* Check if this object has already been installed in the namespace */ if (Op->Asl.Node) { return (AE_OK); } Path = Op->Asl.Namepath; if (!Path) { return (AE_OK); } /* Map the raw opcode into an internal object type */ switch (Op->Asl.ParseOpcode) { case PARSEOP_NAME: Arg = Op->Asl.Child; /* Get the NameSeg/NameString node */ Arg = Arg->Asl.Next; /* First peer is the object to be associated with the name */ /* * If this name refers to a ResourceTemplate, we will need to open * a new scope so that the resource subfield names can be entered into * the namespace underneath this name */ if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC) { ForceNewScope = TRUE; } /* Get the data type associated with the named object, not the name itself */ /* Log2 loop to convert from Btype (binary) to Etype (encoded) */ ObjectType = 1; for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2) { ObjectType++; } break; case PARSEOP_EXTERNAL: /* * "External" simply enters a name and type into the namespace. * We must be careful to not open a new scope, however, no matter * what type the external name refers to (e.g., a method) * * first child is name, next child is ObjectType */ ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer; ObjectType = ACPI_TYPE_ANY; /* * We will mark every new node along the path as "External". This * allows some or all of the nodes to be created later in the ASL * code. Handles cases like this: * * External (\_SB_.PCI0.ABCD, IntObj) * Scope (_SB_) * { * Device (PCI0) * { * } * } * Method (X) * { * Store (\_SB_.PCI0.ABCD, Local0) * } */ Flags |= ACPI_NS_EXTERNAL; break; case PARSEOP_DEFAULT_ARG: if (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC) { Status = LdLoadResourceElements (Op, WalkState); return_ACPI_STATUS (Status); } ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); break; case PARSEOP_SCOPE: /* * The name referenced by Scope(Name) must already exist at this point. * In other words, forward references for Scope() are not supported. * The only real reason for this is that the MS interpreter cannot * handle this case. Perhaps someday this case can go away. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); if (ACPI_FAILURE (Status)) { if (Status == AE_NOT_FOUND) { /* The name was not found, go ahead and create it */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_LOCAL_SCOPE, ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &(Node)); /* * However, this is an error -- primarily because the MS * interpreter can't handle a forward reference from the * Scope() operator. */ AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op, Op->Asl.ExternalName); AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op, Op->Asl.ExternalName); goto FinishNode; } AslCoreSubsystemError (Op, Status, "Failure from namespace lookup", FALSE); return_ACPI_STATUS (Status); } /* We found a node with this name, now check the type */ switch (Node->Type) { case ACPI_TYPE_LOCAL_SCOPE: case ACPI_TYPE_DEVICE: case ACPI_TYPE_POWER: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_THERMAL: /* These are acceptable types - they all open a new scope */ break; case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * These types we will allow, but we will change the type. * This enables some existing code of the form: * * Name (DEB, 0) * Scope (DEB) { ... } * * Which is used to workaround the fact that the MS interpreter * does not allow Scope() forward references. */ sprintf (MsgBuffer, "%s [%s], changing type to [Scope]", Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type)); AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer); /* Switch the type to scope, open the new scope */ Node->Type = ACPI_TYPE_LOCAL_SCOPE; Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } break; default: /* All other types are an error */ sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type)); AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer); /* * However, switch the type to be an actual scope so * that compilation can continue without generating a whole * cascade of additional errors. Open the new scope. */ Node->Type = ACPI_TYPE_LOCAL_SCOPE; Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } break; } Status = AE_OK; goto FinishNode; default: ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); break; } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n", Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType))); /* The name must not already exist */ Flags |= ACPI_NS_ERROR_IF_FOUND; /* * Enter the named type into the internal namespace. We enter the name * as we go downward in the parse tree. Any necessary subobjects that * involve arguments to the opcode must be created as we go back up the * parse tree later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType, ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node); if (ACPI_FAILURE (Status)) { if (Status == AE_ALREADY_EXISTS) { /* The name already exists in this scope */ if (Node->Type == ACPI_TYPE_LOCAL_SCOPE) { /* Allow multiple references to the same scope */ Node->Type = (UINT8) ObjectType; Status = AE_OK; } else if ((Node->Flags & ANOBJ_IS_EXTERNAL) && (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL)) { /* * Allow one create on an object or segment that was * previously declared External */ Node->Flags &= ~ANOBJ_IS_EXTERNAL; Node->Type = (UINT8) ObjectType; /* Just retyped a node, probably will need to open a scope */ if (AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } Status = AE_OK; } else { /* Valid error, object already exists */ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op, Op->Asl.ExternalName); return_ACPI_STATUS (AE_OK); } } else { AslCoreSubsystemError (Op, Status, "Failure from namespace lookup", FALSE); return_ACPI_STATUS (Status); } } if (ForceNewScope) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } FinishNode: /* * Point the parse node to the new namespace node, and point * the Node back to the original Parse node */ Op->Asl.Node = Node; Node->Op = Op; /* Set the actual data type if appropriate (EXTERNAL term only) */ if (ActualObjectType != ACPI_TYPE_ANY) { Node->Type = (UINT8) ActualObjectType; Node->Value = ASL_EXTERNAL_METHOD; } if (Op->Asl.ParseOpcode == PARSEOP_METHOD) { /* * Get the method argument count from "Extra" and save * it in the namespace node */ Node->Value = (UINT32) Op->Asl.Extra; } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: LdNamespace2Begin * * PARAMETERS: ASL_WALK_CALLBACK * * RETURN: Status * * DESCRIPTION: Descending callback used during the pass 2 parse tree walk. * Second pass resolves some forward references. * * Notes: * Currently only needs to handle the Alias operator. * Could be used to allow forward references from the Scope() operator, but * the MS interpreter does not allow this, so this compiler does not either. * ******************************************************************************/ static ACPI_STATUS LdNamespace2Begin ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context) { ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context; ACPI_STATUS Status; ACPI_NAMESPACE_NODE *Node; ACPI_OBJECT_TYPE ObjectType; BOOLEAN ForceNewScope = FALSE; ACPI_PARSE_OBJECT *Arg; char *Path; ACPI_NAMESPACE_NODE *TargetNode; ACPI_FUNCTION_NAME (LdNamespace2Begin); ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n", Op, Op->Asl.ParseOpName)); /* Ignore Ops with no namespace node */ Node = Op->Asl.Node; if (!Node) { return (AE_OK); } /* Get the type to determine if we should push the scope */ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) && (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC)) { ObjectType = ACPI_TYPE_LOCAL_RESOURCE; } else { ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); } /* Push scope for Resource Templates */ if (Op->Asl.ParseOpcode == PARSEOP_NAME) { if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC) { ForceNewScope = TRUE; } } /* Push the scope stack */ if (ForceNewScope || AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } if (Op->Asl.ParseOpcode == PARSEOP_ALIAS) { /* Complete the alias node by getting and saving the target node */ /* First child is the alias target */ Arg = Op->Asl.Child; /* Get the target pathname */ Path = Arg->Asl.Namepath; if (!Path) { Status = UtInternalizeName (Arg->Asl.ExternalName, &Path); if (ACPI_FAILURE (Status)) { return (Status); } } /* Get the NS node associated with the target. It must exist. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, WalkState, &TargetNode); if (ACPI_FAILURE (Status)) { if (Status == AE_NOT_FOUND) { AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op, Op->Asl.ExternalName); /* * The name was not found, go ahead and create it. * This prevents more errors later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH, WalkState, &(Node)); return (AE_OK); } AslCoreSubsystemError (Op, Status, "Failure from namespace lookup", FALSE); return (AE_OK); } /* Save the target node within the alias node */ Node->Object = ACPI_CAST_PTR (ACPI_OPERAND_OBJECT, TargetNode); } return (AE_OK); } /******************************************************************************* * * FUNCTION: LdCommonNamespaceEnd * * PARAMETERS: ASL_WALK_CALLBACK * * RETURN: Status * * DESCRIPTION: Ascending callback used during the loading of the namespace, * We only need to worry about managing the scope stack here. * ******************************************************************************/ static ACPI_STATUS LdCommonNamespaceEnd ( ACPI_PARSE_OBJECT *Op, UINT32 Level, void *Context) { ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context; ACPI_OBJECT_TYPE ObjectType; BOOLEAN ForceNewScope = FALSE; ACPI_FUNCTION_NAME (LdCommonNamespaceEnd); /* We are only interested in opcodes that have an associated name */ if (!Op->Asl.Namepath) { return (AE_OK); } /* Get the type to determine if we should pop the scope */ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) && (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC)) { /* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */ ObjectType = ACPI_TYPE_LOCAL_RESOURCE; } else { ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode); } /* Pop scope that was pushed for Resource Templates */ if (Op->Asl.ParseOpcode == PARSEOP_NAME) { if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC) { ForceNewScope = TRUE; } } /* Pop the scope stack */ if (ForceNewScope || AcpiNsOpensScope (ObjectType)) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s): Popping scope for Op [%s] %p\n", AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op)); (void) AcpiDsScopeStackPop (WalkState); } return (AE_OK); }