Current Path : /sys/amd64/compile/hs32/modules/usr/src/sys/modules/xl/@/contrib/dev/acpica/dispatcher/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //sys/amd64/compile/hs32/modules/usr/src/sys/modules/xl/@/contrib/dev/acpica/dispatcher/dswload2.c |
/****************************************************************************** * * Module Name: dswload2 - Dispatcher second pass namespace load callbacks * *****************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __DSWLOAD2_C__ #include <contrib/dev/acpica/include/acpi.h> #include <contrib/dev/acpica/include/accommon.h> #include <contrib/dev/acpica/include/acparser.h> #include <contrib/dev/acpica/include/amlcode.h> #include <contrib/dev/acpica/include/acdispat.h> #include <contrib/dev/acpica/include/acinterp.h> #include <contrib/dev/acpica/include/acnamesp.h> #include <contrib/dev/acpica/include/acevents.h> #define _COMPONENT ACPI_DISPATCHER ACPI_MODULE_NAME ("dswload2") /******************************************************************************* * * FUNCTION: AcpiDsLoad2BeginOp * * PARAMETERS: WalkState - Current state of the parse tree walk * OutOp - Wher to return op if a new one is created * * RETURN: Status * * DESCRIPTION: Descending callback used during the loading of ACPI tables. * ******************************************************************************/ ACPI_STATUS AcpiDsLoad2BeginOp ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT **OutOp) { ACPI_PARSE_OBJECT *Op; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; ACPI_OBJECT_TYPE ObjectType; char *BufferPtr; UINT32 Flags; ACPI_FUNCTION_TRACE (DsLoad2BeginOp); Op = WalkState->Op; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState)); if (Op) { if ((WalkState->ControlState) && (WalkState->ControlState->Common.State == ACPI_CONTROL_CONDITIONAL_EXECUTING)) { /* We are executing a while loop outside of a method */ Status = AcpiDsExecBeginOp (WalkState, OutOp); return_ACPI_STATUS (Status); } /* We only care about Namespace opcodes here */ if ((!(WalkState->OpInfo->Flags & AML_NSOPCODE) && (WalkState->Opcode != AML_INT_NAMEPATH_OP)) || (!(WalkState->OpInfo->Flags & AML_NAMED))) { return_ACPI_STATUS (AE_OK); } /* Get the name we are going to enter or lookup in the namespace */ if (WalkState->Opcode == AML_INT_NAMEPATH_OP) { /* For Namepath op, get the path string */ BufferPtr = Op->Common.Value.String; if (!BufferPtr) { /* No name, just exit */ return_ACPI_STATUS (AE_OK); } } else { /* Get name from the op */ BufferPtr = ACPI_CAST_PTR (char, &Op->Named.Name); } } else { /* Get the namestring from the raw AML */ BufferPtr = AcpiPsGetNextNamestring (&WalkState->ParserState); } /* Map the opcode into an internal object type */ ObjectType = WalkState->OpInfo->ObjectType; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "State=%p Op=%p Type=%X\n", WalkState, Op, ObjectType)); switch (WalkState->Opcode) { case AML_FIELD_OP: case AML_BANK_FIELD_OP: case AML_INDEX_FIELD_OP: Node = NULL; Status = AE_OK; break; case AML_INT_NAMEPATH_OP: /* * The NamePath is an object reference to an existing object. * Don't enter the name into the namespace, but look it up * for use later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, ObjectType, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); break; case AML_SCOPE_OP: /* Special case for Scope(\) -> refers to the Root node */ if (Op && (Op->Named.Node == AcpiGbl_RootNode)) { Node = Op->Named.Node; Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } else { /* * The Path is an object reference to an existing object. * Don't enter the name into the namespace, but look it up * for use later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, ObjectType, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); if (ACPI_FAILURE (Status)) { #ifdef ACPI_ASL_COMPILER if (Status == AE_NOT_FOUND) { Status = AE_OK; } else { ACPI_ERROR_NAMESPACE (BufferPtr, Status); } #else ACPI_ERROR_NAMESPACE (BufferPtr, Status); #endif return_ACPI_STATUS (Status); } } /* * We must check to make sure that the target is * one of the opcodes that actually opens a scope */ switch (Node->Type) { case ACPI_TYPE_ANY: case ACPI_TYPE_LOCAL_SCOPE: /* Scope */ case ACPI_TYPE_DEVICE: case ACPI_TYPE_POWER: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_THERMAL: /* These are acceptable types */ break; case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * These types we will allow, but we will change the type. * This enables some existing code of the form: * * Name (DEB, 0) * Scope (DEB) { ... } */ ACPI_WARNING ((AE_INFO, "Type override - [%4.4s] had invalid type (%s) " "for Scope operator, changed to type ANY\n", AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type))); Node->Type = ACPI_TYPE_ANY; WalkState->ScopeInfo->Common.Value = ACPI_TYPE_ANY; break; default: /* All other types are an error */ ACPI_ERROR ((AE_INFO, "Invalid type (%s) for target of " "Scope operator [%4.4s] (Cannot override)", AcpiUtGetTypeName (Node->Type), AcpiUtGetNodeName (Node))); return (AE_AML_OPERAND_TYPE); } break; default: /* All other opcodes */ if (Op && Op->Common.Node) { /* This op/node was previously entered into the namespace */ Node = Op->Common.Node; if (AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } return_ACPI_STATUS (AE_OK); } /* * Enter the named type into the internal namespace. We enter the name * as we go downward in the parse tree. Any necessary subobjects that * involve arguments to the opcode must be created as we go back up the * parse tree later. * * Note: Name may already exist if we are executing a deferred opcode. */ if (WalkState->DeferredNode) { /* This name is already in the namespace, get the node */ Node = WalkState->DeferredNode; Status = AE_OK; break; } Flags = ACPI_NS_NO_UPSEARCH; if (WalkState->PassNumber == ACPI_IMODE_EXECUTE) { /* Execution mode, node cannot already exist, node is temporary */ Flags |= ACPI_NS_ERROR_IF_FOUND; if (!(WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL)) { Flags |= ACPI_NS_TEMPORARY; } } /* Add new entry or lookup existing entry */ Status = AcpiNsLookup (WalkState->ScopeInfo, BufferPtr, ObjectType, ACPI_IMODE_LOAD_PASS2, Flags, WalkState, &Node); if (ACPI_SUCCESS (Status) && (Flags & ACPI_NS_TEMPORARY)) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "***New Node [%4.4s] %p is temporary\n", AcpiUtGetNodeName (Node), Node)); } break; } if (ACPI_FAILURE (Status)) { ACPI_ERROR_NAMESPACE (BufferPtr, Status); return_ACPI_STATUS (Status); } if (!Op) { /* Create a new op */ Op = AcpiPsAllocOp (WalkState->Opcode); if (!Op) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Initialize the new op */ if (Node) { Op->Named.Name = Node->Name.Integer; } *OutOp = Op; } /* * Put the Node in the "op" object that the parser uses, so we * can get it again quickly when this scope is closed */ Op->Common.Node = Node; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiDsLoad2EndOp * * PARAMETERS: WalkState - Current state of the parse tree walk * * RETURN: Status * * DESCRIPTION: Ascending callback used during the loading of the namespace, * both control methods and everything else. * ******************************************************************************/ ACPI_STATUS AcpiDsLoad2EndOp ( ACPI_WALK_STATE *WalkState) { ACPI_PARSE_OBJECT *Op; ACPI_STATUS Status = AE_OK; ACPI_OBJECT_TYPE ObjectType; ACPI_NAMESPACE_NODE *Node; ACPI_PARSE_OBJECT *Arg; ACPI_NAMESPACE_NODE *NewNode; #ifndef ACPI_NO_METHOD_EXECUTION UINT32 i; UINT8 RegionSpace; #endif ACPI_FUNCTION_TRACE (DsLoad2EndOp); Op = WalkState->Op; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Opcode [%s] Op %p State %p\n", WalkState->OpInfo->Name, Op, WalkState)); /* Check if opcode had an associated namespace object */ if (!(WalkState->OpInfo->Flags & AML_NSOBJECT)) { return_ACPI_STATUS (AE_OK); } if (Op->Common.AmlOpcode == AML_SCOPE_OP) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Ending scope Op=%p State=%p\n", Op, WalkState)); } ObjectType = WalkState->OpInfo->ObjectType; /* * Get the Node/name from the earlier lookup * (It was saved in the *op structure) */ Node = Op->Common.Node; /* * Put the Node on the object stack (Contains the ACPI Name of * this object) */ WalkState->Operands[0] = (void *) Node; WalkState->NumOperands = 1; /* Pop the scope stack */ if (AcpiNsOpensScope (ObjectType) && (Op->Common.AmlOpcode != AML_INT_METHODCALL_OP)) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s) Popping scope for Op %p\n", AcpiUtGetTypeName (ObjectType), Op)); Status = AcpiDsScopeStackPop (WalkState); if (ACPI_FAILURE (Status)) { goto Cleanup; } } /* * Named operations are as follows: * * AML_ALIAS * AML_BANKFIELD * AML_CREATEBITFIELD * AML_CREATEBYTEFIELD * AML_CREATEDWORDFIELD * AML_CREATEFIELD * AML_CREATEQWORDFIELD * AML_CREATEWORDFIELD * AML_DATA_REGION * AML_DEVICE * AML_EVENT * AML_FIELD * AML_INDEXFIELD * AML_METHOD * AML_METHODCALL * AML_MUTEX * AML_NAME * AML_NAMEDFIELD * AML_OPREGION * AML_POWERRES * AML_PROCESSOR * AML_SCOPE * AML_THERMALZONE */ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Create-Load [%s] State=%p Op=%p NamedObj=%p\n", AcpiPsGetOpcodeName (Op->Common.AmlOpcode), WalkState, Op, Node)); /* Decode the opcode */ Arg = Op->Common.Value.Arg; switch (WalkState->OpInfo->Type) { #ifndef ACPI_NO_METHOD_EXECUTION case AML_TYPE_CREATE_FIELD: /* * Create the field object, but the field buffer and index must * be evaluated later during the execution phase */ Status = AcpiDsCreateBufferField (Op, WalkState); break; case AML_TYPE_NAMED_FIELD: /* * If we are executing a method, initialize the field */ if (WalkState->MethodNode) { Status = AcpiDsInitFieldObjects (Op, WalkState); } switch (Op->Common.AmlOpcode) { case AML_INDEX_FIELD_OP: Status = AcpiDsCreateIndexField (Op, (ACPI_HANDLE) Arg->Common.Node, WalkState); break; case AML_BANK_FIELD_OP: Status = AcpiDsCreateBankField (Op, Arg->Common.Node, WalkState); break; case AML_FIELD_OP: Status = AcpiDsCreateField (Op, Arg->Common.Node, WalkState); break; default: /* All NAMED_FIELD opcodes must be handled above */ break; } break; case AML_TYPE_NAMED_SIMPLE: Status = AcpiDsCreateOperands (WalkState, Arg); if (ACPI_FAILURE (Status)) { goto Cleanup; } switch (Op->Common.AmlOpcode) { case AML_PROCESSOR_OP: Status = AcpiExCreateProcessor (WalkState); break; case AML_POWER_RES_OP: Status = AcpiExCreatePowerResource (WalkState); break; case AML_MUTEX_OP: Status = AcpiExCreateMutex (WalkState); break; case AML_EVENT_OP: Status = AcpiExCreateEvent (WalkState); break; case AML_ALIAS_OP: Status = AcpiExCreateAlias (WalkState); break; default: /* Unknown opcode */ Status = AE_OK; goto Cleanup; } /* Delete operands */ for (i = 1; i < WalkState->NumOperands; i++) { AcpiUtRemoveReference (WalkState->Operands[i]); WalkState->Operands[i] = NULL; } break; #endif /* ACPI_NO_METHOD_EXECUTION */ case AML_TYPE_NAMED_COMPLEX: switch (Op->Common.AmlOpcode) { #ifndef ACPI_NO_METHOD_EXECUTION case AML_REGION_OP: case AML_DATA_REGION_OP: if (Op->Common.AmlOpcode == AML_REGION_OP) { RegionSpace = (ACPI_ADR_SPACE_TYPE) ((Op->Common.Value.Arg)->Common.Value.Integer); } else { RegionSpace = ACPI_ADR_SPACE_DATA_TABLE; } /* * The OpRegion is not fully parsed at this time. The only valid * argument is the SpaceId. (We must save the address of the * AML of the address and length operands) * * If we have a valid region, initialize it. The namespace is * unlocked at this point. * * Need to unlock interpreter if it is locked (if we are running * a control method), in order to allow _REG methods to be run * during AcpiEvInitializeRegion. */ if (WalkState->MethodNode) { /* * Executing a method: initialize the region and unlock * the interpreter */ Status = AcpiExCreateRegion (Op->Named.Data, Op->Named.Length, RegionSpace, WalkState); if (ACPI_FAILURE (Status)) { return (Status); } AcpiExExitInterpreter (); } Status = AcpiEvInitializeRegion (AcpiNsGetAttachedObject (Node), FALSE); if (WalkState->MethodNode) { AcpiExEnterInterpreter (); } if (ACPI_FAILURE (Status)) { /* * If AE_NOT_EXIST is returned, it is not fatal * because many regions get created before a handler * is installed for said region. */ if (AE_NOT_EXIST == Status) { Status = AE_OK; } } break; case AML_NAME_OP: Status = AcpiDsCreateNode (WalkState, Node, Op); break; case AML_METHOD_OP: /* * MethodOp PkgLength NameString MethodFlags TermList * * Note: We must create the method node/object pair as soon as we * see the method declaration. This allows later pass1 parsing * of invocations of the method (need to know the number of * arguments.) */ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "LOADING-Method: State=%p Op=%p NamedObj=%p\n", WalkState, Op, Op->Named.Node)); if (!AcpiNsGetAttachedObject (Op->Named.Node)) { WalkState->Operands[0] = ACPI_CAST_PTR (void, Op->Named.Node); WalkState->NumOperands = 1; Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg); if (ACPI_SUCCESS (Status)) { Status = AcpiExCreateMethod (Op->Named.Data, Op->Named.Length, WalkState); } WalkState->Operands[0] = NULL; WalkState->NumOperands = 0; if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } break; #endif /* ACPI_NO_METHOD_EXECUTION */ default: /* All NAMED_COMPLEX opcodes must be handled above */ break; } break; case AML_CLASS_INTERNAL: /* case AML_INT_NAMEPATH_OP: */ break; case AML_CLASS_METHOD_CALL: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "RESOLVING-MethodCall: State=%p Op=%p NamedObj=%p\n", WalkState, Op, Node)); /* * Lookup the method name and save the Node */ Status = AcpiNsLookup (WalkState->ScopeInfo, Arg->Common.Value.String, ACPI_TYPE_ANY, ACPI_IMODE_LOAD_PASS2, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE, WalkState, &(NewNode)); if (ACPI_SUCCESS (Status)) { /* * Make sure that what we found is indeed a method * We didn't search for a method on purpose, to see if the name * would resolve */ if (NewNode->Type != ACPI_TYPE_METHOD) { Status = AE_AML_OPERAND_TYPE; } /* We could put the returned object (Node) on the object stack for * later, but for now, we will put it in the "op" object that the * parser uses, so we can get it again at the end of this scope */ Op->Common.Node = NewNode; } else { ACPI_ERROR_NAMESPACE (Arg->Common.Value.String, Status); } break; default: break; } Cleanup: /* Remove the Node pushed at the very beginning */ WalkState->Operands[0] = NULL; WalkState->NumOperands = 0; return_ACPI_STATUS (Status); }