Current Path : /sys/dev/fb/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //sys/dev/fb/splash_bmp.c |
/*- * Copyright (c) 1999 Michael Smith <msmith@freebsd.org> * Copyright (c) 1999 Kazutaka YOKOTA <yokota@freebsd.org> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHORS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD: release/9.1.0/sys/dev/fb/splash_bmp.c 174985 2007-12-29 23:26:59Z wkoszek $ */ #include <sys/param.h> #include <sys/systm.h> #include <sys/kernel.h> #include <sys/module.h> #include <sys/linker.h> #include <sys/fbio.h> #include <dev/fb/fbreg.h> #include <dev/fb/splashreg.h> #ifndef PC98 #include <dev/fb/vgareg.h> #include <isa/isareg.h> #endif #define FADE_TIMEOUT 15 /* sec */ #define FADE_LEVELS 10 static int splash_mode = -1; static int splash_on = FALSE; static int bmp_start(video_adapter_t *adp); static int bmp_end(video_adapter_t *adp); static int bmp_splash(video_adapter_t *adp, int on); static int bmp_Init(char *data, int swidth, int sheight, int sdepth); static int bmp_Draw(video_adapter_t *adp); static splash_decoder_t bmp_decoder = { "splash_bmp", bmp_start, bmp_end, bmp_splash, SPLASH_IMAGE, }; SPLASH_DECODER(splash_bmp, bmp_decoder); static int bmp_start(video_adapter_t *adp) { /* currently only 256-color modes are supported XXX */ static int modes[] = { #ifdef PC98 /* * As 640x400 doesn't generally look great, * it's least preferred here. */ M_PC98_PEGC640x400, M_PC98_PEGC640x480, M_PC98_EGC640x400, #else M_VESA_CG640x480, M_VESA_CG800x600, M_VESA_CG1024x768, M_CG640x480, /* * As 320x200 doesn't generally look great, * it's least preferred here. */ M_VGA_CG320, #endif -1, }; video_info_t info; int i; if ((bmp_decoder.data == NULL) || (bmp_decoder.data_size <= 0)) { printf("splash_bmp: No bitmap file found\n"); return ENODEV; } for (i = 0; modes[i] >= 0; ++i) { if ((vidd_get_info(adp, modes[i], &info) == 0) && (bmp_Init((u_char *)bmp_decoder.data, info.vi_width, info.vi_height, info.vi_depth) == 0)) break; } splash_mode = modes[i]; if (splash_mode < 0) printf("splash_bmp: No appropriate video mode found\n"); if (bootverbose) printf("bmp_start(): splash_mode:%d\n", splash_mode); return ((splash_mode < 0) ? ENODEV : 0); } static int bmp_end(video_adapter_t *adp) { /* nothing to do */ return 0; } static int bmp_splash(video_adapter_t *adp, int on) { static u_char pal[256*3]; static long time_stamp; u_char tpal[256*3]; static int fading = TRUE, brightness = FADE_LEVELS; struct timeval tv; int i; if (on) { if (!splash_on) { /* set up the video mode and draw something */ if (vidd_set_mode(adp, splash_mode)) return 1; if (bmp_Draw(adp)) return 1; vidd_save_palette(adp, pal); time_stamp = 0; splash_on = TRUE; } /* * This is a kludge to fade the image away. This section of the * code takes effect only after the system is completely up. * FADE_TIMEOUT should be configurable. */ if (!cold) { getmicrotime(&tv); if (time_stamp == 0) time_stamp = tv.tv_sec; if (tv.tv_sec > time_stamp + FADE_TIMEOUT) { if (fading) if (brightness == 0) { fading = FALSE; brightness++; } else brightness--; else if (brightness == FADE_LEVELS) { fading = TRUE; brightness--; } else brightness++; for (i = 0; i < sizeof(pal); ++i) { tpal[i] = pal[i] * brightness / FADE_LEVELS; } vidd_load_palette(adp, tpal); time_stamp = tv.tv_sec; } } return 0; } else { /* the video mode will be restored by the caller */ splash_on = FALSE; return 0; } } /* ** Code to handle Microsoft DIB (".BMP") format images. ** ** Blame me (msmith@freebsd.org) if this is broken, not Soren. */ typedef struct tagBITMAPFILEHEADER { /* bmfh */ u_short bfType; int bfSize; u_short bfReserved1; u_short bfReserved2; int bfOffBits; } __packed BITMAPFILEHEADER; typedef struct tagBITMAPINFOHEADER { /* bmih */ int biSize; int biWidth; int biHeight; short biPlanes; short biBitCount; int biCompression; int biSizeImage; int biXPelsPerMeter; int biYPelsPerMeter; int biClrUsed; int biClrImportant; } __packed BITMAPINFOHEADER; typedef struct tagRGBQUAD { /* rgbq */ u_char rgbBlue; u_char rgbGreen; u_char rgbRed; u_char rgbReserved; } __packed RGBQUAD; typedef struct tagBITMAPINFO { /* bmi */ BITMAPINFOHEADER bmiHeader; RGBQUAD bmiColors[256]; } __packed BITMAPINFO; typedef struct tagBITMAPF { BITMAPFILEHEADER bmfh; BITMAPINFO bmfi; } __packed BITMAPF; #define BI_RGB 0 #define BI_RLE8 1 #define BI_RLE4 2 /* ** all we actually care about the image */ typedef struct { int width,height; /* image dimensions */ int swidth,sheight; /* screen dimensions for the current mode */ u_char depth; /* image depth (1, 4, 8, 24 bits) */ u_char sdepth; /* screen depth (1, 4, 8 bpp) */ int ncols; /* number of colours */ u_char palette[256][3]; /* raw palette data */ u_char format; /* one of the BI_* constants above */ u_char *data; /* pointer to the raw data */ u_char *index; /* running pointer to the data while drawing */ u_char *vidmem; /* video memory allocated for drawing */ video_adapter_t *adp; int bank; #ifdef PC98 u_char prev_val; #endif } BMP_INFO; static BMP_INFO bmp_info; /* ** bmp_SetPix ** ** Given (info), set the pixel at (x),(y) to (val) ** */ static void bmp_SetPix(BMP_INFO *info, int x, int y, u_char val) { int sofs, bofs; int newbank; /* * range check to avoid explosions */ if ((x < 0) || (x >= info->swidth) || (y < 0) || (y >= info->sheight)) return; /* * calculate offset into video memory; * because 0,0 is bottom-left for DIB, we have to convert. */ sofs = ((info->height - (y+1) + (info->sheight - info->height) / 2) * info->adp->va_line_width); x += (info->swidth - info->width) / 2; switch(info->sdepth) { #ifdef PC98 case 4: sofs += (x >> 3); bofs = x & 0x7; /* offset within byte */ outb(0x7c, 0x80 | 0x40); /* GRCG on & RMW mode */ if (val != info->prev_val) { outb(0x7e, (val & 1) ? 0xff : 0); /* tile B */ outb(0x7e, (val & 2) ? 0xff : 0); /* tile R */ outb(0x7e, (val & 4) ? 0xff : 0); /* tile G */ outb(0x7e, (val & 8) ? 0xff : 0); /* tile I */ info->prev_val = val; } *(info->vidmem+sofs) = (0x80 >> bofs); /* write new bit */ outb(0x7c, 0); /* GRCG off */ break; #else case 4: case 1: /* EGA/VGA planar modes */ sofs += (x >> 3); newbank = sofs/info->adp->va_window_size; if (info->bank != newbank) { vidd_set_win_org(info->adp, newbank*info->adp->va_window_size); info->bank = newbank; } sofs %= info->adp->va_window_size; bofs = x & 0x7; /* offset within byte */ outw(GDCIDX, (0x8000 >> bofs) | 0x08); /* bit mask */ outw(GDCIDX, (val << 8) | 0x00); /* set/reset */ *(info->vidmem + sofs) ^= 0xff; /* read-modify-write */ break; #endif case 8: sofs += x; newbank = sofs/info->adp->va_window_size; if (info->bank != newbank) { vidd_set_win_org(info->adp, newbank*info->adp->va_window_size); info->bank = newbank; } sofs %= info->adp->va_window_size; *(info->vidmem+sofs) = val; break; } } /* ** bmp_DecodeRLE4 ** ** Given (data) pointing to a line of RLE4-format data and (line) being the starting ** line onscreen, decode the line. */ static void bmp_DecodeRLE4(BMP_INFO *info, int line) { int count; /* run count */ u_char val; int x,y; /* screen position */ x = 0; /* starting position */ y = line; /* loop reading data */ for (;;) { /* * encoded mode starts with a run length, and then a byte with * two colour indexes to alternate between for the run */ if (*info->index) { for (count = 0; count < *info->index; count++, x++) { if (count & 1) { /* odd count, low nybble */ bmp_SetPix(info, x, y, *(info->index+1) & 0x0f); } else { /* even count, high nybble */ bmp_SetPix(info, x, y, (*(info->index+1) >>4) & 0x0f); } } info->index += 2; /* * A leading zero is an escape; it may signal the end of the * bitmap, a cursor move, or some absolute data. */ } else { /* zero tag may be absolute mode or an escape */ switch (*(info->index+1)) { case 0: /* end of line */ info->index += 2; return; case 1: /* end of bitmap */ info->index = NULL; return; case 2: /* move */ x += *(info->index + 2); /* new coords */ y += *(info->index + 3); info->index += 4; break; default: /* literal bitmap data */ for (count = 0; count < *(info->index + 1); count++, x++) { val = *(info->index + 2 + (count / 2)); /* byte with nybbles */ if (count & 1) { val &= 0xf; /* get low nybble */ } else { val = (val >> 4); /* get high nybble */ } bmp_SetPix(info, x, y, val); } /* warning, this depends on integer truncation, do not hand-optimise! */ info->index += 2 + ((count + 3) / 4) * 2; break; } } } } /* ** bmp_DecodeRLE8 ** Given (data) pointing to a line of RLE8-format data and (line) being the starting ** line onscreen, decode the line. */ static void bmp_DecodeRLE8(BMP_INFO *info, int line) { int count; /* run count */ int x,y; /* screen position */ x = 0; /* starting position */ y = line; /* loop reading data */ for(;;) { /* * encoded mode starts with a run length, and then a byte with * two colour indexes to alternate between for the run */ if (*info->index) { for (count = 0; count < *info->index; count++, x++) bmp_SetPix(info, x, y, *(info->index+1)); info->index += 2; /* * A leading zero is an escape; it may signal the end of the * bitmap, a cursor move, or some absolute data. */ } else { /* zero tag may be absolute mode or an escape */ switch(*(info->index+1)) { case 0: /* end of line */ info->index += 2; return; case 1: /* end of bitmap */ info->index = NULL; return; case 2: /* move */ x += *(info->index + 2); /* new coords */ y += *(info->index + 3); info->index += 4; break; default: /* literal bitmap data */ for (count = 0; count < *(info->index + 1); count++, x++) bmp_SetPix(info, x, y, *(info->index + 2 + count)); /* must be an even count */ info->index += 2 + count + (count & 1); break; } } } } /* ** bmp_DecodeLine ** ** Given (info) pointing to an image being decoded, (line) being the line currently ** being displayed, decode a line of data. */ static void bmp_DecodeLine(BMP_INFO *info, int line) { int x; u_char val, mask, *p; switch(info->format) { case BI_RGB: switch(info->depth) { case 8: for (x = 0; x < info->width; x++, info->index++) bmp_SetPix(info, x, line, *info->index); info->index += 3 - (--x % 4); break; case 4: p = info->index; for (x = 0; x < info->width; x++) { if (x & 1) { val = *p & 0xf; /* get low nybble */ p++; } else { val = *p >> 4; /* get high nybble */ } bmp_SetPix(info, x, line, val); } /* warning, this depends on integer truncation, do not hand-optimise! */ info->index += ((x + 7) / 8) * 4; break; case 1: p = info->index; mask = 0x80; for (x = 0; x < info->width; x++) { val = (*p & mask) ? 1 : 0; mask >>= 1; if (mask == 0) { mask = 0x80; p++; } bmp_SetPix(info, x, line, val); } /* warning, this depends on integer truncation, do not hand-optimise! */ info->index += ((x + 31) / 32) * 4; break; } break; case BI_RLE4: bmp_DecodeRLE4(info, line); break; case BI_RLE8: bmp_DecodeRLE8(info, line); break; } } /* ** bmp_Init ** ** Given a pointer (data) to the image of a BMP file, fill in bmp_info with what ** can be learnt from it. Return nonzero if the file isn't usable. ** ** Take screen dimensions (swidth), (sheight) and (sdepth) and make sure we ** can work with these. */ static int bmp_Init(char *data, int swidth, int sheight, int sdepth) { BITMAPF *bmf = (BITMAPF *)data; int pind; bmp_info.data = NULL; /* assume setup failed */ /* check file ID */ if (bmf->bmfh.bfType != 0x4d42) { printf("splash_bmp: not a BMP file\n"); return(1); /* XXX check word ordering for big-endian ports? */ } /* do we understand this bitmap format? */ if (bmf->bmfi.bmiHeader.biSize > sizeof(bmf->bmfi.bmiHeader)) { printf("splash_bmp: unsupported BMP format (size=%d)\n", bmf->bmfi.bmiHeader.biSize); return(1); } /* save what we know about the screen */ bmp_info.swidth = swidth; bmp_info.sheight = sheight; bmp_info.sdepth = sdepth; /* where's the data? */ bmp_info.data = (u_char *)data + bmf->bmfh.bfOffBits; /* image parameters */ bmp_info.width = bmf->bmfi.bmiHeader.biWidth; bmp_info.height = bmf->bmfi.bmiHeader.biHeight; bmp_info.depth = bmf->bmfi.bmiHeader.biBitCount; bmp_info.format = bmf->bmfi.bmiHeader.biCompression; switch(bmp_info.format) { /* check compression format */ case BI_RGB: case BI_RLE4: case BI_RLE8: break; default: printf("splash_bmp: unsupported compression format\n"); return(1); /* unsupported compression format */ } /* palette details */ bmp_info.ncols = (bmf->bmfi.bmiHeader.biClrUsed); bzero(bmp_info.palette,sizeof(bmp_info.palette)); if (bmp_info.ncols == 0) { /* uses all of them */ bmp_info.ncols = 1 << bmf->bmfi.bmiHeader.biBitCount; } if ((bmp_info.height > bmp_info.sheight) || (bmp_info.width > bmp_info.swidth) || (bmp_info.ncols > (1 << sdepth))) { if (bootverbose) printf("splash_bmp: beyond screen capacity (%dx%d, %d colors)\n", bmp_info.width, bmp_info.height, bmp_info.ncols); return(1); } /* read palette */ for (pind = 0; pind < bmp_info.ncols; pind++) { bmp_info.palette[pind][0] = bmf->bmfi.bmiColors[pind].rgbRed; bmp_info.palette[pind][1] = bmf->bmfi.bmiColors[pind].rgbGreen; bmp_info.palette[pind][2] = bmf->bmfi.bmiColors[pind].rgbBlue; } return(0); } /* ** bmp_Draw ** ** Render the image. Return nonzero if that's not possible. ** */ static int bmp_Draw(video_adapter_t *adp) { int line; #if 0 #ifndef PC98 int i; #endif #endif if (bmp_info.data == NULL) { /* init failed, do nothing */ return(1); } /* clear the screen */ bmp_info.vidmem = (u_char *)adp->va_window; bmp_info.adp = adp; vidd_clear(adp); vidd_set_win_org(adp, 0); bmp_info.bank = 0; /* initialise the info structure for drawing */ bmp_info.index = bmp_info.data; #ifdef PC98 bmp_info.prev_val = 255; #endif /* set the palette for our image */ vidd_load_palette(adp, (u_char *)&bmp_info.palette); #if 0 #ifndef PC98 /* XXX: this is ugly, but necessary for EGA/VGA 1bpp/4bpp modes */ if ((adp->va_type == KD_EGA) || (adp->va_type == KD_VGA)) { inb(adp->va_crtc_addr + 6); /* reset flip-flop */ outb(ATC, 0x14); outb(ATC, 0); for (i = 0; i < 16; ++i) { outb(ATC, i); outb(ATC, i); } inb(adp->va_crtc_addr + 6); /* reset flip-flop */ outb(ATC, 0x20); /* enable palette */ outw(GDCIDX, 0x0f01); /* set/reset enable */ if (bmp_info.sdepth == 1) outw(TSIDX, 0x0102); /* unmask plane #0 */ } #endif #endif for (line = 0; (line < bmp_info.height) && bmp_info.index; line++) { bmp_DecodeLine(&bmp_info, line); } return(0); }