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FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //usr/include/sys/fbio.h |
/*- * Copyright (c) 1992, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software developed by the Computer Systems * Engineering group at Lawrence Berkeley Laboratory under DARPA * contract BG 91-66 and contributed to Berkeley. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)fbio.h 8.2 (Berkeley) 10/30/93 * * $FreeBSD: release/9.1.0/sys/sys/fbio.h 204265 2010-02-23 21:51:14Z jkim $ */ #ifndef _SYS_FBIO_H_ #define _SYS_FBIO_H_ #ifndef _KERNEL #include <sys/types.h> #endif #include <sys/ioccom.h> /* * Frame buffer ioctls (from Sprite, trimmed to essentials for X11). */ /* * Frame buffer type codes. */ #define FBTYPE_SUN1BW 0 /* multibus mono */ #define FBTYPE_SUN1COLOR 1 /* multibus color */ #define FBTYPE_SUN2BW 2 /* memory mono */ #define FBTYPE_SUN2COLOR 3 /* color w/rasterop chips */ #define FBTYPE_SUN2GP 4 /* GP1/GP2 */ #define FBTYPE_SUN5COLOR 5 /* RoadRunner accelerator */ #define FBTYPE_SUN3COLOR 6 /* memory color */ #define FBTYPE_MEMCOLOR 7 /* memory 24-bit */ #define FBTYPE_SUN4COLOR 8 /* memory color w/overlay */ #define FBTYPE_NOTSUN1 9 /* reserved for customer */ #define FBTYPE_NOTSUN2 10 /* reserved for customer */ #define FBTYPE_PCIMISC 11 /* (generic) PCI misc. disp. */ #define FBTYPE_SUNFAST_COLOR 12 /* accelerated 8bit */ #define FBTYPE_SUNROP_COLOR 13 /* MEMCOLOR with rop h/w */ #define FBTYPE_SUNFB_VIDEO 14 /* Simple video mixing */ #define FBTYPE_RESERVED5 15 /* reserved, do not use */ #define FBTYPE_RESERVED4 16 /* reserved, do not use */ #define FBTYPE_SUNGP3 17 #define FBTYPE_SUNGT 18 #define FBTYPE_SUNLEO 19 /* zx Leo */ #define FBTYPE_MDA 20 #define FBTYPE_HERCULES 21 #define FBTYPE_CGA 22 #define FBTYPE_EGA 23 #define FBTYPE_VGA 24 #define FBTYPE_PC98 25 #define FBTYPE_TGA 26 #define FBTYPE_TGA2 27 #define FBTYPE_MDICOLOR 28 /* cg14 */ #define FBTYPE_TCXCOLOR 29 /* SUNW,tcx */ #define FBTYPE_CREATOR 30 #define FBTYPE_LASTPLUSONE 31 /* max number of fbs (change as add) */ /* * Frame buffer descriptor as returned by FBIOGTYPE. */ struct fbtype { int fb_type; /* as defined above */ int fb_height; /* in pixels */ int fb_width; /* in pixels */ int fb_depth; /* bits per pixel */ int fb_cmsize; /* size of color map (entries) */ int fb_size; /* total size in bytes */ }; #define FBIOGTYPE _IOR('F', 0, struct fbtype) #ifdef notdef /* * General purpose structure for passing info in and out of frame buffers * (used for gp1) -- unsupported. */ struct fbinfo { int fb_physaddr; /* physical frame buffer address */ int fb_hwwidth; /* fb board width */ int fb_hwheight; /* fb board height */ int fb_addrdelta; /* phys addr diff between boards */ u_char *fb_ropaddr; /* fb virtual addr */ int fb_unit; /* minor devnum of fb */ }; #define FBIOGINFO _IOR('F', 2, struct fbinfo) #endif /* * Color map I/O. */ struct fbcmap { int index; /* first element (0 origin) */ int count; /* number of elements */ u_char *red; /* red color map elements */ u_char *green; /* green color map elements */ u_char *blue; /* blue color map elements */ }; #define FBIOPUTCMAP _IOW('F', 3, struct fbcmap) #define FBIOGETCMAP _IOW('F', 4, struct fbcmap) /* * Set/get attributes. */ #define FB_ATTR_NDEVSPECIFIC 8 /* no. of device specific values */ #define FB_ATTR_NEMUTYPES 4 /* no. of emulation types */ struct fbsattr { int flags; /* flags; see below */ int emu_type; /* emulation type (-1 if unused) */ int dev_specific[FB_ATTR_NDEVSPECIFIC]; /* catchall */ }; #define FB_ATTR_AUTOINIT 1 /* emulation auto init flag */ #define FB_ATTR_DEVSPECIFIC 2 /* dev. specific stuff valid flag */ struct fbgattr { int real_type; /* real device type */ int owner; /* PID of owner, 0 if myself */ struct fbtype fbtype; /* fbtype info for real device */ struct fbsattr sattr; /* see above */ int emu_types[FB_ATTR_NEMUTYPES]; /* possible emulations */ /* (-1 if unused) */ }; #define FBIOSATTR _IOW('F', 5, struct fbsattr) #define FBIOGATTR _IOR('F', 6, struct fbgattr) /* * Video control. */ #define FBVIDEO_OFF 0 #define FBVIDEO_ON 1 #define FBIOSVIDEO _IOW('F', 7, int) #define FBIOGVIDEO _IOR('F', 8, int) /* vertical retrace */ #define FBIOVERTICAL _IO('F', 9) /* * Hardware cursor control (for, e.g., CG6). A rather complex and icky * interface that smells like VMS, but there it is.... */ struct fbcurpos { short x; short y; }; struct fbcursor { short set; /* flags; see below */ short enable; /* nonzero => cursor on, 0 => cursor off */ struct fbcurpos pos; /* position on display */ struct fbcurpos hot; /* hot-spot within cursor */ struct fbcmap cmap; /* cursor color map */ struct fbcurpos size; /* number of valid bits in image & mask */ caddr_t image; /* cursor image bits */ caddr_t mask; /* cursor mask bits */ }; #define FB_CUR_SETCUR 0x01 /* set on/off (i.e., obey fbcursor.enable) */ #define FB_CUR_SETPOS 0x02 /* set position */ #define FB_CUR_SETHOT 0x04 /* set hot-spot */ #define FB_CUR_SETCMAP 0x08 /* set cursor color map */ #define FB_CUR_SETSHAPE 0x10 /* set size & bits */ #define FB_CUR_SETALL (FB_CUR_SETCUR | FB_CUR_SETPOS | FB_CUR_SETHOT | \ FB_CUR_SETCMAP | FB_CUR_SETSHAPE) /* controls for cursor attributes & shape (including position) */ #define FBIOSCURSOR _IOW('F', 24, struct fbcursor) #define FBIOGCURSOR _IOWR('F', 25, struct fbcursor) /* controls for cursor position only */ #define FBIOSCURPOS _IOW('F', 26, struct fbcurpos) #define FBIOGCURPOS _IOW('F', 27, struct fbcurpos) /* get maximum cursor size */ #define FBIOGCURMAX _IOR('F', 28, struct fbcurpos) /* * Video board information */ struct brd_info { u_short accessible_width; /* accessible bytes in scanline */ u_short accessible_height; /* number of accessible scanlines */ u_short line_bytes; /* number of bytes/scanline */ u_short hdb_capable; /* can this thing hardware db? */ u_short vmsize; /* video memory size */ u_char boardrev; /* board revision # */ u_char pad0; u_long pad1; }; #define FBIOGXINFO _IOR('F', 39, struct brd_info) /* * Monitor information */ struct mon_info { u_long mon_type; /* bit array */ #define MON_TYPE_STEREO 0x8 /* stereo display */ #define MON_TYPE_0_OFFSET 0x4 /* black level 0 ire instead of 7.5 */ #define MON_TYPE_OVERSCAN 0x2 /* overscan */ #define MON_TYPE_GRAY 0x1 /* greyscale monitor */ u_long pixfreq; /* pixel frequency in Hz */ u_long hfreq; /* horizontal freq in Hz */ u_long vfreq; /* vertical freq in Hz */ u_long vsync; /* vertical sync in scanlines */ u_long hsync; /* horizontal sync in pixels */ /* these are in pixel units */ u_short hfporch; /* horizontal front porch */ u_short hbporch; /* horizontal back porch */ u_short vfporch; /* vertical front porch */ u_short vbporch; /* vertical back porch */ }; #define FBIOMONINFO _IOR('F', 40, struct mon_info) /* * Color map I/O. */ struct fbcmap_i { unsigned int flags; #define FB_CMAP_BLOCK (1 << 0) /* wait for vertical refresh */ #define FB_CMAP_KERNEL (1 << 1) /* called within kernel */ int id; /* color map id */ int index; /* first element (0 origin) */ int count; /* number of elements */ u_char *red; /* red color map elements */ u_char *green; /* green color map elements */ u_char *blue; /* blue color map elements */ }; #define FBIOPUTCMAPI _IOW('F', 41, struct fbcmap_i) #define FBIOGETCMAPI _IOW('F', 42, struct fbcmap_i) /* The new style frame buffer ioctls. */ /* video mode information block */ struct video_info { int vi_mode; /* mode number, see below */ int vi_flags; #define V_INFO_COLOR (1 << 0) #define V_INFO_GRAPHICS (1 << 1) #define V_INFO_LINEAR (1 << 2) #define V_INFO_VESA (1 << 3) #define V_INFO_NONVGA (1 << 4) int vi_width; int vi_height; int vi_cwidth; int vi_cheight; int vi_depth; int vi_planes; vm_offset_t vi_window; /* physical address */ size_t vi_window_size; size_t vi_window_gran; vm_offset_t vi_buffer; /* physical address */ size_t vi_buffer_size; int vi_mem_model; #define V_INFO_MM_OTHER (-1) #define V_INFO_MM_TEXT 0 #define V_INFO_MM_PLANAR 1 #define V_INFO_MM_PACKED 2 #define V_INFO_MM_DIRECT 3 #define V_INFO_MM_CGA 100 #define V_INFO_MM_HGC 101 #define V_INFO_MM_VGAX 102 /* for MM_PACKED and MM_DIRECT only */ int vi_pixel_size; /* in bytes */ /* for MM_DIRECT only */ int vi_pixel_fields[4]; /* RGB and reserved fields */ int vi_pixel_fsizes[4]; /* reserved */ u_char vi_reserved[64]; vm_offset_t vi_registers; /* physical address */ vm_offset_t vi_registers_size; }; typedef struct video_info video_info_t; /* adapter infromation block */ struct video_adapter { int va_index; int va_type; #define KD_OTHER 0 /* unknown */ #define KD_MONO 1 /* monochrome adapter */ #define KD_HERCULES 2 /* hercules adapter */ #define KD_CGA 3 /* color graphics adapter */ #define KD_EGA 4 /* enhanced graphics adapter */ #define KD_VGA 5 /* video graphics adapter */ #define KD_PC98 6 /* PC-98 display */ #define KD_TGA 7 /* TGA */ #define KD_TGA2 8 /* TGA2 */ char *va_name; int va_unit; int va_minor; int va_flags; #define V_ADP_COLOR (1 << 0) #define V_ADP_MODECHANGE (1 << 1) #define V_ADP_STATESAVE (1 << 2) #define V_ADP_STATELOAD (1 << 3) #define V_ADP_FONT (1 << 4) #define V_ADP_PALETTE (1 << 5) #define V_ADP_BORDER (1 << 6) #define V_ADP_VESA (1 << 7) #define V_ADP_BOOTDISPLAY (1 << 8) #define V_ADP_PROBED (1 << 16) #define V_ADP_INITIALIZED (1 << 17) #define V_ADP_REGISTERED (1 << 18) #define V_ADP_ATTACHED (1 << 19) #define V_ADP_DAC8 (1 << 20) vm_offset_t va_io_base; int va_io_size; vm_offset_t va_crtc_addr; vm_offset_t va_mem_base; int va_mem_size; vm_offset_t va_window; /* virtual address */ size_t va_window_size; size_t va_window_gran; u_int va_window_orig; vm_offset_t va_buffer; /* virtual address */ size_t va_buffer_size; int va_initial_mode; int va_initial_bios_mode; int va_mode; struct video_info va_info; int va_line_width; struct { int x; int y; } va_disp_start; void *va_token; int va_model; int va_little_bitian; int va_little_endian; int va_buffer_alias; vm_offset_t va_registers; /* virtual address */ vm_offset_t va_registers_size; }; typedef struct video_adapter video_adapter_t; struct video_adapter_info { int va_index; int va_type; char va_name[16]; int va_unit; int va_flags; vm_offset_t va_io_base; int va_io_size; vm_offset_t va_crtc_addr; vm_offset_t va_mem_base; int va_mem_size; vm_offset_t va_window; /* virtual address */ size_t va_window_size; size_t va_window_gran; vm_offset_t va_unused0; size_t va_buffer_size; int va_initial_mode; int va_initial_bios_mode; int va_mode; int va_line_width; struct { int x; int y; } va_disp_start; u_int va_window_orig; /* reserved */ u_char va_reserved[64]; }; typedef struct video_adapter_info video_adapter_info_t; /* some useful video adapter index */ #define V_ADP_PRIMARY 0 #define V_ADP_SECONDARY 1 /* video mode numbers */ #define M_B40x25 0 /* black & white 40 columns */ #define M_C40x25 1 /* color 40 columns */ #define M_B80x25 2 /* black & white 80 columns */ #define M_C80x25 3 /* color 80 columns */ #define M_BG320 4 /* black & white graphics 320x200 */ #define M_CG320 5 /* color graphics 320x200 */ #define M_BG640 6 /* black & white graphics 640x200 hi-res */ #define M_EGAMONO80x25 7 /* ega-mono 80x25 */ #define M_CG320_D 13 /* ega mode D */ #define M_CG640_E 14 /* ega mode E */ #define M_EGAMONOAPA 15 /* ega mode F */ #define M_CG640x350 16 /* ega mode 10 */ #define M_ENHMONOAPA2 17 /* ega mode F with extended memory */ #define M_ENH_CG640 18 /* ega mode 10* */ #define M_ENH_B40x25 19 /* ega enhanced black & white 40 columns */ #define M_ENH_C40x25 20 /* ega enhanced color 40 columns */ #define M_ENH_B80x25 21 /* ega enhanced black & white 80 columns */ #define M_ENH_C80x25 22 /* ega enhanced color 80 columns */ #define M_VGA_C40x25 23 /* vga 8x16 font on color */ #define M_VGA_C80x25 24 /* vga 8x16 font on color */ #define M_VGA_M80x25 25 /* vga 8x16 font on mono */ #define M_VGA11 26 /* vga 640x480 2 colors */ #define M_BG640x480 26 #define M_VGA12 27 /* vga 640x480 16 colors */ #define M_CG640x480 27 #define M_VGA13 28 /* vga 320x200 256 colors */ #define M_VGA_CG320 28 #define M_VGA_C80x50 30 /* vga 8x8 font on color */ #define M_VGA_M80x50 31 /* vga 8x8 font on color */ #define M_VGA_C80x30 32 /* vga 8x16 font on color */ #define M_VGA_M80x30 33 /* vga 8x16 font on color */ #define M_VGA_C80x60 34 /* vga 8x8 font on color */ #define M_VGA_M80x60 35 /* vga 8x8 font on color */ #define M_VGA_CG640 36 /* vga 640x400 256 color */ #define M_VGA_MODEX 37 /* vga 320x240 256 color */ #define M_VGA_C90x25 40 /* vga 8x16 font on color */ #define M_VGA_M90x25 41 /* vga 8x16 font on mono */ #define M_VGA_C90x30 42 /* vga 8x16 font on color */ #define M_VGA_M90x30 43 /* vga 8x16 font on mono */ #define M_VGA_C90x43 44 /* vga 8x8 font on color */ #define M_VGA_M90x43 45 /* vga 8x8 font on mono */ #define M_VGA_C90x50 46 /* vga 8x8 font on color */ #define M_VGA_M90x50 47 /* vga 8x8 font on mono */ #define M_VGA_C90x60 48 /* vga 8x8 font on color */ #define M_VGA_M90x60 49 /* vga 8x8 font on mono */ #define M_ENH_B80x43 0x70 /* ega black & white 80x43 */ #define M_ENH_C80x43 0x71 /* ega color 80x43 */ #define M_PC98_80x25 98 /* PC98 text 80x25 */ #define M_PC98_80x30 99 /* PC98 text 80x30 */ #define M_PC98_EGC640x400 100 /* PC98 graphic 640x400 16 colors */ #define M_PC98_PEGC640x400 101 /* PC98 graphic 640x400 256 colors */ #define M_PC98_PEGC640x480 102 /* PC98 graphic 640x480 256 colors */ #define M_HGC_P0 0xe0 /* hercules graphics - page 0 @ B0000 */ #define M_HGC_P1 0xe1 /* hercules graphics - page 1 @ B8000 */ #define M_MCA_MODE 0xff /* monochrome adapter mode */ #define M_TEXT_80x25 200 /* generic text modes */ #define M_TEXT_80x30 201 #define M_TEXT_80x43 202 #define M_TEXT_80x50 203 #define M_TEXT_80x60 204 #define M_TEXT_132x25 205 #define M_TEXT_132x30 206 #define M_TEXT_132x43 207 #define M_TEXT_132x50 208 #define M_TEXT_132x60 209 #define M_VESA_BASE 0x100 /* VESA mode number base */ #define M_VESA_CG640x400 0x100 /* 640x400, 256 color */ #define M_VESA_CG640x480 0x101 /* 640x480, 256 color */ #define M_VESA_800x600 0x102 /* 800x600, 16 color */ #define M_VESA_CG800x600 0x103 /* 800x600, 256 color */ #define M_VESA_1024x768 0x104 /* 1024x768, 16 color */ #define M_VESA_CG1024x768 0x105 /* 1024x768, 256 color */ #define M_VESA_1280x1024 0x106 /* 1280x1024, 16 color */ #define M_VESA_CG1280x1024 0x107 /* 1280x1024, 256 color */ #define M_VESA_C80x60 0x108 /* 8x8 font */ #define M_VESA_C132x25 0x109 /* 8x16 font */ #define M_VESA_C132x43 0x10a /* 8x14 font */ #define M_VESA_C132x50 0x10b /* 8x8 font */ #define M_VESA_C132x60 0x10c /* 8x8 font */ #define M_VESA_32K_320 0x10d /* 320x200, 5:5:5 */ #define M_VESA_64K_320 0x10e /* 320x200, 5:6:5 */ #define M_VESA_FULL_320 0x10f /* 320x200, 8:8:8 */ #define M_VESA_32K_640 0x110 /* 640x480, 5:5:5 */ #define M_VESA_64K_640 0x111 /* 640x480, 5:6:5 */ #define M_VESA_FULL_640 0x112 /* 640x480, 8:8:8 */ #define M_VESA_32K_800 0x113 /* 800x600, 5:5:5 */ #define M_VESA_64K_800 0x114 /* 800x600, 5:6:5 */ #define M_VESA_FULL_800 0x115 /* 800x600, 8:8:8 */ #define M_VESA_32K_1024 0x116 /* 1024x768, 5:5:5 */ #define M_VESA_64K_1024 0x117 /* 1024x768, 5:6:5 */ #define M_VESA_FULL_1024 0x118 /* 1024x768, 8:8:8 */ #define M_VESA_32K_1280 0x119 /* 1280x1024, 5:5:5 */ #define M_VESA_64K_1280 0x11a /* 1280x1024, 5:6:5 */ #define M_VESA_FULL_1280 0x11b /* 1280x1024, 8:8:8 */ #define M_VESA_MODE_MAX 0x1ff struct video_display_start { int x; int y; }; typedef struct video_display_start video_display_start_t; struct video_color_palette { int index; /* first element (zero-based) */ int count; /* number of elements */ u_char *red; /* red */ u_char *green; /* green */ u_char *blue; /* blue */ u_char *transparent; /* may be NULL */ }; typedef struct video_color_palette video_color_palette_t; /* adapter info. */ #define FBIO_ADAPTER _IOR('F', 100, int) #define FBIO_ADPTYPE _IOR('F', 101, int) #define FBIO_ADPINFO _IOR('F', 102, struct video_adapter_info) /* video mode control */ #define FBIO_MODEINFO _IOWR('F', 103, struct video_info) #define FBIO_FINDMODE _IOWR('F', 104, struct video_info) #define FBIO_GETMODE _IOR('F', 105, int) #define FBIO_SETMODE _IOW('F', 106, int) /* get/set frame buffer window origin */ #define FBIO_GETWINORG _IOR('F', 107, u_int) #define FBIO_SETWINORG _IOW('F', 108, u_int) /* get/set display start address */ #define FBIO_GETDISPSTART _IOR('F', 109, video_display_start_t) #define FBIO_SETDISPSTART _IOW('F', 110, video_display_start_t) /* get/set scan line width */ #define FBIO_GETLINEWIDTH _IOR('F', 111, u_int) #define FBIO_SETLINEWIDTH _IOW('F', 112, u_int) /* color palette control */ #define FBIO_GETPALETTE _IOW('F', 113, video_color_palette_t) #define FBIO_SETPALETTE _IOW('F', 114, video_color_palette_t) /* blank display */ #define V_DISPLAY_ON 0 #define V_DISPLAY_BLANK 1 #define V_DISPLAY_STAND_BY 2 #define V_DISPLAY_SUSPEND 3 #define FBIO_BLANK _IOW('F', 115, int) #endif /* !_SYS_FBIO_H_ */