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package GD::Simple; =head1 NAME GD::Simple - Simplified interface to GD library =head1 SYNOPSIS use GD::Simple; # create a new image $img = GD::Simple->new(400,250); # draw a red rectangle with blue borders $img->bgcolor('red'); $img->fgcolor('blue'); $img->rectangle(10,10,50,50); # draw an empty rectangle with green borders $img->bgcolor(undef); $img->fgcolor('green'); $img->rectangle(30,30,100,100); # move to (80,80) and draw a green line to (100,190) $img->moveTo(80,80); $img->lineTo(100,190); # draw a solid orange ellipse $img->moveTo(110,100); $img->bgcolor('orange'); $img->fgcolor('orange'); $img->ellipse(40,40); # draw a black filled arc $img->moveTo(150,150); $img->fgcolor('black'); $img->arc(50,50,0,100,gdNoFill|gdEdged); # draw a string at (10,180) using the default # built-in font $img->moveTo(10,180); $img->string('This is very simple'); # draw a string at (280,210) using 20 point # times italic, angled upward 90 degrees $img->moveTo(280,210); $img->font('Times:italic'); $img->fontsize(20); $img->angle(-90); $img->string('This is very fancy'); # some turtle graphics $img->moveTo(300,100); $img->penSize(3,3); $img->angle(0); $img->line(20); # 20 pixels going to the right $img->turn(30); # set turning angle to 30 degrees $img->line(20); # 20 pixel line $img->line(20); $img->line(20); $img->turn(-90); # set turning angle to -90 degrees $img->line(50); # 50 pixel line # draw a cyan polygon edged in blue my $poly = new GD::Polygon; $poly->addPt(150,100); $poly->addPt(199,199); $poly->addPt(100,199); $img->bgcolor('cyan'); $img->fgcolor('blue'); $img->penSize(1,1); $img->polygon($poly); # convert into png data print $img->png; =head1 DESCRIPTION GD::Simple is a subclass of the GD library that shortens many of the long GD method calls by storing information about the pen color, size and position in the GD object itself. It also adds a small number of "turtle graphics" style calls for those who prefer to work in polar coordinates. In addition, the library allows you to use symbolic names for colors, such as "chartreuse", and will manage the colors for you. =head2 The Pen GD::Simple maintains a "pen" whose settings are used for line- and shape-drawing operations. The pen has the following properties: =over 4 =item fgcolor The pen foreground color is the color of lines and the borders of filled and unfilled shapes. =item bgcolor The pen background color is the color of the contents of filled shapes. =item pensize The pen size is the width of the pen. Larger sizes draw thicker lines. =item position The pen position is its current position on the canvas in (X,Y) coordinates. =item angle When drawing in turtle mode, the pen angle determines the current direction of lines of relative length. =item turn When drawing in turtle mode, the turn determines the clockwise or counterclockwise angle that the pen will turn before drawing the next line. =item font The font to use when drawing text. Both built-in bitmapped fonts and TrueType fonts are supported. =item fontsize The size of the font to use when drawing with TrueType fonts. =back One sets the position and properties of the pen and then draws. As the drawing progresses, the position of the pen is updated. =head2 Methods GD::Simple introduces a number of new methods, a few of which have the same name as GD::Image methods, and hence change their behavior. In addition to these new methods, GD::Simple objects support all of the GD::Image methods. If you make a method call that isn't directly supported by GD::Simple, it refers the request to the underlying GD::Image object. Hence one can load a JPEG image into GD::Simple and declare it to be TrueColor by using this call, which is effectively inherited from GD::Image: my $img = GD::Simple->newFromJpeg('./myimage.jpg',1); The rest of this section describes GD::Simple-specific methods. =cut use strict; use GD; use GD::Group; use Math::Trig; use Carp 'croak'; our @ISA = 'Exporter'; our @EXPORT = @GD::EXPORT; our @EXPORT_OK = @GD::EXPORT_OK; our $AUTOLOAD; my %COLORS; my $IMAGECLASS = 'GD::Image'; sub AUTOLOAD { my $self = shift; my($pack,$func_name) = $AUTOLOAD=~/(.+)::([^:]+)$/; return if $func_name eq 'DESTROY'; if (ref $self && exists $self->{gd}) { $self->{gd}->$func_name(@_); } else { my @result = $IMAGECLASS->$func_name(@_); if (UNIVERSAL::isa($result[0],'GD::Image')) { return $self->new($result[0]); } else { return @result; } } } =over 4 =item $img = GD::Simple->new($x,$y [,$truecolor]) =item $img = GD::Simple->new($gd) Create a new GD::Simple object. There are two forms of new(). In the first form, pass the width and height of the desired canvas, and optionally a boolean flag to request a truecolor image. In the second form, pass a previously-created GD::Image object. =cut # dual-purpose code - beware sub new { my $pack = shift; unshift @_,(100,100) if @_ == 0; if (@_ >= 2) { # traditional GD::Image->new() call my $gd = $IMAGECLASS->new(@_); my $self = $pack->new($gd); $self->clear; return $self; } if (@_ == 1) { # initialize from existing image my $gd = shift; my $self = bless { gd => $gd, xy => [0,0], font => gdSmallFont, fontsize => 9, turningangle => 0, angle => 0, pensize => 1, },$pack; $self->{bgcolor} = $self->translate_color(255,255,255); $self->{fgcolor} = $self->translate_color(0,0,0); return $self; } } =item GD::Simple->class('GD'); =item GD::Simple->class('GD::SVG'); Select whether new() should use GD or GD::SVG internally. Call GD::Simple->class('GD::SVG') before calling new() if you wish to generate SVG images. If future GD subclasses are created, this method will subport them. =cut sub class { my $pack = shift; if (@_) { $IMAGECLASS = shift; eval "require $IMAGECLASS; 1" or die $@; $IMAGECLASS = "$IMAGECLASS\:\:Image" if $IMAGECLASS eq 'GD::SVG'; } $IMAGECLASS; } =item $img->moveTo($x,$y) This call changes the position of the pen without drawing. It moves the pen to position ($x,$y) on the drawing canvas. =cut sub moveTo { my $self = shift; croak 'Usage GD::Simple->moveTo($x,$y)' unless @_ == 2; my ($x,$y) = @_; $self->{xy} = [$x,$y]; } =item $img->move($dx,$dy) =item $img->move($dr) This call changes the position of the pen without drawing. When called with two arguments it moves the pen $dx pixels to the right and $dy pixels downward. When called with one argument it moves the pen $dr pixels along the vector described by the current pen angle. =cut sub move { my $self = shift; if (@_ == 1) { # polar coordinates -- this is r $self->{angle} += $self->{turningangle}; my $angle = deg2rad($self->{angle}); $self->{xy}[0] += $_[0] * cos($angle); $self->{xy}[1] += $_[0] * sin($angle); } elsif (@_ == 2) { # cartesian coordinates $self->{xy}[0] += $_[0]; $self->{xy}[1] += $_[1]; } else { croak 'Usage GD::Simple->move($dx,$dy) or move($r)'; } } =item $img->lineTo($x,$y) The lineTo() call simultaneously draws and moves the pen. It draws a line from the current pen position to the position defined by ($x,$y) using the current pen size and color. After drawing, the position of the pen is updated to the new position. =cut sub lineTo { my $self = shift; croak 'Usage GD::Simple->lineTo($x,$y)' unless @_ == 2; $self->gd->line($self->curPos,@_,$self->fgcolor); $self->moveTo(@_); } =item $img->line($dx,$dy) =item $img->line($dr) The line() call simultaneously draws and moves the pen. When called with two arguments it draws a line from the current position of the pen to the position $dx pixels to the right and $dy pixels down. When called with one argument, it draws a line $dr pixels long along the angle defined by the current pen angle. =cut sub line { my $self = shift; croak 'Usage GD::Simple->line($dx,$dy) or line($r)' unless @_ >= 1; my @curPos = $self->curPos; $self->move(@_); my @newPos = $self->curPos; $self->gd->line(@curPos,@newPos,$self->fgcolor); } =item $img->clear This method clears the canvas by painting over it with the current background color. =cut sub clear { my $self = shift; $self->gd->filledRectangle(0,0,$self->getBounds,$self->bgcolor); } =item $img->rectangle($x1,$y1,$x2,$y2) This method draws the rectangle defined by corners ($x1,$y1), ($x2,$y2). The rectangle's edges are drawn in the foreground color and its contents are filled with the background color. To draw a solid rectangle set bgcolor equal to fgcolor. To draw an unfilled rectangle (transparent inside), set bgcolor to undef. =cut sub rectangle { my $self = shift; croak 'Usage GD::Simple->rectangle($x1,$y1,$x2,$y2)' unless @_ == 4; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); $gd->filledRectangle(@_,$bg) if defined $bg; $gd->rectangle(@_,$fg) if defined $fg && (!defined $bg || $bg != $fg); } =item $img->ellipse($width,$height) This method draws the ellipse centered at the current location with width $width and height $height. The ellipse's border is drawn in the foreground color and its contents are filled with the background color. To draw a solid ellipse set bgcolor equal to fgcolor. To draw an unfilled ellipse (transparent inside), set bgcolor to undef. =cut sub ellipse { my $self = shift; croak 'Usage GD::Simple->ellipse($width,$height)' unless @_ == 2; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); $gd->filledEllipse($self->curPos,@_,$bg) if defined $bg; $gd->ellipse($self->curPos,@_,$fg) if defined $fg && (!defined $bg || $bg != $fg); } =item $img->arc($cx,$cy,$width,$height,$start,$end [,$style]) This method draws filled and unfilled arcs. See L<GD> for a description of the arguments. To draw a solid arc (such as a pie wedge) set bgcolor equal to fgcolor. To draw an unfilled arc, set bgcolor to undef. =cut sub arc { my $self = shift; croak 'Usage GD::Simple->arc($width,$height,$start,$end,$style)' unless @_ >= 4; my ($width,$height,$start,$end,$style) = @_; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); my ($cx,$cy) = $self->curPos; if ($bg) { my @args = ($cx,$cy,$width,$height,$start,$end,$bg); push @args,$style if defined $style; $gd->filledArc(@args); } else { my @args = ($cx,$cy,$width,$height,$start,$end,$fg); $gd->arc(@args); } } =item $img->polygon($poly) This method draws filled and unfilled polygon using the current settings of fgcolor for the polygon border and bgcolor for the polygon fill color. See L<GD> for a description of creating polygons. To draw a solid polygon set bgcolor equal to fgcolor. To draw an unfilled polygon, set bgcolor to undef. =cut sub polygon { my $self = shift; croak 'Usage GD::Simple->polygon($poly)' unless @_ == 1; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); $gd->filledPolygon(@_,$bg) if defined $bg; $gd->openPolygon(@_,$fg) if defined $fg && (!defined $bg || $bg != $fg); } =item $img->polyline($poly) This method draws polygons without closing the first and last vertices (similar to GD::Image->unclosedPolygon()). It uses the fgcolor to draw the line. =cut sub polyline { my $self = shift; croak 'Usage GD::Simple->polyline($poly)' unless @_ == 1; my $gd = $self->gd; my $fg = $self->fgcolor; $gd->unclosedPolygon(@_,$fg); } =item $img->string($string) This method draws the indicated string starting at the current position of the pen. The pen is moved to the end of the drawn string. Depending on the font selected with the font() method, this will use either a bitmapped GD font or a TrueType font. The angle of the pen will be consulted when drawing the text. For TrueType fonts, any angle is accepted. For GD bitmapped fonts, the angle can be either 0 (draw horizontal) or -90 (draw upwards). For consistency between the TrueType and GD font behavior, the string is always drawn so that the current position of the pen corresponds to the bottom left of the first character of the text. This is different from the GD behavior, in which the first character of bitmapped fonts hangs down from the pen point. This method returns a polygon indicating the bounding box of the rendered text. If an error occurred (such as invalid font specification) it returns undef and an error message in $@. =cut sub string { my $self = shift; my $string = shift; my $font = $self->font; my @bounds; if (ref $font && $font->isa('GD::Font')) { my ($x,$y) = $self->curPos; if ($self->angle == -90) { $x -= $font->height; $y -= $font->width; $self->gd->stringUp($font,$x,$y,$string,$self->fgcolor); $self->{xy}[1] -= length($string) * $font->width; @bounds = ( ($self->{xy}[0],$y), ($x,$y), ($x,$self->{xy}[1]-$font->width), ($self->{xy}[0],$self->{xy}[1]-$font->width) ); } else { $y -= $font->height; $self->gd->string($font,$x,$y,$string,$self->fgcolor); $self->{xy}[0] += length($string) * $font->width; @bounds = ( ($x,$self->{xy}[1]), ($self->{xy}[0],$self->{xy}[1]), ($self->{xy}[0],$y), ($x,$y) ); } } else { $self->useFontConfig(1); @bounds = $self->stringFT($self->fgcolor,$font, $self->fontsize,-deg2rad($self->angle), # -pi * $self->angle/180, $self->curPos,$string); return unless @bounds; my ($delta_x,$delta_y) = $self->_string_width(@bounds); $self->{xy}[0] += $delta_x; $self->{xy}[1] += $delta_y; } my $poly = GD::Polygon->new; while (@bounds) { $poly->addPt(splice(@bounds,0,2)); } return $poly; } =item $metrics = $img->fontMetrics =item ($metrics,$width,$height) = GD::Simple->fontMetrics($font,$fontsize,$string) This method returns information about the current font, most commonly a TrueType font. It can be invoked as an instance method (on a previously-created GD::Simple object) or as a class method (on the 'GD::Simple' class). When called as an instance method, fontMetrics() takes no arguments and returns a single hash reference containing the metrics that describe the currently selected font and size. The hash reference contains the following information: xheight the base height of the font from the bottom to the top of a lowercase 'm' ascent the length of the upper stem of the lowercase 'd' descent the length of the lower step of the lowercase 'j' lineheight the distance from the bottom of the 'j' to the top of the 'd' leading the distance between two adjacent lines =cut # return %$fontmetrics # keys: 'ascent', 'descent', 'lineheight', 'xheight', 'leading' sub fontMetrics { my $self = shift; unless (ref $self) { #class invocation -- create a scratch $self = $self->new; $self->font(shift) if defined $_[0]; $self->fontsize(shift) if defined $_[0]; } my $font = $self->font; my $metrics; if (ref $font && $font->isa('GD::Font')) { my $height = $font->height; $metrics = {ascent => 0, descent => 0, lineheight => $height, xheight => $height, leading => 0}; } else { $self->useFontConfig(1); my @mbounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,0, 0,0,'m'); my $xheight = $mbounds[3]-$mbounds[5]; my @jbounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,0, 0,0,'j'); my $ascent = $mbounds[7]-$jbounds[7]; my $descent = $jbounds[3]-$mbounds[3]; my @mmbounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,0, 0,0,"m\nm"); my $twolines = $mmbounds[3]-$mmbounds[5]; my $lineheight = $twolines - 2*$xheight; my $leading = $lineheight - $ascent - $descent; $metrics = {ascent => $ascent, descent => $descent, lineheight => $lineheight, xheight => $xheight, leading => $leading}; } if ((my $string = shift) && wantarray) { my ($width,$height) = $self->stringBounds($string); return ($metrics,abs($width),abs($height)); } return $metrics; } =item ($delta_x,$delta_y)= $img->stringBounds($string) This method indicates the X and Y offsets (which may be negative) that will occur when the given string is drawn using the current font, fontsize and angle. When the string is drawn horizontally, it gives the width and height of the string's bounding box. =cut sub stringBounds { my $self = shift; my $string = shift; my $font = $self->font; if (ref $font && $font->isa('GD::Font')) { if ($self->angle == -90) { return ($font->height,-length($string) * $font->width); } else { return (length($string) * $font->width,$font->height); } } else { $self->useFontConfig(1); my @bounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,-deg2rad($self->angle), $self->curPos,$string); return $self->_string_width(@bounds); } } =item $delta_x = $img->stringWidth($string) This method indicates the width of the string given the current font, fontsize and angle. It is the same as ($img->stringBounds($string))[0] =cut sub stringWidth { return ((shift->stringBounds(@_))[0]); } sub _string_width { my $self = shift; my @bounds = @_; my $delta_x = abs($bounds[2]-$bounds[0]); my $delta_y = abs($bounds[5]-$bounds[3]); my $angle = $self->angle % 360; if ($angle >= 0 && $angle < 90) { return ($delta_x,$delta_y); } elsif ($angle >= 90 && $angle < 180) { return (-$delta_x,$delta_y); } elsif ($angle >= 180 && $angle < 270) { return (-$delta_x,-$delta_y); } elsif ($angle >= 270 && $angle < 360) { return ($delta_x,-$delta_y); } } =item ($x,$y) = $img->curPos Return the current position of the pen. Set the current position using moveTo(). =cut sub curPos { @{shift->{xy}}; } =item $font = $img->font([$newfont] [,$newsize]) Get or set the current font. Fonts can be GD::Font objects, TrueType font file paths, or fontconfig font patterns like "Times:italic" (see L<fontconfig>). The latter feature requires that you have the fontconfig library installed and are using libgd version 2.0.33 or higher. As a shortcut, you may pass two arguments to set the font and the fontsize simultaneously. The fontsize is only valid when drawing with TrueType fonts. =cut sub font { my $self = shift; $self->{font} = shift if @_; $self->{fontsize} = shift if @_; $self->{font}; } =item $size = $img->fontsize([$newfontsize]) Get or set the current font size. This is only valid for TrueType fonts. =cut sub fontsize { my $self = shift; $self->{fontsize} = shift if @_; $self->{fontsize}; } =item $size = $img->penSize([$newpensize]) Get or set the current pen width for use during line drawing operations. =cut sub penSize { my $self = shift; if (@_) { $self->{pensize} = shift; $self->gd->setThickness($self->{pensize}); } $self->{pensize}; } =item $angle = $img->angle([$newangle]) Set the current angle for use when calling line() or move() with a single argument. Here is an example of using turn() and angle() together to draw an octagon. The first line drawn is the downward-slanting top right edge. The last line drawn is the horizontal top of the octagon. $img->moveTo(200,50); $img->angle(0); $img->turn(360/8); for (1..8) { $img->line(50) } =cut sub angle { my $self = shift; $self->{angle} = shift if @_; $self->{angle}; } =item $angle = $img->turn([$newangle]) Get or set the current angle to turn prior to drawing lines. This value is only used when calling line() or move() with a single argument. The turning angle will be applied to each call to line() or move() just before the actual drawing occurs. Angles are in degrees. Positive values turn the angle clockwise. =cut # degrees, not radians sub turn { my $self = shift; $self->{turningangle} = shift if @_; $self->{turningangle}; } =item $color = $img->fgcolor([$newcolor]) Get or set the pen's foreground color. The current pen color can be set by (1) using an (r,g,b) triple; (2) using a previously-allocated color from the GD palette; or (3) by using a symbolic color name such as "chartreuse." The list of color names can be obtained using color_names(). =cut sub fgcolor { my $self = shift; $self->{fgcolor} = $self->translate_color(@_) if @_; $self->{fgcolor}; } =item $color = $img->bgcolor([$newcolor]) Get or set the pen's background color. The current pen color can be set by (1) using an (r,g,b) triple; (2) using a previously-allocated color from the GD palette; or (3) by using a symbolic color name such as "chartreuse." The list of color names can be obtained using color_names(). =cut sub bgcolor { my $self = shift; $self->{bgcolor} = $self->translate_color(@_) if @_; $self->{bgcolor}; } =item $index = $img->translate_color(@args) Translates a color into a GD palette or TrueColor index. You may pass either an (r,g,b) triple or a symbolic color name. If you pass a previously-allocated index, the method will return it unchanged. =cut sub translate_color { my $self = shift; return unless defined $_[0]; my ($r,$g,$b); if (@_ == 1 && $_[0] =~ /^-?\d+/) { # previously allocated index return $_[0]; } elsif (@_ == 3) { # (rgb triplet) ($r,$g,$b) = @_; } else { $self->read_color_table unless %COLORS; die "unknown color" unless exists $COLORS{lc $_[0]}; ($r,$g,$b) = @{$COLORS{lc $_[0]}}; } return $self->colorResolve($r,$g,$b); } sub transparent { my $self = shift; my $index = $self->translate_color(@_); $self->gd->transparent($index); } =item $index = $img->alphaColor(@args,$alpha) Creates an alpha color. You may pass either an (r,g,b) triple or a symbolic color name, followed by an integer indicating its opacity. The opacity value ranges from 0 (fully opaque) to 127 (fully transparent). =cut sub alphaColor { my $self = shift; return unless defined $_[0]; my ($r,$g,$b,$a); if (@_ == 4) { # (rgb triplet) ($r,$g,$b,$a) = @_; } else { $self->read_color_table unless %COLORS; die "unknown color" unless exists $COLORS{lc $_[0]}; ($r,$g,$b) = @{$COLORS{lc $_[0]}}; $a = $_[1]; } return $self->colorAllocateAlpha($r,$g,$b,$a); } =item @names = GD::Simple->color_names =item $translate_table = GD::Simple->color_names Called in a list context, color_names() returns the list of symbolic color names recognized by this module. Called in a scalar context, the method returns a hash reference in which the keys are the color names and the values are array references containing [r,g,b] triples. =cut sub color_names { my $self = shift; $self->read_color_table unless %COLORS; return wantarray ? sort keys %COLORS : \%COLORS; } =item $gd = $img->gd Return the internal GD::Image object. Usually you will not need to call this since all GD methods are automatically referred to this object. =cut sub gd { shift->{gd} } sub read_color_table { my $class = shift; while (<DATA>) { chomp; last if /^__END__/; my ($name,$r,$g,$b) = split /\s+/; $COLORS{$name} = [hex $r,hex $g,hex $b]; } } sub setBrush { my $self = shift; my $brush = shift; if ($brush->isa('GD::Simple')) { $self->gd->setBrush($brush->gd); } else { $self->gd->setBrush($brush); } } =item ($red,$green,$blue) = GD::Simple->HSVtoRGB($hue,$saturation,$value) Convert a Hue/Saturation/Value (HSV) color into an RGB triple. The hue, saturation and value are integers from 0 to 255. =cut sub HSVtoRGB { my $self = shift; @_ == 3 or croak "Usage: GD::Simple->HSVtoRGB(\$hue,\$saturation,\$value)"; my ($h,$s,$v)=@_; my ($r,$g,$b,$i,$f,$p,$q,$t); if( $s == 0 ) { ## achromatic (grey) return ($v,$v,$v); } $h %= 255; $s /= 255; ## scale saturation from 0.0-1.0 $h /= 255; ## scale hue from 0 to 1.0 $h *= 360; ## and now scale it to 0 to 360 $h /= 60; ## sector 0 to 5 $i = $h % 6; $f = $h - $i; ## factorial part of h $p = $v * ( 1 - $s ); $q = $v * ( 1 - $s * $f ); $t = $v * ( 1 - $s * ( 1 - $f ) ); if($i<1) { $r = $v; $g = $t; $b = $p; } elsif($i<2){ $r = $q; $g = $v; $b = $p; } elsif($i<3){ $r = $p; $g = $v; $b = $t; } elsif($i<4){ $r = $p; $g = $q; $b = $v; } elsif($i<5){ $r = $t; $g = $p; $b = $v; } else { $r = $v; $g = $p; $b = $q; } return (int($r+0.5),int($g+0.5),int($b+0.5)); } =item ($hue,$saturation,$value) = GD::Simple->RGBtoHSV($hue,$saturation,$value) Convert a Red/Green/Blue (RGB) value into a Hue/Saturation/Value (HSV) triple. The hue, saturation and value are integers from 0 to 255. =back =cut sub RGBtoHSV { my $self = shift; my ($r, $g ,$bl) = @_; my ($min,undef,$max) = sort {$a<=>$b} ($r,$g,$bl); return (0,0,0) unless $max > 0; my $v = $max; my $s = 255 * ($max - $min)/$max; my $h; my $range = $max - $min; if ($range == 0) { # all colors are equal, so monochrome return (0,0,$max); } if ($max == $r) { $h = 60 * ($g-$bl)/$range; } elsif ($max == $g) { $h = 60 * ($bl-$r)/$range + 120; } else { $h = 60 * ($r-$g)/$range + 240; } $h = int($h*255/360 + 0.5); return ($h, $s, $v); } sub newGroup { my $self = shift; return $self->GD::newGroup(@_); } 1; __DATA__ white FF FF FF black 00 00 00 aliceblue F0 F8 FF antiquewhite FA EB D7 aqua 00 FF FF aquamarine 7F FF D4 azure F0 FF FF beige F5 F5 DC bisque FF E4 C4 blanchedalmond FF EB CD blue 00 00 FF blueviolet 8A 2B E2 brown A5 2A 2A burlywood DE B8 87 cadetblue 5F 9E A0 chartreuse 7F FF 00 chocolate D2 69 1E coral FF 7F 50 cornflowerblue 64 95 ED cornsilk FF F8 DC crimson DC 14 3C cyan 00 FF FF darkblue 00 00 8B darkcyan 00 8B 8B darkgoldenrod B8 86 0B darkgray A9 A9 A9 darkgreen 00 64 00 darkkhaki BD B7 6B darkmagenta 8B 00 8B darkolivegreen 55 6B 2F darkorange FF 8C 00 darkorchid 99 32 CC darkred 8B 00 00 darksalmon E9 96 7A darkseagreen 8F BC 8F darkslateblue 48 3D 8B darkslategray 2F 4F 4F darkturquoise 00 CE D1 darkviolet 94 00 D3 deeppink FF 14 100 deepskyblue 00 BF FF dimgray 69 69 69 dodgerblue 1E 90 FF firebrick B2 22 22 floralwhite FF FA F0 forestgreen 22 8B 22 fuchsia FF 00 FF gainsboro DC DC DC ghostwhite F8 F8 FF gold FF D7 00 goldenrod DA A5 20 gray 80 80 80 green 00 80 00 greenyellow AD FF 2F honeydew F0 FF F0 hotpink FF 69 B4 indianred CD 5C 5C indigo 4B 00 82 ivory FF FF F0 khaki F0 E6 8C lavender E6 E6 FA lavenderblush FF F0 F5 lawngreen 7C FC 00 lemonchiffon FF FA CD lightblue AD D8 E6 lightcoral F0 80 80 lightcyan E0 FF FF lightgoldenrodyellow FA FA D2 lightgreen 90 EE 90 lightgrey D3 D3 D3 lightpink FF B6 C1 lightsalmon FF A0 7A lightseagreen 20 B2 AA lightskyblue 87 CE FA lightslategray 77 88 99 lightsteelblue B0 C4 DE lightyellow FF FF E0 lime 00 FF 00 limegreen 32 CD 32 linen FA F0 E6 magenta FF 00 FF maroon 80 00 00 mediumaquamarine 66 CD AA mediumblue 00 00 CD mediumorchid BA 55 D3 mediumpurple 100 70 DB mediumseagreen 3C B3 71 mediumslateblue 7B 68 EE mediumspringgreen 00 FA 9A mediumturquoise 48 D1 CC mediumvioletred C7 15 85 midnightblue 19 19 70 mintcream F5 FF FA mistyrose FF E4 E1 moccasin FF E4 B5 navajowhite FF DE AD navy 00 00 80 oldlace FD F5 E6 olive 80 80 00 olivedrab 6B 8E 23 orange FF A5 00 orangered FF 45 00 orchid DA 70 D6 palegoldenrod EE E8 AA palegreen 98 FB 98 paleturquoise AF EE EE palevioletred DB 70 100 papayawhip FF EF D5 peachpuff FF DA B9 peru CD 85 3F pink FF C0 CB plum DD A0 DD powderblue B0 E0 E6 purple 80 00 80 red FF 00 00 rosybrown BC 8F 8F royalblue 41 69 E1 saddlebrown 8B 45 13 salmon FA 80 72 sandybrown F4 A4 60 seagreen 2E 8B 57 seashell FF F5 EE sienna A0 52 2D silver C0 C0 C0 skyblue 87 CE EB slateblue 6A 5A CD slategray 70 80 90 snow FF FA FA springgreen 00 FF 7F steelblue 46 82 B4 tan D2 B4 8C teal 00 80 80 thistle D8 BF D8 tomato FF 63 47 turquoise 40 E0 D0 violet EE 82 EE wheat F5 DE B3 whitesmoke F5 F5 F5 yellow FF FF 00 yellowgreen 9A CD 32 gradient1 00 ff 00 gradient2 0a ff 00 gradient3 14 ff 00 gradient4 1e ff 00 gradient5 28 ff 00 gradient6 32 ff 00 gradient7 3d ff 00 gradient8 47 ff 00 gradient9 51 ff 00 gradient10 5b ff 00 gradient11 65 ff 00 gradient12 70 ff 00 gradient13 7a ff 00 gradient14 84 ff 00 gradient15 8e ff 00 gradient16 99 ff 00 gradient17 a3 ff 00 gradient18 ad ff 00 gradient19 b7 ff 00 gradient20 c1 ff 00 gradient21 cc ff 00 gradient22 d6 ff 00 gradient23 e0 ff 00 gradient24 ea ff 00 gradient25 f4 ff 00 gradient26 ff ff 00 gradient27 ff f4 00 gradient28 ff ea 00 gradient29 ff e0 00 gradient30 ff d6 00 gradient31 ff cc 00 gradient32 ff c1 00 gradient33 ff b7 00 gradient34 ff ad 00 gradient35 ff a3 00 gradient36 ff 99 00 gradient37 ff 8e 00 gradient38 ff 84 00 gradient39 ff 7a 00 gradient40 ff 70 00 gradient41 ff 65 00 gradient42 ff 5b 00 gradient43 ff 51 00 gradient44 ff 47 00 gradient45 ff 3d 00 gradient46 ff 32 00 gradient47 ff 28 00 gradient48 ff 1e 00 gradient49 ff 14 00 gradient50 ff 0a 00 __END__ =head1 COLORS This script will create an image showing all the symbolic colors. #!/usr/bin/perl use strict; use GD::Simple; my @color_names = GD::Simple->color_names; my $cols = int(sqrt(@color_names)); my $rows = int(@color_names/$cols)+1; my $cell_width = 100; my $cell_height = 50; my $legend_height = 16; my $width = $cols * $cell_width; my $height = $rows * $cell_height; my $img = GD::Simple->new($width,$height); $img->font(gdSmallFont); for (my $c=0; $c<$cols; $c++) { for (my $r=0; $r<$rows; $r++) { my $color = $color_names[$c*$rows + $r] or next; my @topleft = ($c*$cell_width,$r*$cell_height); my @botright = ($topleft[0]+$cell_width,$topleft[1]+$cell_height-$legend_height); $img->bgcolor($color); $img->fgcolor($color); $img->rectangle(@topleft,@botright); $img->moveTo($topleft[0]+2,$botright[1]+$legend_height-2); $img->fgcolor('black'); $img->string($color); } } print $img->png; =head1 AUTHOR The GD::Simple module is copyright 2004, Lincoln D. Stein. It is distributed under the same terms as Perl itself. See the "Artistic License" in the Perl source code distribution for licensing terms. The latest versions of GD.pm are available at http://stein.cshl.org/WWW/software/GD =head1 SEE ALSO L<GD>, L<GD::Polyline>, L<GD::SVG>, L<Image::Magick> =cut