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#!/usr/local/bin/perl # $Id: qd.pl,v 1.1.1.1 2001/12/06 23:25:48 lstein Exp $ # This is a package of routines that let you create Macintosh # PICT files from within perl. It implements a subset of Quickdraw # drawing commands, primarily those related to line drawing, rectangles, # ovals, polygons, and text. Flagrantly absent are: regions and the # snazzy color transfer modes. Regions are absent because they were # more trouble than I had time for, and the transfer modes because I # never use them. (The latter shouldn't be too hard to add.) Also # missing are the pixmap commands. If you want to do pixmaps, you # should be using the ppm utilities. # A QUICK TUTORIAL ON QUICKDRAW # # Quickdraw is not Postscript. You cannot write routines in it or get # (any useful) information out of it. Quickdraw pictures are a series of # drawing commands, concatenated together in a binary format. # # A Macintosh picture consists of a header describing the size of the # picture and its bounding rectangle, followed by a series of drawing # commands, followed by a termination code. This perl library is # modeled closely on the way that you would draw a picture on the Mac. # First you open the picture with the &qd'OpenPicture() command. This # initializes some data structures. Then you call a series of drawing # subroutines, such as &qd'TextFont(), &qd'MoveTo(), &qd'DrawString(). # These routines append their data to the growing (but still private) # picture. You then close the picture with &qd'ClosePicture. This # returns a scalar variable containing the binary picture data. # RECTANGLES # # To open a picture you need to define a rectangle that will serve as # its frame and will define its drawing area. The rectangle is (of # course) a binary structure. The following utilities allow you to # create and manipulate rectangles: # # &qd'SetRect(*myRect,left,top,right,bottom); # Set the sides of $myRect # &qd'OffsetRect(*myRect,deltaH,deltaV); # Shift the rectangle as indicated # &qd'InsetRect(*myRect,deltaH,deltaV); # Shrink rectangle by size indicated # OPENING A PICTURE # # Pass a previously-defined rectangle to the routine OpenPicture. Only one picture # may be open at a time. The rectangle defines the drawing area in pixels. # A printer page is 8.5 x 11 inches, at 72 pixels per inch = 612 x 792 pixels. # # &qd'OpenPicture($myRect); # # You will next very likely want to set the clipping rectangle to the same rectangle # you used to open the picture with. Clipping rectangles limit quickdraw's drawing # to the area within the rectangle. Even if you don't use clipping, however, it's a # good idea to define the rectangle because some drawing programs behave eratically # when displaying unclipped pictures. # # You then issue drawing commands. When you're done you can get the picture data with # something like $pictData = &qd'ClosePicture; # # SETTING THE FOREGROUND AND BACKGROUND COLORS # # The foreground color is the color of the ink when a "frame" or "paint" command # is given. The background color is the color of the erased area when an "erase" # command is given. The defaults are black and white. The colors can be changed # in either of two ways: # # 1. The "old" 8-color system: black, white, red, green, blue, cyan, magenta, yellow # Call the routines &qd'FgColor() and &qd'BgColor() with one of the constants # $qd'REDCOLOR,$qd'GREENCOLOR, etc. This gives you a limited number of highly # satured colors. # # 2. The new 24-bit color system. Call the routines &qd'RGBForeColor() and # &qd'RGBBackColor(), passing the routines the red, green and blue components # of the color. These components are two-byte unsigned integers, so you can choose # any value between 0x000 and 0xFFFF. Higher is darker, so: # (0x0000,0x0000,0x0000) = BLACK # (0xFFFFF,0xFFFF,0xFFFF) = WHITE # (0xFFFFF,0x0000,0x0000) = PURE RED # etc. # SETTING THE PATTERN # # Like colors, the drawing commands use the current pattern, a 32 row x 32 column # bit array that defines the pattern of the "ink". # The default pattern is $qd'BLACK, which is solid black. The only # other pattern I've defined is $qd'GRAY, which is a 50% checkerboard. You # might want to define others. # # The current pattern is set using &qd'PenPat($myPattern). # LINE DRAWING # # Quickdraw has the concept of the "current point" of the pen. Generally # you move the pen to a point and then start drawing. The next time you draw, # the pen will be wherever the last drawing command left it. In addition, the # pen has a width, a pattern and a color. In the below descriptions, # h=horizontal, v=vertical # # &qd'MoveTo(h,v) # Move to indicated coordinates (0,0 is upper left of picture) # &qd'LineTo(h,v) # Draw from current position to indicated position # &qd'Line(dh,dv) # Draw a line dh pixels horizontally, dv pixels vertically, # starting at current position # &qd'PenSize(h,v) # Set the size of the pen to h pixels wide, v pixels high # PEN SCALING # # The original quickdraw was incapable of drawing at higher than the screen resolution, # so even if the PenSize is set to (1,1) the lines will appear chunky when printed out # on the laserwriter (which has four times the resolution of the screen). Call # &qd'Scale(1,4) to fix this problem by shrinking the pen down to a quarter of its # (1,1) size. # # &qd'Scale(numerator,denominator) # Scale the pen by the fraction numerator/denominator # TEXT # # &qd'TextFont(fontCode) # Set the current font to indicated code. Currently # defined fonts are $qd'TIMES, $qd'NEWCENTURYSCHOOLBK, # $qd'SYMBOL, $qd'HELVETICA, and $qd'COURIER. # # &qd'TextSize(size) # Set the current font size (in points). 12 point is typical # # &qd'TextFace(attributes) # Set one or more font style attributes. Currently defined # are $qd'PLAIN, $qd'BOLD, $qd'ITALIC, $qd'UNDERLINE, and # can be used in combination: # &qd'TextFace($qd'BOLD + $qd'ITALIC); # # &qd'DrawString(string) # Draw the indicated text. It will be drawn from the # current pen location. Word wrap is NOT supported. # Rotated text is NOT supported. # # &qd'TextWidth(string) # This will return an approximate width for the string # when it is printed in the current size, font and face. # Unfortunately, since perl has no access to the Macintosh # font description tables, the number returned by this # routine will be wildly inaccurate at best. # However, if you have X11R5 bdf fonts installed, we look # in the directory $qd'X11FONTS in order to find a bdf metrics # font to use. This will give you extremely accurate measurements. # Please set this variable to whatever is correct for your local # system. To add more fonts, put them in your bdf font directory # and update the %qd'font_metric_files array at the bottom of this # file. It maps a key consisting of the Quickdraw font number, # font size, and font style (0 for plain, 1 for italic, 2 for bold, # 3 for both) to the appropriate bdf file. # RECTANGLES # # Draw rectangles using the routines: # &qd'FrameRect($myRect); # Draw wire-frame rectangle # &qd'PaintRect($myRect); # Fill rectangle with current foreground # color and pattern # &qd'EraseRect($myRect); # Erase the rectangle (fill with bg color) # &qd'InvertRect($myRect); # Invert black and white in rectangle # OVALS # # Draw ovals using the routines: # &qd'FrameOval($myRect); # Draw wire-frame oval # &qd'PaintOval($myRect); # Fill oval with current foreground # color and pattern # &qd'EraseOval($myRect); # Erase the oval (fill with bg color) # &qd'InvertOval($myRect); # Invert black and white in oval # &qd'FillOval($myRect,$pat); # Fill with specified pattern # # ROUND RECTANGLES # # Draw round-cornered rectangles with these routines. They each take an oval radius # to determine the amount of curvature. Values of 10-20 are typical. # &qd'FrameRoundRect($myRect,$ovalWidth,$ovalHeight); # wire-frame outline # &qd'PaintRoundRect($myRect,$ovalWidth,$ovalHeight); # fill with current foreground # &qd'EraseRoundRect($myRect,$ovalWidth,$ovalHeight); # erase # &qd'InvertRoundRect($myRect,$ovalWidth,$ovalHeight);# invert # &qd'FillRoundRect($myRect,$ovalWidth,$ovalHeight,$pat); # fill with specified pattern # ARCS # Draw an arc subtending the specified rectangle. Angles are in degrees and # start pointing northward and get larger clockwise: # e.g. PaintArc($r,45,90) gives you a pie wedge from 2 o'clock to 5 o'clock # &qd'FrameArc($rect,$startAngle,$arcAngle); # wire-frame the arc # &qd'PaintArc($rect,$startAngle,$arcAngle); # fill with current foreground # &qd'EraseArc($rect,$startAngle,$arcAngle); # erase arc # &qd'InvertArc($rect,$startAngle,$arcAngle); # flip white and black # &qd'FillArc($rect,,$startAngle,$arcAngle,$pat); # fill with specified pattern # POLYGONS # Calling OpenPoly returns the name of a variable in which a growing # polygon structure will be stored. Once a polygon is opened, all drawing # commands cease to have an effect on the picture. Instead, all MoveTo, # LineTo and Line commands accumulate polygon vertices into the data structure. # Call ClosePoly to stop recording drawing commands. The polygon can now # be moved, scaled, drawn, filled and erased as many times as wished. Call # KillPoly to release the memory taken up by the polygon # $polygon = &qd'OpenPoly; # begin recording drawing commands # &qd'ClosePoly($polygon); # stop recording drawing commands # &qd'FramePoly($polygon); # wire-frame the polygon # &qd'PaintPoly($polygon); # fill with current foreground # &qd'ErasePoly($polygon); # erase polygon # &qd'FillPoly($polygon,$pat); # fill polygon with pattern # &qd'OffsetPoly($polygon,$dh,$dv); # translate poly by dh horizontally, dv vertically # &qd'MapPoly($polygon,$srcRect,$destRect); # map polygon from coordinate system defined by # source rectangle to that defined by destination # rectangle (moving or resizing it as needed) # PRINTING OUT THE PICTURE IN A FORM THAT THE MACINTOSH CAN READ # # The Mac expects its picture files to begin with 512 bytes of "application specific" # data. By default the picture data that you get will be proceeded by 512 bytes of # 0's. If you want something else, or if you just want the picture data, set the # package variable $qd'PICTHEADER to whatever you desire before calling ClosePicture. # In order for the picture data to be readable on the Macintosh, the file type must # be set to 'PICT'. A number of UNIX utilities, including mcvert and BinHex allow # you to do this. Or you can use the picttoppm utility (part of the netppm suite of # graphics tools) to translate the file into any format you desire. # A WORKING EXAMPLE # require "qd.pl"; # &qd'SetRect(*myRect,0,0,500,500); # Define a 500 pixel square # &qd'OpenPicture($myRect); # Begin defining the picture # &qd'ClipRect($myRect); # Always a good idea # &qd'MoveTo(5,5); # Move the pen to a starting point # &qd'LineTo(400,400); # A diagonal line # &qd'TextFont($qd'COURIER); # Set the font # &qd'MoveTo(50,20); # Move the pen to a new starting point # &qd'DrawString("Hello there!"); # Friendly greeting # &qd'SetRect(*myRect,80,80,250,250); # New rectangle # &qd'RGBForeColor(0x0000,0x0000,0xFFFF); # Set the color to blue # &qd'PaintRect($myRect); # Fill rectangle with that color # $data = &qd'ClosePicture; # Close picture and retrieve data # # Pipe through binhex, setting the creator type to JVWR for JPEG Viewer # # Note: BinHex is available at <ftp://genome.wi.mit.edu/software/util/BinHex> # open (BINHEX "| BinHex -t PICT -c JVWR -n 'An Example'"); # print BINHEX $data; # close BINHEX; # # Turn it into a GIF file, using the ppm utilities # open (GIF, "| picttoppm | ppmtogif -transparent white"); # print GIF $data; # close GIF; # MISCELLANEOUS NOTES # NOTE: For some reason the various FILL routines don't work as # advertised. They are simulated by a PnPat followed by a paint # -------------------------------------------------------------------- # Quickdraw-like functions -- now using PICT2 # -------------------------------------------------------------------- { package qd; # Directory to look in to find font metric definitions -- change this # for your installation $X11FONTS = '/usr/local/X11R5/X11/fonts/bdf'; # Apple quickdraw constants $TIMES = 20; $HELVETICA = 21; $COURIER = 22; $SYMBOL = 23; $NEWCENTURYSCHOOLBK = 34; $PLAIN = 0; $BOLD = 1; $ITALIC = 2; $UNDERLINE = 4; # Some minimal patterns -- define your own if you like $GRAY = pack ('n4',0xAA55,0xAA55,0xAA55,0xAA55); $DKGRAY = pack ('n4',0xDD77,0xDD77,0xDD77,0xDD77); $LTGRAY = pack ('n4',0x8822,0x8822,0x8822,0x8822); $WHITE = pack('n4',0x0000,0x0000,0x0000,0x0000); $BLACK = pack ('n4',0xFFFF,0xFFFF,0xFFFF,0xFFFF); # absolute colors to be used with FgColor/BgColor # (for better control, use RGBFgColor/RGBBgColor) $BLACKCOLOR = 33; $WHITECOLOR = 30; $REDCOLOR = 209; $GREENCOLOR = 329; $BLUECOLOR = 389; $CYANCOLOR = 269; $MAGENTACOLOR = 149; $YELLOWCOLOR = 89; # This defines the header used at the beginning of PICT files: $PICTHEADER = "\0" x 512; # These are phoney font metrics which we use when no font metrics files are # around to help us out. $fudgefactor = 0.55; $ITALICEXTRA = 0.05; $BOLDEXTRA = 0.08; # Initial starting values $textFont = $HELVETICA; $textSize = 12; $textFace = $PLAIN; $rgbfgcolor = pack('n*',0xFFFF,0xFFFF,0xFFFF); $rgbbgcolor = pack('n*',0,0,0); $fgcolor = $BLACKCOLOR; $bgcolor = $WHITECOLOR; $polySave = undef; $_PnPattern = $BLACK; $_polyName = "polygon000"; sub OpenPicture { # begin a picture local($rect) = @_; $currH = $currV = 0; # current pen position $pict = $PICTHEADER; # the header $pict .= pack('n',0); # size int (placeholder) $pict .= $rect; # pict frame $pict .= pack('n',0x0011); # Type 2 picture $pict .= pack('n',0x02FF); # version number $pict .= pack('nC24',0x0C00,0); # reserved header opcode + 24 bytes of reserved data # initialize the font and size &TextFont($textFont); &TextSize($textSize); &TextFace($textFace); } sub ClosePicture { # close pict and return it $pict .= pack ('n',0x00FF); # end of pict code substr($pict,512,2) = pack('n',length($pict) - 512); # fill in length return $pict; } sub ClipRect { local($rect) = @_; $pict .= pack('nn',0x0001,0x0A) . $rect; } sub PenPat { local($newpat) = @_; return unless $newpat ne $_PnPattern; $_PnPattern = $newpat; $pict .= pack('n',0x0009) . $_PnPattern; } sub RGBForeColor { local($rgb) = pack('n3',@_); return unless $rgb ne $rgbfgcolor; $rgbfgcolor = $rgb; $pict .= pack('n',0x001A) . $rgbfgcolor; } sub RGBBackColor { local($rgb) = pack('n3',@_); return unless $rgb ne $rgbbgcolor; $rgbbgcolor = $rgb; $pict .= pack('n',0x001B) . $rgbbgcolor; } sub FgColor { local($color) = @_; return unless $color != $fgcolor; $fgcolor = $color; $pict .= pack('nL',0x000E,$color); } sub BgColor { local($color) = @_; return unless $color != $bgcolor; $bgcolor = $color; $pict .= pack('nL',0x000F,$color); } sub TextFont { local($font) = @_; $textFont = $font; $pict .= pack('nn',0x0003,$font); } sub TextSize { local($size) = @_; $textSize = $size; $pict .= pack('nn',0x000D,$size); } sub PenSize { local($h,$v) = @_; $pict .= pack('nnn',0x0007,$v,$h); } sub TextFace { return if $textFace == @_[0]; $textFace = @_[0]; $pict .= pack ('nCC',0x0004,$textFace,0); # (zero added to pad to word) } sub DrawString { local($text) = @_; $text .= "\0" x ((length($text) + 1) % 2); # pad text to an odd length $pict .= pack('nnnC',0x0028,$currV,$currH,length($text)) . $text; } # RECTANGLE MANIPULATION ROUTINES. Note that # the rectangles are passed by NAME rather than by value, # in accordance with the MacOS way of doing things. sub SetRect { local(*r,$h1,$v1,$h2,$v2) = @_; $r = pack ('n4',$v1,$h1,$v2,$h2); } sub OffsetRect { local(*r,$x,$y) = @_; local($v1,$h1,$v2,$h2) = unpack('n4',$r); $h1 += $x; $h2 += $x; $v1 += $y; $v2 += $y; $r = pack ('n4',$v1,$h1,$v2,$h2); } sub InsetRect { local(*r,$x,$y) = @_; local($v1,$h1,$v2,$h2) = unpack('n4',$r); $h1 -= int($x/2); $h2 -= int($x/2); $v1 -= int($y/2); $v2 -= int($y/2); $r = pack ('n4',$v1,$h1,$v2,$h2); } # A few utility routine to translate between perl # arrays and rectangles. # four-element perl array to quickdraw rect structure sub a2r { local($top,$left,$bottom,$right) = @_; return pack('n4',$top,$left,$bottom,$right); } # rectangle to four-element perl array sub r2a { local($rect) = @_; return unpack('n4',$rect); } # associative array in which the keys are 'top','left','bottom','right' # to quickdraw rect structure sub aa2r { local(%r) = @_; return pack('n4',$r{'top'},$r{'left'},$r{'bottom'},$r{'right'}); } # quickdraw rect structure to associative array sub r2aa { local($r) = @_; local(%r); ($r{'top'},$r{'left'},$r{'bottom'},$r{'right'}) = unpack('n4',$r); return %r; } # LINE DRAWING ROUTINES sub MoveTo { ($currH,$currV) = @_; } sub Move { local($dh,$dv) = @_; $currH += $dh; $currV += $dv; } sub LineTo { local($h,$v) = @_; # Special handling for polygons if (defined(@polySave)) { &_addVertex(*polySave,$h,$v) } else { $pict .= pack('nn4',0x0020,$currV,$currH,$v,$h); } ($currH,$currV) = ($h,$v); } sub Line { local($dh,$dv) = @_; # Special handling for polygons if (defined(@polySave)) { &_addVertex(*polySave,$h,$v); } else { $pict .= pack('nn4',0x0020,$currV,$currH,$currV+$dv,$currH+$dh); } ($currH,$currV) = ($currH+$dh,$currV+$dv); } sub Scale { #use picComment to set laserwriter line scaling local($numerator,$denominator)= @_; $pict .= pack('nnnn2',0x00A1,182,4,$numerator,$denominator); } # Rectangles sub FrameRect { local($rect) = @_; $pict .= pack('n',0x0030) . $rect; } sub PaintRect { local($rect) = @_; $pict .= pack('n',0x0031) . $rect; } sub EraseRect { local($rect) = @_; $pict .= pack('n',0x0032) . $rect; } sub InvertRect { local($rect) = @_; $pict .= pack('n',0x0033) . $rect; } sub FillRect { local($rect,$pattern) = @_; local($oldpat) = $_PnPattern; &PenPat($pattern); &PaintRect($rect); &PenPat($oldpat); } # Ovals sub FrameOval { local($rect) = @_; $pict .= pack('n',0x0050) . $rect; } sub PaintOval { local($rect) = @_; $pict .= pack('n',0x0051) . $rect; } sub EraseOval { local($rect) = @_; $pict .= pack('n',0x0052) . $rect; } sub InvertOval { local($rect) = @_; $pict .= pack('n',0x0053) . $rect; } sub FillOval { local($rect,$pattern) = @_; local($oldpat) = $_PnPattern; &PenPat($pattern); &PaintOval($rect); &PenPat($oldpat); } # Arcs sub FrameArc { local($rect,$startAngle,$arcAngle) = @_; $pict .= pack('n',0x0060) . $rect; $pict .= pack('nn',$startAngle,$arcAngle); } sub PaintArc { local($rect,$startAngle,$arcAngle) = @_; $pict .= pack('n',0x0061) . $rect; $pict .= pack('nn',$startAngle,$arcAngle); } sub EraseArc { local($rect,$startAngle,$arcAngle) = @_; $pict .= pack('n',0x0062) . $rect; $pict .= pack('nn',$startAngle,$arcAngle); } sub InvertArc { local($rect,$startAngle,$arcAngle) = @_; $pict .= pack('n',0x0063) . $rect; $pict .= pack('nn',$startAngle,$arcAngle); } sub FillArc { local($rect,$startAngle,$arcAngle,$pattern) = @_; local($oldpat) = $_PnPattern; &PenPat($pattern); &PaintArc($rect,$startAngle,$arcAngle); &PenPat($oldpat); } # Round rects sub FrameRoundRect { local($rect,$ovalWidth,$ovalHeight) = @_; unless ($_roundRectCurvature eq "$ovalWidth $ovalHeight") { $pict .= pack('nn2',0x000B,$ovalHeight,$ovalWidth); $_roundRectCurvature = "$ovalWidth $ovalHeight"; } $pict .= pack('n',0x0040) . $rect; } sub PaintRoundRect { local($rect,$ovalWidth,$ovalHeight) = @_; unless ($_roundRectCurvature eq "$ovalWidth $ovalHeight") { $pict .= pack('nn2',0x000B,$ovalHeight,$ovalWidth); $_roundRectCurvature = "$ovalWidth $ovalHeight"; } $pict .= pack('n',0x0041) . $rect; } sub EraseRoundRect { local($rect,$ovalWidth,$ovalHeight) = @_; unless ($_roundRectCurvature eq "$ovalWidth $ovalHeight") { $pict .= pack('nn2',0x000B,$ovalHeight,$ovalWidth); $_roundRectCurvature = "$ovalWidth $ovalHeight"; } $pict .= pack('n',0x0042) . $rect; } sub InvertRoundRect { local($rect,$ovalWidth,$ovalHeight) = @_; unless ($_roundRectCurvature eq "$ovalWidth $ovalHeight") { $pict .= pack('nn2',0x000B,$ovalHeight,$ovalWidth); $_roundRectCurvature = "$ovalWidth $ovalHeight"; } $pict .= pack('n',0x0043) . $rect; } sub FillRoundRect { local($rect,$ovalWidth,$ovalHeight,$pattern) = @_; local($oldpat) = $_PnPattern; &PenPat($pattern); &PaintRoundRect($rect,$ovalWidth,$ovalHeight); &PenPat($oldpat); } # Polygons -- you are only allowed to create one polygon at a time. # You will be returned a "handle" which contains the growing polygon # structure. The "handle" is actually the NAME of the scalar sub OpenPoly { $_polyName++; undef $polySave; # close one if it was already defined *polySave = $_polyName; @polySave = (10,0,0,0,0); # initialize it to empty size and rectangle return $_polyName; } sub ClosePoly { *polySave = 'scratch'; undef @polySave; } # Kill the poly -- really a no-op in perl sub KillPoly { local(*poly) = @_; undef @poly; } # Polygon drawing sub FramePoly { local(*poly) = @_; return unless @poly; $pict .= pack('n*',0x0070,@poly); } sub PaintPoly { local(*poly) = @_; return unless @poly; $pict .= pack('n*',0x0071,@poly); } sub ErasePoly { local(*poly) = @_; return unless @poly; $pict .= pack('n*',0x0072,@poly); } sub InvertPoly { local(*poly) = @_; return unless @poly; $pict .= pack('n*',0x0073,@poly); } sub FillPoly { local(*poly,$pattern) = @_; return unless @poly; local($oldpat) = $_PnPattern; &PenPat($pattern); &PaintPoly(*poly); &PenPat($oldpat); } sub OffsetPoly { local(*poly,$dh,$dv) = @_; return unless @poly; local($size,@vertices) = @poly; local($i); for ($i=0;$i<@vertices;$i+=2) { $vertices[$i] += $dv; $vertices[$i+1] += $dh; } @poly = ($size,@vertices); } sub MapPoly { local(*poly,$srcRect,$destRect) = @_; return unless @poly; local($size,@vertices) = @poly; local(@src) = unpack('n4',$srcRect); local(@dest) = unpack('n4',$destRect); local($factorV) = ($dest[2]-$dest[0])/($src[2]-$src[0]); local($factorH) = ($dest[3]-$dest[1])/($src[3]-$src[1]); for ($i=0;$i<@vertices;$i+=2) { $vertices[$i] = int($dest[0] + ($vertices[$i] - $src[0]) * $factorV); $vertices[$i+1] = int($dest[1] + ($vertices[$i+1] - $src[1]) * $factorH); } @poly = ($size,@vertices); } # A utility routine to add a vertex to the growing polygon structure # We need to grow both the size of the polygon and increase the bounding # rectangle. A special case occurs when we add the first vertex: # we store both the current position sub _addVertex { local(*polygon,$h,$v) = @_; local($size,$top,$left,$bottom,$right,@vertices) = @polygon; # Special case for empty vertices -- add the current point unless (@vertices) { push(@vertices,$currV,$currH); $size += 4; $top = $bottom = $currV; $left = $right = $currH; } # IM V1 implies that all vertices are stored relative to # the first point -- I don't know if this is really the case push (@vertices,$v,$h); $size += 4; $top = $v if $v < $top; $bottom = $v if $v > $bottom; $left = $h if $h < $left; $right = $h if $h > $right; @polygon=($size,$top,$left,$bottom,$right,@vertices); } # We try to get the metrics from an X11 bdf font file, if possible. sub TextWidth { local($text) = @_; # See if we can derive the character widths from a metrics file local($face) = 0xFB & $textFace; # underlining don't count local($metric_name) = &_getFontMetrics($textFont,$textSize,$face); if ($metric_name && (*metrics = $metric_name) && defined(%metrics)) { local($length); foreach (split('',$text)) { $length += $metrics{ord($_)}; } return $length; } else { # we get here if we don't have any metrics - make it up local($extra); $extra += $ITALICEXTRA if vec($textFace,$ITALIC,1); $extra += $BOLDEXTRA if vec($textFace,$BOLD,1); return length($text) * $textSize * ($fudgefactor+$extra); } } # Utility routine to read text widths out of bdf files. We create a metrics # array on the fly. The names of the metrics files are stored in an array # called _metricsArrays. We return the name of the array, or undef if inapplicable. sub _getFontMetrics { local($font,$size,$face) = @_; local($key) = "$font $size $face"; return $_metricsArrays{$key} if $_metricsArrays{$key}; # If we get here, we don't have a metrics array to return. See if we can # construct one from a bdf file. # Don't bother unless this font is defined. return undef unless $font_metric_files{$key}; # Don't bother if we tried before and failed return undef if $_failed_metric{$key}; # Try to open up the bdf file. Remember if we fail unless (open(BDF,"$font_metric_files{$key}")) { $_failed_metric_files{$key}++; return undef; } # Wow! We're golden. Create a new metrics array $next_metric++; # bump up the name local(*metrics) = $next_metric; local($char); while (<BDF>) { next unless /^STARTCHAR/../^ENDCHAR/; if (/^ENCODING\s+(\d+)/) { $char = $1; } elsif (/^DWIDTH\s+(\d+)/) { $metrics{$char}=$1; } } close(BDF); # Remember the name of the metrics array and return it return $_metricsArrays{$key} = $next_metric; } # Ugly stuff that I want to hide at the bottom # For the purposes of mapping from quickdraw fonts to X11fonts, we define # the following dictionary: %font_metric_files = ( "22 8 1","$X11FONTS/courB08.bdf", "22 10 1","$X11FONTS/courB10.bdf", "22 12 1","$X11FONTS/courB12.bdf", "22 14 1","$X11FONTS/courB14.bdf", "22 18 1","$X11FONTS/courB18.bdf", "22 24 1","$X11FONTS/courB24.bdf", "22 8 2","$X11FONTS/courO08.bdf", "22 10 2","$X11FONTS/courO10.bdf", "22 12 2","$X11FONTS/courO12.bdf", "22 14 2","$X11FONTS/courO14.bdf", "22 18 2","$X11FONTS/courO18.bdf", "22 24 2","$X11FONTS/courO24.bdf", "22 8 0","$X11FONTS/courR08.bdf", "22 10 0","$X11FONTS/courR10.bdf", "22 12 0","$X11FONTS/courR12.bdf", "22 14 0","$X11FONTS/courR14.bdf", "22 18 0","$X11FONTS/courR18.bdf", "22 24 0","$X11FONTS/courR24.bdf", "21 8 1","$X11FONTS/helvB08.bdf", "21 10 1","$X11FONTS/helvB10.bdf", "21 12 1","$X11FONTS/helvB12.bdf", "21 14 1","$X11FONTS/helvB14.bdf", "21 18 1","$X11FONTS/helvB18.bdf", "21 24 1","$X11FONTS/helvB24.bdf", "21 8 2","$X11FONTS/helvO08.bdf", "21 10 2","$X11FONTS/helvO10.bdf", "21 12 2","$X11FONTS/helvO12.bdf", "21 14 2","$X11FONTS/helvO14.bdf", "21 18 2","$X11FONTS/helvO18.bdf", "21 24 2","$X11FONTS/helvO24.bdf", "21 8 0","$X11FONTS/helvR08.bdf", "21 10 0","$X11FONTS/helvR10.bdf", "21 12 0","$X11FONTS/helvR12.bdf", "21 14 0","$X11FONTS/helvR14.bdf", "21 18 0","$X11FONTS/helvR18.bdf", "21 24 0","$X11FONTS/helvR24.bdf", "20 8 1","$X11FONTS/timB08.bdf", "20 10 1","$X11FONTS/timB10.bdf", "20 12 1","$X11FONTS/timB12.bdf", "20 14 1","$X11FONTS/timB14.bdf", "20 18 1","$X11FONTS/timB18.bdf", "20 24 1","$X11FONTS/timB24.bdf", "20 8 3","$X11FONTS/timBI08.bdf", "20 10 3","$X11FONTS/timBI10.bdf", "20 12 3","$X11FONTS/timBI12.bdf", "20 14 3","$X11FONTS/timBI14.bdf", "20 18 3","$X11FONTS/timBI18.bdf", "20 24 3","$X11FONTS/timBI24.bdf", "20 8 2","$X11FONTS/timI08.bdf", "20 10 2","$X11FONTS/timI10.bdf", "20 12 2","$X11FONTS/timI12.bdf", "20 14 2","$X11FONTS/timI14.bdf", "20 18 2","$X11FONTS/timI18.bdf", "20 24 2","$X11FONTS/timI24.bdf", "20 8 0","$X11FONTS/timR08.bdf", "20 10 0","$X11FONTS/timR10.bdf", "20 12 0","$X11FONTS/timR12.bdf", "20 14 0","$X11FONTS/timR14.bdf", "20 18 0","$X11FONTS/timR18.bdf", "20 24 0","$X11FONTS/timR24.bdf", "34 8 1","$X11FONTS/ncenB08.bdf", "34 10 1","$X11FONTS/ncenB10.bdf", "34 12 1","$X11FONTS/ncenB12.bdf", "34 14 1","$X11FONTS/ncenB14.bdf", "34 18 1","$X11FONTS/ncenB18.bdf", "34 24 1","$X11FONTS/ncenB24.bdf", "34 8 3","$X11FONTS/ncenBI08.bdf", "34 10 3","$X11FONTS/ncenBI10.bdf", "34 12 3","$X11FONTS/ncenBI12.bdf", "34 14 3","$X11FONTS/ncenBI14.bdf", "34 18 3","$X11FONTS/ncenBI18.bdf", "34 24 3","$X11FONTS/ncenBI24.bdf", "34 8 2","$X11FONTS/ncenI08.bdf", "34 10 2","$X11FONTS/ncenI10.bdf", "34 12 2","$X11FONTS/ncenI12.bdf", "34 14 2","$X11FONTS/ncenI14.bdf", "34 18 2","$X11FONTS/ncenI18.bdf", "34 24 2","$X11FONTS/ncenI24.bdf", "34 8 0","$X11FONTS/ncenR08.bdf", "34 10 0","$X11FONTS/ncenR10.bdf", "34 12 0","$X11FONTS/ncenR12.bdf", "34 14 0","$X11FONTS/ncenR14.bdf", "34 18 0","$X11FONTS/ncenR18.bdf", "34 24 0","$X11FONTS/ncenR24.bdf" ); $next_metric = "metrics0000"; # name of our metrics arrays - dynamically allocated 1; } #end of package qd