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//===- ScopedHashTable.h - A simple scoped hash table ---------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements an efficient scoped hash table, which is useful for // things like dominator-based optimizations. This allows clients to do things // like this: // // ScopedHashTable<int, int> HT; // { // ScopedHashTableScope<int, int> Scope1(HT); // HT.insert(0, 0); // HT.insert(1, 1); // { // ScopedHashTableScope<int, int> Scope2(HT); // HT.insert(0, 42); // } // } // // Looking up the value for "0" in the Scope2 block will return 42. Looking // up the value for 0 before 42 is inserted or after Scope2 is popped will // return 0. // //===----------------------------------------------------------------------===// #ifndef LLVM_ADT_SCOPEDHASHTABLE_H #define LLVM_ADT_SCOPEDHASHTABLE_H #include "llvm/ADT/DenseMap.h" #include "llvm/Support/Allocator.h" namespace llvm { template <typename K, typename V, typename KInfo = DenseMapInfo<K>, typename AllocatorTy = MallocAllocator> class ScopedHashTable; template <typename K, typename V> class ScopedHashTableVal { ScopedHashTableVal *NextInScope; ScopedHashTableVal *NextForKey; K Key; V Val; ScopedHashTableVal(const K &key, const V &val) : Key(key), Val(val) {} public: const K &getKey() const { return Key; } const V &getValue() const { return Val; } V &getValue() { return Val; } ScopedHashTableVal *getNextForKey() { return NextForKey; } const ScopedHashTableVal *getNextForKey() const { return NextForKey; } ScopedHashTableVal *getNextInScope() { return NextInScope; } template <typename AllocatorTy> static ScopedHashTableVal *Create(ScopedHashTableVal *nextInScope, ScopedHashTableVal *nextForKey, const K &key, const V &val, AllocatorTy &Allocator) { ScopedHashTableVal *New = Allocator.template Allocate<ScopedHashTableVal>(); // Set up the value. new (New) ScopedHashTableVal(key, val); New->NextInScope = nextInScope; New->NextForKey = nextForKey; return New; } template <typename AllocatorTy> void Destroy(AllocatorTy &Allocator) { // Free memory referenced by the item. this->~ScopedHashTableVal(); Allocator.Deallocate(this); } }; template <typename K, typename V, typename KInfo = DenseMapInfo<K>, typename AllocatorTy = MallocAllocator> class ScopedHashTableScope { /// HT - The hashtable that we are active for. ScopedHashTable<K, V, KInfo, AllocatorTy> &HT; /// PrevScope - This is the scope that we are shadowing in HT. ScopedHashTableScope *PrevScope; /// LastValInScope - This is the last value that was inserted for this scope /// or null if none have been inserted yet. ScopedHashTableVal<K, V> *LastValInScope; void operator=(ScopedHashTableScope&); // DO NOT IMPLEMENT ScopedHashTableScope(ScopedHashTableScope&); // DO NOT IMPLEMENT public: ScopedHashTableScope(ScopedHashTable<K, V, KInfo, AllocatorTy> &HT); ~ScopedHashTableScope(); ScopedHashTableScope *getParentScope() { return PrevScope; } const ScopedHashTableScope *getParentScope() const { return PrevScope; } private: friend class ScopedHashTable<K, V, KInfo, AllocatorTy>; ScopedHashTableVal<K, V> *getLastValInScope() { return LastValInScope; } void setLastValInScope(ScopedHashTableVal<K, V> *Val) { LastValInScope = Val; } }; template <typename K, typename V, typename KInfo = DenseMapInfo<K> > class ScopedHashTableIterator { ScopedHashTableVal<K, V> *Node; public: ScopedHashTableIterator(ScopedHashTableVal<K, V> *node) : Node(node) {} V &operator*() const { assert(Node && "Dereference end()"); return Node->getValue(); } V *operator->() const { return &Node->getValue(); } bool operator==(const ScopedHashTableIterator &RHS) const { return Node == RHS.Node; } bool operator!=(const ScopedHashTableIterator &RHS) const { return Node != RHS.Node; } inline ScopedHashTableIterator& operator++() { // Preincrement assert(Node && "incrementing past end()"); Node = Node->getNextForKey(); return *this; } ScopedHashTableIterator operator++(int) { // Postincrement ScopedHashTableIterator tmp = *this; ++*this; return tmp; } }; template <typename K, typename V, typename KInfo, typename AllocatorTy> class ScopedHashTable { public: /// ScopeTy - This is a helpful typedef that allows clients to get easy access /// to the name of the scope for this hash table. typedef ScopedHashTableScope<K, V, KInfo, AllocatorTy> ScopeTy; private: typedef ScopedHashTableVal<K, V> ValTy; DenseMap<K, ValTy*, KInfo> TopLevelMap; ScopeTy *CurScope; AllocatorTy Allocator; ScopedHashTable(const ScopedHashTable&); // NOT YET IMPLEMENTED void operator=(const ScopedHashTable&); // NOT YET IMPLEMENTED friend class ScopedHashTableScope<K, V, KInfo, AllocatorTy>; public: ScopedHashTable() : CurScope(0) {} ScopedHashTable(AllocatorTy A) : CurScope(0), Allocator(A) {} ~ScopedHashTable() { assert(CurScope == 0 && TopLevelMap.empty() && "Scope imbalance!"); } /// Access to the allocator. typedef typename ReferenceAdder<AllocatorTy>::result AllocatorRefTy; typedef typename ReferenceAdder<const AllocatorTy>::result AllocatorCRefTy; AllocatorRefTy getAllocator() { return Allocator; } AllocatorCRefTy getAllocator() const { return Allocator; } bool count(const K &Key) const { return TopLevelMap.count(Key); } V lookup(const K &Key) { typename DenseMap<K, ValTy*, KInfo>::iterator I = TopLevelMap.find(Key); if (I != TopLevelMap.end()) return I->second->getValue(); return V(); } void insert(const K &Key, const V &Val) { insertIntoScope(CurScope, Key, Val); } typedef ScopedHashTableIterator<K, V, KInfo> iterator; iterator end() { return iterator(0); } iterator begin(const K &Key) { typename DenseMap<K, ValTy*, KInfo>::iterator I = TopLevelMap.find(Key); if (I == TopLevelMap.end()) return end(); return iterator(I->second); } ScopeTy *getCurScope() { return CurScope; } const ScopeTy *getCurScope() const { return CurScope; } /// insertIntoScope - This inserts the specified key/value at the specified /// (possibly not the current) scope. While it is ok to insert into a scope /// that isn't the current one, it isn't ok to insert *underneath* an existing /// value of the specified key. void insertIntoScope(ScopeTy *S, const K &Key, const V &Val) { assert(S && "No scope active!"); ScopedHashTableVal<K, V> *&KeyEntry = TopLevelMap[Key]; KeyEntry = ValTy::Create(S->getLastValInScope(), KeyEntry, Key, Val, Allocator); S->setLastValInScope(KeyEntry); } }; /// ScopedHashTableScope ctor - Install this as the current scope for the hash /// table. template <typename K, typename V, typename KInfo, typename Allocator> ScopedHashTableScope<K, V, KInfo, Allocator>:: ScopedHashTableScope(ScopedHashTable<K, V, KInfo, Allocator> &ht) : HT(ht) { PrevScope = HT.CurScope; HT.CurScope = this; LastValInScope = 0; } template <typename K, typename V, typename KInfo, typename Allocator> ScopedHashTableScope<K, V, KInfo, Allocator>::~ScopedHashTableScope() { assert(HT.CurScope == this && "Scope imbalance!"); HT.CurScope = PrevScope; // Pop and delete all values corresponding to this scope. while (ScopedHashTableVal<K, V> *ThisEntry = LastValInScope) { // Pop this value out of the TopLevelMap. if (ThisEntry->getNextForKey() == 0) { assert(HT.TopLevelMap[ThisEntry->getKey()] == ThisEntry && "Scope imbalance!"); HT.TopLevelMap.erase(ThisEntry->getKey()); } else { ScopedHashTableVal<K, V> *&KeyEntry = HT.TopLevelMap[ThisEntry->getKey()]; assert(KeyEntry == ThisEntry && "Scope imbalance!"); KeyEntry = ThisEntry->getNextForKey(); } // Pop this value out of the scope. LastValInScope = ThisEntry->getNextInScope(); // Delete this entry. ThisEntry->Destroy(HT.getAllocator()); } } } // end namespace llvm #endif