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Current File : //usr/src/contrib/llvm/include/llvm/Analysis/LoopPass.h |
//===- LoopPass.h - LoopPass class ----------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines LoopPass class. All loop optimization // and transformation passes are derived from LoopPass. // //===----------------------------------------------------------------------===// #ifndef LLVM_LOOP_PASS_H #define LLVM_LOOP_PASS_H #include "llvm/Analysis/LoopInfo.h" #include "llvm/Pass.h" #include "llvm/PassManagers.h" #include "llvm/Function.h" #include <deque> namespace llvm { class LPPassManager; class Function; class PMStack; class LoopPass : public Pass { public: explicit LoopPass(char &pid) : Pass(PT_Loop, pid) {} /// getPrinterPass - Get a pass to print the function corresponding /// to a Loop. Pass *createPrinterPass(raw_ostream &O, const std::string &Banner) const; // runOnLoop - This method should be implemented by the subclass to perform // whatever action is necessary for the specified Loop. virtual bool runOnLoop(Loop *L, LPPassManager &LPM) = 0; // Initialization and finalization hooks. virtual bool doInitialization(Loop *L, LPPassManager &LPM) { return false; } // Finalization hook does not supply Loop because at this time // loop nest is completely different. virtual bool doFinalization() { return false; } // Check if this pass is suitable for the current LPPassManager, if // available. This pass P is not suitable for a LPPassManager if P // is not preserving higher level analysis info used by other // LPPassManager passes. In such case, pop LPPassManager from the // stack. This will force assignPassManager() to create new // LPPassManger as expected. void preparePassManager(PMStack &PMS); /// Assign pass manager to manage this pass virtual void assignPassManager(PMStack &PMS, PassManagerType PMT); /// Return what kind of Pass Manager can manage this pass. virtual PassManagerType getPotentialPassManagerType() const { return PMT_LoopPassManager; } //===--------------------------------------------------------------------===// /// SimpleAnalysis - Provides simple interface to update analysis info /// maintained by various passes. Note, if required this interface can /// be extracted into a separate abstract class but it would require /// additional use of multiple inheritance in Pass class hierarchy, something /// we are trying to avoid. /// Each loop pass can override these simple analysis hooks to update /// desired analysis information. /// cloneBasicBlockAnalysis - Clone analysis info associated with basic block. virtual void cloneBasicBlockAnalysis(BasicBlock *F, BasicBlock *T, Loop *L) {} /// deleteAnalysisValue - Delete analysis info associated with value V. virtual void deleteAnalysisValue(Value *V, Loop *L) {} }; class LPPassManager : public FunctionPass, public PMDataManager { public: static char ID; explicit LPPassManager(); /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool runOnFunction(Function &F); /// Pass Manager itself does not invalidate any analysis info. // LPPassManager needs LoopInfo. void getAnalysisUsage(AnalysisUsage &Info) const; virtual const char *getPassName() const { return "Loop Pass Manager"; } virtual PMDataManager *getAsPMDataManager() { return this; } virtual Pass *getAsPass() { return this; } /// Print passes managed by this manager void dumpPassStructure(unsigned Offset); LoopPass *getContainedPass(unsigned N) { assert(N < PassVector.size() && "Pass number out of range!"); LoopPass *LP = static_cast<LoopPass *>(PassVector[N]); return LP; } virtual PassManagerType getPassManagerType() const { return PMT_LoopPassManager; } public: // Delete loop from the loop queue and loop nest (LoopInfo). void deleteLoopFromQueue(Loop *L); // Insert loop into the loop queue and add it as a child of the // given parent. void insertLoop(Loop *L, Loop *ParentLoop); // Insert a loop into the loop queue. void insertLoopIntoQueue(Loop *L); // Reoptimize this loop. LPPassManager will re-insert this loop into the // queue. This allows LoopPass to change loop nest for the loop. This // utility may send LPPassManager into infinite loops so use caution. void redoLoop(Loop *L); //===--------------------------------------------------------------------===// /// SimpleAnalysis - Provides simple interface to update analysis info /// maintained by various passes. Note, if required this interface can /// be extracted into a separate abstract class but it would require /// additional use of multiple inheritance in Pass class hierarchy, something /// we are trying to avoid. /// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for /// all passes that implement simple analysis interface. void cloneBasicBlockSimpleAnalysis(BasicBlock *From, BasicBlock *To, Loop *L); /// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes /// that implement simple analysis interface. void deleteSimpleAnalysisValue(Value *V, Loop *L); private: std::deque<Loop *> LQ; bool skipThisLoop; bool redoThisLoop; LoopInfo *LI; Loop *CurrentLoop; }; } // End llvm namespace #endif