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Current File : //usr/src/contrib/llvm/include/llvm/Analysis/Verifier.h |
//===-- llvm/Analysis/Verifier.h - LLVM IR Verifier -------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the function verifier interface, that can be used for some // sanity checking of input to the system, and for checking that transformations // haven't done something bad. // // Note that this does not provide full 'java style' security and verifications, // instead it just tries to ensure that code is well formed. // // To see what specifically is checked, look at the top of Verifier.cpp // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_VERIFIER_H #define LLVM_ANALYSIS_VERIFIER_H #include <string> namespace llvm { class FunctionPass; class Module; class Function; /// @brief An enumeration to specify the action to be taken if errors found. /// /// This enumeration is used in the functions below to indicate what should /// happen if the verifier finds errors. Each of the functions that uses /// this enumeration as an argument provides a default value for it. The /// actions are listed below. enum VerifierFailureAction { AbortProcessAction, ///< verifyModule will print to stderr and abort() PrintMessageAction, ///< verifyModule will print to stderr and return true ReturnStatusAction ///< verifyModule will just return true }; /// @brief Create a verifier pass. /// /// Check a module or function for validity. When the pass is used, the /// action indicated by the \p action argument will be used if errors are /// found. FunctionPass *createVerifierPass( VerifierFailureAction action = AbortProcessAction ///< Action to take ); /// @brief Check a module for errors. /// /// If there are no errors, the function returns false. If an error is found, /// the action taken depends on the \p action parameter. /// This should only be used for debugging, because it plays games with /// PassManagers and stuff. bool verifyModule( const Module &M, ///< The module to be verified VerifierFailureAction action = AbortProcessAction, ///< Action to take std::string *ErrorInfo = 0 ///< Information about failures. ); // verifyFunction - Check a function for errors, useful for use when debugging a // pass. bool verifyFunction( const Function &F, ///< The function to be verified VerifierFailureAction action = AbortProcessAction ///< Action to take ); } // End llvm namespace #endif