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//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the declaration of the BasicBlock class. // //===----------------------------------------------------------------------===// #ifndef LLVM_BASICBLOCK_H #define LLVM_BASICBLOCK_H #include "llvm/Instruction.h" #include "llvm/SymbolTableListTraits.h" #include "llvm/ADT/ilist.h" #include "llvm/ADT/Twine.h" #include "llvm/Support/DataTypes.h" namespace llvm { class LandingPadInst; class TerminatorInst; class LLVMContext; class BlockAddress; template<> struct ilist_traits<Instruction> : public SymbolTableListTraits<Instruction, BasicBlock> { // createSentinel is used to get hold of a node that marks the end of // the list... // The sentinel is relative to this instance, so we use a non-static // method. Instruction *createSentinel() const { // since i(p)lists always publicly derive from the corresponding // traits, placing a data member in this class will augment i(p)list. // But since the NodeTy is expected to publicly derive from // ilist_node<NodeTy>, there is a legal viable downcast from it // to NodeTy. We use this trick to superpose i(p)list with a "ghostly" // NodeTy, which becomes the sentinel. Dereferencing the sentinel is // forbidden (save the ilist_node<NodeTy>) so no one will ever notice // the superposition. return static_cast<Instruction*>(&Sentinel); } static void destroySentinel(Instruction*) {} Instruction *provideInitialHead() const { return createSentinel(); } Instruction *ensureHead(Instruction*) const { return createSentinel(); } static void noteHead(Instruction*, Instruction*) {} private: mutable ilist_half_node<Instruction> Sentinel; }; /// This represents a single basic block in LLVM. A basic block is simply a /// container of instructions that execute sequentially. Basic blocks are Values /// because they are referenced by instructions such as branches and switch /// tables. The type of a BasicBlock is "Type::LabelTy" because the basic block /// represents a label to which a branch can jump. /// /// A well formed basic block is formed of a list of non-terminating /// instructions followed by a single TerminatorInst instruction. /// TerminatorInst's may not occur in the middle of basic blocks, and must /// terminate the blocks. The BasicBlock class allows malformed basic blocks to /// occur because it may be useful in the intermediate stage of constructing or /// modifying a program. However, the verifier will ensure that basic blocks /// are "well formed". /// @brief LLVM Basic Block Representation class BasicBlock : public Value, // Basic blocks are data objects also public ilist_node<BasicBlock> { friend class BlockAddress; public: typedef iplist<Instruction> InstListType; private: InstListType InstList; Function *Parent; void setParent(Function *parent); friend class SymbolTableListTraits<BasicBlock, Function>; BasicBlock(const BasicBlock &); // Do not implement void operator=(const BasicBlock &); // Do not implement /// BasicBlock ctor - If the function parameter is specified, the basic block /// is automatically inserted at either the end of the function (if /// InsertBefore is null), or before the specified basic block. /// explicit BasicBlock(LLVMContext &C, const Twine &Name = "", Function *Parent = 0, BasicBlock *InsertBefore = 0); public: /// getContext - Get the context in which this basic block lives. LLVMContext &getContext() const; /// Instruction iterators... typedef InstListType::iterator iterator; typedef InstListType::const_iterator const_iterator; /// Create - Creates a new BasicBlock. If the Parent parameter is specified, /// the basic block is automatically inserted at either the end of the /// function (if InsertBefore is 0), or before the specified basic block. static BasicBlock *Create(LLVMContext &Context, const Twine &Name = "", Function *Parent = 0,BasicBlock *InsertBefore = 0) { return new BasicBlock(Context, Name, Parent, InsertBefore); } ~BasicBlock(); /// getParent - Return the enclosing method, or null if none /// const Function *getParent() const { return Parent; } Function *getParent() { return Parent; } /// getTerminator() - If this is a well formed basic block, then this returns /// a pointer to the terminator instruction. If it is not, then you get a /// null pointer back. /// TerminatorInst *getTerminator(); const TerminatorInst *getTerminator() const; /// Returns a pointer to the first instructon in this block that is not a /// PHINode instruction. When adding instruction to the beginning of the /// basic block, they should be added before the returned value, not before /// the first instruction, which might be PHI. /// Returns 0 is there's no non-PHI instruction. Instruction* getFirstNonPHI(); const Instruction* getFirstNonPHI() const { return const_cast<BasicBlock*>(this)->getFirstNonPHI(); } // Same as above, but also skip debug intrinsics. Instruction* getFirstNonPHIOrDbg(); const Instruction* getFirstNonPHIOrDbg() const { return const_cast<BasicBlock*>(this)->getFirstNonPHIOrDbg(); } // Same as above, but also skip lifetime intrinsics. Instruction* getFirstNonPHIOrDbgOrLifetime(); const Instruction* getFirstNonPHIOrDbgOrLifetime() const { return const_cast<BasicBlock*>(this)->getFirstNonPHIOrDbgOrLifetime(); } /// getFirstInsertionPt - Returns an iterator to the first instruction in this /// block that is suitable for inserting a non-PHI instruction. In particular, /// it skips all PHIs and LandingPad instructions. iterator getFirstInsertionPt(); const_iterator getFirstInsertionPt() const { return const_cast<BasicBlock*>(this)->getFirstInsertionPt(); } /// removeFromParent - This method unlinks 'this' from the containing /// function, but does not delete it. /// void removeFromParent(); /// eraseFromParent - This method unlinks 'this' from the containing function /// and deletes it. /// void eraseFromParent(); /// moveBefore - Unlink this basic block from its current function and /// insert it into the function that MovePos lives in, right before MovePos. void moveBefore(BasicBlock *MovePos); /// moveAfter - Unlink this basic block from its current function and /// insert it into the function that MovePos lives in, right after MovePos. void moveAfter(BasicBlock *MovePos); /// getSinglePredecessor - If this basic block has a single predecessor block, /// return the block, otherwise return a null pointer. BasicBlock *getSinglePredecessor(); const BasicBlock *getSinglePredecessor() const { return const_cast<BasicBlock*>(this)->getSinglePredecessor(); } /// getUniquePredecessor - If this basic block has a unique predecessor block, /// return the block, otherwise return a null pointer. /// Note that unique predecessor doesn't mean single edge, there can be /// multiple edges from the unique predecessor to this block (for example /// a switch statement with multiple cases having the same destination). BasicBlock *getUniquePredecessor(); const BasicBlock *getUniquePredecessor() const { return const_cast<BasicBlock*>(this)->getUniquePredecessor(); } //===--------------------------------------------------------------------===// /// Instruction iterator methods /// inline iterator begin() { return InstList.begin(); } inline const_iterator begin() const { return InstList.begin(); } inline iterator end () { return InstList.end(); } inline const_iterator end () const { return InstList.end(); } inline size_t size() const { return InstList.size(); } inline bool empty() const { return InstList.empty(); } inline const Instruction &front() const { return InstList.front(); } inline Instruction &front() { return InstList.front(); } inline const Instruction &back() const { return InstList.back(); } inline Instruction &back() { return InstList.back(); } /// getInstList() - Return the underlying instruction list container. You /// need to access it directly if you want to modify it currently. /// const InstListType &getInstList() const { return InstList; } InstListType &getInstList() { return InstList; } /// getSublistAccess() - returns pointer to member of instruction list static iplist<Instruction> BasicBlock::*getSublistAccess(Instruction*) { return &BasicBlock::InstList; } /// getValueSymbolTable() - returns pointer to symbol table (if any) ValueSymbolTable *getValueSymbolTable(); /// Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const BasicBlock *) { return true; } static inline bool classof(const Value *V) { return V->getValueID() == Value::BasicBlockVal; } /// dropAllReferences() - This function causes all the subinstructions to "let /// go" of all references that they are maintaining. This allows one to /// 'delete' a whole class at a time, even though there may be circular /// references... first all references are dropped, and all use counts go to /// zero. Then everything is delete'd for real. Note that no operations are /// valid on an object that has "dropped all references", except operator /// delete. /// void dropAllReferences(); /// removePredecessor - This method is used to notify a BasicBlock that the /// specified Predecessor of the block is no longer able to reach it. This is /// actually not used to update the Predecessor list, but is actually used to /// update the PHI nodes that reside in the block. Note that this should be /// called while the predecessor still refers to this block. /// void removePredecessor(BasicBlock *Pred, bool DontDeleteUselessPHIs = false); /// splitBasicBlock - This splits a basic block into two at the specified /// instruction. Note that all instructions BEFORE the specified iterator /// stay as part of the original basic block, an unconditional branch is added /// to the original BB, and the rest of the instructions in the BB are moved /// to the new BB, including the old terminator. The newly formed BasicBlock /// is returned. This function invalidates the specified iterator. /// /// Note that this only works on well formed basic blocks (must have a /// terminator), and 'I' must not be the end of instruction list (which would /// cause a degenerate basic block to be formed, having a terminator inside of /// the basic block). /// /// Also note that this doesn't preserve any passes. To split blocks while /// keeping loop information consistent, use the SplitBlock utility function. /// BasicBlock *splitBasicBlock(iterator I, const Twine &BBName = ""); /// hasAddressTaken - returns true if there are any uses of this basic block /// other than direct branches, switches, etc. to it. bool hasAddressTaken() const { return getSubclassDataFromValue() != 0; } /// replaceSuccessorsPhiUsesWith - Update all phi nodes in all our successors /// to refer to basic block New instead of to us. void replaceSuccessorsPhiUsesWith(BasicBlock *New); /// isLandingPad - Return true if this basic block is a landing pad. I.e., /// it's the destination of the 'unwind' edge of an invoke instruction. bool isLandingPad() const; /// getLandingPadInst() - Return the landingpad instruction associated with /// the landing pad. LandingPadInst *getLandingPadInst(); const LandingPadInst *getLandingPadInst() const; private: /// AdjustBlockAddressRefCount - BasicBlock stores the number of BlockAddress /// objects using it. This is almost always 0, sometimes one, possibly but /// almost never 2, and inconceivably 3 or more. void AdjustBlockAddressRefCount(int Amt) { setValueSubclassData(getSubclassDataFromValue()+Amt); assert((int)(signed char)getSubclassDataFromValue() >= 0 && "Refcount wrap-around"); } // Shadow Value::setValueSubclassData with a private forwarding method so that // any future subclasses cannot accidentally use it. void setValueSubclassData(unsigned short D) { Value::setValueSubclassData(D); } }; } // End llvm namespace #endif