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//=- llvm/CodeGen/DFAPacketizer.h - DFA Packetizer for VLIW ---*- C++ -*-=====// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // This class implements a deterministic finite automaton (DFA) based // packetizing mechanism for VLIW architectures. It provides APIs to // determine whether there exists a legal mapping of instructions to // functional unit assignments in a packet. The DFA is auto-generated from // the target's Schedule.td file. // // A DFA consists of 3 major elements: states, inputs, and transitions. For // the packetizing mechanism, the input is the set of instruction classes for // a target. The state models all possible combinations of functional unit // consumption for a given set of instructions in a packet. A transition // models the addition of an instruction to a packet. In the DFA constructed // by this class, if an instruction can be added to a packet, then a valid // transition exists from the corresponding state. Invalid transitions // indicate that the instruction cannot be added to the current packet. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_DFAPACKETIZER_H #define LLVM_CODEGEN_DFAPACKETIZER_H #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/ADT/DenseMap.h" namespace llvm { class MCInstrDesc; class MachineInstr; class MachineLoopInfo; class MachineDominatorTree; class InstrItineraryData; class ScheduleDAGInstrs; class SUnit; class DFAPacketizer { private: typedef std::pair<unsigned, unsigned> UnsignPair; const InstrItineraryData *InstrItins; int CurrentState; const int (*DFAStateInputTable)[2]; const unsigned *DFAStateEntryTable; // CachedTable is a map from <FromState, Input> to ToState. DenseMap<UnsignPair, unsigned> CachedTable; // ReadTable - Read the DFA transition table and update CachedTable. void ReadTable(unsigned int state); public: DFAPacketizer(const InstrItineraryData *I, const int (*SIT)[2], const unsigned *SET); // Reset the current state to make all resources available. void clearResources() { CurrentState = 0; } // canReserveResources - Check if the resources occupied by a MCInstrDesc // are available in the current state. bool canReserveResources(const llvm::MCInstrDesc *MID); // reserveResources - Reserve the resources occupied by a MCInstrDesc and // change the current state to reflect that change. void reserveResources(const llvm::MCInstrDesc *MID); // canReserveResources - Check if the resources occupied by a machine // instruction are available in the current state. bool canReserveResources(llvm::MachineInstr *MI); // reserveResources - Reserve the resources occupied by a machine // instruction and change the current state to reflect that change. void reserveResources(llvm::MachineInstr *MI); }; // VLIWPacketizerList - Implements a simple VLIW packetizer using DFA. The // packetizer works on machine basic blocks. For each instruction I in BB, the // packetizer consults the DFA to see if machine resources are available to // execute I. If so, the packetizer checks if I depends on any instruction J in // the current packet. If no dependency is found, I is added to current packet // and machine resource is marked as taken. If any dependency is found, a target // API call is made to prune the dependence. class VLIWPacketizerList { const TargetMachine &TM; const MachineFunction &MF; const TargetInstrInfo *TII; // Encapsulate data types not exposed to the target interface. ScheduleDAGInstrs *SchedulerImpl; protected: // Vector of instructions assigned to the current packet. std::vector<MachineInstr*> CurrentPacketMIs; // DFA resource tracker. DFAPacketizer *ResourceTracker; // Scheduling units. std::vector<SUnit> SUnits; public: VLIWPacketizerList( MachineFunction &MF, MachineLoopInfo &MLI, MachineDominatorTree &MDT, bool IsPostRA); virtual ~VLIWPacketizerList(); // PacketizeMIs - Implement this API in the backend to bundle instructions. void PacketizeMIs(MachineBasicBlock *MBB, MachineBasicBlock::iterator BeginItr, MachineBasicBlock::iterator EndItr); // getResourceTracker - return ResourceTracker DFAPacketizer *getResourceTracker() {return ResourceTracker;} // addToPacket - Add MI to the current packet. void addToPacket(MachineInstr *MI); // endPacket - End the current packet. void endPacket(MachineBasicBlock *MBB, MachineInstr *I); // ignorePseudoInstruction - Ignore bundling of pseudo instructions. bool ignorePseudoInstruction(MachineInstr *I, MachineBasicBlock *MBB); // isSoloInstruction - return true if instruction I must end previous // packet. bool isSoloInstruction(MachineInstr *I); // isLegalToPacketizeTogether - Is it legal to packetize SUI and SUJ // together. virtual bool isLegalToPacketizeTogether(SUnit *SUI, SUnit *SUJ) { return false; } // isLegalToPruneDependencies - Is it legal to prune dependece between SUI // and SUJ. virtual bool isLegalToPruneDependencies(SUnit *SUI, SUnit *SUJ) { return false; } }; } #endif