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//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the MachineLoopInfo class that is used to identify natural // loops and determine the loop depth of various nodes of the CFG. Note that // natural loops may actually be several loops that share the same header node. // // This analysis calculates the nesting structure of loops in a function. For // each natural loop identified, this analysis identifies natural loops // contained entirely within the loop and the basic blocks the make up the loop. // // It can calculate on the fly various bits of information, for example: // // * whether there is a preheader for the loop // * the number of back edges to the header // * whether or not a particular block branches out of the loop // * the successor blocks of the loop // * the loop depth // * the trip count // * etc... // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H #define LLVM_CODEGEN_MACHINE_LOOP_INFO_H #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/Analysis/LoopInfo.h" namespace llvm { class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { public: MachineLoop(); /// getTopBlock - Return the "top" block in the loop, which is the first /// block in the linear layout, ignoring any parts of the loop not /// contiguous with the part the contains the header. MachineBasicBlock *getTopBlock(); /// getBottomBlock - Return the "bottom" block in the loop, which is the last /// block in the linear layout, ignoring any parts of the loop not /// contiguous with the part the contains the header. MachineBasicBlock *getBottomBlock(); void dump() const; private: friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; explicit MachineLoop(MachineBasicBlock *MBB) : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} }; class MachineLoopInfo : public MachineFunctionPass { LoopInfoBase<MachineBasicBlock, MachineLoop> LI; friend class LoopBase<MachineBasicBlock, MachineLoop>; void operator=(const MachineLoopInfo &); // do not implement MachineLoopInfo(const MachineLoopInfo &); // do not implement public: static char ID; // Pass identification, replacement for typeid MachineLoopInfo() : MachineFunctionPass(ID) { initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); } LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } /// iterator/begin/end - The interface to the top-level loops in the current /// function. /// typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator; inline iterator begin() const { return LI.begin(); } inline iterator end() const { return LI.end(); } bool empty() const { return LI.empty(); } /// getLoopFor - Return the inner most loop that BB lives in. If a basic /// block is in no loop (for example the entry node), null is returned. /// inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { return LI.getLoopFor(BB); } /// operator[] - same as getLoopFor... /// inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { return LI.getLoopFor(BB); } /// getLoopDepth - Return the loop nesting level of the specified block... /// inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { return LI.getLoopDepth(BB); } // isLoopHeader - True if the block is a loop header node inline bool isLoopHeader(MachineBasicBlock *BB) const { return LI.isLoopHeader(BB); } /// runOnFunction - Calculate the natural loop information. /// virtual bool runOnMachineFunction(MachineFunction &F); virtual void releaseMemory() { LI.releaseMemory(); } virtual void getAnalysisUsage(AnalysisUsage &AU) const; /// removeLoop - This removes the specified top-level loop from this loop info /// object. The loop is not deleted, as it will presumably be inserted into /// another loop. inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } /// changeLoopFor - Change the top-level loop that contains BB to the /// specified loop. This should be used by transformations that restructure /// the loop hierarchy tree. inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { LI.changeLoopFor(BB, L); } /// changeTopLevelLoop - Replace the specified loop in the top-level loops /// list with the indicated loop. inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { LI.changeTopLevelLoop(OldLoop, NewLoop); } /// addTopLevelLoop - This adds the specified loop to the collection of /// top-level loops. inline void addTopLevelLoop(MachineLoop *New) { LI.addTopLevelLoop(New); } /// removeBlock - This method completely removes BB from all data structures, /// including all of the Loop objects it is nested in and our mapping from /// MachineBasicBlocks to loops. void removeBlock(MachineBasicBlock *BB) { LI.removeBlock(BB); } }; // Allow clients to walk the list of nested loops... template <> struct GraphTraits<const MachineLoop*> { typedef const MachineLoop NodeType; typedef MachineLoopInfo::iterator ChildIteratorType; static NodeType *getEntryNode(const MachineLoop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; template <> struct GraphTraits<MachineLoop*> { typedef MachineLoop NodeType; typedef MachineLoopInfo::iterator ChildIteratorType; static NodeType *getEntryNode(MachineLoop *L) { return L; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin(); } static inline ChildIteratorType child_end(NodeType *N) { return N->end(); } }; } // End llvm namespace #endif