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//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the PassManager class. This class is used to hold, // maintain, and optimize execution of Passes. The PassManager class ensures // that analysis results are available before a pass runs, and that Pass's are // destroyed when the PassManager is destroyed. // //===----------------------------------------------------------------------===// #ifndef LLVM_PASSMANAGER_H #define LLVM_PASSMANAGER_H #include "llvm/Pass.h" namespace llvm { class Pass; class Module; class PassManagerImpl; class FunctionPassManagerImpl; /// PassManagerBase - An abstract interface to allow code to add passes to /// a pass manager without having to hard-code what kind of pass manager /// it is. class PassManagerBase { public: virtual ~PassManagerBase(); /// add - Add a pass to the queue of passes to run. This passes ownership of /// the Pass to the PassManager. When the PassManager is destroyed, the pass /// will be destroyed as well, so there is no need to delete the pass. This /// implies that all passes MUST be allocated with 'new'. virtual void add(Pass *P) = 0; }; /// PassManager manages ModulePassManagers class PassManager : public PassManagerBase { public: PassManager(); ~PassManager(); /// add - Add a pass to the queue of passes to run. This passes ownership of /// the Pass to the PassManager. When the PassManager is destroyed, the pass /// will be destroyed as well, so there is no need to delete the pass. This /// implies that all passes MUST be allocated with 'new'. void add(Pass *P); /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool run(Module &M); private: /// PassManagerImpl_New is the actual class. PassManager is just the /// wraper to publish simple pass manager interface PassManagerImpl *PM; }; /// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers. class FunctionPassManager : public PassManagerBase { public: /// FunctionPassManager ctor - This initializes the pass manager. It needs, /// but does not take ownership of, the specified Module. explicit FunctionPassManager(Module *M); ~FunctionPassManager(); /// add - Add a pass to the queue of passes to run. This passes /// ownership of the Pass to the PassManager. When the /// PassManager_X is destroyed, the pass will be destroyed as well, so /// there is no need to delete the pass. /// This implies that all passes MUST be allocated with 'new'. void add(Pass *P); /// run - Execute all of the passes scheduled for execution. Keep /// track of whether any of the passes modifies the function, and if /// so, return true. /// bool run(Function &F); /// doInitialization - Run all of the initializers for the function passes. /// bool doInitialization(); /// doFinalization - Run all of the finalizers for the function passes. /// bool doFinalization(); private: FunctionPassManagerImpl *FPM; Module *M; }; } // End llvm namespace #endif