Current Path : /usr/src/contrib/llvm/include/llvm/Support/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //usr/src/contrib/llvm/include/llvm/Support/RecyclingAllocator.h |
//==- llvm/Support/RecyclingAllocator.h - Recycling Allocator ----*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the RecyclingAllocator class. See the doxygen comment for // RecyclingAllocator for more details on the implementation. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_RECYCLINGALLOCATOR_H #define LLVM_SUPPORT_RECYCLINGALLOCATOR_H #include "llvm/Support/Recycler.h" namespace llvm { /// RecyclingAllocator - This class wraps an Allocator, adding the /// functionality of recycling deleted objects. /// template<class AllocatorType, class T, size_t Size = sizeof(T), size_t Align = AlignOf<T>::Alignment> class RecyclingAllocator { private: /// Base - Implementation details. /// Recycler<T, Size, Align> Base; /// Allocator - The wrapped allocator. /// AllocatorType Allocator; public: ~RecyclingAllocator() { Base.clear(Allocator); } /// Allocate - Return a pointer to storage for an object of type /// SubClass. The storage may be either newly allocated or recycled. /// template<class SubClass> SubClass *Allocate() { return Base.template Allocate<SubClass>(Allocator); } T *Allocate() { return Base.Allocate(Allocator); } /// Deallocate - Release storage for the pointed-to object. The /// storage will be kept track of and may be recycled. /// template<class SubClass> void Deallocate(SubClass* E) { return Base.Deallocate(Allocator, E); } void PrintStats() { Base.PrintStats(); } }; } template<class AllocatorType, class T, size_t Size, size_t Align> inline void *operator new(size_t, llvm::RecyclingAllocator<AllocatorType, T, Size, Align> &Allocator) { return Allocator.Allocate(); } template<class AllocatorType, class T, size_t Size, size_t Align> inline void operator delete(void *E, llvm::RecyclingAllocator<AllocatorType, T, Size, Align> &A) { A.Deallocate(E); } #endif