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//===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface to describe the layout of a stack frame on the target machine. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H #define LLVM_TARGET_TARGETFRAMELOWERING_H #include "llvm/CodeGen/MachineBasicBlock.h" #include <utility> #include <vector> namespace llvm { class CalleeSavedInfo; class MachineFunction; class RegScavenger; /// Information about stack frame layout on the target. It holds the direction /// of stack growth, the known stack alignment on entry to each function, and /// the offset to the locals area. /// /// The offset to the local area is the offset from the stack pointer on /// function entry to the first location where function data (local variables, /// spill locations) can be stored. class TargetFrameLowering { public: enum StackDirection { StackGrowsUp, // Adding to the stack increases the stack address StackGrowsDown // Adding to the stack decreases the stack address }; // Maps a callee saved register to a stack slot with a fixed offset. struct SpillSlot { unsigned Reg; int Offset; // Offset relative to stack pointer on function entry. }; private: StackDirection StackDir; unsigned StackAlignment; unsigned TransientStackAlignment; int LocalAreaOffset; public: TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO, unsigned TransAl = 1) : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), LocalAreaOffset(LAO) {} virtual ~TargetFrameLowering(); // These methods return information that describes the abstract stack layout // of the target machine. /// getStackGrowthDirection - Return the direction the stack grows /// StackDirection getStackGrowthDirection() const { return StackDir; } /// getStackAlignment - This method returns the number of bytes to which the /// stack pointer must be aligned on entry to a function. Typically, this /// is the largest alignment for any data object in the target. /// unsigned getStackAlignment() const { return StackAlignment; } /// getTransientStackAlignment - This method returns the number of bytes to /// which the stack pointer must be aligned at all times, even between /// calls. /// unsigned getTransientStackAlignment() const { return TransientStackAlignment; } /// getOffsetOfLocalArea - This method returns the offset of the local area /// from the stack pointer on entrance to a function. /// int getOffsetOfLocalArea() const { return LocalAreaOffset; } /// getCalleeSavedSpillSlots - This method returns a pointer to an array of /// pairs, that contains an entry for each callee saved register that must be /// spilled to a particular stack location if it is spilled. /// /// Each entry in this array contains a <register,offset> pair, indicating the /// fixed offset from the incoming stack pointer that each register should be /// spilled at. If a register is not listed here, the code generator is /// allowed to spill it anywhere it chooses. /// virtual const SpillSlot * getCalleeSavedSpillSlots(unsigned &NumEntries) const { NumEntries = 0; return 0; } /// targetHandlesStackFrameRounding - Returns true if the target is /// responsible for rounding up the stack frame (probably at emitPrologue /// time). virtual bool targetHandlesStackFrameRounding() const { return false; } /// emitProlog/emitEpilog - These methods insert prolog and epilog code into /// the function. virtual void emitPrologue(MachineFunction &MF) const = 0; virtual void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const = 0; /// Adjust the prologue to have the function use segmented stacks. This works /// by adding a check even before the "normal" function prologue. virtual void adjustForSegmentedStacks(MachineFunction &MF) const { } /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee /// saved registers and returns true if it isn't possible / profitable to do /// so by issuing a series of store instructions via /// storeRegToStackSlot(). Returns false otherwise. virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector<CalleeSavedInfo> &CSI, const TargetRegisterInfo *TRI) const { return false; } /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee /// saved registers and returns true if it isn't possible / profitable to do /// so by issuing a series of load instructions via loadRegToStackSlot(). /// Returns false otherwise. virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector<CalleeSavedInfo> &CSI, const TargetRegisterInfo *TRI) const { return false; } /// hasFP - Return true if the specified function should have a dedicated /// frame pointer register. For most targets this is true only if the function /// has variable sized allocas or if frame pointer elimination is disabled. virtual bool hasFP(const MachineFunction &MF) const = 0; /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is /// not required, we reserve argument space for call sites in the function /// immediately on entry to the current function. This eliminates the need for /// add/sub sp brackets around call sites. Returns true if the call frame is /// included as part of the stack frame. virtual bool hasReservedCallFrame(const MachineFunction &MF) const { return !hasFP(MF); } /// canSimplifyCallFramePseudos - When possible, it's best to simplify the /// call frame pseudo ops before doing frame index elimination. This is /// possible only when frame index references between the pseudos won't /// need adjusting for the call frame adjustments. Normally, that's true /// if the function has a reserved call frame or a frame pointer. Some /// targets (Thumb2, for example) may have more complicated criteria, /// however, and can override this behavior. virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { return hasReservedCallFrame(MF) || hasFP(MF); } /// getFrameIndexOffset - Returns the displacement from the frame register to /// the stack frame of the specified index. virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const; /// getFrameIndexReference - This method should return the base register /// and offset used to reference a frame index location. The offset is /// returned directly, and the base register is returned via FrameReg. virtual int getFrameIndexReference(const MachineFunction &MF, int FI, unsigned &FrameReg) const; /// processFunctionBeforeCalleeSavedScan - This method is called immediately /// before PrologEpilogInserter scans the physical registers used to determine /// what callee saved registers should be spilled. This method is optional. virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF, RegScavenger *RS = NULL) const { } /// processFunctionBeforeFrameFinalized - This method is called immediately /// before the specified function's frame layout (MF.getFrameInfo()) is /// finalized. Once the frame is finalized, MO_FrameIndex operands are /// replaced with direct constants. This method is optional. /// virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const { } }; } // End llvm namespace #endif