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Current File : //usr/src/contrib/llvm/lib/CodeGen/Spiller.cpp |
//===-- llvm/CodeGen/Spiller.cpp - Spiller -------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "spiller" #include "Spiller.h" #include "VirtRegMap.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/LiveRangeEdit.h" #include "llvm/CodeGen/LiveStackAnalysis.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; namespace { enum SpillerName { trivial, inline_ }; } static cl::opt<SpillerName> spillerOpt("spiller", cl::desc("Spiller to use: (default: standard)"), cl::Prefix, cl::values(clEnumVal(trivial, "trivial spiller"), clEnumValN(inline_, "inline", "inline spiller"), clEnumValEnd), cl::init(trivial)); // Spiller virtual destructor implementation. Spiller::~Spiller() {} namespace { /// Utility class for spillers. class SpillerBase : public Spiller { protected: MachineFunctionPass *pass; MachineFunction *mf; VirtRegMap *vrm; LiveIntervals *lis; MachineFrameInfo *mfi; MachineRegisterInfo *mri; const TargetInstrInfo *tii; const TargetRegisterInfo *tri; /// Construct a spiller base. SpillerBase(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm) : pass(&pass), mf(&mf), vrm(&vrm) { lis = &pass.getAnalysis<LiveIntervals>(); mfi = mf.getFrameInfo(); mri = &mf.getRegInfo(); tii = mf.getTarget().getInstrInfo(); tri = mf.getTarget().getRegisterInfo(); } /// Add spill ranges for every use/def of the live interval, inserting loads /// immediately before each use, and stores after each def. No folding or /// remat is attempted. void trivialSpillEverywhere(LiveRangeEdit& LRE) { LiveInterval* li = &LRE.getParent(); DEBUG(dbgs() << "Spilling everywhere " << *li << "\n"); assert(li->weight != HUGE_VALF && "Attempting to spill already spilled value."); assert(!TargetRegisterInfo::isStackSlot(li->reg) && "Trying to spill a stack slot."); DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n"); const TargetRegisterClass *trc = mri->getRegClass(li->reg); unsigned ss = vrm->assignVirt2StackSlot(li->reg); // Iterate over reg uses/defs. for (MachineRegisterInfo::reg_iterator regItr = mri->reg_begin(li->reg); regItr != mri->reg_end();) { // Grab the use/def instr. MachineInstr *mi = &*regItr; DEBUG(dbgs() << " Processing " << *mi); // Step regItr to the next use/def instr. do { ++regItr; } while (regItr != mri->reg_end() && (&*regItr == mi)); // Collect uses & defs for this instr. SmallVector<unsigned, 2> indices; bool hasUse = false; bool hasDef = false; for (unsigned i = 0; i != mi->getNumOperands(); ++i) { MachineOperand &op = mi->getOperand(i); if (!op.isReg() || op.getReg() != li->reg) continue; hasUse |= mi->getOperand(i).isUse(); hasDef |= mi->getOperand(i).isDef(); indices.push_back(i); } // Create a new vreg & interval for this instr. LiveInterval *newLI = &LRE.create(); newLI->weight = HUGE_VALF; // Update the reg operands & kill flags. for (unsigned i = 0; i < indices.size(); ++i) { unsigned mopIdx = indices[i]; MachineOperand &mop = mi->getOperand(mopIdx); mop.setReg(newLI->reg); if (mop.isUse() && !mi->isRegTiedToDefOperand(mopIdx)) { mop.setIsKill(true); } } assert(hasUse || hasDef); // Insert reload if necessary. MachineBasicBlock::iterator miItr(mi); if (hasUse) { tii->loadRegFromStackSlot(*mi->getParent(), miItr, newLI->reg, ss, trc, tri); MachineInstr *loadInstr(prior(miItr)); SlotIndex loadIndex = lis->InsertMachineInstrInMaps(loadInstr).getRegSlot(); SlotIndex endIndex = loadIndex.getNextIndex(); VNInfo *loadVNI = newLI->getNextValue(loadIndex, lis->getVNInfoAllocator()); newLI->addRange(LiveRange(loadIndex, endIndex, loadVNI)); } // Insert store if necessary. if (hasDef) { tii->storeRegToStackSlot(*mi->getParent(), llvm::next(miItr),newLI->reg, true, ss, trc, tri); MachineInstr *storeInstr(llvm::next(miItr)); SlotIndex storeIndex = lis->InsertMachineInstrInMaps(storeInstr).getRegSlot(); SlotIndex beginIndex = storeIndex.getPrevIndex(); VNInfo *storeVNI = newLI->getNextValue(beginIndex, lis->getVNInfoAllocator()); newLI->addRange(LiveRange(beginIndex, storeIndex, storeVNI)); } } } }; } // end anonymous namespace namespace { /// Spills any live range using the spill-everywhere method with no attempt at /// folding. class TrivialSpiller : public SpillerBase { public: TrivialSpiller(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm) : SpillerBase(pass, mf, vrm) {} void spill(LiveRangeEdit &LRE) { // Ignore spillIs - we don't use it. trivialSpillEverywhere(LRE); } }; } // end anonymous namespace void Spiller::anchor() { } llvm::Spiller* llvm::createSpiller(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm) { switch (spillerOpt) { case trivial: return new TrivialSpiller(pass, mf, vrm); case inline_: return createInlineSpiller(pass, mf, vrm); } llvm_unreachable("Invalid spiller optimization"); }