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//===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface for the implementations of runtime dynamic linker facilities. // //===----------------------------------------------------------------------===// #ifndef LLVM_RUNTIME_DYLD_IMPL_H #define LLVM_RUNTIME_DYLD_IMPL_H #include "llvm/ExecutionEngine/RuntimeDyld.h" #include "llvm/Object/ObjectFile.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/StringMap.h" #include "llvm/ADT/Twine.h" #include "llvm/ADT/SmallVector.h" #include "llvm/Support/Memory.h" #include "llvm/Support/MemoryBuffer.h" #include "llvm/Support/system_error.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/ADT/Triple.h" #include <map> #include "llvm/Support/Format.h" #include "ObjectImage.h" using namespace llvm; using namespace llvm::object; namespace llvm { class SectionEntry { public: uint8_t* Address; size_t Size; uint64_t LoadAddress; // For each section, the address it will be // considered to live at for relocations. The same // as the pointer to the above memory block for // hosted JITs. uintptr_t StubOffset; // It's used for architecturies with stub // functions for far relocations like ARM. uintptr_t ObjAddress; // Section address in object file. It's use for // calculate MachO relocation addend SectionEntry(uint8_t* address, size_t size, uintptr_t stubOffset, uintptr_t objAddress) : Address(address), Size(size), LoadAddress((uintptr_t)address), StubOffset(stubOffset), ObjAddress(objAddress) {} }; class RelocationEntry { public: unsigned SectionID; // Section the relocation is contained in. uintptr_t Offset; // Offset into the section for the relocation. uint32_t Data; // Relocatino data. Including type of relocation // and another flags and parameners from intptr_t Addend; // Addend encoded in the instruction itself, if any, // plus the offset into the source section for // the symbol once the relocation is resolvable. RelocationEntry(unsigned id, uint64_t offset, uint32_t data, int64_t addend) : SectionID(id), Offset(offset), Data(data), Addend(addend) {} }; // Raw relocation data from object file class ObjRelocationInfo { public: unsigned SectionID; uint64_t Offset; SymbolRef Symbol; uint64_t Type; int64_t AdditionalInfo; }; class RelocationValueRef { public: unsigned SectionID; intptr_t Addend; const char *SymbolName; RelocationValueRef(): SectionID(0), Addend(0), SymbolName(0) {} inline bool operator==(const RelocationValueRef &Other) const { return std::memcmp(this, &Other, sizeof(RelocationValueRef)) == 0; } inline bool operator <(const RelocationValueRef &Other) const { return std::memcmp(this, &Other, sizeof(RelocationValueRef)) < 0; } }; class RuntimeDyldImpl { protected: // The MemoryManager to load objects into. RTDyldMemoryManager *MemMgr; // A list of emmitted sections. typedef SmallVector<SectionEntry, 64> SectionList; SectionList Sections; // Keep a map of sections from object file to the SectionID which // references it. typedef std::map<SectionRef, unsigned> ObjSectionToIDMap; // Master symbol table. As modules are loaded and external symbols are // resolved, their addresses are stored here as a SectionID/Offset pair. typedef std::pair<unsigned, uintptr_t> SymbolLoc; StringMap<SymbolLoc> SymbolTable; typedef DenseMap<const char*, SymbolLoc> LocalSymbolMap; // Keep a map of common symbols to their sizes typedef std::map<SymbolRef, unsigned> CommonSymbolMap; // For each symbol, keep a list of relocations based on it. Anytime // its address is reassigned (the JIT re-compiled the function, e.g.), // the relocations get re-resolved. // The symbol (or section) the relocation is sourced from is the Key // in the relocation list where it's stored. typedef SmallVector<RelocationEntry, 64> RelocationList; // Relocations to sections already loaded. Indexed by SectionID which is the // source of the address. The target where the address will be writen is // SectionID/Offset in the relocation itself. DenseMap<unsigned, RelocationList> Relocations; // Relocations to external symbols that are not yet resolved. // Indexed by symbol name. StringMap<RelocationList> SymbolRelocations; typedef std::map<RelocationValueRef, uintptr_t> StubMap; Triple::ArchType Arch; inline unsigned getMaxStubSize() { if (Arch == Triple::arm || Arch == Triple::thumb) return 8; // 32-bit instruction and 32-bit address else return 0; } bool HasError; std::string ErrorStr; // Set the error state and record an error string. bool Error(const Twine &Msg) { ErrorStr = Msg.str(); HasError = true; return true; } uint8_t *getSectionAddress(unsigned SectionID) { return (uint8_t*)Sections[SectionID].Address; } /// \brief Emits a section containing common symbols. /// \return SectionID. unsigned emitCommonSymbols(ObjectImage &Obj, const CommonSymbolMap &Map, uint64_t TotalSize, LocalSymbolMap &Symbols); /// \brief Emits section data from the object file to the MemoryManager. /// \param IsCode if it's true then allocateCodeSection() will be /// used for emmits, else allocateDataSection() will be used. /// \return SectionID. unsigned emitSection(ObjectImage &Obj, const SectionRef &Section, bool IsCode); /// \brief Find Section in LocalSections. If the secton is not found - emit /// it and store in LocalSections. /// \param IsCode if it's true then allocateCodeSection() will be /// used for emmits, else allocateDataSection() will be used. /// \return SectionID. unsigned findOrEmitSection(ObjectImage &Obj, const SectionRef &Section, bool IsCode, ObjSectionToIDMap &LocalSections); /// \brief If Value.SymbolName is NULL then store relocation to the /// Relocations, else store it in the SymbolRelocations. void AddRelocation(const RelocationValueRef &Value, unsigned SectionID, uintptr_t Offset, uint32_t RelType); /// \brief Emits long jump instruction to Addr. /// \return Pointer to the memory area for emitting target address. uint8_t* createStubFunction(uint8_t *Addr); /// \brief Resolves relocations from Relocs list with address from Value. void resolveRelocationList(const RelocationList &Relocs, uint64_t Value); void resolveRelocationEntry(const RelocationEntry &RE, uint64_t Value); /// \brief A object file specific relocation resolver /// \param Address Address to apply the relocation action /// \param Value Target symbol address to apply the relocation action /// \param Type object file specific relocation type /// \param Addend A constant addend used to compute the value to be stored /// into the relocatable field virtual void resolveRelocation(uint8_t *LocalAddress, uint64_t FinalAddress, uint64_t Value, uint32_t Type, int64_t Addend) = 0; /// \brief Parses the object file relocation and store it to Relocations /// or SymbolRelocations. Its depend from object file type. virtual void processRelocationRef(const ObjRelocationInfo &Rel, ObjectImage &Obj, ObjSectionToIDMap &ObjSectionToID, LocalSymbolMap &Symbols, StubMap &Stubs) = 0; void resolveSymbols(); virtual ObjectImage *createObjectImage(const MemoryBuffer *InputBuffer); virtual void handleObjectLoaded(ObjectImage *Obj) { // Subclasses may choose to retain this image if they have a use for it delete Obj; } public: RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {} virtual ~RuntimeDyldImpl(); bool loadObject(const MemoryBuffer *InputBuffer); void *getSymbolAddress(StringRef Name) { // FIXME: Just look up as a function for now. Overly simple of course. // Work in progress. if (SymbolTable.find(Name) == SymbolTable.end()) return 0; SymbolLoc Loc = SymbolTable.lookup(Name); return getSectionAddress(Loc.first) + Loc.second; } void resolveRelocations(); void reassignSectionAddress(unsigned SectionID, uint64_t Addr); void mapSectionAddress(void *LocalAddress, uint64_t TargetAddress); // Is the linker in an error state? bool hasError() { return HasError; } // Mark the error condition as handled and continue. void clearError() { HasError = false; } // Get the error message. StringRef getErrorString() { return ErrorStr; } virtual bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const = 0; }; } // end namespace llvm #endif