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//===- CorrelatedValuePropagation.cpp - Propagate CFG-derived info --------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the Correlated Value Propagation pass. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "correlated-value-propagation" #include "llvm/Transforms/Scalar.h" #include "llvm/Constants.h" #include "llvm/Function.h" #include "llvm/Instructions.h" #include "llvm/Pass.h" #include "llvm/Analysis/InstructionSimplify.h" #include "llvm/Analysis/LazyValueInfo.h" #include "llvm/Support/CFG.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/ADT/Statistic.h" using namespace llvm; STATISTIC(NumPhis, "Number of phis propagated"); STATISTIC(NumSelects, "Number of selects propagated"); STATISTIC(NumMemAccess, "Number of memory access targets propagated"); STATISTIC(NumCmps, "Number of comparisons propagated"); STATISTIC(NumDeadCases, "Number of switch cases removed"); namespace { class CorrelatedValuePropagation : public FunctionPass { LazyValueInfo *LVI; bool processSelect(SelectInst *SI); bool processPHI(PHINode *P); bool processMemAccess(Instruction *I); bool processCmp(CmpInst *C); bool processSwitch(SwitchInst *SI); public: static char ID; CorrelatedValuePropagation(): FunctionPass(ID) { initializeCorrelatedValuePropagationPass(*PassRegistry::getPassRegistry()); } bool runOnFunction(Function &F); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired<LazyValueInfo>(); } }; } char CorrelatedValuePropagation::ID = 0; INITIALIZE_PASS_BEGIN(CorrelatedValuePropagation, "correlated-propagation", "Value Propagation", false, false) INITIALIZE_PASS_DEPENDENCY(LazyValueInfo) INITIALIZE_PASS_END(CorrelatedValuePropagation, "correlated-propagation", "Value Propagation", false, false) // Public interface to the Value Propagation pass Pass *llvm::createCorrelatedValuePropagationPass() { return new CorrelatedValuePropagation(); } bool CorrelatedValuePropagation::processSelect(SelectInst *S) { if (S->getType()->isVectorTy()) return false; if (isa<Constant>(S->getOperand(0))) return false; Constant *C = LVI->getConstant(S->getOperand(0), S->getParent()); if (!C) return false; ConstantInt *CI = dyn_cast<ConstantInt>(C); if (!CI) return false; Value *ReplaceWith = S->getOperand(1); Value *Other = S->getOperand(2); if (!CI->isOne()) std::swap(ReplaceWith, Other); if (ReplaceWith == S) ReplaceWith = UndefValue::get(S->getType()); S->replaceAllUsesWith(ReplaceWith); S->eraseFromParent(); ++NumSelects; return true; } bool CorrelatedValuePropagation::processPHI(PHINode *P) { bool Changed = false; BasicBlock *BB = P->getParent(); for (unsigned i = 0, e = P->getNumIncomingValues(); i < e; ++i) { Value *Incoming = P->getIncomingValue(i); if (isa<Constant>(Incoming)) continue; Constant *C = LVI->getConstantOnEdge(P->getIncomingValue(i), P->getIncomingBlock(i), BB); if (!C) continue; P->setIncomingValue(i, C); Changed = true; } if (Value *V = SimplifyInstruction(P)) { P->replaceAllUsesWith(V); P->eraseFromParent(); Changed = true; } if (Changed) ++NumPhis; return Changed; } bool CorrelatedValuePropagation::processMemAccess(Instruction *I) { Value *Pointer = 0; if (LoadInst *L = dyn_cast<LoadInst>(I)) Pointer = L->getPointerOperand(); else Pointer = cast<StoreInst>(I)->getPointerOperand(); if (isa<Constant>(Pointer)) return false; Constant *C = LVI->getConstant(Pointer, I->getParent()); if (!C) return false; ++NumMemAccess; I->replaceUsesOfWith(Pointer, C); return true; } /// processCmp - If the value of this comparison could be determined locally, /// constant propagation would already have figured it out. Instead, walk /// the predecessors and statically evaluate the comparison based on information /// available on that edge. If a given static evaluation is true on ALL /// incoming edges, then it's true universally and we can simplify the compare. bool CorrelatedValuePropagation::processCmp(CmpInst *C) { Value *Op0 = C->getOperand(0); if (isa<Instruction>(Op0) && cast<Instruction>(Op0)->getParent() == C->getParent()) return false; Constant *Op1 = dyn_cast<Constant>(C->getOperand(1)); if (!Op1) return false; pred_iterator PI = pred_begin(C->getParent()), PE = pred_end(C->getParent()); if (PI == PE) return false; LazyValueInfo::Tristate Result = LVI->getPredicateOnEdge(C->getPredicate(), C->getOperand(0), Op1, *PI, C->getParent()); if (Result == LazyValueInfo::Unknown) return false; ++PI; while (PI != PE) { LazyValueInfo::Tristate Res = LVI->getPredicateOnEdge(C->getPredicate(), C->getOperand(0), Op1, *PI, C->getParent()); if (Res != Result) return false; ++PI; } ++NumCmps; if (Result == LazyValueInfo::True) C->replaceAllUsesWith(ConstantInt::getTrue(C->getContext())); else C->replaceAllUsesWith(ConstantInt::getFalse(C->getContext())); C->eraseFromParent(); return true; } /// processSwitch - Simplify a switch instruction by removing cases which can /// never fire. If the uselessness of a case could be determined locally then /// constant propagation would already have figured it out. Instead, walk the /// predecessors and statically evaluate cases based on information available /// on that edge. Cases that cannot fire no matter what the incoming edge can /// safely be removed. If a case fires on every incoming edge then the entire /// switch can be removed and replaced with a branch to the case destination. bool CorrelatedValuePropagation::processSwitch(SwitchInst *SI) { Value *Cond = SI->getCondition(); BasicBlock *BB = SI->getParent(); // If the condition was defined in same block as the switch then LazyValueInfo // currently won't say anything useful about it, though in theory it could. if (isa<Instruction>(Cond) && cast<Instruction>(Cond)->getParent() == BB) return false; // If the switch is unreachable then trying to improve it is a waste of time. pred_iterator PB = pred_begin(BB), PE = pred_end(BB); if (PB == PE) return false; // Analyse each switch case in turn. This is done in reverse order so that // removing a case doesn't cause trouble for the iteration. bool Changed = false; for (SwitchInst::CaseIt CI = SI->case_end(), CE = SI->case_begin(); CI-- != CE; ) { ConstantInt *Case = CI.getCaseValue(); // Check to see if the switch condition is equal to/not equal to the case // value on every incoming edge, equal/not equal being the same each time. LazyValueInfo::Tristate State = LazyValueInfo::Unknown; for (pred_iterator PI = PB; PI != PE; ++PI) { // Is the switch condition equal to the case value? LazyValueInfo::Tristate Value = LVI->getPredicateOnEdge(CmpInst::ICMP_EQ, Cond, Case, *PI, BB); // Give up on this case if nothing is known. if (Value == LazyValueInfo::Unknown) { State = LazyValueInfo::Unknown; break; } // If this was the first edge to be visited, record that all other edges // need to give the same result. if (PI == PB) { State = Value; continue; } // If this case is known to fire for some edges and known not to fire for // others then there is nothing we can do - give up. if (Value != State) { State = LazyValueInfo::Unknown; break; } } if (State == LazyValueInfo::False) { // This case never fires - remove it. CI.getCaseSuccessor()->removePredecessor(BB); SI->removeCase(CI); // Does not invalidate the iterator. ++NumDeadCases; Changed = true; } else if (State == LazyValueInfo::True) { // This case always fires. Arrange for the switch to be turned into an // unconditional branch by replacing the switch condition with the case // value. SI->setCondition(Case); NumDeadCases += SI->getNumCases(); Changed = true; break; } } if (Changed) // If the switch has been simplified to the point where it can be replaced // by a branch then do so now. ConstantFoldTerminator(BB); return Changed; } bool CorrelatedValuePropagation::runOnFunction(Function &F) { LVI = &getAnalysis<LazyValueInfo>(); bool FnChanged = false; for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { bool BBChanged = false; for (BasicBlock::iterator BI = FI->begin(), BE = FI->end(); BI != BE; ) { Instruction *II = BI++; switch (II->getOpcode()) { case Instruction::Select: BBChanged |= processSelect(cast<SelectInst>(II)); break; case Instruction::PHI: BBChanged |= processPHI(cast<PHINode>(II)); break; case Instruction::ICmp: case Instruction::FCmp: BBChanged |= processCmp(cast<CmpInst>(II)); break; case Instruction::Load: case Instruction::Store: BBChanged |= processMemAccess(II); break; } } Instruction *Term = FI->getTerminator(); switch (Term->getOpcode()) { case Instruction::Switch: BBChanged |= processSwitch(cast<SwitchInst>(Term)); break; } FnChanged |= BBChanged; } return FnChanged; }