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//===-- Local.cpp - Functions to perform local transformations ------------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This family of functions perform various local transformations to the
// program.
//
//===----------------------------------------------------------------------===//

#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Constants.h"
#include "llvm/GlobalAlias.h"
#include "llvm/GlobalVariable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Metadata.h"
#include "llvm/Operator.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Analysis/DebugInfo.h"
#include "llvm/Analysis/DIBuilder.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/MemoryBuiltins.h"
#include "llvm/Analysis/ProfileInfo.h"
#include "llvm/Analysis/ValueTracking.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/GetElementPtrTypeIterator.h"
#include "llvm/Support/IRBuilder.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;

//===----------------------------------------------------------------------===//
//  Local constant propagation.
//

/// ConstantFoldTerminator - If a terminator instruction is predicated on a
/// constant value, convert it into an unconditional branch to the constant
/// destination.  This is a nontrivial operation because the successors of this
/// basic block must have their PHI nodes updated.
/// Also calls RecursivelyDeleteTriviallyDeadInstructions() on any branch/switch
/// conditions and indirectbr addresses this might make dead if
/// DeleteDeadConditions is true.
bool llvm::ConstantFoldTerminator(BasicBlock *BB, bool DeleteDeadConditions) {
  TerminatorInst *T = BB->getTerminator();
  IRBuilder<> Builder(T);

  // Branch - See if we are conditional jumping on constant
  if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
    if (BI->isUnconditional()) return false;  // Can't optimize uncond branch
    BasicBlock *Dest1 = BI->getSuccessor(0);
    BasicBlock *Dest2 = BI->getSuccessor(1);

    if (ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition())) {
      // Are we branching on constant?
      // YES.  Change to unconditional branch...
      BasicBlock *Destination = Cond->getZExtValue() ? Dest1 : Dest2;
      BasicBlock *OldDest     = Cond->getZExtValue() ? Dest2 : Dest1;

      //cerr << "Function: " << T->getParent()->getParent()
      //     << "\nRemoving branch from " << T->getParent()
      //     << "\n\nTo: " << OldDest << endl;

      // Let the basic block know that we are letting go of it.  Based on this,
      // it will adjust it's PHI nodes.
      OldDest->removePredecessor(BB);

      // Replace the conditional branch with an unconditional one.
      Builder.CreateBr(Destination);
      BI->eraseFromParent();
      return true;
    }
    
    if (Dest2 == Dest1) {       // Conditional branch to same location?
      // This branch matches something like this:
      //     br bool %cond, label %Dest, label %Dest
      // and changes it into:  br label %Dest

      // Let the basic block know that we are letting go of one copy of it.
      assert(BI->getParent() && "Terminator not inserted in block!");
      Dest1->removePredecessor(BI->getParent());

      // Replace the conditional branch with an unconditional one.
      Builder.CreateBr(Dest1);
      Value *Cond = BI->getCondition();
      BI->eraseFromParent();
      if (DeleteDeadConditions)
        RecursivelyDeleteTriviallyDeadInstructions(Cond);
      return true;
    }
    return false;
  }
  
  if (SwitchInst *SI = dyn_cast<SwitchInst>(T)) {
    // If we are switching on a constant, we can convert the switch into a
    // single branch instruction!
    ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
    BasicBlock *TheOnlyDest = SI->getDefaultDest();
    BasicBlock *DefaultDest = TheOnlyDest;

    // Figure out which case it goes to.
    for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
         i != e; ++i) {
      // Found case matching a constant operand?
      if (i.getCaseValue() == CI) {
        TheOnlyDest = i.getCaseSuccessor();
        break;
      }

      // Check to see if this branch is going to the same place as the default
      // dest.  If so, eliminate it as an explicit compare.
      if (i.getCaseSuccessor() == DefaultDest) {
        // Remove this entry.
        DefaultDest->removePredecessor(SI->getParent());
        SI->removeCase(i);
        --i; --e;
        continue;
      }

      // Otherwise, check to see if the switch only branches to one destination.
      // We do this by reseting "TheOnlyDest" to null when we find two non-equal
      // destinations.
      if (i.getCaseSuccessor() != TheOnlyDest) TheOnlyDest = 0;
    }

    if (CI && !TheOnlyDest) {
      // Branching on a constant, but not any of the cases, go to the default
      // successor.
      TheOnlyDest = SI->getDefaultDest();
    }

    // If we found a single destination that we can fold the switch into, do so
    // now.
    if (TheOnlyDest) {
      // Insert the new branch.
      Builder.CreateBr(TheOnlyDest);
      BasicBlock *BB = SI->getParent();

      // Remove entries from PHI nodes which we no longer branch to...
      for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) {
        // Found case matching a constant operand?
        BasicBlock *Succ = SI->getSuccessor(i);
        if (Succ == TheOnlyDest)
          TheOnlyDest = 0;  // Don't modify the first branch to TheOnlyDest
        else
          Succ->removePredecessor(BB);
      }

      // Delete the old switch.
      Value *Cond = SI->getCondition();
      SI->eraseFromParent();
      if (DeleteDeadConditions)
        RecursivelyDeleteTriviallyDeadInstructions(Cond);
      return true;
    }
    
    if (SI->getNumCases() == 1) {
      // Otherwise, we can fold this switch into a conditional branch
      // instruction if it has only one non-default destination.
      SwitchInst::CaseIt FirstCase = SI->case_begin();
      Value *Cond = Builder.CreateICmpEQ(SI->getCondition(),
          FirstCase.getCaseValue(), "cond");

      // Insert the new branch.
      Builder.CreateCondBr(Cond, FirstCase.getCaseSuccessor(),
                           SI->getDefaultDest());

      // Delete the old switch.
      SI->eraseFromParent();
      return true;
    }
    return false;
  }

  if (IndirectBrInst *IBI = dyn_cast<IndirectBrInst>(T)) {
    // indirectbr blockaddress(@F, @BB) -> br label @BB
    if (BlockAddress *BA =
          dyn_cast<BlockAddress>(IBI->getAddress()->stripPointerCasts())) {
      BasicBlock *TheOnlyDest = BA->getBasicBlock();
      // Insert the new branch.
      Builder.CreateBr(TheOnlyDest);
      
      for (unsigned i = 0, e = IBI->getNumDestinations(); i != e; ++i) {
        if (IBI->getDestination(i) == TheOnlyDest)
          TheOnlyDest = 0;
        else
          IBI->getDestination(i)->removePredecessor(IBI->getParent());
      }
      Value *Address = IBI->getAddress();
      IBI->eraseFromParent();
      if (DeleteDeadConditions)
        RecursivelyDeleteTriviallyDeadInstructions(Address);
      
      // If we didn't find our destination in the IBI successor list, then we
      // have undefined behavior.  Replace the unconditional branch with an
      // 'unreachable' instruction.
      if (TheOnlyDest) {
        BB->getTerminator()->eraseFromParent();
        new UnreachableInst(BB->getContext(), BB);
      }
      
      return true;
    }
  }
  
  return false;
}


//===----------------------------------------------------------------------===//
//  Local dead code elimination.
//

/// isInstructionTriviallyDead - Return true if the result produced by the
/// instruction is not used, and the instruction has no side effects.
///
bool llvm::isInstructionTriviallyDead(Instruction *I) {
  if (!I->use_empty() || isa<TerminatorInst>(I)) return false;

  // We don't want the landingpad instruction removed by anything this general.
  if (isa<LandingPadInst>(I))
    return false;

  // We don't want debug info removed by anything this general, unless
  // debug info is empty.
  if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(I)) {
    if (DDI->getAddress())
      return false;
    return true;
  }
  if (DbgValueInst *DVI = dyn_cast<DbgValueInst>(I)) {
    if (DVI->getValue())
      return false;
    return true;
  }

  if (!I->mayHaveSideEffects()) return true;

  // Special case intrinsics that "may have side effects" but can be deleted
  // when dead.
  if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
    // Safe to delete llvm.stacksave if dead.
    if (II->getIntrinsicID() == Intrinsic::stacksave)
      return true;

    // Lifetime intrinsics are dead when their right-hand is undef.
    if (II->getIntrinsicID() == Intrinsic::lifetime_start ||
        II->getIntrinsicID() == Intrinsic::lifetime_end)
      return isa<UndefValue>(II->getArgOperand(1));
  }

  if (extractMallocCall(I)) return true;

  if (CallInst *CI = isFreeCall(I))
    if (Constant *C = dyn_cast<Constant>(CI->getArgOperand(0)))
      return C->isNullValue() || isa<UndefValue>(C);

  return false;
}

/// RecursivelyDeleteTriviallyDeadInstructions - If the specified value is a
/// trivially dead instruction, delete it.  If that makes any of its operands
/// trivially dead, delete them too, recursively.  Return true if any
/// instructions were deleted.
bool llvm::RecursivelyDeleteTriviallyDeadInstructions(Value *V) {
  Instruction *I = dyn_cast<Instruction>(V);
  if (!I || !I->use_empty() || !isInstructionTriviallyDead(I))
    return false;
  
  SmallVector<Instruction*, 16> DeadInsts;
  DeadInsts.push_back(I);
  
  do {
    I = DeadInsts.pop_back_val();

    // Null out all of the instruction's operands to see if any operand becomes
    // dead as we go.
    for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
      Value *OpV = I->getOperand(i);
      I->setOperand(i, 0);
      
      if (!OpV->use_empty()) continue;
    
      // If the operand is an instruction that became dead as we nulled out the
      // operand, and if it is 'trivially' dead, delete it in a future loop
      // iteration.
      if (Instruction *OpI = dyn_cast<Instruction>(OpV))
        if (isInstructionTriviallyDead(OpI))
          DeadInsts.push_back(OpI);
    }
    
    I->eraseFromParent();
  } while (!DeadInsts.empty());

  return true;
}

/// areAllUsesEqual - Check whether the uses of a value are all the same.
/// This is similar to Instruction::hasOneUse() except this will also return
/// true when there are no uses or multiple uses that all refer to the same
/// value.
static bool areAllUsesEqual(Instruction *I) {
  Value::use_iterator UI = I->use_begin();
  Value::use_iterator UE = I->use_end();
  if (UI == UE)
    return true;

  User *TheUse = *UI;
  for (++UI; UI != UE; ++UI) {
    if (*UI != TheUse)
      return false;
  }
  return true;
}

/// RecursivelyDeleteDeadPHINode - If the specified value is an effectively
/// dead PHI node, due to being a def-use chain of single-use nodes that
/// either forms a cycle or is terminated by a trivially dead instruction,
/// delete it.  If that makes any of its operands trivially dead, delete them
/// too, recursively.  Return true if a change was made.
bool llvm::RecursivelyDeleteDeadPHINode(PHINode *PN) {
  SmallPtrSet<Instruction*, 4> Visited;
  for (Instruction *I = PN; areAllUsesEqual(I) && !I->mayHaveSideEffects();
       I = cast<Instruction>(*I->use_begin())) {
    if (I->use_empty())
      return RecursivelyDeleteTriviallyDeadInstructions(I);

    // If we find an instruction more than once, we're on a cycle that
    // won't prove fruitful.
    if (!Visited.insert(I)) {
      // Break the cycle and delete the instruction and its operands.
      I->replaceAllUsesWith(UndefValue::get(I->getType()));
      (void)RecursivelyDeleteTriviallyDeadInstructions(I);
      return true;
    }
  }
  return false;
}

/// SimplifyInstructionsInBlock - Scan the specified basic block and try to
/// simplify any instructions in it and recursively delete dead instructions.
///
/// This returns true if it changed the code, note that it can delete
/// instructions in other blocks as well in this block.
bool llvm::SimplifyInstructionsInBlock(BasicBlock *BB, const TargetData *TD) {
  bool MadeChange = false;

#ifndef NDEBUG
  // In debug builds, ensure that the terminator of the block is never replaced
  // or deleted by these simplifications. The idea of simplification is that it
  // cannot introduce new instructions, and there is no way to replace the
  // terminator of a block without introducing a new instruction.
  AssertingVH<Instruction> TerminatorVH(--BB->end());
#endif

  for (BasicBlock::iterator BI = BB->begin(), E = --BB->end(); BI != E; ) {
    assert(!BI->isTerminator());
    Instruction *Inst = BI++;

    WeakVH BIHandle(BI);
    if (recursivelySimplifyInstruction(Inst, TD)) {
      MadeChange = true;
      if (BIHandle != BI)
        BI = BB->begin();
      continue;
    }

    MadeChange |= RecursivelyDeleteTriviallyDeadInstructions(Inst);
    if (BIHandle != BI)
      BI = BB->begin();
  }
  return MadeChange;
}

//===----------------------------------------------------------------------===//
//  Control Flow Graph Restructuring.
//


/// RemovePredecessorAndSimplify - Like BasicBlock::removePredecessor, this
/// method is called when we're about to delete Pred as a predecessor of BB.  If
/// BB contains any PHI nodes, this drops the entries in the PHI nodes for Pred.
///
/// Unlike the removePredecessor method, this attempts to simplify uses of PHI
/// nodes that collapse into identity values.  For example, if we have:
///   x = phi(1, 0, 0, 0)
///   y = and x, z
///
/// .. and delete the predecessor corresponding to the '1', this will attempt to
/// recursively fold the and to 0.
void llvm::RemovePredecessorAndSimplify(BasicBlock *BB, BasicBlock *Pred,
                                        TargetData *TD) {
  // This only adjusts blocks with PHI nodes.
  if (!isa<PHINode>(BB->begin()))
    return;
  
  // Remove the entries for Pred from the PHI nodes in BB, but do not simplify
  // them down.  This will leave us with single entry phi nodes and other phis
  // that can be removed.
  BB->removePredecessor(Pred, true);
  
  WeakVH PhiIt = &BB->front();
  while (PHINode *PN = dyn_cast<PHINode>(PhiIt)) {
    PhiIt = &*++BasicBlock::iterator(cast<Instruction>(PhiIt));
    Value *OldPhiIt = PhiIt;

    if (!recursivelySimplifyInstruction(PN, TD))
      continue;

    // If recursive simplification ended up deleting the next PHI node we would
    // iterate to, then our iterator is invalid, restart scanning from the top
    // of the block.
    if (PhiIt != OldPhiIt) PhiIt = &BB->front();
  }
}


/// MergeBasicBlockIntoOnlyPred - DestBB is a block with one predecessor and its
/// predecessor is known to have one successor (DestBB!).  Eliminate the edge
/// between them, moving the instructions in the predecessor into DestBB and
/// deleting the predecessor block.
///
void llvm::MergeBasicBlockIntoOnlyPred(BasicBlock *DestBB, Pass *P) {
  // If BB has single-entry PHI nodes, fold them.
  while (PHINode *PN = dyn_cast<PHINode>(DestBB->begin())) {
    Value *NewVal = PN->getIncomingValue(0);
    // Replace self referencing PHI with undef, it must be dead.
    if (NewVal == PN) NewVal = UndefValue::get(PN->getType());
    PN->replaceAllUsesWith(NewVal);
    PN->eraseFromParent();
  }
  
  BasicBlock *PredBB = DestBB->getSinglePredecessor();
  assert(PredBB && "Block doesn't have a single predecessor!");
  
  // Zap anything that took the address of DestBB.  Not doing this will give the
  // address an invalid value.
  if (DestBB->hasAddressTaken()) {
    BlockAddress *BA = BlockAddress::get(DestBB);
    Constant *Replacement =
      ConstantInt::get(llvm::Type::getInt32Ty(BA->getContext()), 1);
    BA->replaceAllUsesWith(ConstantExpr::getIntToPtr(Replacement,
                                                     BA->getType()));
    BA->destroyConstant();
  }
  
  // Anything that branched to PredBB now branches to DestBB.
  PredBB->replaceAllUsesWith(DestBB);
  
  // Splice all the instructions from PredBB to DestBB.
  PredBB->getTerminator()->eraseFromParent();
  DestBB->getInstList().splice(DestBB->begin(), PredBB->getInstList());

  if (P) {
    DominatorTree *DT = P->getAnalysisIfAvailable<DominatorTree>();
    if (DT) {
      BasicBlock *PredBBIDom = DT->getNode(PredBB)->getIDom()->getBlock();
      DT->changeImmediateDominator(DestBB, PredBBIDom);
      DT->eraseNode(PredBB);
    }
    ProfileInfo *PI = P->getAnalysisIfAvailable<ProfileInfo>();
    if (PI) {
      PI->replaceAllUses(PredBB, DestBB);
      PI->removeEdge(ProfileInfo::getEdge(PredBB, DestBB));
    }
  }
  // Nuke BB.
  PredBB->eraseFromParent();
}

/// CanPropagatePredecessorsForPHIs - Return true if we can fold BB, an
/// almost-empty BB ending in an unconditional branch to Succ, into succ.
///
/// Assumption: Succ is the single successor for BB.
///
static bool CanPropagatePredecessorsForPHIs(BasicBlock *BB, BasicBlock *Succ) {
  assert(*succ_begin(BB) == Succ && "Succ is not successor of BB!");

  DEBUG(dbgs() << "Looking to fold " << BB->getName() << " into " 
        << Succ->getName() << "\n");
  // Shortcut, if there is only a single predecessor it must be BB and merging
  // is always safe
  if (Succ->getSinglePredecessor()) return true;

  // Make a list of the predecessors of BB
  SmallPtrSet<BasicBlock*, 16> BBPreds(pred_begin(BB), pred_end(BB));

  // Look at all the phi nodes in Succ, to see if they present a conflict when
  // merging these blocks
  for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) {
    PHINode *PN = cast<PHINode>(I);

    // If the incoming value from BB is again a PHINode in
    // BB which has the same incoming value for *PI as PN does, we can
    // merge the phi nodes and then the blocks can still be merged
    PHINode *BBPN = dyn_cast<PHINode>(PN->getIncomingValueForBlock(BB));
    if (BBPN && BBPN->getParent() == BB) {
      for (unsigned PI = 0, PE = PN->getNumIncomingValues(); PI != PE; ++PI) {
        BasicBlock *IBB = PN->getIncomingBlock(PI);
        if (BBPreds.count(IBB) &&
            BBPN->getIncomingValueForBlock(IBB) != PN->getIncomingValue(PI)) {
          DEBUG(dbgs() << "Can't fold, phi node " << PN->getName() << " in " 
                << Succ->getName() << " is conflicting with " 
                << BBPN->getName() << " with regard to common predecessor "
                << IBB->getName() << "\n");
          return false;
        }
      }
    } else {
      Value* Val = PN->getIncomingValueForBlock(BB);
      for (unsigned PI = 0, PE = PN->getNumIncomingValues(); PI != PE; ++PI) {
        // See if the incoming value for the common predecessor is equal to the
        // one for BB, in which case this phi node will not prevent the merging
        // of the block.
        BasicBlock *IBB = PN->getIncomingBlock(PI);
        if (BBPreds.count(IBB) && Val != PN->getIncomingValue(PI)) {
          DEBUG(dbgs() << "Can't fold, phi node " << PN->getName() << " in " 
                << Succ->getName() << " is conflicting with regard to common "
                << "predecessor " << IBB->getName() << "\n");
          return false;
        }
      }
    }
  }

  return true;
}

/// TryToSimplifyUncondBranchFromEmptyBlock - BB is known to contain an
/// unconditional branch, and contains no instructions other than PHI nodes,
/// potential side-effect free intrinsics and the branch.  If possible,
/// eliminate BB by rewriting all the predecessors to branch to the successor
/// block and return true.  If we can't transform, return false.
bool llvm::TryToSimplifyUncondBranchFromEmptyBlock(BasicBlock *BB) {
  assert(BB != &BB->getParent()->getEntryBlock() &&
         "TryToSimplifyUncondBranchFromEmptyBlock called on entry block!");

  // We can't eliminate infinite loops.
  BasicBlock *Succ = cast<BranchInst>(BB->getTerminator())->getSuccessor(0);
  if (BB == Succ) return false;
  
  // Check to see if merging these blocks would cause conflicts for any of the
  // phi nodes in BB or Succ. If not, we can safely merge.
  if (!CanPropagatePredecessorsForPHIs(BB, Succ)) return false;

  // Check for cases where Succ has multiple predecessors and a PHI node in BB
  // has uses which will not disappear when the PHI nodes are merged.  It is
  // possible to handle such cases, but difficult: it requires checking whether
  // BB dominates Succ, which is non-trivial to calculate in the case where
  // Succ has multiple predecessors.  Also, it requires checking whether
  // constructing the necessary self-referential PHI node doesn't intoduce any
  // conflicts; this isn't too difficult, but the previous code for doing this
  // was incorrect.
  //
  // Note that if this check finds a live use, BB dominates Succ, so BB is
  // something like a loop pre-header (or rarely, a part of an irreducible CFG);
  // folding the branch isn't profitable in that case anyway.
  if (!Succ->getSinglePredecessor()) {
    BasicBlock::iterator BBI = BB->begin();
    while (isa<PHINode>(*BBI)) {
      for (Value::use_iterator UI = BBI->use_begin(), E = BBI->use_end();
           UI != E; ++UI) {
        if (PHINode* PN = dyn_cast<PHINode>(*UI)) {
          if (PN->getIncomingBlock(UI) != BB)
            return false;
        } else {
          return false;
        }
      }
      ++BBI;
    }
  }

  DEBUG(dbgs() << "Killing Trivial BB: \n" << *BB);
  
  if (isa<PHINode>(Succ->begin())) {
    // If there is more than one pred of succ, and there are PHI nodes in
    // the successor, then we need to add incoming edges for the PHI nodes
    //
    const SmallVector<BasicBlock*, 16> BBPreds(pred_begin(BB), pred_end(BB));
    
    // Loop over all of the PHI nodes in the successor of BB.
    for (BasicBlock::iterator I = Succ->begin(); isa<PHINode>(I); ++I) {
      PHINode *PN = cast<PHINode>(I);
      Value *OldVal = PN->removeIncomingValue(BB, false);
      assert(OldVal && "No entry in PHI for Pred BB!");
      
      // If this incoming value is one of the PHI nodes in BB, the new entries
      // in the PHI node are the entries from the old PHI.
      if (isa<PHINode>(OldVal) && cast<PHINode>(OldVal)->getParent() == BB) {
        PHINode *OldValPN = cast<PHINode>(OldVal);
        for (unsigned i = 0, e = OldValPN->getNumIncomingValues(); i != e; ++i)
          // Note that, since we are merging phi nodes and BB and Succ might
          // have common predecessors, we could end up with a phi node with
          // identical incoming branches. This will be cleaned up later (and
          // will trigger asserts if we try to clean it up now, without also
          // simplifying the corresponding conditional branch).
          PN->addIncoming(OldValPN->getIncomingValue(i),
                          OldValPN->getIncomingBlock(i));
      } else {
        // Add an incoming value for each of the new incoming values.
        for (unsigned i = 0, e = BBPreds.size(); i != e; ++i)
          PN->addIncoming(OldVal, BBPreds[i]);
      }
    }
  }
  
  if (Succ->getSinglePredecessor()) {
    // BB is the only predecessor of Succ, so Succ will end up with exactly
    // the same predecessors BB had.

    // Copy over any phi, debug or lifetime instruction.
    BB->getTerminator()->eraseFromParent();
    Succ->getInstList().splice(Succ->getFirstNonPHI(), BB->getInstList());
  } else {
    while (PHINode *PN = dyn_cast<PHINode>(&BB->front())) {
      // We explicitly check for such uses in CanPropagatePredecessorsForPHIs.
      assert(PN->use_empty() && "There shouldn't be any uses here!");
      PN->eraseFromParent();
    }
  }
    
  // Everything that jumped to BB now goes to Succ.
  BB->replaceAllUsesWith(Succ);
  if (!Succ->hasName()) Succ->takeName(BB);
  BB->eraseFromParent();              // Delete the old basic block.
  return true;
}

/// EliminateDuplicatePHINodes - Check for and eliminate duplicate PHI
/// nodes in this block. This doesn't try to be clever about PHI nodes
/// which differ only in the order of the incoming values, but instcombine
/// orders them so it usually won't matter.
///
bool llvm::EliminateDuplicatePHINodes(BasicBlock *BB) {
  bool Changed = false;

  // This implementation doesn't currently consider undef operands
  // specially. Theoretically, two phis which are identical except for
  // one having an undef where the other doesn't could be collapsed.

  // Map from PHI hash values to PHI nodes. If multiple PHIs have
  // the same hash value, the element is the first PHI in the
  // linked list in CollisionMap.
  DenseMap<uintptr_t, PHINode *> HashMap;

  // Maintain linked lists of PHI nodes with common hash values.
  DenseMap<PHINode *, PHINode *> CollisionMap;

  // Examine each PHI.
  for (BasicBlock::iterator I = BB->begin();
       PHINode *PN = dyn_cast<PHINode>(I++); ) {
    // Compute a hash value on the operands. Instcombine will likely have sorted
    // them, which helps expose duplicates, but we have to check all the
    // operands to be safe in case instcombine hasn't run.
    uintptr_t Hash = 0;
    // This hash algorithm is quite weak as hash functions go, but it seems
    // to do a good enough job for this particular purpose, and is very quick.
    for (User::op_iterator I = PN->op_begin(), E = PN->op_end(); I != E; ++I) {
      Hash ^= reinterpret_cast<uintptr_t>(static_cast<Value *>(*I));
      Hash = (Hash << 7) | (Hash >> (sizeof(uintptr_t) * CHAR_BIT - 7));
    }
    for (PHINode::block_iterator I = PN->block_begin(), E = PN->block_end();
         I != E; ++I) {
      Hash ^= reinterpret_cast<uintptr_t>(static_cast<BasicBlock *>(*I));
      Hash = (Hash << 7) | (Hash >> (sizeof(uintptr_t) * CHAR_BIT - 7));
    }
    // Avoid colliding with the DenseMap sentinels ~0 and ~0-1.
    Hash >>= 1;
    // If we've never seen this hash value before, it's a unique PHI.
    std::pair<DenseMap<uintptr_t, PHINode *>::iterator, bool> Pair =
      HashMap.insert(std::make_pair(Hash, PN));
    if (Pair.second) continue;
    // Otherwise it's either a duplicate or a hash collision.
    for (PHINode *OtherPN = Pair.first->second; ; ) {
      if (OtherPN->isIdenticalTo(PN)) {
        // A duplicate. Replace this PHI with its duplicate.
        PN->replaceAllUsesWith(OtherPN);
        PN->eraseFromParent();
        Changed = true;
        break;
      }
      // A non-duplicate hash collision.
      DenseMap<PHINode *, PHINode *>::iterator I = CollisionMap.find(OtherPN);
      if (I == CollisionMap.end()) {
        // Set this PHI to be the head of the linked list of colliding PHIs.
        PHINode *Old = Pair.first->second;
        Pair.first->second = PN;
        CollisionMap[PN] = Old;
        break;
      }
      // Procede to the next PHI in the list.
      OtherPN = I->second;
    }
  }

  return Changed;
}

/// enforceKnownAlignment - If the specified pointer points to an object that
/// we control, modify the object's alignment to PrefAlign. This isn't
/// often possible though. If alignment is important, a more reliable approach
/// is to simply align all global variables and allocation instructions to
/// their preferred alignment from the beginning.
///
static unsigned enforceKnownAlignment(Value *V, unsigned Align,
                                      unsigned PrefAlign, const TargetData *TD) {
  V = V->stripPointerCasts();

  if (AllocaInst *AI = dyn_cast<AllocaInst>(V)) {
    // If the preferred alignment is greater than the natural stack alignment
    // then don't round up. This avoids dynamic stack realignment.
    if (TD && TD->exceedsNaturalStackAlignment(PrefAlign))
      return Align;
    // If there is a requested alignment and if this is an alloca, round up.
    if (AI->getAlignment() >= PrefAlign)
      return AI->getAlignment();
    AI->setAlignment(PrefAlign);
    return PrefAlign;
  }

  if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
    // If there is a large requested alignment and we can, bump up the alignment
    // of the global.
    if (GV->isDeclaration()) return Align;
    // If the memory we set aside for the global may not be the memory used by
    // the final program then it is impossible for us to reliably enforce the
    // preferred alignment.
    if (GV->isWeakForLinker()) return Align;
    
    if (GV->getAlignment() >= PrefAlign)
      return GV->getAlignment();
    // We can only increase the alignment of the global if it has no alignment
    // specified or if it is not assigned a section.  If it is assigned a
    // section, the global could be densely packed with other objects in the
    // section, increasing the alignment could cause padding issues.
    if (!GV->hasSection() || GV->getAlignment() == 0)
      GV->setAlignment(PrefAlign);
    return GV->getAlignment();
  }

  return Align;
}

/// getOrEnforceKnownAlignment - If the specified pointer has an alignment that
/// we can determine, return it, otherwise return 0.  If PrefAlign is specified,
/// and it is more than the alignment of the ultimate object, see if we can
/// increase the alignment of the ultimate object, making this check succeed.
unsigned llvm::getOrEnforceKnownAlignment(Value *V, unsigned PrefAlign,
                                          const TargetData *TD) {
  assert(V->getType()->isPointerTy() &&
         "getOrEnforceKnownAlignment expects a pointer!");
  unsigned BitWidth = TD ? TD->getPointerSizeInBits() : 64;
  APInt KnownZero(BitWidth, 0), KnownOne(BitWidth, 0);
  ComputeMaskedBits(V, KnownZero, KnownOne, TD);
  unsigned TrailZ = KnownZero.countTrailingOnes();
  
  // Avoid trouble with rediculously large TrailZ values, such as
  // those computed from a null pointer.
  TrailZ = std::min(TrailZ, unsigned(sizeof(unsigned) * CHAR_BIT - 1));
  
  unsigned Align = 1u << std::min(BitWidth - 1, TrailZ);
  
  // LLVM doesn't support alignments larger than this currently.
  Align = std::min(Align, +Value::MaximumAlignment);
  
  if (PrefAlign > Align)
    Align = enforceKnownAlignment(V, Align, PrefAlign, TD);
    
  // We don't need to make any adjustment.
  return Align;
}

///===---------------------------------------------------------------------===//
///  Dbg Intrinsic utilities
///

/// Inserts a llvm.dbg.value instrinsic before the stores to an alloca'd value
/// that has an associated llvm.dbg.decl intrinsic.
bool llvm::ConvertDebugDeclareToDebugValue(DbgDeclareInst *DDI,
                                           StoreInst *SI, DIBuilder &Builder) {
  DIVariable DIVar(DDI->getVariable());
  if (!DIVar.Verify())
    return false;

  Instruction *DbgVal = NULL;
  // If an argument is zero extended then use argument directly. The ZExt
  // may be zapped by an optimization pass in future.
  Argument *ExtendedArg = NULL;
  if (ZExtInst *ZExt = dyn_cast<ZExtInst>(SI->getOperand(0)))
    ExtendedArg = dyn_cast<Argument>(ZExt->getOperand(0));
  if (SExtInst *SExt = dyn_cast<SExtInst>(SI->getOperand(0)))
    ExtendedArg = dyn_cast<Argument>(SExt->getOperand(0));
  if (ExtendedArg)
    DbgVal = Builder.insertDbgValueIntrinsic(ExtendedArg, 0, DIVar, SI);
  else
    DbgVal = Builder.insertDbgValueIntrinsic(SI->getOperand(0), 0, DIVar, SI);

  // Propagate any debug metadata from the store onto the dbg.value.
  DebugLoc SIDL = SI->getDebugLoc();
  if (!SIDL.isUnknown())
    DbgVal->setDebugLoc(SIDL);
  // Otherwise propagate debug metadata from dbg.declare.
  else
    DbgVal->setDebugLoc(DDI->getDebugLoc());
  return true;
}

/// Inserts a llvm.dbg.value instrinsic before the stores to an alloca'd value
/// that has an associated llvm.dbg.decl intrinsic.
bool llvm::ConvertDebugDeclareToDebugValue(DbgDeclareInst *DDI,
                                           LoadInst *LI, DIBuilder &Builder) {
  DIVariable DIVar(DDI->getVariable());
  if (!DIVar.Verify())
    return false;

  Instruction *DbgVal = 
    Builder.insertDbgValueIntrinsic(LI->getOperand(0), 0,
                                    DIVar, LI);
  
  // Propagate any debug metadata from the store onto the dbg.value.
  DebugLoc LIDL = LI->getDebugLoc();
  if (!LIDL.isUnknown())
    DbgVal->setDebugLoc(LIDL);
  // Otherwise propagate debug metadata from dbg.declare.
  else
    DbgVal->setDebugLoc(DDI->getDebugLoc());
  return true;
}

/// LowerDbgDeclare - Lowers llvm.dbg.declare intrinsics into appropriate set
/// of llvm.dbg.value intrinsics.
bool llvm::LowerDbgDeclare(Function &F) {
  DIBuilder DIB(*F.getParent());
  SmallVector<DbgDeclareInst *, 4> Dbgs;
  for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
    for (BasicBlock::iterator BI = FI->begin(), BE = FI->end(); BI != BE; ++BI) {
      if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(BI))
        Dbgs.push_back(DDI);
    }
  if (Dbgs.empty())
    return false;

  for (SmallVector<DbgDeclareInst *, 4>::iterator I = Dbgs.begin(),
         E = Dbgs.end(); I != E; ++I) {
    DbgDeclareInst *DDI = *I;
    if (AllocaInst *AI = dyn_cast_or_null<AllocaInst>(DDI->getAddress())) {
      bool RemoveDDI = true;
      for (Value::use_iterator UI = AI->use_begin(), E = AI->use_end();
           UI != E; ++UI)
        if (StoreInst *SI = dyn_cast<StoreInst>(*UI))
          ConvertDebugDeclareToDebugValue(DDI, SI, DIB);
        else if (LoadInst *LI = dyn_cast<LoadInst>(*UI))
          ConvertDebugDeclareToDebugValue(DDI, LI, DIB);
        else
          RemoveDDI = false;
      if (RemoveDDI)
        DDI->eraseFromParent();
    }
  }
  return true;
}

/// FindAllocaDbgDeclare - Finds the llvm.dbg.declare intrinsic describing the
/// alloca 'V', if any.
DbgDeclareInst *llvm::FindAllocaDbgDeclare(Value *V) {
  if (MDNode *DebugNode = MDNode::getIfExists(V->getContext(), V))
    for (Value::use_iterator UI = DebugNode->use_begin(),
         E = DebugNode->use_end(); UI != E; ++UI)
      if (DbgDeclareInst *DDI = dyn_cast<DbgDeclareInst>(*UI))
        return DDI;

  return 0;
}

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