Current Path : /usr/src/contrib/nvi/vi/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //usr/src/contrib/nvi/vi/v_scroll.c |
/*- * Copyright (c) 1992, 1993, 1994 * The Regents of the University of California. All rights reserved. * Copyright (c) 1992, 1993, 1994, 1995, 1996 * Keith Bostic. All rights reserved. * * See the LICENSE file for redistribution information. */ #include "config.h" #ifndef lint static const char sccsid[] = "@(#)v_scroll.c 10.9 (Berkeley) 4/27/96"; #endif /* not lint */ #include <sys/types.h> #include <sys/queue.h> #include <sys/time.h> #include <bitstring.h> #include <errno.h> #include <limits.h> #include <stdio.h> #include "../common/common.h" #include "vi.h" static void goto_adjust __P((VICMD *)); /* * The historic vi had a problem in that all movements were by physical * lines, not by logical, or screen lines. Arguments can be made that this * is the right thing to do. For example, single line movements, such as * 'j' or 'k', should probably work on physical lines. Commands like "dj", * or "j.", where '.' is a change command, make more sense for physical lines * than they do for logical lines. * * These arguments, however, don't apply to scrolling commands like ^D and * ^F -- if the window is fairly small, using physical lines can result in * a half-page scroll repainting the entire screen, which is not what the * user wanted. Second, if the line is larger than the screen, using physical * lines can make it impossible to display parts of the line -- there aren't * any commands that don't display the beginning of the line in historic vi, * and if both the beginning and end of the line can't be on the screen at * the same time, you lose. This is even worse in the case of the H, L, and * M commands -- for large lines, they may all refer to the same line and * will result in no movement at all. * * Another issue is that page and half-page scrolling commands historically * moved to the first non-blank character in the new line. If the line is * approximately the same size as the screen, this loses because the cursor * before and after a ^D, may refer to the same location on the screen. In * this implementation, scrolling commands set the cursor to the first non- * blank character if the line changes because of the scroll. Otherwise, * the cursor is left alone. * * This implementation does the scrolling (^B, ^D, ^F, ^U, ^Y, ^E), and the * cursor positioning commands (H, L, M) commands using logical lines, not * physical. */ /* * v_lgoto -- [count]G * Go to first non-blank character of the line count, the last line * of the file by default. * * PUBLIC: int v_lgoto __P((SCR *, VICMD *)); */ int v_lgoto(sp, vp) SCR *sp; VICMD *vp; { recno_t nlines; if (F_ISSET(vp, VC_C1SET)) { if (!db_exist(sp, vp->count)) { /* * !!! * Historically, 1G was legal in an empty file. */ if (vp->count == 1) { if (db_last(sp, &nlines)) return (1); if (nlines == 0) return (0); } v_eof(sp, &vp->m_start); return (1); } vp->m_stop.lno = vp->count; } else { if (db_last(sp, &nlines)) return (1); vp->m_stop.lno = nlines ? nlines : 1; } goto_adjust(vp); return (0); } /* * v_home -- [count]H * Move to the first non-blank character of the logical line * count - 1 from the top of the screen, 0 by default. * * PUBLIC: int v_home __P((SCR *, VICMD *)); */ int v_home(sp, vp) SCR *sp; VICMD *vp; { if (vs_sm_position(sp, &vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count - 1 : 0, P_TOP)) return (1); goto_adjust(vp); return (0); } /* * v_middle -- M * Move to the first non-blank character of the logical line * in the middle of the screen. * * PUBLIC: int v_middle __P((SCR *, VICMD *)); */ int v_middle(sp, vp) SCR *sp; VICMD *vp; { /* * Yielding to none in our quest for compatibility with every * historical blemish of vi, no matter how strange it might be, * we permit the user to enter a count and then ignore it. */ if (vs_sm_position(sp, &vp->m_stop, 0, P_MIDDLE)) return (1); goto_adjust(vp); return (0); } /* * v_bottom -- [count]L * Move to the first non-blank character of the logical line * count - 1 from the bottom of the screen, 0 by default. * * PUBLIC: int v_bottom __P((SCR *, VICMD *)); */ int v_bottom(sp, vp) SCR *sp; VICMD *vp; { if (vs_sm_position(sp, &vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count - 1 : 0, P_BOTTOM)) return (1); goto_adjust(vp); return (0); } static void goto_adjust(vp) VICMD *vp; { /* Guess that it's the end of the range. */ vp->m_final = vp->m_stop; /* * Non-motion commands move the cursor to the end of the range, and * then to the NEXT nonblank of the line. Historic vi always moved * to the first nonblank in the line; since the H, M, and L commands * are logical motions in this implementation, we do the next nonblank * so that it looks approximately the same to the user. To make this * happen, the VM_RCM_SETNNB flag is set in the vcmd.c command table. * * If it's a motion, it's more complicated. The best possible solution * is probably to display the first nonblank of the line the cursor * will eventually rest on. This is tricky, particularly given that if * the associated command is a delete, we don't yet know what line that * will be. So, we clear the VM_RCM_SETNNB flag, and set the first * nonblank flag (VM_RCM_SETFNB). Note, if the lines are sufficiently * long, this can cause the cursor to warp out of the screen. It's too * hard to fix. * * XXX * The G command is always first nonblank, so it's okay to reset it. */ if (ISMOTION(vp)) { F_CLR(vp, VM_RCM_MASK); F_SET(vp, VM_RCM_SETFNB); } else return; /* * If moving backward in the file, delete and yank move to the end * of the range, unless the line didn't change, in which case yank * doesn't move. If moving forward in the file, delete and yank * stay at the start of the range. Ignore others. */ if (vp->m_stop.lno < vp->m_start.lno || vp->m_stop.lno == vp->m_start.lno && vp->m_stop.cno < vp->m_start.cno) { if (ISCMD(vp->rkp, 'y') && vp->m_stop.lno == vp->m_start.lno) vp->m_final = vp->m_start; } else vp->m_final = vp->m_start; } /* * v_up -- [count]^P, [count]k, [count]- * Move up by lines. * * PUBLIC: int v_up __P((SCR *, VICMD *)); */ int v_up(sp, vp) SCR *sp; VICMD *vp; { recno_t lno; lno = F_ISSET(vp, VC_C1SET) ? vp->count : 1; if (vp->m_start.lno <= lno) { v_sof(sp, &vp->m_start); return (1); } vp->m_stop.lno = vp->m_start.lno - lno; vp->m_final = vp->m_stop; return (0); } /* * v_cr -- [count]^M * In a script window, send the line to the shell. * In a regular window, move down by lines. * * PUBLIC: int v_cr __P((SCR *, VICMD *)); */ int v_cr(sp, vp) SCR *sp; VICMD *vp; { /* If it's a colon command-line edit window, it's an ex command. */ if (F_ISSET(sp, SC_COMEDIT)) return (v_ecl_exec(sp)); /* If it's a script window, exec the line. */ if (F_ISSET(sp, SC_SCRIPT)) return (sscr_exec(sp, vp->m_start.lno)); /* Otherwise, it's the same as v_down(). */ return (v_down(sp, vp)); } /* * v_down -- [count]^J, [count]^N, [count]j, [count]^M, [count]+ * Move down by lines. * * PUBLIC: int v_down __P((SCR *, VICMD *)); */ int v_down(sp, vp) SCR *sp; VICMD *vp; { recno_t lno; lno = vp->m_start.lno + (F_ISSET(vp, VC_C1SET) ? vp->count : 1); if (!db_exist(sp, lno)) { v_eof(sp, &vp->m_start); return (1); } vp->m_stop.lno = lno; vp->m_final = ISMOTION(vp) ? vp->m_start : vp->m_stop; return (0); } /* * v_hpageup -- [count]^U * Page up half screens. * * PUBLIC: int v_hpageup __P((SCR *, VICMD *)); */ int v_hpageup(sp, vp) SCR *sp; VICMD *vp; { /* * Half screens always succeed unless already at SOF. * * !!! * Half screens set the scroll value, even if the command * ultimately failed, in historic vi. Probably a don't care. */ if (F_ISSET(vp, VC_C1SET)) sp->defscroll = vp->count; if (vs_sm_scroll(sp, &vp->m_stop, sp->defscroll, CNTRL_U)) return (1); vp->m_final = vp->m_stop; return (0); } /* * v_hpagedown -- [count]^D * Page down half screens. * * PUBLIC: int v_hpagedown __P((SCR *, VICMD *)); */ int v_hpagedown(sp, vp) SCR *sp; VICMD *vp; { /* * Half screens always succeed unless already at EOF. * * !!! * Half screens set the scroll value, even if the command * ultimately failed, in historic vi. Probably a don't care. */ if (F_ISSET(vp, VC_C1SET)) sp->defscroll = vp->count; if (vs_sm_scroll(sp, &vp->m_stop, sp->defscroll, CNTRL_D)) return (1); vp->m_final = vp->m_stop; return (0); } /* * v_pagedown -- [count]^F * Page down full screens. * !!! * Historic vi did not move to the EOF if the screen couldn't move, i.e. * if EOF was already displayed on the screen. This implementation does * move to EOF in that case, making ^F more like the the historic ^D. * * PUBLIC: int v_pagedown __P((SCR *, VICMD *)); */ int v_pagedown(sp, vp) SCR *sp; VICMD *vp; { recno_t offset; /* * !!! * The calculation in IEEE Std 1003.2-1992 (POSIX) is: * * top_line = top_line + count * (window - 2); * * which was historically wrong. The correct one is: * * top_line = top_line + count * window - 2; * * i.e. the two line "overlap" was only subtracted once. Which * makes no sense, but then again, an overlap makes no sense for * any screen but the "next" one anyway. We do it the historical * way as there's no good reason to change it. * * If the screen has been split, use the smaller of the current * window size and the window option value. * * It possible for this calculation to be less than 1; move at * least one line. */ offset = (F_ISSET(vp, VC_C1SET) ? vp->count : 1) * (IS_SPLIT(sp) ? MIN(sp->t_maxrows, O_VAL(sp, O_WINDOW)) : O_VAL(sp, O_WINDOW)); offset = offset <= 2 ? 1 : offset - 2; if (vs_sm_scroll(sp, &vp->m_stop, offset, CNTRL_F)) return (1); vp->m_final = vp->m_stop; return (0); } /* * v_pageup -- [count]^B * Page up full screens. * * !!! * Historic vi did not move to the SOF if the screen couldn't move, i.e. * if SOF was already displayed on the screen. This implementation does * move to SOF in that case, making ^B more like the the historic ^U. * * PUBLIC: int v_pageup __P((SCR *, VICMD *)); */ int v_pageup(sp, vp) SCR *sp; VICMD *vp; { recno_t offset; /* * !!! * The calculation in IEEE Std 1003.2-1992 (POSIX) is: * * top_line = top_line - count * (window - 2); * * which was historically wrong. The correct one is: * * top_line = (top_line - count * window) + 2; * * A simpler expression is that, as with ^F, we scroll exactly: * * count * window - 2 * * lines. * * Bizarre. As with ^F, an overlap makes no sense for anything * but the first screen. We do it the historical way as there's * no good reason to change it. * * If the screen has been split, use the smaller of the current * window size and the window option value. * * It possible for this calculation to be less than 1; move at * least one line. */ offset = (F_ISSET(vp, VC_C1SET) ? vp->count : 1) * (IS_SPLIT(sp) ? MIN(sp->t_maxrows, O_VAL(sp, O_WINDOW)) : O_VAL(sp, O_WINDOW)); offset = offset <= 2 ? 1 : offset - 2; if (vs_sm_scroll(sp, &vp->m_stop, offset, CNTRL_B)) return (1); vp->m_final = vp->m_stop; return (0); } /* * v_lineup -- [count]^Y * Page up by lines. * * PUBLIC: int v_lineup __P((SCR *, VICMD *)); */ int v_lineup(sp, vp) SCR *sp; VICMD *vp; { /* * The cursor moves down, staying with its original line, unless it * reaches the bottom of the screen. */ if (vs_sm_scroll(sp, &vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count : 1, CNTRL_Y)) return (1); vp->m_final = vp->m_stop; return (0); } /* * v_linedown -- [count]^E * Page down by lines. * * PUBLIC: int v_linedown __P((SCR *, VICMD *)); */ int v_linedown(sp, vp) SCR *sp; VICMD *vp; { /* * The cursor moves up, staying with its original line, unless it * reaches the top of the screen. */ if (vs_sm_scroll(sp, &vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count : 1, CNTRL_E)) return (1); vp->m_final = vp->m_stop; return (0); }