Current Path : /usr/src/contrib/nvi/vi/ |
FreeBSD hs32.drive.ne.jp 9.1-RELEASE FreeBSD 9.1-RELEASE #1: Wed Jan 14 12:18:08 JST 2015 root@hs32.drive.ne.jp:/sys/amd64/compile/hs32 amd64 |
Current File : //usr/src/contrib/nvi/vi/vi.h |
/*- * Copyright (c) 1992, 1993, 1994 * The Regents of the University of California. All rights reserved. * Copyright (c) 1992, 1993, 1994, 1995, 1996 * Keith Bostic. All rights reserved. * * See the LICENSE file for redistribution information. * * @(#)vi.h 10.19 (Berkeley) 6/30/96 */ /* Definition of a vi "word". */ #define inword(ch) (isalnum(ch) || (ch) == '_') typedef struct _vikeys VIKEYS; /* Structure passed around to functions implementing vi commands. */ typedef struct _vicmd { CHAR_T key; /* Command key. */ CHAR_T buffer; /* Buffer. */ CHAR_T character; /* Character. */ u_long count; /* Count. */ u_long count2; /* Second count (only used by z). */ EVENT ev; /* Associated event. */ #define ISCMD(p, key) ((p) == &vikeys[key]) VIKEYS const *kp; /* Command/Motion VIKEYS entry. */ #define ISMOTION(vp) (vp->rkp != NULL && F_ISSET(vp->rkp, V_MOTION)) VIKEYS const *rkp; /* Related C/M VIKEYS entry. */ /* * Historic vi allowed "dl" when the cursor was on the last column, * deleting the last character, and similarly allowed "dw" when * the cursor was on the last column of the file. It didn't allow * "dh" when the cursor was on column 1, although these cases are * not strictly analogous. The point is that some movements would * succeed if they were associated with a motion command, and fail * otherwise. This is part of the off-by-1 schizophrenia that * plagued vi. Other examples are that "dfb" deleted everything * up to and including the next 'b' character, while "d/b" deleted * everything up to the next 'b' character. While this implementation * regularizes the interface to the extent possible, there are many * special cases that can't be fixed. The special cases are handled * by setting flags per command so that the underlying command and * motion routines know what's really going on. * * The VM_* flags are set in the vikeys array and by the underlying * functions (motion component or command) as well. For this reason, * the flags in the VICMD and VIKEYS structures live in the same name * space. */ #define VM_CMDFAILED 0x00000001 /* Command failed. */ #define VM_CUTREQ 0x00000002 /* Always cut into numeric buffers. */ #define VM_LDOUBLE 0x00000004 /* Doubled command for line mode. */ #define VM_LMODE 0x00000008 /* Motion is line oriented. */ #define VM_COMMASK 0x0000000f /* Mask for VM flags. */ /* * The VM_RCM_* flags are single usage, i.e. if you set one, you have * to clear the others. */ #define VM_RCM 0x00000010 /* Use relative cursor movment (RCM). */ #define VM_RCM_SET 0x00000020 /* RCM: set to current position. */ #define VM_RCM_SETFNB 0x00000040 /* RCM: set to first non-blank (FNB). */ #define VM_RCM_SETLAST 0x00000080 /* RCM: set to last character. */ #define VM_RCM_SETNNB 0x00000100 /* RCM: set to next non-blank. */ #define VM_RCM_MASK 0x000001f0 /* Mask for RCM flags. */ /* Flags for the underlying function. */ #define VC_BUFFER 0x00000200 /* The buffer was set. */ #define VC_C1RESET 0x00000400 /* Reset C1SET flag for dot commands. */ #define VC_C1SET 0x00000800 /* Count 1 was set. */ #define VC_C2SET 0x00001000 /* Count 2 was set. */ #define VC_ISDOT 0x00002000 /* Command was the dot command. */ u_int32_t flags; /* * There are four cursor locations that we worry about: the initial * cursor position, the start of the range, the end of the range, * and the final cursor position. The initial cursor position and * the start of the range are both m_start, and are always the same. * All locations are initialized to the starting cursor position by * the main vi routines, and the underlying functions depend on this. * * Commands that can be motion components set the end of the range * cursor position, m_stop. All commands must set the ending cursor * position, m_final. The reason that m_stop isn't the same as m_final * is that there are situations where the final position of the cursor * is outside of the cut/delete range (e.g. 'd[[' from the first column * of a line). The final cursor position often varies based on the * direction of the movement, as well as the command. The only special * case that the delete code handles is that it will make adjustments * if the final cursor position is deleted. * * The reason for all of this is that the historic vi semantics were * defined command-by-command. Every function has to roll its own * starting and stopping positions, and adjust them if it's being used * as a motion component. The general rules are as follows: * * 1: If not a motion component, the final cursor is at the end * of the range. * 2: If moving backward in the file, delete and yank move the * final cursor to the end of the range. * 3: If moving forward in the file, delete and yank leave the * final cursor at the start of the range. * * Usually, if moving backward in the file and it's a motion component, * the starting cursor is decremented by a single character (or, in a * few cases, to the end of the previous line) so that the starting * cursor character isn't cut or deleted. No cursor adjustment is * needed for moving forward, because the cut/delete routines handle * m_stop inclusively, i.e. the last character in the range is cut or * deleted. This makes cutting to the EOF/EOL reasonable. * * The 'c', '<', '>', and '!' commands are special cases. We ignore * the final cursor position for all of them: for 'c', the text input * routines set the cursor to the last character inserted; for '<', * '>' and '!', the underlying ex commands that do the operation will * set the cursor for us, usually to something related to the first * <nonblank>. */ MARK m_start; /* mark: initial cursor, range start. */ MARK m_stop; /* mark: range end. */ MARK m_final; /* mark: final cursor position. */ } VICMD; /* Vi command table structure. */ struct _vikeys { /* Underlying function. */ int (*func) __P((SCR *, VICMD *)); #define V_ABS 0x00004000 /* Absolute movement, set '' mark. */ #define V_ABS_C 0x00008000 /* V_ABS: if the line/column changed. */ #define V_ABS_L 0x00010000 /* V_ABS: if the line changed. */ #define V_CHAR 0x00020000 /* Character (required, trailing). */ #define V_CNT 0x00040000 /* Count (optional, leading). */ #define V_DOT 0x00080000 /* On success, sets dot command. */ #define V_KEYW 0x00100000 /* Cursor referenced word. */ #define V_MOTION 0x00200000 /* Motion (required, trailing). */ #define V_MOVE 0x00400000 /* Command defines movement. */ #define V_OBUF 0x00800000 /* Buffer (optional, leading). */ #define V_RBUF 0x01000000 /* Buffer (required, trailing). */ #define V_SECURE 0x02000000 /* Permission denied if O_SECURE set. */ u_int32_t flags; char *usage; /* Usage line. */ char *help; /* Help line. */ }; #define MAXVIKEY 126 /* List of vi commands. */ extern VIKEYS const vikeys[MAXVIKEY + 1]; extern VIKEYS const tmotion; /* XXX Hacked ~ command. */ /* Character stream structure, prototypes. */ typedef struct _vcs { recno_t cs_lno; /* Line. */ size_t cs_cno; /* Column. */ CHAR_T *cs_bp; /* Buffer. */ size_t cs_len; /* Length. */ CHAR_T cs_ch; /* Character. */ #define CS_EMP 1 /* Empty line. */ #define CS_EOF 2 /* End-of-file. */ #define CS_EOL 3 /* End-of-line. */ #define CS_SOF 4 /* Start-of-file. */ int cs_flags; /* Return flags. */ } VCS; int cs_bblank __P((SCR *, VCS *)); int cs_fblank __P((SCR *, VCS *)); int cs_fspace __P((SCR *, VCS *)); int cs_init __P((SCR *, VCS *)); int cs_next __P((SCR *, VCS *)); int cs_prev __P((SCR *, VCS *)); /* * We use a single "window" for each set of vi screens. The model would be * simpler with two windows (one for the text, and one for the modeline) * because scrolling the text window down would work correctly then, not * affecting the mode line. As it is we have to play games to make it look * right. The reason for this choice is that it would be difficult for * curses to optimize the movement, i.e. detect that the downward scroll * isn't going to change the modeline, set the scrolling region on the * terminal and only scroll the first part of the text window. * * Structure for mapping lines to the screen. An SMAP is an array, with one * structure element per screen line, which holds information describing the * physical line which is displayed in the screen line. The first two fields * (lno and off) are all that are necessary to describe a line. The rest of * the information is useful to keep information from being re-calculated. * * The SMAP always has an entry for each line of the physical screen, plus a * slot for the colon command line, so there is room to add any screen into * another one at screen exit. * * Lno is the line number. If doing the historic vi long line folding, off * is the screen offset into the line. For example, the pair 2:1 would be * the first screen of line 2, and 2:2 would be the second. In the case of * long lines, the screen map will tend to be staggered, e.g., 1:1, 1:2, 1:3, * 2:1, 3:1, etc. If doing left-right scrolling, the off field is the screen * column offset into the lines, and can take on any value, as it's adjusted * by the user set value O_SIDESCROLL. */ typedef struct _smap { recno_t lno; /* 1-N: Physical file line number. */ size_t coff; /* 0-N: Column offset in the line. */ size_t soff; /* 1-N: Screen offset in the line. */ /* vs_line() cache information. */ size_t c_sboff; /* 0-N: offset of first character byte. */ size_t c_eboff; /* 0-N: offset of last character byte. */ u_int8_t c_scoff; /* 0-N: offset into the first character. */ u_int8_t c_eclen; /* 1-N: columns from the last character. */ u_int8_t c_ecsize; /* 1-N: size of the last character. */ } SMAP; /* Macros to flush/test cached information. */ #define SMAP_CACHE(smp) ((smp)->c_ecsize != 0) #define SMAP_FLUSH(smp) ((smp)->c_ecsize = 0) /* Character search information. */ typedef enum { CNOTSET, FSEARCH, fSEARCH, TSEARCH, tSEARCH } cdir_t; typedef enum { AB_NOTSET, AB_NOTWORD, AB_INWORD } abb_t; typedef enum { Q_NOTSET, Q_BNEXT, Q_BTHIS, Q_VNEXT, Q_VTHIS } quote_t; /* Vi private, per-screen memory. */ typedef struct _vi_private { VICMD cmd; /* Current command, motion. */ VICMD motion; /* * !!! * The saved command structure can be modified by the underlying * vi functions, see v_Put() and v_put(). */ VICMD sdot; /* Saved dot, motion command. */ VICMD sdotmotion; CHAR_T *keyw; /* Keyword buffer. */ size_t klen; /* Keyword length. */ size_t keywlen; /* Keyword buffer length. */ CHAR_T rlast; /* Last 'r' replacement character. */ e_key_t rvalue; /* Value of last replacement character. */ EVENT *rep; /* Input replay buffer. */ size_t rep_len; /* Input replay buffer length. */ size_t rep_cnt; /* Input replay buffer characters. */ mtype_t mtype; /* Last displayed message type. */ size_t linecount; /* 1-N: Output overwrite count. */ size_t lcontinue; /* 1-N: Output line continue value. */ size_t totalcount; /* 1-N: Output overwrite count. */ /* Busy state. */ int busy_ref; /* Busy reference count. */ int busy_ch; /* Busy character. */ size_t busy_fx; /* Busy character x coordinate. */ size_t busy_oldy; /* Saved y coordinate. */ size_t busy_oldx; /* Saved x coordinate. */ struct timeval busy_tv; /* Busy timer. */ char *ps; /* Paragraph plus section list. */ u_long u_ccnt; /* Undo command count. */ CHAR_T lastckey; /* Last search character. */ cdir_t csearchdir; /* Character search direction. */ SMAP *h_smap; /* First slot of the line map. */ SMAP *t_smap; /* Last slot of the line map. */ /* * One extra slot is always allocated for the map so that we can use * it to do vi :colon command input; see v_tcmd(). */ recno_t sv_tm_lno; /* tcmd: saved TMAP lno field. */ size_t sv_tm_coff; /* tcmd: saved TMAP coff field. */ size_t sv_tm_soff; /* tcmd: saved TMAP soff field. */ size_t sv_t_maxrows; /* tcmd: saved t_maxrows. */ size_t sv_t_minrows; /* tcmd: saved t_minrows. */ size_t sv_t_rows; /* tcmd: saved t_rows. */ #define SIZE_HMAP(sp) (VIP(sp)->srows + 1) /* * Macros to get to the head/tail of the smap. If the screen only has * one line, HMAP can be equal to TMAP, so the code has to understand * the off-by-one errors that can result. If stepping through an SMAP * and operating on each entry, use sp->t_rows as the count of slots, * don't use a loop that compares <= TMAP. */ #define _HMAP(sp) (VIP(sp)->h_smap) #define HMAP _HMAP(sp) #define _TMAP(sp) (VIP(sp)->t_smap) #define TMAP _TMAP(sp) recno_t ss_lno; /* 1-N: vi_opt_screens cached line number. */ size_t ss_screens; /* vi_opt_screens cached return value. */ #define VI_SCR_CFLUSH(vip) vip->ss_lno = OOBLNO size_t srows; /* 1-N: rows in the terminal/window. */ recno_t olno; /* 1-N: old cursor file line. */ size_t ocno; /* 0-N: old file cursor column. */ size_t sc_col; /* 0-N: LOGICAL screen column. */ SMAP *sc_smap; /* SMAP entry where sc_col occurs. */ #define VIP_CUR_INVALID 0x0001 /* Cursor position is unknown. */ #define VIP_DIVIDER 0x0002 /* Divider line was displayed. */ #define VIP_N_EX_PAINT 0x0004 /* Clear and repaint when ex finishes. */ #define VIP_N_EX_REDRAW 0x0008 /* Schedule SC_SCR_REDRAW when ex finishes. */ #define VIP_N_REFRESH 0x0010 /* Repaint (from SMAP) on the next refresh. */ #define VIP_N_RENUMBER 0x0020 /* Renumber screen on the next refresh. */ #define VIP_RCM_LAST 0x0040 /* Cursor drawn to the last column. */ #define VIP_S_MODELINE 0x0080 /* Skip next modeline refresh. */ #define VIP_S_REFRESH 0x0100 /* Skip next refresh. */ u_int16_t flags; } VI_PRIVATE; /* Vi private area. */ #define VIP(sp) ((VI_PRIVATE *)((sp)->vi_private)) #define O_NUMBER_FMT "%7lu " /* O_NUMBER format, length. */ #define O_NUMBER_LENGTH 8 #define SCREEN_COLS(sp) /* Screen columns. */ \ ((O_ISSET(sp, O_NUMBER) ? (sp)->cols - O_NUMBER_LENGTH : (sp)->cols)) /* * LASTLINE is the zero-based, last line in the screen. Note that it is correct * regardless of the changes in the screen to permit text input on the last line * of the screen, or the existence of small screens. */ #define LASTLINE(sp) \ ((sp)->t_maxrows < (sp)->rows ? (sp)->t_maxrows : (sp)->rows - 1) /* * Small screen (see vs_refresh.c, section 6a) and one-line screen test. * Note, both cannot be true for the same screen. */ #define IS_SMALL(sp) ((sp)->t_minrows != (sp)->t_maxrows) #define IS_ONELINE(sp) ((sp)->rows == 1) #define HALFTEXT(sp) /* Half text. */ \ ((sp)->t_rows == 1 ? 1 : (sp)->t_rows / 2) #define HALFSCREEN(sp) /* Half text screen. */ \ ((sp)->t_maxrows == 1 ? 1 : (sp)->t_maxrows / 2) /* * Next tab offset. * * !!! * There are problems with how the historical vi handled tabs. For example, * by doing "set ts=3" and building lines that fold, you can get it to step * through tabs as if they were spaces and move inserted characters to new * positions when <esc> is entered. I believe that nvi does tabs correctly, * but there are some historical incompatibilities. */ #define TAB_OFF(c) COL_OFF((c), O_VAL(sp, O_TABSTOP)) /* If more than one screen being shown. */ #define IS_SPLIT(sp) \ ((sp)->q.cqe_next != (void *)&(sp)->gp->dq || \ (sp)->q.cqe_prev != (void *)&(sp)->gp->dq) /* Screen adjustment operations. */ typedef enum { A_DECREASE, A_INCREASE, A_SET } adj_t; /* Screen position operations. */ typedef enum { P_BOTTOM, P_FILL, P_MIDDLE, P_TOP } pos_t; /* Scrolling operations. */ typedef enum { CNTRL_B, CNTRL_D, CNTRL_E, CNTRL_F, CNTRL_U, CNTRL_Y, Z_CARAT, Z_PLUS } scroll_t; /* Vi common error messages. */ typedef enum { VIM_COMBUF, VIM_EMPTY, VIM_EOF, VIM_EOL, VIM_NOCOM, VIM_NOCOM_B, VIM_USAGE, VIM_WRESIZE } vim_t; #include "vi_extern.h"