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.\" This module is believed to contain source code proprietary to AT&T. .\" Use and redistribution is subject to the Berkeley Software License .\" Agreement and your Software Agreement with AT&T (Western Electric). .\" .\" @(#)p5 8.1 (Berkeley) 6/8/93 .\" .\" $FreeBSD: release/9.1.0/share/doc/psd/01.cacm/p5 96914 2002-05-19 05:31:37Z grog $ .SH VII. TRAPS .PP The \*sPDP\*n-11 hardware detects a number of program faults, such as references to non-existent memory, unimplemented instructions, and odd addresses used where an even address is required. Such faults cause the processor to trap to a system routine. Unless other arrangements have been made, an illegal action causes the system to terminate the process and to write its image on file .UL core in the current directory. A debugger can be used to determine the state of the program at the time of the fault. .PP Programs that are looping, that produce unwanted output, or about which the user has second thoughts may be halted by the use of the .UL interrupt signal, which is generated by typing the ``delete'' character. Unless special action has been taken, this signal simply causes the program to cease execution without producing a .UL core file. There is also a .UL quit signal used to force an image file to be produced. Thus programs that loop unexpectedly may be halted and the remains inspected without prearrangement. .PP The hardware-generated faults and the interrupt and quit signals can, by request, be either ignored or caught by a process. For example, the \&shell ignores quits to prevent a quit from logging the user out. The editor catches interrupts and returns to its command level. This is useful for stopping long printouts without losing work in progress (the editor manipulates a copy of the file it is editing). In systems without floating-point hardware, unimplemented instructions are caught and floating-point instructions are interpreted. .SH VIII. PERSPECTIVE .PP Perhaps paradoxically, the success of the .UX system is largely due to the fact that it was not designed to meet any predefined objectives. The first version was written when one of us (Thompson), dissatisfied with the available computer facilities, discovered a little-used \*sPDP\*n-7 and set out to create a more hospitable environment. This (essentially personal) effort was sufficiently successful to gain the interest of the other author and several colleagues, and later to justify the acquisition of the \*sPDP\*n-11/20, specifically to support a text editing and formatting system. When in turn the 11/20 was outgrown, the system had proved useful enough to persuade management to invest in the \*sPDP\*n-11/45, and later in the \*sPDP\*n-11/70 and Interdata 8/32 machines, upon which it developed to its present form. Our goals throughout the effort, when articulated at all, have always been to build a comfortable relationship with the machine and to explore ideas and inventions in operating systems and other software. We have not been faced with the need to satisfy someone else's requirements, and for this freedom we are grateful. .PP Three considerations that influenced the design of .UX are visible in retrospect. .PP First: because we are programmers, we naturally designed the system to make it easy to write, test, and run programs. The most important expression of our desire for programming convenience was that the system was arranged for interactive use, even though the original version only supported one user. We believe that a properly designed interactive system is much more productive and satisfying to use than a ``batch'' system. Moreover, such a system is rather easily adaptable to noninteractive use, while the converse is not true. .PP Second: there have always been fairly severe size constraints on the system and its software. Given the partially antagonistic desires for reasonable efficiency and expressive power, the size constraint has encouraged not only economy, but also a certain elegance of design. This may be a thinly disguised version of the ``salvation through suffering'' philosophy, but in our case it worked. .PP Third: nearly from the start, the system was able to, and did, maintain itself. This fact is more important than it might seem. If designers of a system are forced to use that system, they quickly become aware of its functional and superficial deficiencies and are strongly motivated to correct them before it is too late. Because all source programs were always available and easily modified on-line, we were willing to revise and rewrite the system and its software when new ideas were invented, discovered, or suggested by others. .PP The aspects of .UX discussed in this paper exhibit clearly at least the first two of these design considerations. The interface to the file system, for example, is extremely convenient from a programming standpoint. The lowest possible interface level is designed to eliminate distinctions between the various devices and files and between direct and sequential access. No large ``access method'' routines are required to insulate the programmer from the system calls; in fact, all user programs either call the system directly or use a small library program, less than a page long, that buffers a number of characters and reads or writes them all at once. .PP Another important aspect of programming convenience is that there are no ``control blocks'' with a complicated structure partially maintained by and depended on by the file system or other system calls. Generally speaking, the contents of a program's address space are the property of the program, and we have tried to avoid placing restrictions on the data structures within that address space. .PP Given the requirement that all programs should be usable with any file or device as input or output, it is also desirable to push device-dependent considerations into the operating system itself. The only alternatives seem to be to load, with all programs, routines for dealing with each device, which is expensive in space, or to depend on some means of dynamically linking to the routine appropriate to each device when it is actually needed, which is expensive either in overhead or in hardware. .PP Likewise, the process-control scheme and the command interface have proved both convenient and efficient. Because the \&shell operates as an ordinary, swappable user program, it consumes no ``wired-down'' space in the system proper, and it may be made as powerful as desired at little cost. In particular, given the framework in which the \&shell executes as a process that spawns other processes to perform commands, the notions of I/O redirection, background processes, command files, and user-selectable system interfaces all become essentially trivial to implement. .SH Influences .PP The success of .UX lies not so much in new inventions but rather in the full exploitation of a carefully selected set of fertile ideas, and especially in showing that they can be keys to the implementation of a small yet powerful operating system. .PP The .UL fork operation, essentially as we implemented it, was present in the \*sGENIE\*n time-sharing system. .[ lampson deutsch 930 manual 1965 system preliminary .] On a number of points we were influenced by Multics, which suggested the particular form of the I/O system calls .[ multics input output feiertag organick .] and both the name of the \&shell and its general functions. The notion that the \&shell should create a process for each command was also suggested to us by the early design of Multics, although in that system it was later dropped for efficiency reasons. A similar scheme is used by \*sTENEX\*n. .[ bobrow burchfiel tenex .]