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# $FreeBSD: release/9.1.0/share/i18n/csmapper/APPLE/DINGBATS%25UCS.src 219019 2011-02-25 00:04:39Z gabor $
# $NetBSD: DINGBATS%UCS.src,v 1.1 2006/03/13 19:45:36 tnozaki Exp $

TYPE		ROWCOL
NAME		DINGBATS/UCS
SRC_ZONE	0x00-0xFF
OOB_MODE	ILSEQ
DST_ILSEQ	0xFFFE
DST_UNIT_BITS	16

BEGIN_MAP
#
# This mapping data is made from the mapping data provided by Unicode, Inc.
# Original notice:
#
#=======================================================================
#   File name:  DINGBATS.TXT
#
#   Contents:   Map (external version) from Mac OS Dingbats
#               character set to Unicode 3.2 and later.
#
#   Copyright:  (c) 1994-2002, 2005 by Apple Computer, Inc., all rights
#               reserved.
#
#   Contact:    charsets@apple.com
#
#   Changes:
#
#       c02  2005-Apr-05    Update header comments. Matches internal xml
#                           <c1.1> and Text Encoding Converter 2.0.
#      b3,c1 2002-Dec-19    Update mappings for 0x80-0x8D to use new
#                           Unicode 3.2 characters. Update URLs, notes.
#                           Matches internal utom<b2>.
#       b02  1999-Sep-22    Update contact e-mail address. Matches
#                           internal utom<b1>, ufrm<b1>, and Text
#                           Encoding Converter version 1.5.
#       n05  1998-Feb-05    Update to match internal utom<n4>, ufrm<n14>,
#                           and Text Encoding Converter version 1.3:
#                           Change all mappings to single corporate-zone
#                           Unicodes to either use standard Unicodes
#                           or standard Unicodes plus transcoding hints;
#                           see details below. Also update header
#                           comments to new format.
#       n03  1995-Apr-15    First version (after fixing some typos).
#                           Matches internal ufrm<n4>.
#
# Standard header:
# ----------------
#
#   Apple, the Apple logo, and Macintosh are trademarks of Apple
#   Computer, Inc., registered in the United States and other countries.
#   Unicode is a trademark of Unicode Inc. For the sake of brevity,
#   throughout this document, "Macintosh" can be used to refer to
#   Macintosh computers and "Unicode" can be used to refer to the
#   Unicode standard.
#
#   Apple Computer, Inc. ("Apple") makes no warranty or representation,
#   either express or implied, with respect to this document and the
#   included data, its quality, accuracy, or fitness for a particular
#   purpose. In no event will Apple be liable for direct, indirect,
#   special, incidental, or consequential damages resulting from any
#   defect or inaccuracy in this document or the included data.
#
#   These mapping tables and character lists are subject to change.
#   The latest tables should be available from the following:
#
#   <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
#
#   For general information about Mac OS encodings and these mapping
#   tables, see the file "README.TXT".
#
# Format:
# -------
#
#   Three tab-separated columns;
#   '#' begins a comment which continues to the end of the line.
#     Column #1 is the Mac OS Dingbats code (in hex as 0xNN)
#     Column #2 is the corresponding Unicode or Unicode sequence
#       (in hex as 0xNNNN).
#     Column #3 is a comment containing the Unicode name.
#       In some cases an additional comment follows the Unicode name.
#
#   The entries are in Mac OS Dingbats code order.
#
#   Some of these mappings require the use of corporate characters.
#   See the file "CORPCHAR.TXT" and notes below.
#
#   Control character mappings are not shown in this table, following
#   the conventions of the standard UTC mapping tables. However, the
#   Mac OS Dingbats character set uses the standard control characters
#   at 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Dingbats:
# -------------------------
#
#   This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
#   environments, it is only supported directly in programming
#   interfaces for QuickDraw Text, the Script Manager, and related
#   Text Utilities. For other purposes it is supported via transcoding
#   to and from Unicode.
#
#   The Mac OS Dingbats encoding shares the script code smRoman
#   (0) with the standard Mac OS Roman encoding. To determine if
#   the Dingbats encoding is being used, you must check if the
#   font name is "Zapf Dingbats".
#
#   The layout of the Dingbats character set is identical to or
#   a superset of the layout of the Adobe Zapf Dingbats encoding
#   vector.
#
#   The following code points are unused, and are not shown here:
#   0x8E-0xA0, 0xF0, 0xFF.
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# Details of mapping changes in each version:
# -------------------------------------------
#
#   Changes from version b02 to version b03/c01:
#
#   - The mappings for the following Mac OS Dingbats characters
#   were changed to use standard Unicode characters added for
#   Unicode 3.2: 0x80-0x8D.
#
#   Changes from version n03 to version n05:
#
#   - The mappings for the following Mac OS Dingbats characters
#   were changed from single corporate-zone Unicode characters
#   to standard Unicode characters:
#   0x80-0x81, 0x84-0x87, 0x8A-0x8D.
#
#   - The mappings for the following Mac OS Dingbats characters
#   were changed from single corporate-zone Unicode characters
#   to combinations of a standard Unicode and a transcoding hint:
#   0x82-0x83, 0x88-0x89.
#
##################
0x00 - 0x20 = 0x00 -
0x21 = 0x2701
0x22 = 0x2702
0x23 = 0x2703
0x24 = 0x2704
0x25 = 0x260E
0x26 = 0x2706
0x27 = 0x2707
0x28 = 0x2708
0x29 = 0x2709
0x2A = 0x261B
0x2B = 0x261E
0x2C = 0x270C
0x2D = 0x270D
0x2E = 0x270E
0x2F = 0x270F
0x30 = 0x2710
0x31 = 0x2711
0x32 = 0x2712
0x33 = 0x2713
0x34 = 0x2714
0x35 = 0x2715
0x36 = 0x2716
0x37 = 0x2717
0x38 = 0x2718
0x39 = 0x2719
0x3A = 0x271A
0x3B = 0x271B
0x3C = 0x271C
0x3D = 0x271D
0x3E = 0x271E
0x3F = 0x271F
0x40 = 0x2720
0x41 = 0x2721
0x42 = 0x2722
0x43 = 0x2723
0x44 = 0x2724
0x45 = 0x2725
0x46 = 0x2726
0x47 = 0x2727
0x48 = 0x2605
0x49 = 0x2729
0x4A = 0x272A
0x4B = 0x272B
0x4C = 0x272C
0x4D = 0x272D
0x4E = 0x272E
0x4F = 0x272F
0x50 = 0x2730
0x51 = 0x2731
0x52 = 0x2732
0x53 = 0x2733
0x54 = 0x2734
0x55 = 0x2735
0x56 = 0x2736
0x57 = 0x2737
0x58 = 0x2738
0x59 = 0x2739
0x5A = 0x273A
0x5B = 0x273B
0x5C = 0x273C
0x5D = 0x273D
0x5E = 0x273E
0x5F = 0x273F
0x60 = 0x2740
0x61 = 0x2741
0x62 = 0x2742
0x63 = 0x2743
0x64 = 0x2744
0x65 = 0x2745
0x66 = 0x2746
0x67 = 0x2747
0x68 = 0x2748
0x69 = 0x2749
0x6A = 0x274A
0x6B = 0x274B
0x6C = 0x25CF
0x6D = 0x274D
0x6E = 0x25A0
0x6F = 0x274F
0x70 = 0x2750
0x71 = 0x2751
0x72 = 0x2752
0x73 = 0x25B2
0x74 = 0x25BC
0x75 = 0x25C6
0x76 = 0x2756
0x77 = 0x25D7
0x78 = 0x2758
0x79 = 0x2759
0x7A = 0x275A
0x7B = 0x275B
0x7C = 0x275C
0x7D = 0x275D
0x7E = 0x275E
0x80 = 0x2768
0x81 = 0x2769
0x82 = 0x276A
0x83 = 0x276B
0x84 = 0x276C
0x85 = 0x276D
0x86 = 0x276E
0x87 = 0x276F
0x88 = 0x2770
0x89 = 0x2771
0x8A = 0x2772
0x8B = 0x2773
0x8C = 0x2774
0x8D = 0x2775
0xA1 = 0x2761
0xA2 = 0x2762
0xA3 = 0x2763
0xA4 = 0x2764
0xA5 = 0x2765
0xA6 = 0x2766
0xA7 = 0x2767
0xA8 = 0x2663
0xA9 = 0x2666
0xAA = 0x2665
0xAB = 0x2660
0xAC = 0x2460
0xAD = 0x2461
0xAE = 0x2462
0xAF = 0x2463
0xB0 = 0x2464
0xB1 = 0x2465
0xB2 = 0x2466
0xB3 = 0x2467
0xB4 = 0x2468
0xB5 = 0x2469
0xB6 = 0x2776
0xB7 = 0x2777
0xB8 = 0x2778
0xB9 = 0x2779
0xBA = 0x277A
0xBB = 0x277B
0xBC = 0x277C
0xBD = 0x277D
0xBE = 0x277E
0xBF = 0x277F
0xC0 = 0x2780
0xC1 = 0x2781
0xC2 = 0x2782
0xC3 = 0x2783
0xC4 = 0x2784
0xC5 = 0x2785
0xC6 = 0x2786
0xC7 = 0x2787
0xC8 = 0x2788
0xC9 = 0x2789
0xCA = 0x278A
0xCB = 0x278B
0xCC = 0x278C
0xCD = 0x278D
0xCE = 0x278E
0xCF = 0x278F
0xD0 = 0x2790
0xD1 = 0x2791
0xD2 = 0x2792
0xD3 = 0x2793
0xD4 = 0x2794
0xD5 = 0x2192
0xD6 = 0x2194
0xD7 = 0x2195
0xD8 = 0x2798
0xD9 = 0x2799
0xDA = 0x279A
0xDB = 0x279B
0xDC = 0x279C
0xDD = 0x279D
0xDE = 0x279E
0xDF = 0x279F
0xE0 = 0x27A0
0xE1 = 0x27A1
0xE2 = 0x27A2
0xE3 = 0x27A3
0xE4 = 0x27A4
0xE5 = 0x27A5
0xE6 = 0x27A6
0xE7 = 0x27A7
0xE8 = 0x27A8
0xE9 = 0x27A9
0xEA = 0x27AA
0xEB = 0x27AB
0xEC = 0x27AC
0xED = 0x27AD
0xEE = 0x27AE
0xEF = 0x27AF
0xF1 = 0x27B1
0xF2 = 0x27B2
0xF3 = 0x27B3
0xF4 = 0x27B4
0xF5 = 0x27B5
0xF6 = 0x27B6
0xF7 = 0x27B7
0xF8 = 0x27B8
0xF9 = 0x27B9
0xFA = 0x27BA
0xFB = 0x27BB
0xFC = 0x27BC
0xFD = 0x27BD
0xFE = 0x27BE
END_MAP

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