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# $FreeBSD: release/9.1.0/share/i18n/csmapper/APPLE/INUIT%25UCS.src 219019 2011-02-25 00:04:39Z gabor $
# $NetBSD: INUIT%UCS.src,v 1.1 2006/03/13 19:45:36 tnozaki Exp $

TYPE		ROWCOL
NAME		INUIT/UCS
SRC_ZONE	0x00-0xFF
OOB_MODE	ILSEQ
DST_ILSEQ	0xFFFE
DST_UNIT_BITS	16

BEGIN_MAP
#
# This mapping data is made from the mapping data provided by Unicode, Inc.
# Original notice:
#
#=======================================================================
#   File name:  INUIT.TXT
#
#   Contents:   Map (external version) from Mac OS Inuit
#               character set to Unicode 3.0 and later
#
#   Contacts:   charsets@apple.com, everson@evertype.com
#
#   Changes:
#
#       c01  2005-Apr-01    First posted version. Matches internal xml
#                           <c1.1> and Text Encoding Converter 2.0.
#
# Standard header:
# ----------------
#
#   Apple, the Apple logo, and Macintosh are trademarks of Apple
#   Computer, Inc., registered in the United States and other countries.
#   Unicode is a trademark of Unicode Inc. For the sake of brevity,
#   throughout this document, "Macintosh" can be used to refer to
#   Macintosh computers and "Unicode" can be used to refer to the
#   Unicode standard.
#
#   Apple Computer, Inc. ("Apple") makes no warranty or representation,
#   either express or implied, with respect to this document and the
#   included data, its quality, accuracy, or fitness for a particular
#   purpose. In no event will Apple be liable for direct, indirect,
#   special, incidental, or consequential damages resulting from any
#   defect or inaccuracy in this document or the included data.
#
#   These mapping tables and character lists are subject to change.
#   The latest tables should be available from the following:
#
#   <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
#
#   For general information about Mac OS encodings and these mapping
#   tables, see the file "README.TXT".
#
# Format:
# -------
#
#   Three tab-separated columns;
#   '#' begins a comment which continues to the end of the line.
#     Column #1 is the Mac OS Inuit code (in hex as 0xNN)
#     Column #2 is the corresponding Unicode (in hex as 0xNNNN)
#     Column #3 is a comment containing the Unicode name
#
#   The entries are in Mac OS Inuit code order.
#
#   Control character mappings are not shown in this table, following
#   the conventions of the standard UTC mapping tables. However, the
#   Mac OS Inuit character set uses the standard control characters
#   at 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Inuit (partly from Michael Everson):
# ----------------------------------------------------
#
#   This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
#   environments, it is only supported via transcoding to and from
#   Unicode.
#
#   This character set was developed by Michael Everson of Everson
#   Typography (everson@evertype.com) and was used for the Inuktitut
#   localizations of Mac OS, as well as for the Inuktitut utilities
#	package from Everson Typography. Note that while Apple authorized
#   the Inuktitut localization mentioned above, it was not shipped with
#   Apple hardware, and was not otherwise supported by Apple. Fonts
#   conforming to the Mac OS Inuit character set are available from
#   Everson Typography (http://www.evertype.com/software/apple/).
#   Information about the use of this character set is available at 
#   http://www.evertype.com/standards/iu/.
#
#   The Mac OS Inuit character set shares the script code smEthiopic
#   (28) with the Ethiopic encoding. To determine if the Inuktitut
#   encoding is being used, you must also check if the system region
#   code is 78, verNunavut.
#
#   The Mac OS Inuit character set includes the full syllabic letter
#   repertoire required for Inuktitut; it is a subset of the Unified
#   Canadian Aboriginal Syllabics set encoded in Unicode. The encoding
#   is InuitSCII, designed by Doug Hitch for the Government of the 
#   Northwest Territories.
#
#   The Mac OS Inuit character set also includes a number of characters
#   that were needed for the classic Mac OS user interface and
#   localization (e.g. ellipsis, bullet, copyright sign). All of the
#   characters in Mac OS Inuit that are also in the Mac OS Roman
#   encoding are at the same code point in both; this improves
#   application compatibility.
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# Details of mapping changes in each version:
# -------------------------------------------
#
##################
0x00 - 0x7E = 0x0000 -
0x80 = 0x1403
0x81 = 0x1404
0x82 = 0x1405
0x83 = 0x1406
0x84 = 0x140A
0x85 = 0x140B
0x86 = 0x1431
0x87 = 0x1432
0x88 = 0x1433
0x89 = 0x1434
0x8A = 0x1438
0x8B = 0x1439
0x8C = 0x1449
0x8D = 0x144E
0x8E = 0x144F
0x8F = 0x1450
0x90 = 0x1451
0x91 = 0x1455
0x92 = 0x1456
0x93 = 0x1466
0x94 = 0x146D
0x95 = 0x146E
0x96 = 0x146F
0x97 = 0x1470
0x98 = 0x1472
0x99 = 0x1473
0x9A = 0x1483
0x9B = 0x148B
0x9C = 0x148C
0x9D = 0x148D
0x9E = 0x148E
0x9F = 0x1490
0xA0 = 0x1491
0xA1 = 0x00B0
0xA2 = 0x14A1
0xA3 = 0x14A5
0xA4 = 0x14A6
0xA5 = 0x2022
0xA6 = 0x00B6
0xA7 = 0x14A7
0xA8 = 0x00AE
0xA9 = 0x00A9
0xAA = 0x2122
0xAB = 0x14A8
0xAC = 0x14AA
0xAD = 0x14AB
0xAE = 0x14BB
0xAF = 0x14C2
0xB0 = 0x14C3
0xB1 = 0x14C4
0xB2 = 0x14C5
0xB3 = 0x14C7
0xB4 = 0x14C8
0xB5 = 0x14D0
0xB6 = 0x14EF
0xB7 = 0x14F0
0xB8 = 0x14F1
0xB9 = 0x14F2
0xBA = 0x14F4
0xBB = 0x14F5
0xBC = 0x1505
0xBD = 0x14D5
0xBE = 0x14D6
0xBF = 0x14D7
0xC0 = 0x14D8
0xC1 = 0x14DA
0xC2 = 0x14DB
0xC3 = 0x14EA
0xC4 = 0x1528
0xC5 = 0x1529
0xC6 = 0x152A
0xC7 = 0x152B
0xC8 = 0x152D
0xC9 = 0x2026
0xCA = 0x00A0
0xCB = 0x152E
0xCC = 0x153E
0xCD = 0x1555
0xCE = 0x1556
0xCF = 0x1557
0xD0 = 0x2013
0xD1 = 0x2014
0xD2 = 0x201C
0xD3 = 0x201D
0xD4 = 0x2018
0xD5 = 0x2019
0xD6 = 0x1558
0xD7 = 0x1559
0xD8 = 0x155A
0xD9 = 0x155D
0xDA = 0x1546
0xDB = 0x1547
0xDC = 0x1548
0xDD = 0x1549
0xDE = 0x154B
0xDF = 0x154C
0xE0 = 0x1550
0xE1 = 0x157F
0xE2 = 0x1580
0xE3 = 0x1581
0xE4 = 0x1582
0xE5 = 0x1583
0xE6 = 0x1584
0xE7 = 0x1585
0xE8 = 0x158F
0xE9 = 0x1590
0xEA = 0x1591
0xEB = 0x1592
0xEC = 0x1593
0xED = 0x1594
0xEE = 0x1595
0xEF = 0x1671
0xF0 = 0x1672
0xF1 = 0x1673
0xF2 = 0x1674
0xF3 = 0x1675
0xF4 = 0x1676
0xF5 = 0x1596
0xF6 = 0x15A0
0xF7 = 0x15A1
0xF8 = 0x15A2
0xF9 = 0x15A3
0xFA = 0x15A4
0xFB = 0x15A5
0xFC = 0x15A6
0xFD = 0x157C
0xFE = 0x0141
0xFF = 0x0142
END_MAP

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