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/*
===============================================================================

This C source file is part of TestFloat, Release 2a, a package of programs
for testing the correctness of floating-point arithmetic complying to the
IEC/IEEE Standard for Floating-Point.

Written by John R. Hauser.  More information is available through the Web
page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.

THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.

Derivative works are acceptable, even for commercial purposes, so long as
(1) they include prominent notice that the work is derivative, and (2) they
include prominent notice akin to these four paragraphs for those parts of
this code that are retained.

===============================================================================
*/

int8 slow_float_rounding_mode;
int8 slow_float_exception_flags;
int8 slow_float_detect_tininess;

typedef struct {
    bits32 a0, a1;
} bits64X;

typedef struct {
    flag isNaN;
    flag isInf;
    flag isZero;
    flag sign;
    int16 exp;
    bits64X sig;
} floatX;

static const floatX floatXNaN = { TRUE, FALSE, FALSE, FALSE, 0, { 0, 0 } };
static const floatX floatXPositiveZero =
    { FALSE, FALSE, TRUE, FALSE, 0, { 0, 0 } };
static const floatX floatXNegativeZero =
    { FALSE, FALSE, TRUE, TRUE, 0, { 0, 0 } };

static bits64X shortShift64Left( bits64X a, int8 shiftCount )
{
    int8 negShiftCount;

    negShiftCount = ( - shiftCount & 31 );
    a.a0 = ( a.a0<<shiftCount ) | ( a.a1>>negShiftCount );
    a.a1 <<= shiftCount;
    return a;

}

static bits64X shortShift64RightJamming( bits64X a, int8 shiftCount )
{
    int8 negShiftCount;
    bits32 extra;

    negShiftCount = ( - shiftCount & 31 );
    extra = a.a1<<negShiftCount;
    a.a1 = ( a.a0<<negShiftCount ) | ( a.a1>>shiftCount ) | ( extra != 0 );
    a.a0 >>= shiftCount;
    return a;

}

static bits64X neg64( bits64X a )
{

    if ( a.a1 == 0 ) {
        a.a0 = - a.a0;
    }
    else {
        a.a1 = - a.a1;
        a.a0 = ~ a.a0;
    }
    return a;

}

static bits64X add64( bits64X a, bits64X b )
{

    a.a1 += b.a1;
    a.a0 += b.a0 + ( a.a1 < b.a1 );
    return a;

}

static flag eq64( bits64X a, bits64X b )
{

    return ( a.a0 == b.a0 ) && ( a.a1 == b.a1 );

}

static flag le64( bits64X a, bits64X b )
{

    return ( a.a0 < b.a0 ) || ( ( a.a0 == b.a0 ) && ( a.a1 <= b.a1 ) );

}

static flag lt64( bits64X a, bits64X b )
{

    return ( a.a0 < b.a0 ) || ( ( a.a0 == b.a0 ) && ( a.a1 < b.a1 ) );

}

static floatX roundFloatXTo24( flag isTiny, floatX zx )
{

    if ( zx.sig.a1 ) {
        slow_float_exception_flags |= float_flag_inexact;
        if ( isTiny ) slow_float_exception_flags |= float_flag_underflow;
        switch ( slow_float_rounding_mode ) {
         case float_round_nearest_even:
            if ( zx.sig.a1 < 0x80000000 ) goto noIncrement;
            if ( ( zx.sig.a1 == 0x80000000 ) && ! ( zx.sig.a0 & 1 ) ) {
                goto noIncrement;
            }
            break;
         case float_round_to_zero:
            goto noIncrement;
         case float_round_down:
            if ( ! zx.sign ) goto noIncrement;
            break;
         case float_round_up:
            if ( zx.sign ) goto noIncrement;
            break;
        }
        ++zx.sig.a0;
        if ( zx.sig.a0 == 0x01000000 ) {
            zx.sig.a0 = 0x00800000;
            ++zx.exp;
        }
    }
 noIncrement:
    zx.sig.a1 = 0;
    return zx;

}

static floatX roundFloatXTo53( flag isTiny, floatX zx )
{
    int8 roundBits;

    roundBits = zx.sig.a1 & 7;
    zx.sig.a1 -= roundBits;
    if ( roundBits ) {
        slow_float_exception_flags |= float_flag_inexact;
        if ( isTiny ) slow_float_exception_flags |= float_flag_underflow;
        switch ( slow_float_rounding_mode ) {
         case float_round_nearest_even:
            if ( roundBits < 4 ) goto noIncrement;
            if ( ( roundBits == 4 ) && ! ( zx.sig.a1 & 8 ) ) goto noIncrement;
            break;
         case float_round_to_zero:
            goto noIncrement;
         case float_round_down:
            if ( ! zx.sign ) goto noIncrement;
            break;
         case float_round_up:
            if ( zx.sign ) goto noIncrement;
            break;
        }
        zx.sig.a1 += 8;
        zx.sig.a0 += ( zx.sig.a1 == 0 );
        if ( zx.sig.a0 == 0x01000000 ) {
            zx.sig.a0 = 0x00800000;
            ++zx.exp;
        }
    }
 noIncrement:
    return zx;

}

static floatX int32ToFloatX( int32 a )
{
    floatX ax;

    ax.isNaN = FALSE;
    ax.isInf = FALSE;
    ax.sign = ( a < 0 );
    ax.sig.a1 = ax.sign ? - a : a;
    ax.sig.a0 = 0;
    if ( a == 0 ) {
        ax.isZero = TRUE;
        return ax;
    }
    ax.isZero = FALSE;
    ax.sig = shortShift64Left( ax.sig, 23 );
    ax.exp = 32;
    while ( ax.sig.a0 < 0x00800000 ) {
        ax.sig = shortShift64Left( ax.sig, 1 );
        --ax.exp;
    }
    return ax;

}

static int32 floatXToInt32( floatX ax )
{
    int8 savedExceptionFlags;
    int16 shiftCount;
    int32 z;

    if ( ax.isInf || ax.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
        return ( ax.isInf & ax.sign ) ? 0x80000000 : 0x7FFFFFFF;
    }
    if ( ax.isZero ) return 0;
    savedExceptionFlags = slow_float_exception_flags;
    shiftCount = 52 - ax.exp;
    if ( 56 < shiftCount ) {
        ax.sig.a1 = 1;
        ax.sig.a0 = 0;
    }
    else {
        while ( 0 < shiftCount ) {
            ax.sig = shortShift64RightJamming( ax.sig, 1 );
            --shiftCount;
        }
    }
    ax = roundFloatXTo53( FALSE, ax );
    ax.sig = shortShift64RightJamming( ax.sig, 3 );
    z = ax.sig.a1;
    if ( ax.sign ) z = - z;
    if (    ( shiftCount < 0 )
         || ax.sig.a0
         || ( ( z != 0 ) && ( ( ax.sign ^ ( z < 0 ) ) != 0 ) )
       ) {
        slow_float_exception_flags = savedExceptionFlags | float_flag_invalid;
        return ax.sign ? 0x80000000 : 0x7FFFFFFF;
    }
    return z;

}

static floatX float32ToFloatX( float32 a )
{
    int16 expField;
    floatX ax;

    ax.isNaN = FALSE;
    ax.isInf = FALSE;
    ax.isZero = FALSE;
    ax.sign = ( ( a & 0x80000000 ) != 0 );
    expField = ( a>>23 ) & 0xFF;
    ax.sig.a1 = 0;
    ax.sig.a0 = a & 0x007FFFFF;
    if ( expField == 0 ) {
        if ( ax.sig.a0 == 0 ) {
            ax.isZero = TRUE;
        }
        else {
            expField = 1 - 0x7F;
            do {
                ax.sig.a0 <<= 1;
                --expField;
            } while ( ax.sig.a0 < 0x00800000 );
            ax.exp = expField;
        }
    }
    else if ( expField == 0xFF ) {
        if ( ax.sig.a0 == 0 ) {
            ax.isInf = TRUE;
        }
        else {
            ax.isNaN = TRUE;
        }
    }
    else {
        ax.sig.a0 |= 0x00800000;
        ax.exp = expField - 0x7F;
    }
    return ax;

}

static float32 floatXToFloat32( floatX zx )
{
    floatX savedZ;
    flag isTiny;
    int16 expField;
    float32 z;

    if ( zx.isZero ) return zx.sign ? 0x80000000 : 0;
    if ( zx.isInf ) return zx.sign ? 0xFF800000 : 0x7F800000;
    if ( zx.isNaN ) return 0xFFFFFFFF;
    while ( 0x01000000 <= zx.sig.a0 ) {
        zx.sig = shortShift64RightJamming( zx.sig, 1 );
        ++zx.exp;
    }
    while ( zx.sig.a0 < 0x00800000 ) {
        zx.sig = shortShift64Left( zx.sig, 1 );
        --zx.exp;
    }
    savedZ = zx;
    isTiny =
           ( slow_float_detect_tininess == float_tininess_before_rounding )
        && ( zx.exp + 0x7F <= 0 );
    zx = roundFloatXTo24( isTiny, zx );
    expField = zx.exp + 0x7F;
    if ( 0xFF <= expField ) {
        slow_float_exception_flags |=
            float_flag_overflow | float_flag_inexact;
        if ( zx.sign ) {
            switch ( slow_float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_down:
                z = 0xFF800000;
                break;
             case float_round_to_zero:
             case float_round_up:
                z = 0xFF7FFFFF;
                break;
            }
        }
        else {
            switch ( slow_float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_up:
                z = 0x7F800000;
                break;
             case float_round_to_zero:
             case float_round_down:
                z = 0x7F7FFFFF;
                break;
            }
        }
        return z;
    }
    if ( expField <= 0 ) {
        isTiny = TRUE;
        zx = savedZ;
        expField = zx.exp + 0x7F;
        if ( expField < -27 ) {
            zx.sig.a1 = ( zx.sig.a0 != 0 ) || ( zx.sig.a1 != 0 );
            zx.sig.a0 = 0;
        }
        else {
            while ( expField <= 0 ) {
                zx.sig = shortShift64RightJamming( zx.sig, 1 );
                ++expField;
            }
        }
        zx = roundFloatXTo24( isTiny, zx );
        expField = ( 0x00800000 <= zx.sig.a0 ) ? 1 : 0;
    }
    z = expField;
    z <<= 23;
    if ( zx.sign ) z |= 0x80000000;
    z |= zx.sig.a0 & 0x007FFFFF;
    return z;

}

static floatX float64ToFloatX( float64 a )
{
    int16 expField;
    floatX ax;

    ax.isNaN = FALSE;
    ax.isInf = FALSE;
    ax.isZero = FALSE;
#ifdef BITS64
    ax.sign = ( ( a & LIT64( 0x8000000000000000 ) ) != 0 );
    expField = ( a>>52 ) & 0x7FF;
    ax.sig.a1 = a;
    ax.sig.a0 = ( a>>32 ) & 0x000FFFFF;
#else
    ax.sign = ( ( a.high & 0x80000000 ) != 0 );
    expField = ( a.high>>( 52 - 32 ) ) & 0x7FF;
    ax.sig.a1 = a.low;
    ax.sig.a0 = a.high & 0x000FFFFF;
#endif
    if ( expField == 0 ) {
        if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) {
            ax.isZero = TRUE;
        }
        else {
            expField = 1 - 0x3FF;
            do {
                ax.sig = shortShift64Left( ax.sig, 1 );
                --expField;
            } while ( ax.sig.a0 < 0x00100000 );
            ax.exp = expField;
        }
    }
    else if ( expField == 0x7FF ) {
        if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) {
            ax.isInf = TRUE;
        }
        else {
            ax.isNaN = TRUE;
        }
    }
    else {
        ax.exp = expField - 0x3FF;
        ax.sig.a0 |= 0x00100000;
    }
    ax.sig = shortShift64Left( ax.sig, 3 );
    return ax;

}

static float64 floatXToFloat64( floatX zx )
{
    floatX savedZ;
    flag isTiny;
    int16 expField;
    float64 z;

#ifdef BITS64
    if ( zx.isZero ) return zx.sign ? LIT64( 0x8000000000000000 ) : 0;
    if ( zx.isInf ) {
        return
              zx.sign ? LIT64( 0xFFF0000000000000 )
            : LIT64( 0x7FF0000000000000 );
    }
    if ( zx.isNaN ) return LIT64( 0xFFFFFFFFFFFFFFFF );
#else
    if ( zx.isZero ) {
        z.low = 0;
        z.high = zx.sign ? 0x80000000 : 0;
        return z;
    }
    if ( zx.isInf ) {
        z.low = 0;
        z.high = zx.sign ? 0xFFF00000 : 0x7FF00000;
        return z;
    }
    if ( zx.isNaN ) {
        z.high = z.low = 0xFFFFFFFF;
        return z;
    }
#endif
    while ( 0x01000000 <= zx.sig.a0 ) {
        zx.sig = shortShift64RightJamming( zx.sig, 1 );
        ++zx.exp;
    }
    while ( zx.sig.a0 < 0x00800000 ) {
        zx.sig = shortShift64Left( zx.sig, 1 );
        --zx.exp;
    }
    savedZ = zx;
    isTiny =
           ( slow_float_detect_tininess == float_tininess_before_rounding )
        && ( zx.exp + 0x3FF <= 0 );
    zx = roundFloatXTo53( isTiny, zx );
    expField = zx.exp + 0x3FF;
    if ( 0x7FF <= expField ) {
        slow_float_exception_flags |=
            float_flag_overflow | float_flag_inexact;
#ifdef BITS64
        if ( zx.sign ) {
            switch ( slow_float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_down:
                z = LIT64( 0xFFF0000000000000 );
                break;
             case float_round_to_zero:
             case float_round_up:
                z = LIT64( 0xFFEFFFFFFFFFFFFF );
                break;
            }
        }
        else {
            switch ( slow_float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_up:
                z = LIT64( 0x7FF0000000000000 );
                break;
             case float_round_to_zero:
             case float_round_down:
                z = LIT64( 0x7FEFFFFFFFFFFFFF );
                break;
            }
        }
#else
        if ( zx.sign ) {
            switch ( slow_float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_down:
                z.low = 0;
                z.high = 0xFFF00000;
                break;
             case float_round_to_zero:
             case float_round_up:
                z.low = 0xFFFFFFFF;
                z.high = 0xFFEFFFFF;
                break;
            }
        }
        else {
            switch ( slow_float_rounding_mode ) {
             case float_round_nearest_even:
             case float_round_up:
                z.low = 0;
                z.high = 0x7FF00000;
                break;
             case float_round_to_zero:
             case float_round_down:
                z.low = 0xFFFFFFFF;
                z.high = 0x7FEFFFFF;
                break;
            }
        }
#endif
        return z;
    }
    if ( expField <= 0 ) {
        isTiny = TRUE;
        zx = savedZ;
        expField = zx.exp + 0x3FF;
        if ( expField < -56 ) {
            zx.sig.a1 = ( zx.sig.a0 != 0 ) || ( zx.sig.a1 != 0 );
            zx.sig.a0 = 0;
        }
        else {
            while ( expField <= 0 ) {
                zx.sig = shortShift64RightJamming( zx.sig, 1 );
                ++expField;
            }
        }
        zx = roundFloatXTo53( isTiny, zx );
        expField = ( 0x00800000 <= zx.sig.a0 ) ? 1 : 0;
    }
    zx.sig = shortShift64RightJamming( zx.sig, 3 );
#ifdef BITS64
    z = expField;
    z <<= 52;
    if ( zx.sign ) z |= LIT64( 0x8000000000000000 );
    z |= ( ( (bits64) ( zx.sig.a0 & 0x000FFFFF ) )<<32 ) | zx.sig.a1;
#else
    z.low = zx.sig.a1;
    z.high = expField;
    z.high <<= 52 - 32;
    if ( zx.sign ) z.high |= 0x80000000;
    z.high |= zx.sig.a0 & 0x000FFFFF;
#endif
    return z;

}

static floatX floatXInvalid( void )
{

    slow_float_exception_flags |= float_flag_invalid;
    return floatXNaN;

}

static floatX floatXRoundToInt( floatX ax )
{
    int16 shiftCount, i;

    if ( ax.isNaN || ax.isInf ) return ax;
    shiftCount = 52 - ax.exp;
    if ( shiftCount <= 0 ) return ax;
    if ( 55 < shiftCount ) {
        ax.exp = 52;
        ax.sig.a1 = ! ax.isZero;
        ax.sig.a0 = 0;
    }
    else {
        while ( 0 < shiftCount ) {
            ax.sig = shortShift64RightJamming( ax.sig, 1 );
            ++ax.exp;
            --shiftCount;
        }
    }
    ax = roundFloatXTo53( FALSE, ax );
    if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) ax.isZero = TRUE;
    return ax;

}

static floatX floatXAdd( floatX ax, floatX bx )
{
    int16 expDiff;
    floatX zx;

    if ( ax.isNaN ) return ax;
    if ( bx.isNaN ) return bx;
    if ( ax.isInf && bx.isInf ) {
        if ( ax.sign == bx.sign ) return ax;
        return floatXInvalid();
    }
    if ( ax.isInf ) return ax;
    if ( bx.isInf ) return bx;
    if ( ax.isZero && bx.isZero ) {
        if ( ax.sign == bx.sign ) return ax;
        goto completeCancellation;
    }
    if (    ( ax.sign != bx.sign )
         && ( ax.exp == bx.exp )
         && eq64( ax.sig, bx.sig )
       ) {
 completeCancellation:
        return
              ( slow_float_rounding_mode == float_round_down ) ?
                  floatXNegativeZero
            : floatXPositiveZero;
    }
    if ( ax.isZero ) return bx;
    if ( bx.isZero ) return ax;
    expDiff = ax.exp - bx.exp;
    if ( expDiff < 0 ) {
        zx = ax;
        zx.exp = bx.exp;
        if ( expDiff < -56 ) {
            zx.sig.a1 = 1;
            zx.sig.a0 = 0;
        }
        else {
            while ( expDiff < 0 ) {
                zx.sig = shortShift64RightJamming( zx.sig, 1 );
                ++expDiff;
            }
        }
        if ( ax.sign != bx.sign ) zx.sig = neg64( zx.sig );
        zx.sign = bx.sign;
        zx.sig = add64( zx.sig, bx.sig );
    }
    else {
        zx = bx;
        zx.exp = ax.exp;
        if ( 56 < expDiff ) {
            zx.sig.a1 = 1;
            zx.sig.a0 = 0;
        }
        else {
            while ( 0 < expDiff ) {
                zx.sig = shortShift64RightJamming( zx.sig, 1 );
                --expDiff;
            }
        }
        if ( ax.sign != bx.sign ) zx.sig = neg64( zx.sig );
        zx.sign = ax.sign;
        zx.sig = add64( zx.sig, ax.sig );
    }
    if ( zx.sig.a0 & 0x80000000 ) {
        zx.sig = neg64( zx.sig );
        zx.sign = ! zx.sign;
    }
    return zx;

}

static floatX floatXMul( floatX ax, floatX bx )
{
    int8 bitNum;
    floatX zx;

    if ( ax.isNaN ) return ax;
    if ( bx.isNaN ) return bx;
    if ( ax.isInf ) {
        if ( bx.isZero ) return floatXInvalid();
        if ( bx.sign ) ax.sign = ! ax.sign;
        return ax;
    }
    if ( bx.isInf ) {
        if ( ax.isZero ) return floatXInvalid();
        if ( ax.sign ) bx.sign = ! bx.sign;
        return bx;
    }
    zx = ax;
    zx.sign ^= bx.sign;
    if ( ax.isZero || bx.isZero ) {
        return zx.sign ? floatXNegativeZero : floatXPositiveZero;
    }
    zx.exp += bx.exp + 1;
    zx.sig.a1 = 0;
    zx.sig.a0 = 0;
    for ( bitNum = 0; bitNum < 55; ++bitNum ) {
        if ( bx.sig.a1 & 2 ) zx.sig = add64( zx.sig, ax.sig );
        bx.sig = shortShift64RightJamming( bx.sig, 1 );
        zx.sig = shortShift64RightJamming( zx.sig, 1 );
    }
    return zx;

}

static floatX floatXDiv( floatX ax, floatX bx )
{
    bits64X negBSig;
    int8 bitNum;
    floatX zx;

    if ( ax.isNaN ) return ax;
    if ( bx.isNaN ) return bx;
    if ( ax.isInf ) {
        if ( bx.isInf ) return floatXInvalid();
        if ( bx.sign ) ax.sign = ! ax.sign;
        return ax;
    }
    if ( bx.isZero ) {
        if ( ax.isZero ) return floatXInvalid();
        slow_float_exception_flags |= float_flag_divbyzero;
        if ( ax.sign ) bx.sign = ! bx.sign;
        bx.isZero = FALSE;
        bx.isInf = TRUE;
        return bx;
    }
    zx = ax;
    zx.sign ^= bx.sign;
    if ( ax.isZero || bx.isInf ) {
        return zx.sign ? floatXNegativeZero : floatXPositiveZero;
    }
    zx.exp -= bx.exp + 1;
    zx.sig.a1 = 0;
    zx.sig.a0 = 0;
    negBSig = neg64( bx.sig );
    for ( bitNum = 0; bitNum < 56; ++bitNum ) {
        if ( le64( bx.sig, ax.sig ) ) {
            zx.sig.a1 |= 1;
            ax.sig = add64( ax.sig, negBSig );
        }
        ax.sig = shortShift64Left( ax.sig, 1 );
        zx.sig = shortShift64Left( zx.sig, 1 );
    }
    if ( ax.sig.a0 || ax.sig.a1 ) zx.sig.a1 |= 1;
    return zx;

}

static floatX floatXRem( floatX ax, floatX bx )
{
    bits64X negBSig;
    flag lastQuotientBit;
    bits64X savedASig;

    if ( ax.isNaN ) return ax;
    if ( bx.isNaN ) return bx;
    if ( ax.isInf || bx.isZero ) return floatXInvalid();
    if ( ax.isZero || bx.isInf ) return ax;
    --bx.exp;
    if ( ax.exp < bx.exp ) return ax;
    bx.sig = shortShift64Left( bx.sig, 1 );
    negBSig = neg64( bx.sig );
    while ( bx.exp < ax.exp ) {
        if ( le64( bx.sig, ax.sig ) ) ax.sig = add64( ax.sig, negBSig );
        ax.sig = shortShift64Left( ax.sig, 1 );
        --ax.exp;
    }
    lastQuotientBit = le64( bx.sig, ax.sig );
    if ( lastQuotientBit ) ax.sig = add64( ax.sig, negBSig );
    savedASig = ax.sig;
    ax.sig = neg64( add64( ax.sig, negBSig ) );
    if ( lt64( ax.sig, savedASig ) ) {
        ax.sign = ! ax.sign;
    }
    else if ( lt64( savedASig, ax.sig ) ) {
        ax.sig = savedASig;
    }
    else {
        if ( lastQuotientBit ) {
            ax.sign = ! ax.sign;
        }
        else {
            ax.sig = savedASig;
        }
    }
    if ( ( ax.sig.a0 == 0 ) && ( ax.sig.a1 == 0 ) ) ax.isZero = TRUE;
    return ax;

}

static floatX floatXSqrt( floatX ax )
{
    int8 bitNum;
    bits64X bitSig, savedASig;
    floatX zx;

    if ( ax.isNaN || ax.isZero ) return ax;
    if ( ax.sign ) return floatXInvalid();
    if ( ax.isInf ) return ax;
    zx = ax;
    zx.exp >>= 1;
    if ( ( ax.exp & 1 ) == 0 ) ax.sig = shortShift64RightJamming( ax.sig, 1 );
    zx.sig.a1 = 0;
    zx.sig.a0 = 0;
    bitSig.a1 = 0;
    bitSig.a0 = 0x00800000;
    for ( bitNum = 0; bitNum < 56; ++bitNum ) {
        savedASig = ax.sig;
        ax.sig = add64( ax.sig, neg64( zx.sig ) );
        ax.sig = shortShift64Left( ax.sig, 1 );
        ax.sig = add64( ax.sig, neg64( bitSig ) );
        if ( ax.sig.a0 & 0x80000000 ) {
            ax.sig = shortShift64Left( savedASig, 1 );
        }
        else {
            zx.sig.a1 |= bitSig.a1;
            zx.sig.a0 |= bitSig.a0;
        }
        bitSig = shortShift64RightJamming( bitSig, 1 );
    }
    if ( ax.sig.a0 || ax.sig.a1 ) zx.sig.a1 |= 1;
    return zx;

}

static flag floatXEq( floatX ax, floatX bx )
{

    if ( ax.isNaN || bx.isNaN ) return FALSE;
    if ( ax.isZero && bx.isZero ) return TRUE;
    if ( ax.sign != bx.sign ) return FALSE;
    if ( ax.isInf || bx.isInf ) return ax.isInf && bx.isInf;
    return ( ax.exp == bx.exp ) && eq64( ax.sig, bx.sig );

}

static flag floatXLe( floatX ax, floatX bx )
{

    if ( ax.isNaN || bx.isNaN ) return FALSE;
    if ( ax.isZero && bx.isZero ) return TRUE;
    if ( ax.sign != bx.sign ) return ax.sign;
    if ( ax.sign ) {
        if ( ax.isInf || bx.isZero ) return TRUE;
        if ( bx.isInf || ax.isZero ) return FALSE;
        if ( bx.exp < ax.exp ) return TRUE;
        if ( ax.exp < bx.exp ) return FALSE;
        return le64( bx.sig, ax.sig );
    }
    else {
        if ( bx.isInf || ax.isZero ) return TRUE;
        if ( ax.isInf || bx.isZero ) return FALSE;
        if ( ax.exp < bx.exp ) return TRUE;
        if ( bx.exp < ax.exp ) return FALSE;
        return le64( ax.sig, bx.sig );
    }

}

static flag floatXLt( floatX ax, floatX bx )
{

    if ( ax.isNaN || bx.isNaN ) return FALSE;
    if ( ax.isZero && bx.isZero ) return FALSE;
    if ( ax.sign != bx.sign ) return ax.sign;
    if ( ax.isInf && bx.isInf ) return FALSE;
    if ( ax.sign ) {
        if ( ax.isInf || bx.isZero ) return TRUE;
        if ( bx.isInf || ax.isZero ) return FALSE;
        if ( bx.exp < ax.exp ) return TRUE;
        if ( ax.exp < bx.exp ) return FALSE;
        return lt64( bx.sig, ax.sig );
    }
    else {
        if ( bx.isInf || ax.isZero ) return TRUE;
        if ( ax.isInf || bx.isZero ) return FALSE;
        if ( ax.exp < bx.exp ) return TRUE;
        if ( bx.exp < ax.exp ) return FALSE;
        return lt64( ax.sig, bx.sig );
    }

}

float32 slow_int32_to_float32( int32 a )
{

    return floatXToFloat32( int32ToFloatX( a ) );

}

float64 slow_int32_to_float64( int32 a )
{

    return floatXToFloat64( int32ToFloatX( a ) );

}

int32 slow_float32_to_int32( float32 a )
{

    return floatXToInt32( float32ToFloatX( a ) );

}

int32 slow_float32_to_int32_round_to_zero( float32 a )
{
    int8 savedRoundingMode;
    int32 z;

    savedRoundingMode = slow_float_rounding_mode;
    slow_float_rounding_mode = float_round_to_zero;
    z = floatXToInt32( float32ToFloatX( a ) );
    slow_float_rounding_mode = savedRoundingMode;
    return z;

}

float64 slow_float32_to_float64( float32 a )
{

    return floatXToFloat64( float32ToFloatX( a ) );

}

float32 slow_float32_round_to_int( float32 a )
{

    return floatXToFloat32( floatXRoundToInt( float32ToFloatX( a ) ) );

}

float32 slow_float32_add( float32 a, float32 b )
{

    return
        floatXToFloat32(
            floatXAdd( float32ToFloatX( a ), float32ToFloatX( b ) ) );

}

float32 slow_float32_sub( float32 a, float32 b )
{

    b ^= 0x80000000;
    return
        floatXToFloat32(
            floatXAdd( float32ToFloatX( a ), float32ToFloatX( b ) ) );

}

float32 slow_float32_mul( float32 a, float32 b )
{

    return
        floatXToFloat32(
            floatXMul( float32ToFloatX( a ), float32ToFloatX( b ) ) );

}

float32 slow_float32_div( float32 a, float32 b )
{

    return
        floatXToFloat32(
            floatXDiv( float32ToFloatX( a ), float32ToFloatX( b ) ) );

}

float32 slow_float32_rem( float32 a, float32 b )
{

    return
        floatXToFloat32(
            floatXRem( float32ToFloatX( a ), float32ToFloatX( b ) ) );

}

float32 slow_float32_sqrt( float32 a )
{

    return floatXToFloat32( floatXSqrt( float32ToFloatX( a ) ) );

}

flag slow_float32_eq( float32 a, float32 b )
{

    return floatXEq( float32ToFloatX( a ), float32ToFloatX( b ) );

}

flag slow_float32_le( float32 a, float32 b )
{
    floatX ax, bx;

    ax = float32ToFloatX( a );
    bx = float32ToFloatX( b );
    if ( ax.isNaN || bx.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
    }
    return floatXLe( ax, bx );

}

flag slow_float32_lt( float32 a, float32 b )
{
    floatX ax, bx;

    ax = float32ToFloatX( a );
    bx = float32ToFloatX( b );
    if ( ax.isNaN || bx.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
    }
    return floatXLt( ax, bx );

}

flag slow_float32_eq_signaling( float32 a, float32 b )
{
    floatX ax, bx;

    ax = float32ToFloatX( a );
    bx = float32ToFloatX( b );
    if ( ax.isNaN || bx.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
    }
    return floatXEq( ax, bx );

}

flag slow_float32_le_quiet( float32 a, float32 b )
{

    return floatXLe( float32ToFloatX( a ), float32ToFloatX( b ) );

}

flag slow_float32_lt_quiet( float32 a, float32 b )
{

    return floatXLt( float32ToFloatX( a ), float32ToFloatX( b ) );

}

int32 slow_float64_to_int32( float64 a )
{

    return floatXToInt32( float64ToFloatX( a ) );

}

int32 slow_float64_to_int32_round_to_zero( float64 a )
{
    int8 savedRoundingMode;
    int32 z;

    savedRoundingMode = slow_float_rounding_mode;
    slow_float_rounding_mode = float_round_to_zero;
    z = floatXToInt32( float64ToFloatX( a ) );
    slow_float_rounding_mode = savedRoundingMode;
    return z;

}

float32 slow_float64_to_float32( float64 a )
{

    return floatXToFloat32( float64ToFloatX( a ) );

}

float64 slow_float64_round_to_int( float64 a )
{

    return floatXToFloat64( floatXRoundToInt( float64ToFloatX( a ) ) );

}

float64 slow_float64_add( float64 a, float64 b )
{

    return
        floatXToFloat64(
            floatXAdd( float64ToFloatX( a ), float64ToFloatX( b ) ) );

}

float64 slow_float64_sub( float64 a, float64 b )
{

#ifdef BITS64
    b ^= LIT64( 0x8000000000000000 );
#else
    b.high ^= 0x80000000;
#endif
    return
        floatXToFloat64(
            floatXAdd( float64ToFloatX( a ), float64ToFloatX( b ) ) );

}

float64 slow_float64_mul( float64 a, float64 b )
{

    return
        floatXToFloat64(
            floatXMul( float64ToFloatX( a ), float64ToFloatX( b ) ) );

}

float64 slow_float64_div( float64 a, float64 b )
{

    return
        floatXToFloat64(
            floatXDiv( float64ToFloatX( a ), float64ToFloatX( b ) ) );

}

float64 slow_float64_rem( float64 a, float64 b )
{

    return
        floatXToFloat64(
            floatXRem( float64ToFloatX( a ), float64ToFloatX( b ) ) );

}

float64 slow_float64_sqrt( float64 a )
{

    return floatXToFloat64( floatXSqrt( float64ToFloatX( a ) ) );

}

flag slow_float64_eq( float64 a, float64 b )
{

    return floatXEq( float64ToFloatX( a ), float64ToFloatX( b ) );

}

flag slow_float64_le( float64 a, float64 b )
{
    floatX ax, bx;

    ax = float64ToFloatX( a );
    bx = float64ToFloatX( b );
    if ( ax.isNaN || bx.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
    }
    return floatXLe( ax, bx );

}

flag slow_float64_lt( float64 a, float64 b )
{
    floatX ax, bx;

    ax = float64ToFloatX( a );
    bx = float64ToFloatX( b );
    if ( ax.isNaN || bx.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
    }
    return floatXLt( ax, bx );

}

flag slow_float64_eq_signaling( float64 a, float64 b )
{
    floatX ax, bx;

    ax = float64ToFloatX( a );
    bx = float64ToFloatX( b );
    if ( ax.isNaN || bx.isNaN ) {
        slow_float_exception_flags |= float_flag_invalid;
    }
    return floatXEq( ax, bx );

}

flag slow_float64_le_quiet( float64 a, float64 b )
{

    return floatXLe( float64ToFloatX( a ), float64ToFloatX( b ) );

}

flag slow_float64_lt_quiet( float64 a, float64 b )
{

    return floatXLt( float64ToFloatX( a ), float64ToFloatX( b ) );

}


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